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- ------- Inputs -------
-
- All inputs have a maximum number of characters. Words are normally input
- as (-----) representing the length of the input. Numbers are one or two
- characters. MOST INPUTS REQUIRE THE PRESSING OF THE (ENTER) or (RETURN)
- KEY TO CONFIRM CHOICE OF DATA. On all Menus the first letter of each
- choice also works. Where the prompt says to Press a key, this is a single
- key entry that does not require the pressing of the (ENTER) key. An
- example might be 'Press Any Key To Continue', you can press any normal
- key (produces a result) and you continue on. On all other inputs you must
- type in a response and then press (ENTER) to make the program respond.
-
- ------- Pirate's Cove Main Prompt -------
-
- 'Type in (N,E,W,S,T,J,A,I,H,?,Q,C,P) and press (ENTER)' Directions are
- (N)orth (or (U)p), (E)ast (or (R)ight), (W)est (or (L)eft), and (S)outh
- (or (D)own). Other options are; (T)eam Menu, (J)ettison treasure,
- (A)ttack Menu, (I)nformation on yourself, (H)elp or (?) for help, (Q)uit
- Pirates Cove, (C)olor On/Off, and (P)irate's Cove Player Standings. Enter
- your one character input and press (ENTER).
-
- ------- The Grids -------
-
- The game grid is a 16x16 matrix with 01,01 being the upper left-hand
- corner (Northwest) and 16,16 the lower right-hand corner (Southeast).
- When moving West to East or East to West (left or right movement) you
- wrap around from 1 to 16 or 16 to 1. So for example; it would be faster
- to move from 1401 to 0201 by moving East (right 4 moves) than to go West
- (left 12 moves). You do not wrap from North to South or South to North
- (up or down movement). The island of Pirate's Cove is a 12x12 matrix with
- 01,01 upper left corner and 12,12 is the lower right corner.
-
- ------- The Game -------
-
- The object of Pirate's Cove is to accumulate as many points as possible.
- You get treasure by sinking Galleons, other pirates, or by digging up
- treasure belonging to other pirates. You must bury any treasure on the
- island, and it must remain buried for three days before it matures. You
- must transport the mature treasure to any position on grid row 1
- (Northern most position) where it is instantly converted to points and
- added to your score. You get a 500 point instant bonus for sinking other
- pirates (which might include team mates).
-
- Your maximum moves per day is 18 if you are not carrying treasure. If you
- have treasure onboard you get a maximum of 5 moves as long as you are
- carrying that treasure. If you have 10 moves when you sink a ship with
- treasure your moves change to 5. If you have 3 moves when you sink a ship
- with treasure your moves remain at 3. Likewise if you have 2 moves when
- you convert treasure, having used 2 on the current day to get to grid row
- 1, you moves are increased to 16 at conversion (18-2=16). Your moves are
- also reinstated to the maximum moves remaining when you bury treasure. If
- you exit the door while you have treasure onboard your moves are set to
- whatever you current status is. So if you have 3 moves when you exit the
- program, and return the same day, you still have only 3 moves. If you
- then bury or convert treasure your moves remain at 3.
-
- ------- Jettisoning Treasure -------
-
- You can jettison up to $9000 per day in treasure. The exchange rate is
- $3000 in treasure for each extra move or each 10 percent increase in your
- ship. The treasure is anything you are carrying mature or immature. If
- you convert treasure for moves and you sink a ship with treasure your
- moves are handled just like any other time. If your moves are greater
- than 5 your moves become 5. The extra moves are to help you get to the
- island and safety or to row 1 so mature treasure can be converted to
- points. The increase in your ship is meant to help your ship survive
- until the next day if moves cannot get you to safety.
-
- If you have increased moves or percentage and exit the program and
- return, the same day or later, your moves and percentage are handled as
- follows; If your moves are greater than 18 they become 18; If you have
- treasure and your moves are greater than 5 they become 5; If your ship is
- greater than 100 percent it becomes 100 percent.
-
- You have to make the decision on whether to convert to moves or increase
- your ship's percentage. You should use the extra increase in moves during
- the current turn. Also since you cannot increase your ship's percentage
- after you are sunk you also cannot increase moves once your moves have
- reached zero.
-
- If you use up all your treasure your moves are returned to non-treasure
- status just as if you had buried or converted it to points.
-
- ------- The Galleons -------
-
- There are 14 Galleons randomly placed in grid rows 13 through 16 and only
- one to a position. Each new day, or when the last one is sunk, the
- Galleons are replaced. The Galleons vary in value from 1000 to 25000 in
- treasure.
