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- Morse Practice Program
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- User's Manual
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- Dennis R. McManus W3IMA
-
-
- December 1, 1992
-
-
- Notices ii
-
-
-
-
-
-
- This program was designed and written by Dennis R. McManus, W3IMA.
- Permission is granted to distribute this program free of charge to all
- who wish to use it for non-commercial purposes. Its intended purpose
- is to assist individuals or classes who are studying Morse code in
- order to obtain an amateur radio license. Although the program may be
- freely distributed, all rights to the program are retained by the
- author. It may not be modified in any manner without express written
- permission from the author.
-
-
-
- Copyright 1992 by Dennis R. McManus, W3IMA
-
-
- Table Of Contents iii
-
-
-
-
-
-
- TABLE OF CONTENTS
-
-
-
- 1. GENERAL OVERVIEW .................................................1
-
- 1.1. System Requirements ........................................1
- 1.2. Program Installation .......................................1
- 1.3. General Features ...........................................1
-
- 2. PROGRAM OPERATION ................................................3
-
- 2.1. Starting The Program .......................................3
- 2.2. Controlling The Program ....................................4
- 2.2.1. Selection With The TAB And Cursor Keys ...............4
- 2.2.2. Selection With "Hot Keys" ............................4
- 2.2.3. Selection Using The Mouse ............................4
- 2.2.4. Typing Entries In Input Boxes ........................5
-
- 3. THE CONFIGURATION SCREEN .........................................6
-
- 3.1. Setting The Code Characteristics ...........................6
- 3.1.1. Setting The Character Speed ..........................6
- 3.1.2. Setting The Sending Speed ............................7
- 3.1.3. Setting The Tone Frequency ...........................7
- 3.2. Selecting A Serial Port ....................................7
- 3.3. Loading A Configuration File ...............................8
- 3.4. Setting The Random Alphabet ................................8
- 3.5. Setting The Emphasis Alphabet ..............................8
- 3.6. Switching To The Practice Screen ...........................9
- 3.7. Saving A Configuration File ................................9
- 3.8. Testing The Code Configuration .............................9
- 3.9. Stopping Sending ...........................................9
- 3.10. Exiting From The Program ..................................9
-
- 4. THE PRACTICE SCREEN .............................................10
-
- 4.1. Practice Modes ............................................10
- 4.1.1. ( ) Random Group ....................................10
- 4.1.2. ( ) 5 Char AABAA ....................................10
- 4.1.3. ( ) Flash Card ......................................11
- 4.1.4. ( ) Text File .......................................11
- 4.1.5. ( ) Keyboard Out ....................................11
- 4.2. Special Options ...........................................11
- 4.2.1. [ ] Hide Text .......................................12
- 4.2.2. [ ] Compress Spaces .................................12
- 4.2.3. [ ] Stop On '@' .....................................12
- 4.3. Loading A Text File .......................................13
- 4.4. The Display Window ........................................13
- 4.4.1. Display Of Random Groups ............................13
-
-
- Table Of Contents iv
-
-
- 4.4.2. Display Of 5 Char AABAA .............................14
- 4.4.3. Display Of Flash Card ...............................14
- 4.4.4. Display Of Text File ................................14
- 4.4.5. Display Of Keyboard Out .............................14
- 4.5. Switching To The Configuration Screen .....................15
- 4.6. Clearing Text In The Display Window .......................15
- 4.7. Sending Text ..............................................15
- 4.8. Stopping Sending ..........................................15
- 4.9. Exiting From The Program ..................................15
-
- A. SPECIAL CODES ...................................................16
-
-
- General Overview 1
-
-
-
-
-
-
- GENERAL OVERVIEW
-
-
-
- 1. GENERAL OVERVIEW
-
- The Morse Practice Program was designed to make it easy to practice
- copying Morse code. It concentrates mainly on copying on paper which
- is the mode used when taking the license examinations. There are no
- special modes that create example code tests or methods that require
- the user to type the copied code on the keyboard. The intent of the
- program was to offer clean, well-timed code in a program that is easy
- to set up and use.
