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- // VirtualDub - Video processing and capture application
- // System library component
- // Copyright (C) 1998-2004 Avery Lee, All Rights Reserved.
- //
- // Beginning with 1.6.0, the VirtualDub system library is licensed
- // differently than the remainder of VirtualDub. This particular file is
- // thus licensed as follows (the "zlib" license):
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any
- // damages arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must
- // not claim that you wrote the original software. If you use this
- // software in a product, an acknowledgment in the product
- // documentation would be appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must
- // not be misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source
- // distribution.
-
- #ifndef f_VD2_SYSTEM_REFCOUNT_H
- #define f_VD2_SYSTEM_REFCOUNT_H
-
- #include <vd2/system/vdtypes.h>
- #include <vd2/system/atomic.h>
-
- ///////////////////////////////////////////////////////////////////////////
- // IVDRefCount
- /// Base interface for reference-counted objects.
- ///
- /// Reference counting is a relatively straightforward and simple method
- /// of garbage collection. The rules are:
- ///
- /// 1) Objects increment their reference count on an AddRef() and
- /// decrement it on a Release().
- /// 2) Objects destroy themselves when their reference count is dropped
- /// to zero.
- /// 3) Clients create references with AddRef() and destroy them with
- /// Release().
- ///
- /// One way to interact with refcounted objects is to call AddRef()
- /// whenever a pointer is created, and Release() when the pointer is
- /// nulled or changed. The vdrefptr<T> template does this automatically.
- /// Reference counting may be "combined" between pointers for optimization
- /// reasons, such that fewer reference counts are outstanding than actual
- /// pointers; this requires weak (non-refcounted) pointers and explicit
- /// refcount management.
- ///
- /// Reference counting has two issues:
- ///
- /// A) It is expensive. VirtualDub uses it somewhat sparingly.
- ///
- /// B) Reference counting cannot cope with cycles. This issue is
- /// avoided by arranging objects in a clearly ordered tree, such that
- /// no class ever holds a pointer to another object of the same class
- /// or to a parent in the reference hierarchy. vdrefptr<T> can
- /// implicitly create cycles if you are not careful.
- ///
- /// In VirtualDub, reference counting must be multithread safe, so atomic
- /// increment/decrement should be used. vdrefcounted<T> handles this
- /// automatically for the template type class.
- ///
- /// Two final implementation details:
- ///
- /// - Little or no code should be executed after the reference count
- /// drops to zero, preferably nothing more than the destructor implicitly
- /// generated by the compiler. The reason is that otherwise there is the
- /// potential for an object to be resurrected past its final release by
- /// temporarily creating a new reference on the object.
- ///
- /// - AddRef() and Release() traditionally return the reference count on
- /// the object after increment or decrement, but this is not required.
- /// For Release builds, it is only required that the value for Release()
- /// be zero iff the object is destroyed. (The same applies for AddRef(),
- /// but since the result of AddRef() is always non-zero, the return of
- /// AddRef() is of no use unless it is the actual count.)
- ///
- class VDINTERFACE IVDRefCount {
- public:
- virtual int AddRef()=0;
- virtual int Release()=0;
- };
-
- ///////////////////////////////////////////////////////////////////////////
- // vdrefcounted<T>
- /// Implements thread-safe reference counting on top of a base class.
- ///
- /// vdrefcounted<T> is used to either add reference counting to a base
- /// class or to implement it on an interface. Use it by deriving your
- /// class from it.
- ///
- template<class T> class vdrefcounted : public T {
- public:
- vdrefcounted() : mRefCount(0) {}
- vdrefcounted(const vdrefcounted<T>& src) : mRefCount(0) {} // do not copy the refcount
- virtual ~vdrefcounted() {}
-
- vdrefcounted<T>& operator=(const vdrefcounted<T>&) {} // do not copy the refcount
-
- inline virtual int AddRef() {
- return mRefCount.inc();
- }
-
- inline virtual int Release() {
- int rc = --mRefCount;
-
- if (!rc) {
- delete this;
- return 0;
- }
-
- VDASSERT(rc > 0);
-
- return rc;
- }
-
- protected:
- VDAtomicInt mRefCount;
- };
-
- ///////////////////////////////////////////////////////////////////////////
- // vdrefptr<T>
- /// Reference-counting smart pointer.
