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- <?xml version="1.0" encoding="UTF-8"?>
- <X3D profile="Immersive" version="3.1">
- <Transform>
- <MetadataSet name='Template'>
- <MetadataString containerField='value' name='TemplateID' value='"RippleEffectTemplate"'/>
- <MetadataInteger containerField='value' name='TemplateKind' value='3'/>
- <MetadataString containerField='value' name='TimeDependentNode' value='""'/>
- <MetadataString containerField='value' name='TemplateTitle' value='"@"'/>
- <MetadataString containerField='value' name='TemplateCategory' value='"Motions and Fades"'/>
- <MetadataString containerField='value' name='TemplateThumbnailPath' value='""'/>
- <MetadataInteger containerField='value' name='TemplateSubType' value='1'/>
- <MetadataInteger containerField='value' name='TemplateEffectKind' value='1'/>
- </MetadataSet>
-
- <!--OUT properties -->
- <Transform>
- <MetadataSet DEF='OutSockets'>
- <MetadataSet containerField='value' name='OutSocket'>
- <MetadataString containerField='value' name='socketName' value='"effectShader"'/>
- <MetadataFloat containerField='value' name='socketCompatibilitySet' value='1.0'/>
- <MetadataString containerField='value' name='socketConnectToExtent' value='"current"'/>
- <MetadataString containerField='value' name='socketParentDEF' value='""'/>
- <MetadataString containerField='value' name='socketChildNodeDEF' value='"rippleShader"'/>
- </MetadataSet>
- </MetadataSet>
- </Transform>
-
- <!--IN properties -->
- <Transform>
- <MetadataSet DEF='InSockets'>
- <MetadataSet containerField='value' name='InSocket'>
- <MetadataString containerField='value' name='socketName' value='"effectTimer"'/>
- <MetadataFloat containerField='value' name='socketCompatibilitySet' value='1.0'/>
- <MetadataString containerField='value' name='socketParentDEF' value='"3DRippleEffectInterpolator"'/>
- <MetadataString containerField='value' name='socketConnectAttribute' value='"set_fraction"'/>
- </MetadataSet>
- </MetadataSet>
- </Transform>
-
- <!--Socket Nodes scratch pad (only nodes with def's are injected)-->
- <Transform>
- <Shape>
- <Appearance>
- <Ripple DEF="rippleShader"/>
- </Appearance>
- </Shape>
- </Transform>
-
- <!--Nodes that need to be injected-->
- <Transform DEF='InjectSet'>
- <ScalarInterpolator DEF='3DRippleEffectInterpolator' key='0 1' keyValue='0 1'/>
- <ROUTE fromNode='3DRippleEffectInterpolator' fromField='value_changed' toNode='rippleShader' toField='set_fraction'/>
- </Transform>
-
- </Transform>
- </X3D>
-