-
-
- 1.1. System Requirements
-
- The program is intended to run on all levels of IBM PC/XT/AT and
- 100% compatible systems with at least 160K of free memory and at least
- one floppy disk drive. It will run on monochrome or color video
- systems as well as LCD laptop displays.
-
-
- 1.2. Program Installation
-
- The program may be installed on a hard disk by simply copying all
- the files from the floppy disk to the desired directory on the hard
- disk. The main program file is MPP.EXE. There is also a default
- initialization file called MPP.INI which is used to set the initial
- configuration each time the program is started. There are also some
- text files that can be used for practice. These were copied from
- several sources in magazines and instruction manuals.
-
-
- 1.3. General Features
-
- The program display is divided into two main screens. These
- screens allow the user to configure the system and specify the
- practice mode to use. All the features available to the user are
- displayed on one of these two screens at all times. There is no need
- to remember which menu has which command in it. The first screen
- allows the user to set the configuration parameters for the program
- and to save and restore selected configuration sets. The second
- screen is used to control the practice session. It allows selection
- from among five operating modes. It also allows special conditions to
- be set that control how the text is sent and displayed.
-
- Three of the five operating modes involve sending of random
- characters. One mode allows sending standard ASCII text files and one
- allows sending text that is input from the keyboard.
-
-
- General Overview 2
-
-
- The timing of the code is completely independent of the CPU speed
- of the PC. This allows the program to be run on all levels of PC
- without having to calibrate the speed. All timings are developed from
- a one millisecond time base that is achieved by reconfiguring the DOS
- time-of-day clock. The frequency of this clock is standard across all
- IBM PC compatible machines.
-
- Code can be sent with spacing between characters different than the
- actual character speed. This method, known as the Farnsworth Method,
- allows characters to be sent at a faster speed and have longer spaces
- between characters while still maintaining the specified overall
- sending speed.
-
- The program can optionally be controlled using a mouse as well as
- the keyboard. All operations that do not require the typing of text
- can be activated by the mouse.
-
- It is hoped that some day an on-line help system will be added.
- This has not been done as of this release. The F1:Help option on the
- bottom of each screen will currently just pop up a message box
- indicating the feature has not been implemented yet.
-
-
- Program Operation 3
-
-
-
-
-
-
- PROGRAM OPERATION
-
-
-
- 2. PROGRAM OPERATION
-
- This chapter describes the program operation in detail.
-
-
- 2.1. Starting The Program
-
- The easiest way to start the program is to just type the program
- name on the command line without any parameters:
-
- MPP
-
- and the program will start with the configuration parameters that were
- in effect when the program was last exited.
-
- If you want to start the program with a specific set of
- configuration parameters that were saved in a disk file, supply the
- configuration file name as a parameter. For example:
-
- MPP GENERAL
-
- will cause the program to read the configuration file GENERAL.CFG to
- set its initial parameters. If no file extension is supplied, the
- default is .CFG. Three such configuration files are included that set
- up the parameters for code practice for the various license classes.
- These are NOVICE.CFG, GENERAL.CFG, and EXTRA.CFG. Creating
- configuration files will be explained in the subsection on the
- Configuration Screen.
-
- If you are using an LCD screen or a monochrome monitor with a
- driver that emulates color using different levels of gray shade, the
- screen may be hard to read. If this is the case, start the program
- with the -b command line switch to force monochrome operation:
-
- MPP -b
-
- or if also specifying a configuration file:
-
- MPP -b filename
-
- If the -b switch is used with a configuration file name, it must
- come before the configuration file name.
-
-
- Program Operation 4
-
-
-
- 2.2. Controlling The Program
-
- When the program starts, it displays the Configuration Screen.
- This is one of the two screens that are used to control all aspects of
- the program operation. The other screen is the Practice Screen. All
- operations that can be performed and options that can be selected are
- displayed on one or the other of these two screens.
