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- VERSION 2P UPDATE:
- This version of DREAD is designed to fix an install problem that occurred
- on systems using a network, or with limited memory. It didn't have enough
- memory to unzip the internal archive.
-
- This version uses a separte installation executable so that there will be
- plenty of memory. It also uses less memory for running Dread, etc.
-
- No other new changes at this time. New upgrade with changes coming out
- in a few months.
-
- VERSION 2N UPDATE:
- The DREAD.CFG or custom DREAD.CF# files were not reading in correctly.
- If you were trying to install using unusual IRQ's, ports, etc. and could
- never get it to work before, this version should work for you if you
- alter the settings in the .cfg file for each appropriate node and pass
- the config file name on the command line as shown in the docs:
-
- dread c:\bbs\door.sys 1 dread.cfg
-
-
- VERSION 2D UPDATES:
- Why use a letter instead of a number? Kind of like counting in hexadecimal.
- Let's me count higher without having to go to three numbers, like a 2.10
- or something. So I've changed all my doors to using one number and one letter
- for versions.
-
- TRAP BONUS AMOUNT:
- You now get a bonus amount for your high trap score based on your current
- rank. The higher the rank, the higher the bonus you get in experience
- and gleckles.
-
- EXPERIENCE & GLECKLES:
- You now receive higher experience and gleckles per battle based on your
- current rank.
-
- ZONE WHITE KEY FIX:
- The Zone door on the west in Zone 94 should have been white. Fixed now.
-
- NIGHTLY MAINTENANCE:
- You MUST run nightly maintenance with: dread maint
- Nightly maintenance will now delete all characters who exit the game
- with 0 experience. This will keep the zones cleaned up. Non-active
- players will be deleted after 30 days as usual.
-
- COLORS:
- Now! Add color to your phone chats, chat in the gym, and messages!
- See the Help file for information!
-
- INSTALLATION .BAT:
- Now installs upgrades properly for those not using DOS 6.0.
-
- BUG FIX IN VERSION 2.9:
- Zones 57,58,59 were missing the right key doors. Fixed.
-
- FEATURE IN 2.9: Added blinking asterices to the Map of the Zones. I'll
- leave it to you to figure out what they represent.
-
- BUG FIX IN VERSION 2.8:
- Unfortunately, first user of the day maintenance is just not working
- for multi-node systems. Various things like: is date set the same on
- all network computers? Did a user log on before midnight and is still
- playing after midnight when a new user logs on another node after
- midnight and it tries to perform the nightly maintenance. Anyway, on
- and on. So the nightly maintenance will HAVE TO BE DONE IN A NIGHTLY
- MAINTENANCE BATCH FILE.
-
- Call it like this, making sure the provided dorinfo1.def file is still
- in the dread directory:
- dread maint
-
- BETA: FEATURES & BUG FIXES IN VERSION 2.7J:
- Little green guy shows up hopefully before all battles are complete! ;)
-
- You earn more experience for defeating another player in a challenge
- than you do for defeating a droid.
-
- BETA: FEATURES & BUG FIXES IN VERSION 2.7G:
-
- When teleport from higher zone to zone 1 command center, the droids
- were still have the higher zone's difficulty level. Now fixed.
-
- Extra "any key" before guy in green lab coat goes away. Removed.
-
- Gleckles are invisible in zone 1. Fixed.
-
- Sysop mode allows toggling between short 10 minute and long 20 minute game
- modes. Time is approximate. 10 battles or 20 battles and stuff like that.
-
- Game defaults to short mode unless set by sysop.
-
- Short mode is 10 battles, 3 challenges, 1 trap per day.
-
- More gleckles and experience per battle. More life per rank increase.
- More gleckles, experience and life given by Venus.
-
- Gleckles are now easier to pick up as they fall in horizontal rows in
- the zones. To make the game quicker!
-
- NEW FEATURES IN VERSION 2.7:
-
- There are now quantity discounts when buying the larger quantity of
- waves and life.
-
- You now earn 5% bank interest on deposits each new day you enter the game.
-
- All store items now have a unique number instead of each screen item
- starting with number one.
-
- Bug Fixes: Radar Tracker bad text fixed.
-
- Green Lab guy purchase fixed. If you bought something from the first screen
- and then continued to next screen, the numbering was off. You could only buy
- from 2nd and 3rd screens if you did not buy from the first screen first.
-
- Bug where green guy walks over existing players and makes them disappear
- is now a feature. ;) He makes them temporarily invisible. What a game!!!
-
- A lot of internal changes for memory, size and speed considerations were
- made.
-
- Bug Fix: Dread tries to perform first user maintenance after midnight, but if
- someone is already in the game before midnight, it errored out for the
- second person trying to do the maintenance after midnight. It will now
- check to see if someone else is "using" the game before trying to do the
- maintenance. If they are "using" the game, it will wait until no one is.
