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-
- *--------------------------------------------------------------------------*
- | PERMITION IS HEREBY GRANTED, TO ANYONE WHO WISHES TO MODIFY ANY FILE |
- | WITH EXTENSION .RES FOR THE PURPOSE OF CREATING CUSTOMIZED GAMES. |
- | HOWEVER, I AM NOT SOLICITING ANYONE TO DO SO. IF YOU DO MODIFY THE |
- | FILES, YOU ARE DOING IT AT YOUR OWN. READ THE SECTION CUSTOMIZING |
- | THE GAME FOR SOME TIPS ON HOW TO DO IT SAFELY. |
- | |
- | ALL OTHER FILES MAY NOT BE MODIFIED IN ANY FORM |
- *--------------------------------------------------------------------------*
-
-
-
-
-
- DEATH MASTERS
-
- Copyright (c) 1995-1996 Carlos R. Garcia
-
-
-
-
-
-
-
-
- +---------------------------------------------------------------------------+
- | TABLE OF CONTENTS |
- +---------------------------------------------------------------------------+
-
-
- DESCRIPTION . . . . . . . . . . . . . 1
-
- REQUIREMENTS . . . . . . . . . . . . . 2
-
- INSTALLATION . . . . . . . . . . . . . 3
- + Installing OVER existing game . . . . . . 3.1
-
- SHAREWARE . . . . . . . . . . . . . . 4
-
- + GAME PARAMETERS
- + NON STANDARD CONFIGURATION SETUP
- + UNMAPPED NETWORKS . . . . . . . . . . . 5
-
- REGISTERING THE GAME . . . . . . . . . . . 6
-
- CUSTOMIZING THE GAME . . . . . . . . . . . 7
- + Locking unwanted users out . . . . . . . 7.1
- + Changing the game default Power Names . . . . 7.2
- + Renaming Equipment . . . . . . . . . 7.3
- + Adding/Removing Equipment . . . . . . . 7.4
- + Editing/Adding/Erasing Trivia questions . . . . 7.5
- + Ripping the game (Adding RIP screens) . . . . 7.6
- + Dungeon Modification (Levels from Weenie to Hell!) . 7.7
- + Language Customization . . . . . . . . 7.8
- + Changes history . . . . . . . . . . 7.9
-
- COMMERCIAL REDISTRIBUTION . . . . . . . . . . 8
-
- WARRANTY . . . . . . . . . . . . . . 9
-
- DISCLAIMER . . . . . . . . . . . . . . 10
-
- HISTORY . . . . . . . . . . . . . . 11
-
- CREDITS . . . . . . . . . . . . . . 12
-
- DISTRIBUTION/SUPPORT/BETA TESTING BBSes . . . . . . 13
-
- CONTACTING THE AUTHOR . . . . . . . . . . . 14
-
-
-
-
-
- +---------------------------------------------------------------------------+
- | DESCRIPTION Section 1 |
- +---------------------------------------------------------------------------+
-
- A fully customizable text based door game set in HELL, the most extreme of
- scenarios!
- Death Masters is a game with intense, gruesome action. Full internode support
- including real-time fights, 50-node chat, real-time user-to-user paging, etc.
- Popup boxes and scrollable menus provide an easy to use interface, so players
- worry about how to escape hell in the remote future and not on how to play
- the game. Supports non-standard settings, FOSSIL drivers, and most drop files.
-
-
- +---------------------------------------------------------------------------+
- | REQUIREMENTS Section 2 |
- +---------------------------------------------------------------------------+
-
- SHARE.EXE for multinode BBSes.
- A drop file of any of the following types:
- + CHAIN.TXT
- + DORINFO?.DEF
- + EXITINFO.BBS
- + SFDOORS.DAT
- + CALLINFO.BBS
- + DOOR.SYS (GAP/PC-Board, Doorway, Wildcat style)
-
- OPTIONAL: A Fossil driver.
- + Automaticaly detected and used if present for maximun
- compatibility with multiple-port serial cards such as
- DigiBoard.
-
-
-
- +----------------------------------------------------------------------------+
- | INSTALLATION Section 3 |
- +----------------------------------------------------------------------------+
-
- A setup and installation program has been supplied with the program
- package. At the DOS prompt, type "SETUP.EXE" to bring up the
- installation program. From there, you can:
-
- 1) Install a new game -which will move the files to and from any
- directory chosen by you-
- 2) Reset and re-start an old game
- 3) Set shareware version of game into registered mode
- 4) Get last minute information on the game
-
- While installing, the setup program will ask you for:
-
- - Your BBS name
- - The name of the directory you are installing to
- - The name of the directory where you keep ANSI bulletins
- - The name of the file to write an ANSI bulletin to.