-
- The options fall into five general categories:
-
- 1. Options that require values to be entered in input boxes.
-
- 2. Options that require selection of one item from a group.
-
- 3. Options that are individually turned on or off
-
- 4. Options that are performed immediately using function keys
-
- 5. Operations in the Display Window on the Practice Screen
-
- The blinking text cursor is always positioned on the "current"
- selection option. There are three ways to select the operation to
- perform on these screens other than those that are activated using the
- function keys:
-
- 1. By using the TAB and cursor keys
-
- 2. By using special "hot keys" (ALT key combinations)
-
- 3. By using the mouse.
-
-
- 2.2.1. Selection With The TAB And Cursor Keys
-
- All the related options are grouped within boxes on the screen.
- The TAB key moves from one box to the next. The Shift-TAB key moves
- in the reverse direction. Within a box, the Up and Down cursor keys
- move from one item to the next in the respective direction. Once the
- blinking cursor is positioned on the option you wish to perform, press
- either the space bar or the enter key to activate it.
-
-
- 2.2.2. Selection With "Hot Keys"
-
- Each option has one of its characters displayed in a highlighted
- attribute. Holding down the ALT key while pressing the highlighted
- character both selects and activates the specified option.
-
-
- 2.2.3. Selection Using The Mouse
-
- The program is designed to use a Microsoft mouse or any mouse that
- emulates the Microsoft mouse interface. The mouse can be used to
-
-
- Program Operation 5
-
-
- select and activate any of the options including the function key
- options by moving the mouse cursor over the desired option and
- clicking the left button. The option is only performed when the mouse
- button is released so it important to keep the mouse cursor positioned
- over the option while releasing the button.
-
-
- 2.2.4. Typing Entries In Input Boxes
-
- When an option is selected that requires text to be entered from
- the keyboard, the current value, if there is one, is displayed in a
- highlighted mode with the text cursor on the first character of the
- entry. If any cursor movement key is pressed such as a right or left
- arrow key or the Home or End key, the highlight is removed and the
- original text stays in the input box. This allows existing entries to
- be modified without having to completely retype them. If any
- printable character is typed, the original text is removed and any
- text that is typed replaces the original entry.
-
- While entering and modifying text in an input box, various line
- editing options are available:
-
- 1. The right and left arrow keys may be used to move back and
- forth through the text.
-
- 2. The Ctrl-right and Ctrl-left arrow keys move a full word at a
- time in the respective direction.
-
- 3. The Home and End keys move to the beginning and end of the
- input text respectively.
-
- 4. The Ins key toggles between overtype mode (underscore cursor)
- and insert mode (block cursor).
-
- Pressing the Enter key or clicking on the OK button will accept the
- current input line. Pressing the Esc key or clicking on the Cancel
- button will retain the original entry unchanged.
-
-
- The Configuration Screen 6
-
-
-
-
-
-
- THE CONFIGURATION SCREEN
-
-
-
- 3. THE CONFIGURATION SCREEN
-
- The Configuration Screen allows the user to set up the
- characteristics of the code speed and tone, select specific sets of
- characters to use for random code generation, specify a serial port to
- use to drive an external oscillator, and load and save configuration
- files which contain all these parameters.
-
-
- 3.1. Setting The Code Characteristics
-
- The first group of options on the Configuration Screen sets the
- character speed, sending speed, and tone frequency for the PC's
- internal speaker.
-
- The character speed and sending speed can be set separately.
- Specifying the character speed to be faster than the sending speed is
- often referred to as the Farnsworth Method. This allows the
- characters to be heard as a single sound pattern rather than
- individual dots and dashes and allows a longer time to recognize which
- character was sent. The two speed settings are described in detail
- below.
-
- Although the two speed numbers may be set to a resolution of a
- tenth of a word per minute, this accuracy is only guaranteed at the
- lower speeds. As the speed is increased, one millisecond time base
- becomes a larger portion of each character element. The 0.1 word per
- minute resolution is good up to about 10 words per minute. Up to
- about 40 words per minute, the resolution is accurate to at least 1.0
- word per minute. Above those speeds, who is counting exactly anyway?
