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- // VirtualDub - Video processing and capture application
- // System library component
- // Copyright (C) 1998-2006 Avery Lee, All Rights Reserved.
- //
- // Beginning with 1.6.0, the VirtualDub system library is licensed
- // differently than the remainder of VirtualDub. This particular file is
- // thus licensed as follows (the "zlib" license):
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any
- // damages arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must
- // not claim that you wrote the original software. If you use this
- // software in a product, an acknowledgment in the product
- // documentation would be appreciated but is not required.
- // 2. Altered source versions must be plainly marked as such, and must
- // not be misrepresented as being the original software.
- // 3. This notice may not be removed or altered from any source
- // distribution.
-
- #ifndef f_VD2_SYSTEM_EVENT_H
- #define f_VD2_SYSTEM_EVENT_H
-
- struct VDDelegateNode {
- VDDelegateNode *mpNext, *mpPrev;
- };
-
- class VDDelegate;
-
- class VDEventBase {
- protected:
- VDEventBase();
- ~VDEventBase();
-
- void Add(VDDelegate&);
- void Remove(VDDelegate&);
- void Raise(void *src, const void *info);
-
- VDDelegateNode mAnchor;
- };
-
- // Because Visual C++ uses different pointer-to-member representations for
- // different inheritance regimes, we have to include a whole lot of stupid
- // logic to detect and switch code paths based on the inheritance used.
- // We detect the inheritance by the size of the member function pointer.
- //
- // Some have managed to make faster and more compact delegates by hacking
- // into the PMT representation and pre-folding the this pointer adjustment.
- // I'm avoiding this for now because (a) it's even less portable than what
- // we have here, and (b) that fails if the object undergoes a change in
- // virtual table status while the delegate is alive (which is possible
- // during construction/destruction).
- //
- // Note: We can't handle virtual inheritance here because on X64, MSVC uses
- // 16 bytes for both multiple and virtual inheritance cases.
-
- #ifdef _MSC_VER
- class __single_inheritance VDDelegateHolderS;
- class __multiple_inheritance VDDelegateHolderM;
- #else
- class VDDelegateHolderS;
- #endif
-
- template<class Source, class ArgType>
- class VDDelegateBinding {
- public:
- VDDelegate *mpBoundDelegate;
- };
-
- template<class T, class Source, class ArgType>
- struct VDDelegateAdapterS {
- typedef void (T::*T_Fn)(Source *, const ArgType&);
- typedef void (T::*T_Fn2)(Source *, ArgType);
-
- static void Init(VDDelegate& dst, T_Fn fn) {
- dst.mpCallback = Fn;
- dst.mpFnS = reinterpret_cast<void(VDDelegateHolderS::*)()>(fn);
- }
-
- static void Init(VDDelegate& dst, T_Fn2 fn) {
- dst.mpCallback = Fn2;
- dst.mpFnS = reinterpret_cast<void(VDDelegateHolderS::*)()>(fn);
- }
-
- static void Fn(void *src, const void *info, VDDelegate& del) {
- return (((T *)del.mpObj)->*reinterpret_cast<T_Fn>(del.mpFnS))(static_cast<Source *>(src), *static_cast<const ArgType *>(info));
- }
-
- static void Fn2(void *src, const void *info, VDDelegate& del) {
- return (((T *)del.mpObj)->*reinterpret_cast<T_Fn2>(del.mpFnS))(static_cast<Source *>(src), *static_cast<const ArgType *>(info));
- }
- };
-
- template<int size>
- class VDDelegateAdapter {
- public:
- template<class T, class Source, class ArgType>
- struct AdapterLookup {
- typedef VDDelegateAdapterS<T, Source, ArgType> result;
- };
- };
-
- #ifdef _MSC_VER
- template<class T, class Source, class ArgType>
- struct VDDelegateAdapterM {
- typedef void (T::*T_Fn)(Source *, const ArgType&);
- typedef void (T::*T_Fn2)(Source *, ArgType);
-
- static void Init(VDDelegate& dst, T_Fn fn) {
- dst.mpCallback = Fn;
- dst.mpFnM = reinterpret_cast<void(VDDelegateHolderM::*)()>(fn);
- }
-
- static void Init(VDDelegate& dst, T_Fn2 fn) {
- dst.mpCallback = Fn2;
- dst.mpFnM = reinterpret_cast<void(VDDelegateHolderM::*)()>(fn2);
- }
-
- static void Fn(void *src, const void *info, VDDelegate& del) {
- return (((T *)del.mpObj)->*reinterpret_cast<T_Fn>(del.mpFnM))(static_cast<Source *>(src), *static_cast<const ArgType *>(info));
- }
-
- static void Fn2(void *src, const void *info, VDDelegate& del) {
- return (((T *)del.mpObj)->*reinterpret_cast<T_Fn2>(del.mpFnM))(static_cast<Source *>(src), *static_cast<const ArgType *>(info));
- }
- };
-
-
- template<>
- class VDDelegateAdapter<sizeof(void (VDDelegateHolderM::*)())> {
- public:
- template<class T, class Source, class ArgType>
- struct AdapterLookup {
- typedef VDDelegateAdapterM<T, Source, ArgType> result;
- };
- };
- #endif
-
- class VDDelegate : public VDDelegateNode {
- friend class VDEventBase;
- public:
- VDDelegate();
- ~VDDelegate();
-
- template<class T, class Source, class ArgType>
- VDDelegateBinding<Source, ArgType> operator()(T *obj, void (T::*fn)(Source *, const ArgType&)) {
- mpObj = obj;
-
- VDDelegateAdapter<sizeof fn>::AdapterLookup<T, Source, ArgType>::result::Init(*this, fn);
-
- VDDelegateBinding<Source, ArgType> binding = {this};
- return binding;
- }
-
- template<class T, class Source, class ArgType>
- VDDelegateBinding<Source, ArgType> Bind(T *obj, void (T::*fn)(Source *, ArgType)) {
- mpObj = obj;
-
- VDDelegateAdapter<sizeof fn>::AdapterLookup<T, Source, ArgType>::result::Init(*this, fn);
-
- VDDelegateBinding<Source, ArgType> binding = {this};
- return binding;
- }
-
- public:
- void (*mpCallback)(void *src, const void *info, VDDelegate&);
- void *mpObj;
-
- #ifdef _MSC_VER
- union {
- void (VDDelegateHolderS::*mpFnS)();
- void (VDDelegateHolderM::*mpFnM)();
- };
- #else
- class VDDelegateHolderS;
- void (VDDelegateHolderS::*mpFnS)();
- #endif
- };
-
- template<class Source, class ArgType>
- class VDEvent : public VDEventBase {
- public:
- void operator+=(const VDDelegateBinding<Source, ArgType>& binding) {
- Add(*binding.mpBoundDelegate);
- }
-
- void operator-=(const VDDelegateBinding<Source, ArgType>& binding) {
- Remove(*binding.mpBoundDelegate);
- }
-
- void Raise(Source *src, const ArgType& args) {
- VDEventBase::Raise(src, &args);
- }
- };
-
- #endif
-