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- ε'({|})}|{({|})}|{({|})}|{({|})}|{({|})}|{({|})}|{({|})}|{|{({|})}|{
- '({|})}|{
- '({|})}|{ Fairness - LP h010105
- '({|})}|{
- '({|})}|{::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- '({|})}|{
- '({|})}|{ AMENDMENT LOG:
- '({|})}|{ 1/10 D.B.
- '({|})}|{
- '({|})}|{({|})}|{({|})}|{({|})}|{({|})}|{({|})}|{({|})}|{|{({|})}|{
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- @seeAlso 4grouped distributions
- @seeAlso 4questionnaires
- @seeAlso 4bias
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- '@animate PasRaiseLeg,PasLowerLeg,PasRaiseLeg,PasLowerLeg,PasRaiseLeg,PasLowerLeg,PasRaiseLeg,PasLowerLeg
- '@animate PasGetCup,PasRaiseCup,PasCheers,PasLowerCup,PasPoint
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- @atgraphic 3,5
- @Picture datahand\H0105INT.bmp
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- @PlaySoundFile h1010501.wav
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- @animate PasGetCup
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- @at ,5
- #<fairness#
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- @definition
- @at 44,23
- For some events, such as tossing a coin,
- there are a fixed number of outcomes,
- and an equal chance of getting any one
- of the outcomes.
- @at 10,
- If you get the result you are expecting, the test
- is fair. If you do not get the expected result,
- chances are the test is unfair.
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- @WaitForSoundToFinish
- '@at 10,+5
- 'LetÆs look at some examples.
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- @WaitForSoundToFinish
- @animate PasSmile
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- @prompt
- @At 10,108
- @keyPoint 9999,a fair result (part 1)
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- '@animate PasGetCup
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- @PlaySoundFile h1010502.wav
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- #ba fair result#
- '@at ,+2
- When you roll a die, there are 6 possible results:
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- @atGraphic 50,136
- @Picture datahand\H0105DC1.bmp
- @wait .7
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- @animate PasWave
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- @atGraphic +25,
- @Picture datahand\H0105DC2.bmp
- @wait .7
- @atGraphic +25,
- @Picture datahand\H0105DC3.bmp
- @wait .7
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- @animate PasGetCup
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- @atGraphic +25,
- @Picture datahand\H0105DC4.bmp
- @wait .7
- @atGraphic +25,
- @Picture datahand\H0105DC5.bmp
- @wait .7
- @atGraphic +25,
- @Picture datahand\H0105DC6.bmp
- @wait .7
- @at +26,+17
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- @atGraphic 161,153
- @Picture datahand\H0105DC6.bmp
- The probability of rolling a is 1/6
- @wait .7
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- @atgraphic ,+13
- @at ,+1
- @Picture datahand\H0105DC5.bmp
- The probability of rolling a is 1/6
- @wait .7
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- @atgraphic ,+13
- @at ,+1
- @Picture datahand\H0105DC4.bmp
- The probability of rolling a is 1/6
- @wait .7
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- @atgraphic ,+13
- @at ,+1
- @Picture datahand\H0105DC3.bmp
- The probability of rolling a is 1/6
- @wait .7
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- @atgraphic ,+13
- @at ,+1
- @Picture datahand\H0105DC2.bmp
- The probability of rolling a is 1/6
- @wait .7
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- @atgraphic ,+13
- @at ,+1
- @Picture datahand\H0105DC1.bmp
- The probability of rolling a is 1/6
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- '@WaitForSoundToFinish
- @animate PasSmile
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- @prompt
- @keyPoint 9999,a fair result (part 2)
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- #ba fair result#
- @at 10,
- When you roll a die, there are 6 possible results:
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- @atGraphic 50,136
- @Picture datahand\H0105DC1.bmp
- @atGraphic +25,
- @Picture datahand\H0105DC2.bmp
- @atGraphic +25,
- @Picture datahand\H0105DC3.bmp
- @atGraphic +25,
- @Picture datahand\H0105DC4.bmp
- @atGraphic +25,
- @Picture datahand\H0105DC5.bmp
- @atGraphic +25,
- @Picture datahand\H0105DC6.bmp
- @at 10,+19
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- You have an equal chance of rolling any
- number from 1 to 6 each time you roll the die.
- @wait 0.5
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- @PlaySoundFile h1010503.wav
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- @animate PasWave
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- If you roll the die several times, you would
- expect to get a similar number of 1s, 2s, 3s, 4s,
- 5s and 6s. If this happens, we say that the die
- is #bfair#, or #bunbiased.#
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- @animate PasGetCup
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- @animate PasRaiseLeg,PasLowerLeg,PasRaiseLeg,PasLowerLeg,PasRaiseLeg,PasLowerLeg,PasRaiseLeg,PasLowerLeg
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- @prompt
- @keyPoint 9999,an unfair result
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- @PlaySoundFile h1010504.wav
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- @animate PasRaiseCup,PasDrink,PasStopDrink,PasLowerCup
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- #ban unfair result#
- @at ,+3
- If you roll the die several times, and you do not
- get the result you expected, chances are that
- the die is loaded, so the experiment is ¿áÿô¢Ñ or
- ö¢ôªùû.
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- @atGraphic 50,187
- @Picture datahand\H0105DC6.bmp
- @wait .7
- @atGraphic +25,
- @Picture datahand\H0105DC6.bmp
- @wait .7
- @atGraphic +25,
- @Picture datahand\H0105DC5.bmp
- @wait .7
- @atGraphic +25,
- @Picture datahand\H0105DC6.bmp
- @wait .7
- @atGraphic +25,
- @Picture datahand\H0105DC3.bmp
- @wait .7
- @atGraphic +25,
- @Picture datahand\H0105DC6.bmp
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- @prompt
- @keyPoint 9999,summary
- #bSummary#
- @at ,+5
- @Wait 0.75
- * #^For events with a fixed number of
- #Toutcomes, all of which are equally likely,
- #Tyou can predict the results before you
- #Tcarry out the experiment.
- @at ,+3
- @Wait 0.75
- * #TIf the results are close to your prediction,
- #Tthe experiment is #bfair#
- @at ,+3
- @Wait 0.75
- * #TIf the results are not close to your
- #Tprediction, the experiment is #bunfair#.
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