- The accuracy is good enough for the speeds required for Ham Radio
- tests.
-
-
- 3.1.1. Setting The Character Speed
-
- The character speed is the speed in words per minute that each
- individual character is sent at. The character speed may be set from
- 13.0 to 99.9 words per minute. The reason the lower limit is 13.0 is
- because below this speed, it is difficult to concentrate on the
- overall sound pattern of a character and too easy to count dots and
- dashes. The standard license tests are usually given with a character
- speed of either 15.0 or 18.0 words per minute depending on which
- Volunteer Examination Coordinator the testing is being given through.
- Note that the 20 word per minute test is usually given with the
- character and sending speeds both the same.
-
-
- The Configuration Screen 7
-
-
- The character speed is not allowed to be less than the sending
- speed. If a value less than the sending speed is entered, the sending
- speed will be lowered to match the new character speed.
-
-
- 3.1.2. Setting The Sending Speed
-
- The sending speed is the actual overall speed in words per minute
- that the code is sent at. The valid range for this speed is from 1.0
- to 99.9 words per minute. When the character speed is set to be
- faster than the sending speed, the spacing between individual
- characters is made longer in order to maintain the overall speed.
-
- The sending speed is not allowed to be greater than the character
- speed. If a value greater than the character speed is entered, the
- character speed will be raised to match the new sending speed.
-
-
- 3.1.3. Setting The Tone Frequency
-
- If the internal speaker in the PC is being used to produce the
- code, its frequency may be specified in Hertz from 20 to 9999. If a
- value of zero is entered, the internal speaker is turned off. The
- option of turning off the speaker is intended to be used when an
- external oscillator is being keyed using one of the serial ports as
- described below.
-
-
- 3.2. Selecting A Serial Port
-
- The second group of options on the Configuration Screen allows the
- selection of one of the standard serial ports to control an external
- code oscillator. The options are:
-
- 1. ( ) None
-
- 2. ( ) COM1:
-
- 3. ( ) COM2:
-
- The parentheses indicate that only one of these options may be
- selected at a time. Selecting any one of these options automatically
- deselects any other one in the group. A * character between the
- parentheses indicates which option is currently selected.
-
- Various circuits have appeared in magazines and other sources for
- keying an external oscillator from a serial port. To date, none have
- been tried with this program. Both the DTR and RTS control lines are
- keyed by this program on the selected serial port. The author would
- appreciate being informed of any success in this area.
-
- Note that when one of the serial ports is selected, it is not
- reconfigured by the program until the first code is sent. This allows
- for the case where a serial mouse is being used and the program
-
-
- The Configuration Screen 8
-
-
- happens to start with the mouse's port selected. Simply select the
- other port or None before sending any code and the mouse will remain
- functional. If the None option is selected, neither serial port is
- changed from its current configuration.
-
-
- 3.3. Loading A Configuration File
-
- Each time the program exits to DOS, the current configuration
- parameters are saved on the disk in a file called MPP.INI. Special
- configurations can be saved to the disk and recalled at any time to
- set up the program. Selecting the Load Config File option displays an
- input box requesting the name of the saved configuration file to load.
- Files specified for this option must have been saved using the F3:Save
- Config option that is explained below. If no file extension is
- supplied, the default is .CFG.
-
- The information contained in the configuration files consists of
- all the options that are displayed on the Configuration Screen. As
- stated earlier, three configuration files are supplied with the
- program. These are NOVICE.CFG, GENERAL.CFG, and EXTRA.CFG.
-
-
- 3.4. Setting The Random Alphabet
-
- The Random Alphabet is used along with the Emphasis Alphabet
- (described below) in all practice modes that send random characters.
