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-
- SFANTRV2
- Version 2.0
- by
- Lynda Kendrick
- Ganas The LABOR of LOVE BBS
- In
- Alva, Florida
-
- INTRODUCTION
- ------------
-
- SFANTRV2 is a fast paced Animal / Creature game designed to run
- as a door feature within the SPITFIRE Bulletin Board System. It can
- also be installed as a sysop configurable command from the Main, File
- or Message menus of SPITFIRE. A data file containing over 600 PLUS
- Trivia questions is randomly accessed and displayed to the screen.
- With each question that is displayed, four multiple choice options
- are provided from which the player may select. SFANTRV2 allows the
- player ten seconds to read the question and respond with the number
- corresponding to the answer they wish to select.
-
- SFANTRV2 SETUP AS A SPITFIRE DOOR
- ---------------------------------
-
- To set up SFANTRV2 to be executed as a door, it is recommended that
- a separate directory be set up for it. For explanation purposes, let's
- assume the directory DOORA is created for use with SFANTRV2. The following
- files must then be placed in the directory:
-
- SFANTRV2.EXE The actual game program.
-
- SFANTRV2.DAT The data file containing the trivia questions.
-
- SFANTRV2.TOP This is a listing of the top ten players. SFANTRV2.EXE
- will create this file if it is not found.
-
- The Sysop will then need to use a text editor to edit the SF.BAT file
- as illustrated below:
-
- :DOOR_A
- COPY SFDOORS.DAT C:\SF\DOOR_A
- SFANTRV2
- ERASE SFDOORS.DAT
- CD\SF
- GOTO LOOP
- :DOOR_B
-
- You will notice that the commands needed to execute SFANTRV2 are placed
- between the :DOOR_A and GOTO LOOP command lines. These are entered in
- place of the existing REM Place Program Name Here. The following will
- briefly explain each of the commands which were set up within SF.BAT to
- run SFANTRV2 as a SPITFIRE Door program:
-
- SFDOORS.DAT is created automatically by SPITFIRE when a user enters a
- door. It contains information about the user such as name and password.
- SFANTRV2 requires access to the information within SFDOORS.DAT. Therefore,
- before executing the program it must be copied to the directory in which
- SFSNTRV2 is running.
-
- SFANTRV2 is the program name and executes the game program from within
- the door program.
-
- Once the user has terminated the game play of SFANTRV2 the SF.BAT file
- erases the SFDOORS.DAT file.
-
- SFANTRV2 SETUP AS A SYSOP CONFIGURABLE COMMAND
- ----------------------------------------------
-
- SPITFIRE has a sysop configurable command for the Main, Message and
- File menus. The sysop configurable command is executed through a
- batch file which corresponds to the menu it is being run from. In
- other words, SFMAIN.BAT runs the sysop configurable command from
- the Main Menu, SFMESS.BAT runs the one from the Message Menu and
- SFFILE.BAT the one from the File Menu. The commands necessary
- to execute SFANTRV2 can be set up in the batch file which corresponds
- to the menu you wish to have SFANTRV2 run from.
-
- The first thing you will need to establish is which of these menus
- you wish to use to run SFANTRV2. For this purpose, let's assume that
- it is going to be set up so it can be run from the Main Menu. (It
- should be noted the set up procedure is the same regardless of which
- Menu you are running SFANTRV2 from.)
-
- Next, you will need to decide what you wish to name the command
- option and establish what security level will be required for
- users of your system to be able to access this option. Once this
- is determined you will need to modify the SFMAIN.MNU file using
- your favorite text editor, as long as it saves in ASCII format.
- (Refer to the SPITFIRE manual for further documentation on this
- if needed. It should also be noted that if SFANTRV2 were being
- set up to run from the File Menu, you would need to modify the
- SFFILE.MNU file and if it was being set up to be run from the
- Message Menu you would need to modify the SFMSG.MNU file.)
-
- Examining the default SFMAIN.MNU file, you will notice the sysop
- configurable command appears as:
-
- <K>............. Add Your Own,,1000,@
-
- This will need to be replaced with a Command Character that will
- be used to select the option from the menu. It is ASOLUTELY IMPERATIVE
- that the Command Character must not duplicate an existing Command
- Character for another menu option. You will then need to include
- a brief description of the Wildcat door program you are running, two
- commas, the security level required to access this feature, and another
- comma followed by the a @. The @ must not be changed! (For more detailed
- information on modifying your SFMAIN.MNU, SFMSG.MNU or SFFILE.MNU refer
- to your SPITFIRE manual.)