- Maintenance does not reset daily stuff so it is not important that it be
- done first thing after midnight. It just deletes old stuff.
-
- On installation of this version, all inventory will be converted to the
- new method. This is internal and will not be noticeable externally by
- the user. Debuggers: be looking for anything in the inventory that is not
- correct as compared to prior to the upgrade.
-
- Highlighted the "Shoot: ..." line in the Battles and Challenges. Fixed
- the Challenges shoot line to include the missing "3=Right."
-
- Cosmetic changes in the Battles with the words that show on the screen.
-
- NEW FEATURES IN VERSION 2.6:
-
- DREAD Sysop Mode
- SYSOPS! Please read SYSOP.DOC for NEW instructions on calling Dr. Dread,
- calling the Sysop Mode.
-
- This opens the SYSOP MODE program for deleting players who may have obscene
- names, moving players to Zone one who may be stuck in a different zone due
- to a bug. (No such bug reported, but there could be a first time!)
- Allows inputting of the registration key. It also shows all the
- users by different sorting criteria -- shows by alias as well as real names.
- You may also reset the game in sysop mode.
-
- MORE GLECKLES & EXPERIENCE PER BATTLE: Players now receive 10x more
- gleckles and experience per battle. Capture Dr. Dread more quickly! ;)
-
- 100 ZONES: There are now 100 Zones and more Command Centers have been added.
- In the first several zones there are command centers to make it easier to
- move from zone to zone and still have safety while trying to increase from
- rank 1 to 2.
-
- STARDUST: When a new agent joins the force, s/he is introduced to StarDust,
- who is utilized as an orienteer -- guiding each new agent with instructions
- and hints until the agent reaches Rank 2. StarDust is also around in Rank 2
- greater ranks, but not in a guiding capacity.
-
- ZONEPAK: On the bottom right of the screen while in the Zones, you will
- see a (Z)onepak. This is where you will store various items which you can
- purchase from one of Dr. Dread's Lab technicians while in the zone.
-
- STRANGE MAN IN GREEN LAB COAT: This is Dr. Dread's Lab Tech. He will offer
- to see you certain items if you can catch him. He is a very nervous little
- man and may disappear at any moment, so hurry and make your purchases and
- let him get on his way.
- Items he will sell:
-
- Waves & Life: He will offer these at a cost much less than can be obtained
- from the Command Center.
-
- Bioscanner: When you walk over another agent, it will ask if you wish to
- (C)hallenge or (B)ioscan the agent. Bioscan will show you their equipment
- and Life so that you can decide if you really want to challenge them.
-
- Radar Tracker: When used will show you which zone each agent is located in,
- and if they are in the zone or in the command center of that zone.
-
- Invisibility: When used, this will make you invisible to all other players
- until the next day you play. If another player bumps into you, however,
- s/he will still be asked if s/he wishes to Challenge or Bioscan you.
- Your little guy will show to you as "invisible" to remind you that you are
- invisible.
-
- Transmitter: Allows you to send messages from the zones instead of having
- to go to the command center.
-
- Teleport Tokens: These allow you to teleport to any of the 100 zones. Using
- "1" will take you to the command center in zone 1. 0 will cancel.
-
- Map of Zones: This is a full-color map which shows all 100 zones, the doors
- to each zone and the door colors. The maps wear out with use and you'll note
- that the paper map is worth 2 uses, but you can purchase a heavy-duty map
- which is worth more uses.
-
- BABBETTE'S BOUTIQUE:
- Find Babbette's Boutique in the Command Center. Select the name of
- an agent to send a gift to, then select the gift. You will gain
- romance points each time you send a gift. You will also send a card
- to the agent receiving the gift. Then when they log on or check their
- messages, Babbette's Messenger Service will deliver the gift to them
- along with your card.
-
- As you accumulate Romance Points, Venus will come down to you and trade
- 50 Romance Points for items of more value in your quest for Dr. Dread.
-
- COLOR:
- More color has been added to text in the game.
-
- AGENTS ON LINE:
- Other agents on-line are now a different color so they can be differentiated
- from those who are off-line.
-
- MISSION GLECKLES:
- Mission gleckles are now worth 75, instead of 30 each.
-
- MISSION EXPERIENCE:
- You now get 600 experience for completing a Mission, rather than 300.
-
- SYSOP MODE: REGISTRATION & USER EDITOR
-
- In order to run the sysop mode you must call DREAD by adding the
- word "sysop" at the end of the command line as the 2nd
- variable passed.
-
- OTHER ADDED FEATURES:
-
- Users may now put spaces in their aliases.