- These two strings list the only characters that will be sent in these
- modes. The Random Alphabet specifies the normal set of characters to
- select from. When you select this option, an input box pops up in
- which you may enter the characters that you want to use when sending
- random characters. This string is not permitted to be empty.
-
- Characters that have no Morse code equivalent in this program will
- show up in the input box as they are typed but will not be entered
- into the saved string. Some procedural signals such as AR and SK have
- single punctuation characters that are used to represent them in the
- program. These characters are listed just above the function key list
- at the bottom of the screen. Other punctuation characters translate
- directly into their Morse equivalent. See Appendix A for a list of
- punctuation characters and procedural signals supported by the
- program.
-
- If the input box contains only characters for which no Morse
- equivalent has been defined, the string ABC will be placed in the
- Random Alphabet to keep it from being empty.
-
-
- 3.5. Setting The Emphasis Alphabet
-
- The Emphasis Alphabet is used along with the Random Alphabet
- (described above). This string lists characters that will be sent
- more often in the random character sequences in order to get more
-
-
- The Configuration Screen 9
-
-
- practice with them. This string may be empty in which case all random
- characters are selected from the Random Alphabet.
-
- The characters that are allowed to be included in this string are
- the same as those described under the Random Alphabet above.
-
-
- 3.6. Switching To The Practice Screen
-
- To switch to the Practice Screen, either press the F2 key or click
- the mouse on the F2:Practice option on the bottom line.
-
-
- 3.7. Saving A Configuration File
-
- The current configuration options may be saved to a disk file and
- recalled later to set the program back to the saved state. When F3 is
- pressed or the mouse is clicked on the F3:Save Config option on the
- bottom line, an input box is displayed asking for the name of the file
- to save the configuration information in. If no file extension is
- specified, the default is .CFG.
-
-
- 3.8. Testing The Code Configuration
-
- While on the Configuration Screen, if F8 is pressed or the mouse
- is clicked on the F8:Test option on the bottom line, the message "VVV
- TEST" is sent to give an example of the current code speed and tone
- frequency. This allows the code options to be adjusted to a
- comfortable configuration before beginning a practice session.
-
-
- 3.9. Stopping Sending
-
- To stop sending at any time, press F9 or click the mouse on the
- F9:Stop option on the bottom line.
-
-
- 3.10. Exiting From The Program
-
- To exit from the program, press F10 or click the mouse on the
- F10:Exit option on the bottom line. If code is currently being sent,
- this option will pop up an error box indicating that you must stop
- sending before exiting. This prevents accidental exit while
- practicing. After pressing Enter or clicking on the OK button to
- clear the error box, if you really want to exit, just stop sending as
- described above and select the F10 option again.
-
-
- The Practice Screen 10
-
-
-
-
-
-
- THE PRACTICE SCREEN
-
-
-
- 4. THE PRACTICE SCREEN
-
- The Practice Screen is used to define the mode in which the code is
- sent (random character groups, text files, keyboard input, etc...) and
- also allows the user to set up special conditions for sending or
- displaying the characters. This is the screen on which all practice
- sessions will be controlled.
-
-
- 4.1. Practice Modes
-
- There are five modes for sending the code. The first three modes
- send random characters selected from the Random and Emphasis Alphabets
- that are defined on the Configuration Screen. The fourth mode sends
- text from any standard ASCII text file. The fifth mode sends
- characters that are typed on the keyboard.
-
- The parentheses indicate that only one of these options may be
- selected at a time. Selecting any one of these options automatically
- deselects any other one in the group. A * character between the
- parentheses indicates which option is currently selected.
-
-
- 4.1.1. ( ) Random Group
-
- In this mode, random groups of characters are sent. The characters
- are randomly selected from the Random Alphabet with special emphasis
- on any characters in the Emphasis Alphabet. The "words" range
- randomly between three and eight characters in length. Characters
- from the Emphasis Alphabet, if it is not empty, are randomly inserted
- with two to five characters from the Random Alphabet between them.
- The characters are displayed in the Display Window as they are sent if
- the Hide Text option is not currently active.