-
- <K>.... Brief Program Description,,10,@
-
- Now you will need to modify the corresponding batch file, SFMAIN.BAT,
- so that it can be executed from the Main Menu. Do this using your
- favorite text editor, as long as it saves in ASCII format. (Again, it
- should be noted that if SFANTRV2 were being set up to run from the File
- Menu, you would need to modify the SFFILE.BAT file and if it was being
- set up to be run from the Message Menu you would need to modify the
- SFMESS.BAT file.)
-
- Place the SFANTRV2.EXE file in the directory you wish to run the
- program from. SFANTRV2 will create its own player score file,
- SFANTRV2.TOP, if does not already exist.
-
- The commands set up in the SFMAIN.BAT file are very similar to
- those used for executing the game through a door in the SF.BAT file.
- For instance, if you were running SFANTRV2 from the main SPITFIRE
- directory your SFMAIN.BAT file might look like this:
-
- ECHO OFF
- BRK OFF
- SFANTRV
- BRK ON
-
- (BRK is not included in the SPITFIRE package because it is written
- and copyrighted by Solid Systems, 1985, but can be downloaded from
- The Mother Board BBS and Buffalo Creek's BBS as well as a number of
- other BBS systems. BRK is not required to run SFANTRV2, however, it
- is recommended since it will prevent a user using the CTRL BRK command
- to terminate the batch file, gaining access to your system at the
- DOS level.)
-
- If you wish to set SFANTRV2 up in a separate subdirectory from
- SPITFIRE, for instance, a subdirectory named SFANTRV2, your batch
- file might look like this.
-
- ECHO OFF
- BRK OFF
- COPY SFMAIN.DAT \SF\SFANTRV2
- CD \SF\SFANTRV2
- SFANTRV2
- ERASE SFMAIN.DAT
- CD \SF
- BRK ON
-
- When SFANTRV2 is executed, from either the door with the SF.BAT file
- or from the sysop configurable command through a menu with the
- corresponding batch file, it will first look for the SFMAIN.DAT file,
- then the SFMESS.DAT file, then the SFFILE.DAT file and lastly the
- SFDOORS.DAT file. It will look for each of these files until it finds
- it and the commands required for its execution. If none of these
- files are found, SFANTRV2 will halt its execution.
-
- LOCAL PLAY OF SFANTRV2
- ---------------------
-
- It should also be noted that a Sysop can play SFANTRV2 locally by
- entering the following command at the DOS prompt:
-
- C:> SFANTRV2 /L
-
- DTE LOCK FEATURE
- ----------------
-
- SFANTRV2 automatically detects if the DTE is locked at 19200 baud. If
- SFANTRV2 detects that the DTE is locked, then SFANTRV2 opens the serial
- port to the maximum baud rate of your system. If SFANTRV2 does not
- detect that the DTE is locked, then the serial port is opened to the
- baud rate of the caller.
-
- SYSOP FEATURES
- --------------
-
- This door program contains several features which give the sysop
- control over the door game play on their BBS system. First, a status
- line is displayed on the BBS monitor that provides information in
- regard to the caller's name, baud rate of the caller and the security
- level of the caller.
-
- A SFANTRV2.LMT file allows the sysop to establish a time limit for
- door play according to the security level the caller has on the system.
- To modify the accompanying SFANTRV2.LMT file, use your favorite text
- editor to represent the various security levels you have available on
- your system, a comma then the corresponding time you wish to allow for
- that particular security level in minutes. For instance, it might look
- like this:
-
- 10,15
- 25,20
- 50,25
- 999,30
-
- Each security level should begin a new line and you should have a
- setting for each security level you have available on your system.
- If you do not have a time limit set for a particular security
- SFANTRV2 will default to the level 10 security level setting.
-
- Pressing the Shift Key and the F1 key simultaneously will
- terminate game play of SFANTRV2 and return the caller back to the
- BBS. Pressing the Shift Key and the F9 key simultaneously will
- terminate game play of SFANTRV2 and log the caller off of the BBS.
- If the Shift Key and the F9 key are pressed together, logging the
- caller off the BBS, SPITFIRE will recycle and return to the
- SPITFIRE Ready For Caller Prompt.
-
- SFANTRV2 EXECUTION
- -----------------
-
- When first executed, SFANTRV2 will display a list of the Top Ten high
- score players and the percentage of correct responses they acheived
- while playing SFANTRV2. Initially, this will be a dummy listing with
- ten lines that display:
-
- 0%...............YOUR NAME COULD BE HERE
-
- However, as the game is played, this will fill with the name of the
- players and their percentage ratings.