- - Amount of time you will allow your users to play
- - Number of times per day they can fight.
-
-
- After installing the game, the setup program will create a batch file
- for you to use when calling the game. You are now ready to play. If
- you need to modify the batch file or are having trouble, type "DEATH -?"
- at the DOS prompt.
-
- Call START.BAT with the full path and name of the drop file. Ex:
-
- START c:\bbs\door\chain.txt
- ^
- Or any other legal drop file name -----------------+
-
-
- If you prefer to call the game without the use of a batch file, you may
- enter the following command in your BBS door setup, as long as you change
- to the game directory before calling the program:
-
- DEATH.EXE c:\bbs\door\node3\door.sys
- ^
- Or any other legal drop file name -----------------+
-
- By the default, the two previous examples will read the configuration file
- DEATH.CFG. If for network reasons you need to call the game with different
- .CFG files, the game can be called using the -CFG parameter followed by a
- legal DOS filename. See section 5 (Game Parameters) for more information.
-
-
- +----------------------------------------------------------------------------+
- | INSTALLING OVER AN EXITING GAME Section 3.1 |
- +----------------------------------------------------------------------------+
-
- If you are installing over version 1.10 or above, you can safely decompress
- ++++++++++++++++++++++++++++++++++++++++
- all the files over your existing copy. Run setup and choose the option
- "Install."
- Installing over WILL NOT RESET your current game. The current game will
- be untouched and your users will benefit from the new options in this
- version.
-
- If you are installing over version 1.02, decompress the game over the current
- ++++++++++++++++++++++++++++++++++++++++
- running copy, type SETUP at the DOS prompt and choose the option 'RESET.'
- Although v1.02 and the current version are compatible in their data
- structure, too many items have been re-defined to consider it a fair upgrade.
- The level requirements have been redefined, and just this change can prove
- fatal to many.
-
-
-
- +---------------------------------------------------------------------------+
- | SHAREWARE Section 4 |
- +---------------------------------------------------------------------------+
-
- The idea of Shareware is nowadays widely understood. Programs are
- released as Shareware when the author intentionally releases the program
- to anyone just for the asking. There usually is no copying restriction
- and anyone coming into contact with a Shareware program is highly
- encouraged to make copies for friends or to upload it to any BBS
- (Bulletin Board Service).
-
- Most of the time, there is a time limitation for use of the program,
- meaning that anyone who uses the program beyond a period of time -
- usually 30 days- must register it (pay for it) by sending a small
- contribution to the author for his/her efforts.
-
- DEATH MASTERS is a shareware program, Copyright (c) 1995 Carlos R. Garcia.
- You are encouraged to try the game on your BBS for a period of no more than
- 30 days, after which you must either register the game or stop using it.
- If you decide the game is worth the $20 (USA) print and return the file
- ORDER.FRM included with the game package.
-
- Registered games allow their users to advance beyond the level SIX
- restriction in the shareware version.
-
-
-
- +---------------------------------------------------------------------------+
- | PROGRAM PARAMETERS. |
- | NON STANDARD CONFIGURATION SETTINGS. Section 5 |
- | UNMAPPED NETWORKS. |
- +---------------------------------------------------------------------------+
-
- By default, the game uses the normal IRQ 4 line for ports COM1 and COM3,
- and IRQ 3 for ports COM2 and COM4; and uses the normal default base
- addresses for all four com ports. To override this default, the IRQ line
- and ADDRESS can be set using the optional parameters -IRQ x and -ADDRESS x,
- where 'x' represents the IRQ line to use and the address, in hexadecimal
- format, to use respectively.
- Of additional interest are the parameters -NOFOSSIL and -PERSONALITY x,
- where 'x' represents the personality the game mimics while running.
-
- CAUTION: When using any optional parameters, it is important to remember
- that the first parameter MUST be the path and name of the drop file.
-
- NOTE: There is no parameter to define the com port to use. This is reported
- by the drop file.
-
-
- A complete list of available parameter and their description follows.
-
- -L
- -LOCAL
- Causes door to operate in local mode, without requiring door information
- (drop) file.
-
- -ADDRESS x
- Sets serial port address in hexadecimal format.
- Only has effect if fossil driver is not being used.