-
-
- 4.1.2. ( ) 5 Char AABAA
-
- In this mode, random characters are sent in groups with a special
- pattern. Each group is five characters in length in the form AABAA.
- The first two and last two characters are all the same and are
- selected from the Random Alphabet. The middle character is selected
- from the Emphasis Alphabet if it is not empty. Otherwise it comes
- from the Random Alphabet also. The characters are displayed in the
- Display Window as they are sent if the Hide Text option is not
- currently active.
-
-
- The Practice Screen 11
-
-
-
- 4.1.3. ( ) Flash Card
-
- In this mode, characters are sent randomly one by one and displayed
- in a large format in the Display Window like a flash card. If the
- Hide Text option is not active, the characters are displayed as they
- are sent. If the Hide Text option is active, each character is sent
- and not displayed until the next character would normally be sent at
- the current sending speed. This allows the user to try to recognize
- the character before it is shown.
-
- NOTE: Characters are not sent at the normal speed in this mode.
- Characters are displayed for the duration of a space between words and
- then after the character is removed from the screen another word space
- occurs before the next character is sent. This mode is intended for
- individual character recognition practice and not "at speed" practice.
-
-
- 4.1.4. ( ) Text File
-
- In this mode, a selected ASCII text file may be sent. The file
- that is sent is selected using the Load Text File option described
- below. If the Hide Text option is not currently active, the entire
- text (or as much as will fit in the window) is displayed and a special
- cursor tracks the characters as they are sent. The point in the file
- at which sending starts may be selected by placing the cursor at the
- desired location before starting. If no text file has been selected,
- nothing is sent when the F8:Send option is selected.
-
-
- 4.1.5. ( ) Keyboard Out
-
- In this mode, the text that is sent is entered from the keyboard.
- If sending is active, the characters will be sent as they are typed
- (or as fast as the sending speed allows). If sending is not active,
- text can be entered and edited as desired and then sent when it is
- complete. The Hide Text and Compress Spaces options have no effect on
- this sending mode.
-
- Characters for which there are no Morse code translations in this
- program will be entered into the Display Window but will be skipped
- when they are encountered while sending. Some procedural signals such
- as AR and SK have single punctuation characters that are used to
- represent them in the program. These characters are listed just above
- the function key list at the bottom of the screen. Other punctuation
- characters translate directly into their Morse equivalent. See
- Appendix A for a list of punctuation characters and procedural signals
- supported by the program.
-
-
- 4.2. Special Options
-
- The second group of options on the Practice Screen allow selecting
- special modes of displaying and sending the text. In this group, the
-
-
- The Practice Screen 12
-
-
- square brackets indicate that each option may be turned on and off
- individually in any combination. An X in the brackets indicates that
- the option is active.
-
-
- 4.2.1. [ ] Hide Text
-
- The main purpose of this option is to indicate whether the text
- that is being sent should be visible on the screen or not. This is
- true for Random Groups, 5 Char AABAA, and Text File modes of sending.
- If the option is active, no text is shown in the Display Window.
-
- In the Flash Card sending mode, it controls whether there is a
- delay between sending the character and displaying it or not. If the
- option is active, a normal inter-character delay is inserted before
- the character is displayed. This gives the user the same amount of
- time to recognize a character that would normally occur when receiving
- text "at speed". If the option is inactive, the character is
- displayed immediately as it is sent.
-
-
- 4.2.2. [ ] Compress Spaces
-
- This option is only used in the Text File sending mode. If the
- option is active, groups of consecutive white space characters
- (spaces, tabs, and line endings) are sent as a single space. This
- allows general text files that may have large spacing in them to be
- sent at a normal speed without having to send each space in the
- groups. This option does not have any effect on the Keyboard Out
- sending mode because it is assumed that if multiple spaces are keyed,
- it is desired that they be sent.