-
- NOTE: At least twenty questions must be attempted before SFANTRV2 will
- will figure the percentage rating for the player.
-
- To keep things interesting...the Sysop can erase the file which contains
- the top ten listings SFANTRV2.TOP on a routine basis to give additional
- players a chance to have their name added to the list.
-
- As the top ten list is displayed, at the bottom of the screen is a
- question which prompts the user whether they want to have ANSI Graphics
- (y/n)? available to them during game play. If the user responds with a
- y (for yes) the game will display in color and if the user responds with
- a n (for no) the game will display in monochrome.
-
- PLAYING SFANTRV2
- -----------------
-
- Immediately after pressing any key (other than <Q> for Quit) from
- the Top Ten listing the game screen is displayed. The screen will
- look like the following:
-
- ------------------------------------------------------------------------
-
- ╔═══════════════════════════════════════════╗
- ║ >>> ANIMAL AND CREATURE TRIVIA <<< ║
- ║ Version 2.0 ║
- ║ ANIMAL/CREATURE TRIVIA Door for Spitfire! ║
- ║ GANAS The Labor of Love BBS (813)728-2132 ║
- ║ In Cooperation With Buffalo Creek Software║
- ║ Copyright (C) by Lynda Kendrick 1992 ║
- ║ UNREGISTERED VERSION! ║
- ╚═══════════════════════════════════════════╝
-
- RIGHT: 0 WRONG: 0
-
- QUESTION:
- The Animal/Creature trivia question will be displayed
- here.
-
- <1> Choice 1 <2> Choice 2
- <3> Choice 3 <4> Choice 4
-
- Enter Answer: [ 1 2 3 4 <Q>uit]?
-
- -----------------------------------------------------------------------
-
- The first randomly choosen trivia question is selected from the data
- file and is displayed to the screen.
-
- The player makes his selection by entering the corresponding number.
- As the game progresses, SFANTRV2 will provide a running total of the
- correct answers and also of the wrong answers the user has selected
- during the game play.
-
- If the ten second timer should elapse before you respond, SFANTRV2
- will count this as a wrong response and add an incorrect answer to
- the total WRONG answers obtained so far.
-
- EXITING PLAY
- ------------
-
- When you are ready to exit the game, simply select press "Q" for
- <Q>uit. If you qualify as one of the top ten players to date,
- SFANTRV2 will congratulate you for becoming one of the top ten scorers
- and add your name to the Top Ten listing. You will once again see the
- Top Ten list displayed with your name added to the list.
-
- If you exit the game before you have completed the twenty
- questions required for eligibility to the Top Ten list or if you do not
- qualify as a Top Ten player, the Top Ten listing will be displayed and
- you will be prompted to press any key to return to SPITFIRE.
-
- DISTRIBUTION
- ------------
-
- Please feel free to share SFANTRV2.ZIP with others. However, it must
- be distributed with SFANTRV2.EXE, SFANTRV2.DAT, SFANTRV2.TOP and the
- SFANTRV2.DOC in the SFANTRV2.ZIP distribution package. These files must
- not be altered in any way or by any means.
-
- SFANTRV2.ZIP is distributed as Shareware software. You are free to
- try SFANTRV2, and if you find it to be a program you use please send the
- required $10.00 fee to:
-
- Lynda Kendrick
- P. O. Box 835
- Alva, Fl 33920
-
- DISCLAIMER
- ----------
-
- Lynda kendrick shall not be held responsible for any damage incurred
- by the user to hardware, software, or peripheral devices while running
- SFANTRV2. All responsibility lies in the user of the software.
-
- Many thanks are indeed owed to Mike Woltz of Buffalo Creek BBS (515)-
- 225-8496 for his assistance. Without his help this program would not
- have been possible. Also, Dia Spriggs of Pet Place BBS (305)624-2190,
- Mike May of The Norwegian Fjord Horse Registry in Webster, N.Y.
- Plus Jean Prophet and the rest of my friends & sysops of Fidonet/371.
- But mainly my family = Mom,Sharon,Kim and Nikki plus Gizmo,Tommie,Sparky
- and Miki and ALL the rest of the members of Ganas The LABOR of LOVE BBS!
-
- SFANTRV2 and other SPITFIRE programs are available for download from:
-
- Buffalo Creek BBS Ganas The LABOR of Love BBS
- Sysop - Mike Woltz Lynda Kendrick
- (515) 225-8496 (813) 728-2132
- 19200/9600/2400/1200 2400/1200
-
- ================ E O F ==================
-