-
- -IRQ x
- Sets the serial port IRQ line.
- Only has effect if fossil driver is not being used.
-
- -NOFOSSIL
- Disables use of fossil driver, even if available.
- If you have any fossil conflicts, it is HIGHLY recomended you use this
- switch.
-
- -PERSONALITY x
- Sets the sysop status line personality to use.
- Valid values of 'x' are: STANDARD, PCBOARD, REMOTEACCESS and WILDCAT.
-
- -CFG x
- By default, the game uses the configuration file DEATH.CFG.
- ONLY networks that are not mapped will have a need for this parameter.
- 'x' Must be a valid DOS filename. 'x' Represents an alternate .CFG
- file for the game to use.
- USES:
- UNMAPPED NETWORKS will requiere this parameter as different machines
- won't recognize each other's paths. By using different .CFG files
- for each machine, the actual paths can be different from one
- machine to another. NOTE that SETUP.EXE will create DEATH.CFG only.
- Based on DEATH.CFG, you can make as many copies as necessary and
- modify the paths only.
-
- -NODE x
- Used only for systems running on DORINFO?.DEF drop files. This is not
- optional for such systems. IT IS A MUST!
-
- -?
- -H
- -HELP
- Displays basic command-line help.
-
-
- =-----------=
- Examples:
- =-----------=
-
- START -LOCAL ; Operate in local mode
-
- START c:\bbs\dorinfo1.def ; Standard com ports
-
- START c:\bbs\chain.txt -IRQ 5 -ADDRESS 03E8 ; Non standard setting
-
- START c:\bbs\callinfo.bbs -NOFOSSIL ; Bypass fossil. Std setting
-
- START c:\bbs\door.sys -PERSONALITY WILDCAT ; WildCat-style status bar
- ; and standard settings
-
- START c:\bbs\door.sys -CFG myown.cfg ; Use alternate .CFG file
-
-
-
- +----------------------------------------------------------------------------+
- | REGISTERING THE GAME Section 6 |
- +----------------------------------------------------------------------------+
-
- As mentioned in the section SHAREWARE, DEATH MASTERS is shareware and should
- be registered after a trial period of no more than 30 days. Registered
- users will enjoy LIFETIME unlimited upgrades and the ability to advance beyond
- level six.
-
- Registration fee for DEATH MASTERS is U.S. $20. In California, please add
- sales tax.
- The price of registration will be based on the date-stamp of your postal
- carrier (postmark) on the envelope sent to me.
- Please refer to the file "ORDER.FRM" provided with the game package, or you
- may choose to send a check with a brief note to:
-
- Carlos R. Garcia
- 259 N. Capitol Avenue #187
- San Jose, California 95127-2390
-
- Please include the name of the company (BBS) you want the game registered to
- (please type), your name, the name and version of the program you are
- registering, a shipping address, and any comments you may have. Upon receipt,
- your registration code will be sent to you and you may expect to recieve it
- in a period of about 5 to 10 days.
-
- International orders may take reasonably longer to receive and thus to
- process.
-
- [*] NOTE: If you request, I can e-mail your registration code to a valid
- internet electronic address upon receipt of your payment.
-
-
-
-
- +---------------------------------------------------------------------------+
- | CUSTOMIZING THE GAME Section 7 |
- +---------------------------------------------------------------------------+
-
- Death Masters is an openly designed game. Everything in the game CAN be
- customized. If you decide to build your own language, alter the trivia
- questions, rename weapons, rename armors, rename shields, rename monsters,
- modify items carried by monsters, add or substract levels from the game,
- add monsters to levels, substract monsters from levels, increase or
- decrease level difficulty level, or add RIP screens, THEN you are in
- luck, DEATH MASTERS allows you to do this in REGISTERED OR UNREGISTERED
- MODE! I'll give you as much info as I can here and you can always reach
- me at rpg2100@aol.com
-
- If you follow the guidelines I am about to stablish, the game will run
- without any problems. Please print this section an use it as reference.
-
- If you create a new language, I will appreciate a copy for consideration
- in future releases.
-
- All modifications MUST be made using a plain ASCII editor (DOS' EDIT is ok)
-
- ALL MODIFICATIONS MUST FOLLOW THIS RULE:
- The last line MUST always have nothing in it. (Not even spaces!)
- - To accomplish this, go to the last item in the list and press
- ENTER. When the cursor is at the beginning of the empty line, press
- the DELete key like mad to make sure nothing is there.