-
-
- 4.2.3. [ ] Stop On '@'
-
- When this option is active, if an @ character is encountered,
- sending stops automatically at that point. This works in both the
- Text File and the Keyboard Out sending modes. This allows multiple
- short messages to be grouped in a single file or to be keyed in at the
- same time and be sent one at a time. The message that is sent may be
- selected by placing the cursor at the desired point before starting
- sending.
-
- In the Text File mode, the cursor automatically moves past the @
- character before it stops so that the next message will begin properly
- when sending is started again without moving the cursor.
-
- Because the keyboard cursor does not move with the sending cursor
- in the Keyboard Out mode, starting again after an @ character stops
- sending would repeat the last message.
-
-
- The Practice Screen 13
-
-
-
- 4.3. Loading A Text File
-
- This option is used to select the ASCII text file that will be used
- in the Text File sending mode. When you select this option, an input
- box pops up asking for the name of the text file to use. After the
- text file is opened, its name is displayed in the Load Text File
- selection box. If the sending mode is set to Text File, the file
- contents will show up in the Display Window if the Hide Text option is
- not active. If no file has been selected since starting the program,
- the string "-- None --" is displayed.
-
-
- 4.4. The Display Window
-
- The Display Window is the area on the bottom half of the Practice
- Screen. It is used to display the characters that are sent. The
- cursor may be moved around in the window while not sending. If more
- text is present than will fit in the Display Window, the normal cursor
- movement keys may be used to move around in the window as long as the
- cursor is in the Display Window. The mouse may be used to place the
- cursor on any character that is currently visible in the window by
- clicking on the desired location.
-
- The arrow keys move one character or one row in the appropriate
- direction. The Ctrl-Left and Ctrl-Right keys move one word in the
- appropriate direction. The PgUp and PgDn keys move one window at a
- time in the appropriate direction. The Home and End keys move to the
- beginning and end of the current line respectively. The Ctrl-Home and
- Ctrl-End keys move to the beginning and end of the entire text
- respectively.
-
- The data in the Display Window behaves differently depending on the
- sending mode that is currently selected. The following subsections
- describe the behavior in each mode.
-
-
- 4.4.1. Display Of Random Groups
-
- In this sending mode, the characters are displayed as they are sent
- if the Hide Text option is not currently active. The text remains in
- the window after sending is stopped as long as the sending mode is not
- changed. If code was being copied with the Hide Text option active,
- disabling the Hide Text option will display the characters that were
- sent so that copy may be checked against what was sent.
-
- The cursor may be placed anywhere in the displayed text in this
- mode if not currently sending. When sending is started again,
- however, the new characters will be started at the end of those that
- are already displayed.
-
- The contents of the Display Window may be cleared by either using
- the F3:Clear Text option on the bottom of the screen or changing to a
-
-
- The Practice Screen 14
-
-
- different sending mode. The Display Window is always cleared when
- this mode is entered.
-
-
- 4.4.2. Display Of 5 Char AABAA
-
- The behavior of the Display Window in this sending mode is the same
- as for the Random Group sending mode described above.
-
-
- 4.4.3. Display Of Flash Card
-
- In the Flash Card sending mode, a box is displayed in the middle of
- the window. As characters are sent, they are displayed in large
- format in this box. If the Hide Text option is not active, the
- characters are displayed immediately as they are sent. If the Hide
- Text option is active, the character is not displayed until after a
- delay equal to the time between characters within a word. This gives
- you the amount of time you would normally have to recognize a
- character before it is displayed. In this sending mode, the cursor
- may not be moved in the Display Window.
-
- Procedural signals that are normally thought of as a pair of
- characters like SK or AR are shown as their respective pair instead of
- the punctuation characters that represent them in the program.
-
-
- 4.4.4. Display Of Text File
-
- In the Text File sending mode, the contents of the selected ASCII
- file are displayed in the window if the Hide Text option is not
- active. If the text is visible in the window, a special cursor shows
- which character is currently being sent while sending. While not
- sending, the cursor can be placed at any point in the text file using
- the methods described at the beginning of the section on the Display
- Window above. Sending always starts at the location of the cursor.