-
- When a Galleon is sighted it is in the same sector where you are. To
- attack a Galleon you type in A and press enter. Then at the Attack Menu
- you type in G and press enter. If you have damaged a Galleon and retreat,
- the Galleon is restored to 100 percent (repaired instantly).
-
- Depending when you play there may be more or less Galleons in play. It is
- possible to sink the last Galleon and have a new one appear in the same
- position that you are in. This would make it appear like you had not sunk
- the last Galleon. Galleons are not scanned for until you reach grid row
- 13, the start of the shipping lanes.
-
- ------- Other Pirates -------
-
- Other pirates can be in any position on the main grid. The only safe
- haven for pirates is on the island of Pirate's Cove. Pirates on the
- island cannot be located unless they are on a team and a fellow team
- member does a search. If you are new to Pirate's Cove or you have been
- sunk you are randomly placed on grid row 1 (Northern most position).
-
- When you come across another pirate, and not a fellow team member, they
- might attack you without warning. There is a 50x50 chance on any one of
- the following, nothing happens, they fire and miss you, they fire and hit
- you. There is no sense in you always being the only one to initiate the
- attack. It can be the other pirate who initiates an attack. If there are
- two or more pirates in one sector EACH ONE, in turn, can attack you.
- Galleons do not attack pirate ships. Their cannons are for defence only.
-
- If you are at the Northern or Southern most positions and try to move
- further north or south you can be attacked each time the program cycles
- telling you that you are at the limit of travel. So be prepared.
-
- When another pirate is sighted it is in the same sector where you are.
- There may be one or more pirates and may include a Galleon. To attack
- another pirate you type in A and press enter. Then at the Attack Menu you
- type in the number of the pirate you want to attack and press enter. If
- you retreat the pirate is NOT restored to 100 percent as is the case with
- the Galleons.
-
- ------- Sinking Galleons and Other Pirates -------
-
- You have about a 50x50 chance on all ships; you hitting them, being hit
- by return cannon fire, both getting hit or no serious damage to either.
- Each damaging volley of hits is a deduction of 10 percent on each pirate
- ship and 20 percent on Galleons. You can restore your ship to 100 percent
- by converting treasure to points or going to the island (09,10).
-
- See Other Pirates and The Galleons for details on attacking.
-
- If you or your opponent reach zero percent that means you, they, or both
- are sunk. If you are sunk you are set adrift in a lifeboat: your turn
- ends, and you exit the program. If you are not playing Pirate's Cove when
- you are sunk you are notified during your next turn who sank you and
- when. After being sunk you must wait one day while you are being rescued
- and outfit a new ship. When you are sunk you lose any treasure you are
- carrying but not your points. When your waiting period is up you have a
- new ship at 100 percent and you are placed somewhere on grid row 1.
-
- If you are attacking another pirate and your ship's percentage reaches
- zero your opponent receives 500 points for sinking you just as if that
- person was actually there and firing at you. This is the same 500 points
- you get if you sink your opponent. If you are both sunk you both get 500
- points. This instant 500 bonus is added to your score points regardless
- if your opponent has treasure on board or not.
-
- If you sink a ship that contains treasure while you are transporting
- mature treasure, the treasure you are carrying, along with the new, must
- be reburied again for another three days.
-
- ------- Pirate's Cove, The Island -------
-
- The island is located at 09,10 and is 12x12 matrix. Treasure can be
- located in any one location. Entries can not be less that 01 or greater
- than 12. You can only bury treasure in one location at a time. If you try
- to bury treasure at a new location while you have treasure buried, the
- new treasure is buried on top of your current treasure at the current
- location. Each time you go to bury treasure you are asked where you want
- to bury it. You can press (ENTER) for current location or chose a new one
- if you have no treasure buried at that time.
-
- While burying treasure at a new site if you get a message saying that
- there are signs of digging this means that this is another pirate's
- burial location but that the location is currently empty. This message
- DOES NOT MEAN another pirate has SEARCHED for treasure at this location.
- The program suggests that you dig back up the treasure and bury it
- tomorrow at a new location. No matter what you do this still counts as
- your ONE daily burial option. After all, you actually did bury treasure.
- A word of caution here, please read the island visitation limit below.
-
- If you bury treasure it must remain in the ground for three days to
- mature. If you dig it up too soon it must be buried again for another
- three days. If you bury new treasure on top of old treasure you must wait
- for three days for it ALL TO MATURE. You can only bury treasure once per
- day, but if you go out and sink another ship or search and dig up
- treasure you can still bury that treasure.
-
- While you are on the island you can also search once each day for other
- pirate's buried treasure. When you leave the island of Pirate's Cove you
- return to your last off-island position. In other words, if you were
- traveling South (Down) when you landed at the island you exit going North
- (Up).