-
- +----------------------------------------------------------------------------+
- | LOCKING UNWANTED USERS OUT OF THE GAME Section 7.1 |
- +----------------------------------------------------------------------------+
-
- + Difficulty level
- EASY
-
- + Files where operation is allowed
- LOCKED.USR
-
- + Specifications
- - You may lock out as many users as you want by simply entering their name
- (as reported in the BBS) in this TEXT file.
- - You must have ONLY one user name per line. If you need to lock many users
- out, enter their names in separete lines.
-
- +----------------------------------------------------------------------------+
- | CHANGING THE GAME'S DEFAULT POWER NAMES Section 7.2 |
- +----------------------------------------------------------------------------+
-
- Power names are names either entered by you in the file PWRNAMES.RES or if
- none, names hard-coded in the game by the author. A power name is a form
- of blessing that rewards those players 'power-named' with many blessings
- througout the whole game. In short, a power name is a name that brings
- power to whomever carries the name.
-
- + Difficulty level
- EASY
-
- + Files where operation is allowed
- PWRNAMES.RES
-
- + Specifications
- - Power Names must not be longer than 10 characters.
- - There could be from 0 (none) to a maximum of 9 Power Names.
- - If less than 9 Power Names are found, the game fills the blanks with
- the default Power Names stored in the game's main executable file.
-
- +----------------------------------------------------------------------------+
- | RENAMING EQUIPMENT Section 7.3 |
- +----------------------------------------------------------------------------+
-
- + Difficulty level
- EASY
-
- + Files where operation is allowed
- ARMORS.RES
- SHIELDS.RES
- WEAPONS.RES
-
- + Specifications
- Names MUST start at the left-most position of the screen
- The first name MUST mean UNARMED. (i.e. Nada, Nil, Nothing)
- Any combination of spaces or printable characters is allowed
-
- + Limits
- Names MUST NOT exceed 24 characters
- Maximum number of items per file: 32,000!
-
- + Procedure
- Move the cursor to the item you want to rename and type over existing
- name erasing extra characters from old name if necessary
-
- +----------------------------------------------------------------------------+
- | ADDING/REMOVING EQUIPMENT Section 7.4 |
- +----------------------------------------------------------------------------+
-
- + Difficulty level:
- ADDING EASY
- REMOVING MEDIUM
-
- + Files where operation is allowed
- ARMORS.RES
- SHIELDS.RES
- WEAPONS.RES
-
- + Specifications
- Names MUST start at the left-most position of the screen
- The first name MUST mean UNARMED. (i.e. Nada, Nil, Nothing)
- Any combination of spaces or printable characters is allowed
-
- + Limits
- Names MUST NOT exceed 24 characters
- Maximum number of items per file: 32,000!
-
- + Procedure
- - DELETING ITEMS
- Move the cursor to the targeted item and erase it.
- Press the delete key until the list of items scrolls up.
- Repeat as necessary.
- Edit MONSTERS.RES (see DUNGEONS CUSTOMIZATION) and make sure no
- monster carries an items no longer existing!
- WARNING: If a monster is carrying a non-existing weapon, the
- results are undefined (crash alert) when that monster is found
- by a player
- - ADDING ITEMS
- Move the cursor to position where items are to be add and press ENTER.
- Go back to the newly created empty line and type new item name.
- Repeat as necessary.
- RECOMMENDED: Edit MONSTERS.RES (see DUNGEONS CUSTOMIZATION) only if you
- wish to have some monsters carry the items at the end of the list.
- Remember: The position in the file is what the program looks at, so
- if for example you add a weapon between the 6th and 7th weapon, the
- program doesn't care what it is called... It only cares that there is
- more weapons in the list... and if you think about it, the 7th weapon
- in the list will always be the 7th weapon in the list no matter what
- it is called! To you of course what was called "The silver claw" is
- now called "The red flame" (or something)
-
- + Special Note
- The game doesn't care what the name of the item is to calculate its damage
- range. This is determined by its position on the list. Weapons at the
- end of the list are more powerful than those at the begining. Shields and
- Armors at the end of the list offer more protection than those at the
- begining.
-
-
- +---------------------------------------------------------------------------+
- | EDITING, ADDING, AND ERASING TRIVIA QUESTIONS Section 7.5 |
- +---------------------------------------------------------------------------+
-
- + Difficulty Level
- MEDIUM
-
- + Files where operation is allowed
- TRIVIA.RES
-
- + Limitations
- A single line of text MUST NOT exceed 255 characters in length
- There may never be more than 4 answers per question (3 wrong, 1 right)
- There may never be more than 1000 questions.