- This allows you to select where to start sending in a file.
-
- The text of the current file remains available until a different
- file is selected in its place or the program is terminated. The
- F3:Clear Text option at the bottom of the screen does not work in this
- sending mode.
-
-
- 4.4.5. Display Of Keyboard Out
-
- In the Keyboard Out sending mode, the text that is displayed in the
- Display Window is whatever is entered through the keyboard. If
- sending is active while typing, the characters will be sent as they
- are typed (or as fast as the sending speed allows). A special cursor
- shows the characters that are being sent. The normal text cursor can
- be placed at any point in the existing text and text can be added or
- changed even while sending. This will not change what characters are
-
-
- The Practice Screen 15
-
-
- being sent unless the changes are being made where the sending cursor
- is or sending is stopped and restarted.
-
- As with the Text File mode, sending always starts at the cursor
- location. This mode is useful for setting up special text to be sent
- in a class or group study session. The Hide Text option has no effect
- on this sending mode because you already know what you are typing in
- anyway.
-
- The text that you type in this mode remains available even after
- switching to a different mode and back again. You can clear any
- existing text from the Display Window in this mode using the F3:Clear
- Text option on the bottom of the screen.
-
-
- 4.5. Switching To The Configuration Screen
-
- To switch to the Configuration Screen, either press the F2 key or
- click the mouse on the F2:Configure option on the bottom line.
-
-
- 4.6. Clearing Text In The Display Window
-
- The text that is currently in the Display Window for the Random
- Group, 5 Char AABAA, or Keyboard Out sending modes may be cleared by
- pressing F3 or by clicking the mouse on the F3:Clear Text option at
- the bottom of the screen. This option has no effect on any other
- sending mode. This option also does not work while program is
- sending.
-
-
- 4.7. Sending Text
-
- To start sending in any of the five sending modes, either press F8
- or click the mouse on the F8:Send option at the bottom of the screen.
-
-
- 4.8. Stopping Sending
-
- To stop sending at any time, press F9 or click the mouse on the
- F9:Stop option on the bottom line.
-
-
- 4.9. Exiting From The Program
-
- To exit from the program, press F10 or click the mouse on the
- F10:Exit option on the bottom line. If code is currently being sent,
- this option will pop up an error box indicating that you must stop
- sending before exiting. This prevents accidental exit while
- practicing. After pressing Enter or clicking on the OK button to
- clear the error, if you really want to exit, just stop sending as
- described above and select the F10 option again.
-
-
- Appendix A Special Codes 16
-
-
-
-
-
-
- APPENDIX A SPECIAL CODES
-
-
-
- A. SPECIAL CODES
-
- The Morse code characters supported by the program include the
- normal alphabet, A - Z, the numbers 1 - 9, the following punctuation
- characters:
-
- " Quote di-dah-di-di-dah-dit
- $ Dollar di-di-di-dah-di-di-dah
- ' Apostrophe di-dah-dah-dah-dah-dit
- ( Left Paren dah-di-dah-dah-di-dah
- ) Right Paren dah-di-dah-dah-di-dah
- , Comma dah-dah-di-di-dah-dah
- - Hyphen dah-di-di-di-di-dah
- . Period di-dah-di-dah-di-dah
- / Fraction Bar dah-di-di-dah-dit
- : Colon dah-dah-dah-di-di-dit
- ; Semicolon dah-di-dah-di-dah-dit
- ? Question di-di-dah-dah-di-dit
- _ Underscore di-di-dah-dah-di-dah
-
- and several procedural signals that are represented using other
- punctuation characters:
-
- ! Attention (KA) dah-di-dah-di-dah
- # End of contact (SK) di-di-di-dah-di-dah
- & Understood (SN) di-di-di-dah-dit
- * Wait (AS) di-dah-di-di-dit
- + End of message (AR) di-dah-di-dah-dit
- = Double dash (--) dah-di-di-di-dah