-
- You may only remain on the island for a maximum of two days at any one
- time. Each day you leave the program while on the island it counts as one
- day. It you use the program more than once per day it does not effect the
- time limit on staying on the island. On the third day the Governor of the
- island tows you to some random position on row 14 or 15. This is the
- center of the shipping lanes and makes you fair game for other pirates as
- well as the British Fleet.
-
- ------- Gambling at Rosa's Cantina -------
-
- When you are on the island you can visit Rosa's Cantina where the place
- is always crowded. Betting is $1000 in treasure. Your odds of winning are
- 55x45 and the amount you win is $2000 in treasure ( 1000+1000=$2000 ).
-
- You can bet mature or immature treasure. If you win anything at all, no
- matter how much you may later lose, it changes mature treasure into
- immature treasure. Immature treasure must then be handled like any other
- immature treasure.
-
- There are some warnings that should be heeded. If the other players at
- the table catch you cheating you might get robbed leaving the place.
- Robberies always take half of your treasure, which is quite nice of them
- when you think of it. Robberies can only happen if the cheating message
- comes up. The odds of being robbed are the same as the odds of your being
- caught cheating. The number of times you are caught cheating has no
- bearing on odds of you being robbed.
-
- You can also be robbed while you sit at the table if you are distracted
- by other goings on. You also have to watch your back (grin)! You can get
- killed, but you are miraculously resurrected the next day with a new ship
- and crew just like you do when you are sunk.
-
- If you go broke your moves are returned to non-treasure status just as if
- you had buried or converted it to points.
-
- ------- Team Playing -------
-
- You may join an existing team or create one of your own. If you join an
- existing team you must know the team name and password. If this is a new
- team you enter the name and then a password. The passwords are not case
- sensitive so team members must know every digit. On the Team Menu you
- have a search option that lets you locate other team members giving you
- their current location and status of their ship (percentage).
-
- Team Players can also leave messages for one another. This option is
- accessed from the Team Menu. You can leave messages for individuals or
- the whole team. The program displays team members along with their record
- numbers. For an individual message you enter the team members record
- number and press ENTER. If you enter a message for ALL team members ONLY
- YOU can delete that message. The message should be erased by the intended
- reader or if it is a team message then the author should erase it.
- Messages are deleted after 14 days during the daily maintenance activity.
- There is a prompt during the entrance into Pirate's Cove if there are
- messages for you. It is the responsibility of the individual team members
- to check for new or old messages each time they use Pirate's Cove.
-
- The Team Scores are an accumulation of the scores of the individual
- players with each team member retaining their own individual scores.
-
- ------- Random Events -------
-
- There are random events that happen as you sail around, some add or take
- away your ship's percentage, others add or take away turns. The British
- fleet is among these.
-
- ------- The British Fleet -------
-
- The British Fleet is randomly placed on the play grid each time you use
- the program. They are not placed on the island. When you enter a sector
- where they are located they fire at you causing 20 percent damage. Each
- time you do anything but move to another sector the British Fleet attacks
- you. They are out to sink you and are merciless. If other pirate's or a
- Galleon are in the sector where the British Fleet is located they are
- ignored by the program and you are unable to attack them or they you.
- Other penalties are still in effect (lost in the fog, etc.).
-
- ------- Low Activity -------
-
- A player who does not play for more than 7 days is penalized 10 percent
- of their score the next time they use Pirate's Cove. A Player who does
- not play for more than thirty days is deleted. These two actions are to
- try and encourage continued activity by all players. The deletion routine
- also makes room for new players if the program is at its maximum of 48
- players (should it ever reach this point).
-
- ------- Colors & Bell (Beep) -------
-
- The program uses ANSI colors and no special graphics characters when in
- the color ON mode. The color can be turned on and off from both the main
- prompt and the Island Menu. The program is somewhat slower in color but
- it is designed to run in color. Various prompts and displays are in
- different colors to bring them to your attention. Please give the color a
- try. If you cannot use color press whatever key you chose to change to
- color and it is restored to gray.
-
- The bell sounds at various warnings and invalid inputs. Most, if not all,
- warnings are in red. Names and Galleons appear in white to separate them
- from other text.
-
- ------- Messages From Your System Operator -------
-
- Your Sysop is able to leave you messages as you enter the door and before
- the regular play begins. These are normally one line messages but may be
- more than one line and more than one message. Please make note of any
- that might appear. It is the Sysop's way of giving you greetings,
- pointing out holidays, contests or other events, game rollover dates may
- also be displayed.
-
- Enjoy!
-