-
- + Special control characters used:
- \r Forces the program to break long lines into many lines
- \n Same as above
- ^ Makes the next letter the HOTKEY of the menu
- | Separates the answers
-
- + Control character usage
- Example: \rThis line\ris not the same!\n\r
- Meaning: Move cursor down and print "This line"
- Move cursor down and print "is not the same!"
- Move cursor down twice.
-
- Example: ^File|^Save|^Print|f^Ormat
- Meaning: Draw a scrollable box with four choices in it.
- "File" uses the 'F' as hotkey
- "Save" uses the 'S' as hotkey
- "Print" uses the 'P' as hotkey
- "fOrmat" uses the 'O' as hotkey
-
- + Specifications
- For every line of text question there must be a line of text answer
- The first question's answer is the first choice in the menu
- The second question's answer is the second choice in the menu
- The third question's answer is the third choice in the menu
- The fourth question's answer is the fourth choice in the menu
- Repeat the answers order.
- Example: The fifth question's answer is the first one in the menu.
- HINT: You don't have to break out the calculator to find out what's
- the answer for position 37! Do this: If the last CORRECT answer
- was the second, the next one should be the third one. If the
- last CORRECT answer was the 4th one, the next one is the first one!
- HINT 2: Work the trivia very slowly. If you make a mistake in the order
- of just one answer, every single answer after that will be wrong!
-
- + Procedure
- REMOVING:
- Please don't! You CAN NOT remove just one question. You must aso remove
- its answer string and if you don't replace this question with another
- one, every single answer after this will be wrong! Remember: If you
- erase the second question, the third question, newly made second
- question, still contains the right answer in the third choice position!
- If you can't resist the urge of removing, then also erase the next (or
- previous) three questions.
-
- ADDING:
- Always add at the end.
- You must know the RIGHT answer of the last question in the file so you
- can create the answer string accordinly
- Use the control codes \r or \n to break lines every 70 characters or so.
- Never forget to write the answer string! NEVER!
- Use the control codes ^ and | to create hotkeys and to separete the answers.
- Repeat as needed.
-
- EDITING:
- Before changing a question, check what the right answer for the question
- to be changed is. You need to know where you are gonna write the answer
- to the new question.
- Use the control codes \r or \n to break lines every 70 characters or so.
- Never forget to write the answer string! NEVER!
- Use the control codes ^ and | to create hotkeys and to separete the answers.
- Repeat as needed.
-
- +----------------------------------------------------------------------------+
- | RIPPING THE PROGRAM (ADDING Remote Image Protocol SCREENS) Section 7.6 |
- +----------------------------------------------------------------------------+
-
- + Difficulty level:
- YOU MUST HAVE A SKILL I LACK: TALENT FOR DRAWING!
- If you ever RIP the program, please shoot me a copy!
-
- + Files where operation is allowed
- n/a
-
- + Specifications
- n/a
-
- + Limits
- n/a
-
- + Procedure
- Look at the existing files with extension .ANS in the game.
- Rip'em Man! Rip'em!
- Name the files the same but with the extension .RIP
- DO NOT erase the .ANS files! They'll be used for non-rip fellaws :)
- That's it!
-
- + Special Note
- If you shoot me a copy of your work, I may include it in future releases
- of the game. Or, if you rather I buy'em from you, we can talk :)
-
- +---------------------------------------------------------------------------+
- | DUNGEON MODIFICATION: GAME MODES FROM WEENIE TO HELL Section 7.7 |
- +---------------------------------------------------------------------------+
-
- + Difficulty level:
- EASY
-
- + Files where operation is allowed
- MONSTER.RES
-
- + Specifications
- Names MUST start at the left-most position of the screen
- The name of the monster MUST end with ";"
- After the name, there MUST be 5 numbers separated by at least one space
- Values of 0 mean nothing is carried
- First number is Weapon carried on hand 1.
- Second number is Weapon carried on hand 2.
- Third number is Weapon carried on hand 3.
- Fourth number is Shield carried on hand 2 of non-mutants or 3 or 4 otherwise.
- Fifth number is Armor carried around body.
-
- + Limits
- Monsters names may not exceed 24 characters in length
- Total length of each line must not exceed 79 characters
- The highest value of any item MUST have a literal representation in its
- support text file. Example: If there are 50 weapons in the WEAPONS.RES
- file, the following would be illegal: RAGU, the Spagetti Man;51 0 0 0 0
- (can you see why? There is only 50 weapons and you are saying: Give
- RAGU, the Spagetti Man the 51st weapon!)