-
- If they type a duplicate or too short alias, it now clears the line before
- allowing them to retry.
-
- Bank: You may now select all the gleckles you have for deposit or withdrawal
- by typing 1.
-
- Readme.txt has also been copied to sysop.txt since a few have complained that
- there are no installation instructions. Which there are, but they haven't
- looked in the readme.txt file.
-
- Player challenges bug is fixed. Now you can REALLY only have 5 player
- challenges a day. 2.1 was allowing an unlimited number.
-
- Messages being sent by phone were being erased before getting a chance to
- read them if you happened to be walking across another player -- as the
- "Do you wish to challenge agent blahblah?" came up. This has been fixed
- so they are now on separate lines and won't overwrite one another.
-
- Messages are now given to you upon entrance to the game, rather than having
- to report to the command center.
-
- NEW STUFF IN VERSION 2.1:
- Fixed bug in private phone chat.
-
- NEW STUFF IN VERSION 2.0:
-
- GLECKLE QUOTA:
- You begin each day with a 30 gleckle quota to find gleckles in the Zones.
- This is the number of gleckles distributed for you to find. As you defeat
- a droid or a challengee, you earn an additional 10 gleckles for your quota.
-
- QUARTERS:
- It now costs to stay in the quarters. You will pay based on your rank.
- Funds will be deducted from your account if you are not carrying gleckles.
- It's best to stay in the Zones so others can challenge you while you're
- off-line. You suffer no penalties at all for losing a battle off-line so
- stay in the Zones to allow other players the fun of challenging you.
-
- KEY INVENTORY:
- Key inventory can now be seen when showing the regular inventory.
-
- SHIELDS:
- Shields have been done away with. Your account is credited the value
- of the shield you once owned.
-
- BATTLES:
- Battle field is larger. Battlers are smaller. Droid hits are more
- like agent hits now. To knock out the Droid you must deplete his life
- as shown at the bottom right of the screen. You must hit a grey spot to
- make it black, or you must hit an entire black row in order for a hit to
- count.
-
- PLAYER CHALLENGES:
- Players can now challenge other players to a friendly competition.
- The challengee has unlimited waves and does not suffer any penalties.
- The challenger can earn experience and gleckles by challenging, but
- can also lose experience of s/he loses. The challenger is also limited
- to the number of waves and life in his/her possession.
-
- To defeat the challengee, you must deplete all of their Life. The
- challengee's life is never actually lost however when they return to
- the game.
-
- This is designed for off-line challenges, the computer plays for the
- challengee. But you may also challenge an on-line player. The computer
- will still play for the challengee however.
-
- STORE:
- More gear options have been added in the store. Names of items have been
- changed to make them more exciting. hehe (yah, shure).
-
- WAVES & LIFE:
- They're cheaper now. (For all you whiners! ;)
-
- MESSAGES:
- The message database is now limited to 100 messages. That should probably
- be ample messages for leaving messages. I doubt too many players leave
- a lot of messages. If you find that it isn't enough and your players are
- pretty verbose, let me know and I will increase that count. I'm just
- trying to keep your hard disk cleaned up. The maintenance routine will
- delete any messages over 100 messages beginning with the oldest.
-
- NEW STUFF VERSION 1.9:
- Many zones now have shortcuts to and from other zones which can only be
- entered via the colored doors. To enter through the colored doors, you
- must go on a key quest. By trying to enter a colored door, you will be
- told how you can obtain the colored key for that door. Once you have
- that color of key, you may enter freely through all the doors of that
- color.
-
- BATTLES:
- When a Droid comes upon you in the Zones for a battle, you are now asked
- if you wish to try to disassemble the Droid. This keeps the screen from
- redrawing if you don't have the waves or life to battle the droid and
- would have to yell to get out anyway.
-
- MULTIPLE PLAYERS IN THE ZONES:
- If you are on a multi-node or single-node BBS you can now see the other
- players that are in the zones. If the other player is on line while you
- are on line, you will see their movement only as you move. If that player
- is transported to a mission, battle or trap, they will disappear from
- the zone while they are away.
-
- As you pass over the spot where the other player is sitting, you will
- be told who that player is and offered a chance to challenge them to a
- friendly battle.
-
- DREAD HEADS:
- In the Personnel office you may view a list of Dread Heads. Those who
- have battled Dr. Dread's body guard Droid and lived to capture Dr. Dread.
- It lists agent names, ranks, scores, and the date of capture.
-
- NEW PLAYER HINT:
- You should spend all your gleckles on life and waves in the first
- 3 Ranks as the Droids in the first 5 zones are fairly easy to beat.
- You should start investing your gleckles in equipment around the middle
- of Rank 3.
-
- Thanks!
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