- ///
- /// Maintains a strong reference on any object that supports AddRef/Release
- /// semantics. This includes any interface including IVDRefCount,
- /// IVDRefUnknown, or the IUnknown interface in Microsoft COM. Because
- /// references are automatically traded as necessary, smart pointers are
- /// very useful for maintaining exception safety.
- ///
- template<class T> class vdrefptr {
- protected:
- T *ptr;
-
- public:
- typedef vdrefptr<T> self_type;
- typedef T element_type;
-
- /// Creates a new smart pointer and obtains a new reference on the
- /// specified object.
- explicit vdrefptr(T *p = 0) : ptr(p) {
- if (p)
- p->AddRef();
- }
-
- /// Clones a smart pointer, duplicating any held reference.
- vdrefptr(const self_type& src) {
- ptr = src.ptr;
- if (ptr)
- ptr->AddRef();
- }
-
- /// Destroys the smart pointer, releasing any held reference.
- ~vdrefptr() {
- if (ptr)
- ptr->Release();
- }
-
- /// Assigns a new object to a smart pointer. Any old object is released
- /// and the new object is addrefed.
- inline self_type& operator=(T *src) {
- if (src)
- src->AddRef();
- if (ptr)
- ptr->Release();
- ptr = src;
- return *this;
- }
-
- /// Assigns a new object to a smart pointer. Any old object is released
- /// and the new object is addrefed.
- inline self_type& operator=(const vdrefptr& src) {
- if (src.ptr)
- src.ptr->AddRef();
- if (ptr)
- ptr->Release();
- ptr = src.ptr;
- return *this;
- }
-
- operator T*() const { return ptr; }
- T& operator*() const { return *ptr; }
- T *operator->() const { return ptr; }
-
- /// Removes any old reference and returns a double-pointer to the nulled
- /// internal pointer. This is useful for passing to IUnknown-derived
- /// interfaces that accept (T **) parameters, like QueryInterface().
- T** operator~() {
- if (ptr) {
- ptr->Release();
- ptr = NULL;
- }
- return &ptr;
- }
-
- /// Removes any held reference.
- inline void clear() {
- if (ptr)
- ptr->Release();
- ptr = NULL;
- }
-
- /// Removes any existing reference and moves a reference from another
- /// smart pointer. The source pointer is cleared afterward.
- inline void from(vdrefptr& src) {
- if (ptr)
- ptr->Release();
- ptr = src.ptr;
- src.ptr = NULL;
- }
-
- /// Removes any existing reference and accepts a reference to a new
- /// object without actually obtaining one. This is useful if someone
- /// has already addrefed an object for you.
- inline void set(T* src) {
- if (ptr)
- ptr->Release();
-
- ptr = src;
- }
-
- /// Returns the held reference and clears the smart pointer without
- /// releasing the reference. This is useful for holding onto a reference
- /// in an exception-safe manner up until the last moment.
- inline T *release() {
- T *p = ptr;
- ptr = NULL;
- return p;
- }
-
- /// Swaps the references between two smart pointers.
- void swap(vdrefptr& r) {
- T *p = ptr;
- ptr = r.ptr;
- r.ptr = p;
- }
- };
-
- ///////////////////////////////////////////////////////////////////////////
-
- template<class T, class U>
- bool VDRefCountObjectFactory(U **pp) {
- T *p = new_nothrow T;
- if (!p)
- return false;
-
- *pp = static_cast<U *>(p);
- p->AddRef();
- return true;
- }
-
- ///////////////////////////////////////////////////////////////////////////
-
- struct vdsaferelease_t {};
- extern vdsaferelease_t vdsaferelease;
-
- template<class T>
- inline vdsaferelease_t& operator<<=(vdsaferelease_t& x, T *& p) {
- if (p) {
- p->Release();
- p = 0;
- }
-
- return x;
- }
-
- template<class T>
- inline vdsaferelease_t& operator,(vdsaferelease_t& x, T *& p) {
- if (p) {
- p->Release();
- p = 0;
- }
-
- return x;
- }
-
- #endif
-