- There can be up to 25 dungeon levels (The game ships with 18)
- ALWAYS, the last monster is called DEATH MASTER KHALAL. ALWAYS.
-
- + Special Control Codes
- @LEVEL1 to @LEVEL25 These codes indicate who is in each level.
-
- + Procedure
- To make the game harder, increase the number of the items carried by
- the monsters. Go easy, as you can easily create an impossible to
- win game.
- To make the game easier, reduce the number of the items carried by
- the monsters.
- To add levels,
- - Remove the last monster in the game (Khalal).
- - Make up some monsters, or move a few around from other levels.
- - Use the special control codes to close the new levels.
- - Reposition the DEATH MASTER KHALAL in the last level.
- - If you make up weapons, armors, etc., make sure you give them names.
-
- + Special Note
- Don't make huge changes in one shot. Go easy and see how the game's
- difficulty level was adjusted.
-
- +----------------------------------------------------------------------------+
- | LANGUAGE CUTOMIZATION Section 7.8 |
- +----------------------------------------------------------------------------+
-
- + Difficulty level
- MEDIUM-HARD
-
- + Files where operation is allowed
- MESSAGES.RES
-
- + Specifications
- n/a
-
- + Limits
- Maximum length for any text line must never be higher than 255
- Maximum length of screen-lines cannot exceed 78 characters.
- * A screen line is measured from the beginning of a line until \r or \n
- are found (or the natural end of the line) MINUS any control code
- found. For example the lenght of: \rHello World!\r is 12.
-
- If you find VERY cryptic lines such as: [@%cENTER=@%ccontinue, @%c0=@%cQ
- count how many characters you can make sense of and when you translate
- the line DO NOT exceed that number.
-
- Another example: The length of the first line in:
- \r\n@%cDinosaurs? %s!\rDo you? Is irrevelant to you, BECAUSE there are
- some codes there you can't decipher so just TRY to stick with the
- number of leters found in "Dinosaurs? " and you are ok.
-
- + Procedure
- Open the file and change the language to whatever you like paying
- extreme attention to leaving every control code found untouched!
- This file has all kind of control codes in it. I will show you one of the
- worst cases in the following portion of an actual line from the original
- MESSAGES.RES:
-
- @%c[$%s] @%cItem number to purchase [@%cENTER=@%ccontinue, @%c0=@%cQuit@%c]
-
- Looks good? My point is this: You probably have no idea what a bunch of
- the 'junk' means. You can however see that it says something on the lines
- of "Item to purchase ENTER continue Quit" *IF* you didn't see that before
- I told you about it, DON'T create your own language, you are more likely
- to create a big mess.
-
- Once you start editing the file PLEASE, be consistent with the original
- meaning. In our example, you could write: "What are you buying?
- ENTER Go on Go away" but no "I have no water ENTER write Rats!"
- The latter makes no sense at all.
-
- Of couse you knew this one: DON'T EDIT THE ORIGINAL! Make a copy and work
- on the copy!
-
- + Special Control Codes
-
- There are MANY control codes in this file. Most of them are forbidden to
- you. The only ones you can fool around with are:
- ~1 Change text to GREEN until a new ~# sequence is found
- ~2 Change text to BLUE until a new ~# sequence is found
- ~3 Change text to CYAN until a new ~# sequence is found
- ~4 Change text to RED until a new ~# sequence is found
- ~5 Change text to MAGENTA until a new ~# sequence is found
- ~6 Change text to BROWN until a new ~# sequence is found
- ~7 Change text to LIGHT GREY until a new ~# sequence is found
- ~8 Change text to DARK GREY until a new ~# sequence is found
- ~9 Change text to BRIGHT BLUE until a new ~# sequence is found
- ~a Change text to BRIGHT GREEN until a new ~# sequence is found
- ~b Change text to BRIGHT CYAN until a new ~# sequence is found
- ~c Change text to BRIGHT RED a new ~# sequence is found
- ~d Change text to BRIGHT MAGENTA until a new ~# sequence is found
- ~e Change text to YELLOW a new ~# sequence is found
- ~f Change text to BRIGHT WHITE until a new ~# sequence is found
-
- Others that you MUST know how to use are
-
- \r
- \n
- ^
- |
-
- They are explained in the section pertaining trivia modification, so read
- that too. Of those codes, \r and \n CAN be moved around. However, when
- you find a line with three \r or \n *PLEASE DO* leave three of them OK?
-
-
- Here is an example:
- \rAnd then\rwhen I saw it coming\rI said ~cRAT~3
-
- If you translate that to Spanish and maybe due to some natural translation
- a line was too long (remember the game screen is only 78 chars wide), you
- could do: (in English so you see what I am doing)
- \rAnd then when\rI saw it coming I said\r~aRAT~3
-
- Did you follow me? I kept all the \r I found. And I even changed one color
- in the process... PITFALL: If you want to customize a line that has the
- special control characters:
- %c %d %l %d %ld %s %p (in short anything that starts with %) try your
- best to keep the original. DO NOT move things around. Maybe, if you must
- do something, change the colors, but that's it!
-
- One last thing, I know it sounds complicated but I threw the hard stuff at
- you so you can now go and feel proud of how easy you customized your own
- game :)
-
-
-
- + Special Note
- If you shoot me a copy of your work, I will consider it for inclusion in
- future releases of the game.
-
-
- +----------------------------------------------------------------------------+
- | CUSTOMIZATION. CHANGES HISTORY Section 7.9 |
- +----------------------------------------------------------------------------+
-
- V1.02: Original release.
- ===========================================================================
- + Any and all changes are based on this version.
-
-
- v1.10:
- ===========================================================================
- +Line 1 : CHANGED to LANGUAGE: ENGLISH
- +Line 3 : CHANGED to ~dALL HAIL TO ~b%s~d! HELL'S NEW DEATH MASTER!~8
- +Line 158: 5,000 changed to 7,500
- +Line 174: ^Yesterday news|Post ^Announcement|r^Ead Announcements|
- INSERTED before e^Xit
- +Line 251: ^View enemy stats and |^Sabotage enemy account
- INSERTED before e^Xit this crap filled joint
- +Line 271: ^Dragon's Ale
- RENAMED to d^Ragon's Ale [due to conflict of hotkeys]
- +From LINE 339 (including) everything is new.
-
-
- v1.30:
- ===========================================================================
- +Line 5: |^Your extended info
- ADDED before ^Suicide
- +Line 251: Changed to make smaller menu.
- MUST accomodate changes on line 252.
- +Line 252: New format. Please look it up. Max of 3 "\r" characters.
- +Line 125: Leading blank spaces removed.
-
-
- v1.40:
- ===========================================================================
- +Line 6 : Are now a single "!"
- to : The text was replaced by the file
- Line 26 : "SWITCHES.HLP"
- +Line 82 : CHANGED TO: ^Attack|^Beg for mercy|^Take 4 wacks|^Lethal move [%d]
- +Line 116: Shortened and broken down in two lines
- +Line 191: Shortened and reduced to one single line (no '\r')
- +Line 192: Shortened
- +Line 302: CHANGED TO: ^Attack|^Yell to %s|^Power move [%d] ~TimeOut=`cDEATH
- +Line 303: CHANGED TO: ~f%s, DID NOT RESPOND! Press a key to END this FIGHT!
-
- v1.50:
- ===========================================================================
- +Line 6 : CHANGED TO: ~eSYSTEM MESSAGE:\n\n
- +Line 7 : CHANGED TO:
- ~6Carrier ~edropped~6 while fighting. Something bad happened to you...\n
- +Line 8 : CHANGED TO:
- No Log Available
- +Line 207: "demotion" CHANGED to "evil" AND "\r\r" REMODED
- +Line 349: Rewritten. Please refer to it.
- +Line 366: 4 Lines Max CHANGED to 5 Lines Max
- +Line 195: |^Blind enemies spell ADDED before |e^Xit
- +Line 386 and up: Everything is new
-
-
- +----------------------------------------------------------------------------+
- | COMMERCIAL REDISTRIBUTION Section 8 |
- +----------------------------------------------------------------------------+
-
- This is a guideline only. For full instructions, please refer to the
- accompanying file "VENDOR.DOC"
-
- Commercial redistribution is allowed and hereby authorized as long as:
- if the complete software-package, or part of, is recompressed, the
- naming convention must be kept; a fee of no more of $5 US dollars is
- charged for distribution; and the files are distributed in their
- original, unmodified format.
-
- As long as these guidelines are followed, there is no need for
- notification to the author but it is always welcome. Those who notify
- the author of their intentions to distribute the game will be sent
- current versions of the program as they become available.
-
-
-
- +----------------------------------------------------------------------------+
- | WARRANTY Section 9 |
- +----------------------------------------------------------------------------+
-
- The author makes no warranty of any kind either express or implied,
- including but not limited to implied warranties of merchantability and
- fitness for a particular purpose, regarding the software package and
- accompanying documentation.
-
- IN NO EVENT SHALL THE AUTHOR, BE LIABLE FOR ANY DAMAGES (INCLUDING
- DAMAGES FOR LOSS OF BUSINESS PROFIT, BUSINESS INTERRUPTION, LOSS OF
- BUSINESS INFORMATION, OR OTHER PECUNIARY LOSS) ARISING OUT THE USE OF,
- OR INABILITY TO USE THIS PROGRAM EVEN IF THE AUTHOR HAS BEEN ADVISED OF
- THE POSSIBILITY OF SUCH DAMAGES.
-
-
- +----------------------------------------------------------------------------+
- | DISCLAIMER Section 10 |
- +----------------------------------------------------------------------------+
-
- This program is a work of fiction. Names, characters, places, and
- incidents, are product of the author's imagination or are used
- fictionally. Any resemblance to actual events, localities, or persons
- living or dead, is entirely coincidental.
-
-
-
- +----------------------------------------------------------------------------+
- | HISTORY Section 11 |
- +----------------------------------------------------------------------------+
-
- v1.50: DEATH150.ZIP [February 21, 1996]
- ** OFFICIAL FOURTH PUBLIC RELEASE **
- + -CFG switch support accidentaly left out in v1.40 is now fixed.
- + Last know 'cheat' (see bug) fixed --At the bank--
- + Public announcements memory leak bug found.
- + Blindess Spell added to Level Master's arsenal of evil tricks.
- + Two extra levels thrown in for good measure. End at level 18 now.
-
- v1.40: DEATH140.ZIP [January 10, 1996]
- ** OFFICIAL THIRD PUBLIC RELEASE **
- + Game recovers from online-flagged players on a daily basis.
- + Ascii bulletin added.
- + CPU-slice release bug fixed.
- + Take 4 turns option added.
- + Timeout penalty is no longer one missed shot... it is death!
- + A couple of more ansis: the level master and the armory.
- + -NODE parameter added (Necessary for DORINFO?.DEF users)
- + Ability to lock unwanted users out of the game added.
- + Optionaly, the file PWRNAMES.RES can be edited to change the
- game's default Power Names.
- + Mutating cheat and Infinite moves cheat (bugs) squashed.
- + Many more enhancements.
-
- v1.30: DEATH130.ZIP [October 15, 1995]
- ** OFFICIAL SECOND PUBLIC RELEASE **
- + New look! Outstanding new Main Menu and Pub Menu!
- + Begging for mercy doesn't save you at the end of the game anymore.
- + I went soft and now heal those wounded before they managed to log-on
- and gave them back all -1 lethal moves.
- + When equipment limit is reached when guessing armor's name, player
- gets money instead.
- + Noone can be killed more than once a day.
- + Challengers that die, can no longer come back and sabotage or demote.
- + Demotions are harder to achieve.
- + SETUP turns ansis READ ONLY.
- + High level players can't demote those of 4 or more levels below.
- + Demoted players advance 25% faster than normal players until they
- reach their highest undemoted level.
- + Power-named players get one of 4 secret events each time they
- advance a level.
- + Non powered-named players get a random blessing very rarely.
- + A 3% possibility of weapon decay added.
- + There is now a 20% processing fee on money transfers.
- + Numbers can be entered now as either 10000 or 10,000
- + Noone can start out with a power name!
- + (null) power name bug fixed
-
- v1.10: DEATH110.ZIP [September 30, 1995]
- ** LIMITED SEMI-PRIVATE RELEASE **
- + Yeterday Log added.
- + Public Announcements added.
- + View Enemy option added.
- + Anti-Demotion Ring event added.
- + Alternate .CFG file support added.
- + Bank money bug fixed. (4 days were = [4*3*2*1] 24 days of interest!)
- + Inactive players not-erased after 21 days fixed.
- + Maintenance takes holidays on 31st of months fixed.
- + Take a leak log trimmed in size + others little tweaks.
- + All levels redefined.
- + ANSI Bulletin created upon exit.
- + New professional ANSIs by Sonic Babbler!
- + Ending of game changed: Player is demoted if s/he fails!
- + Live-battle different-stats-per-node bug fixed.
- + BBS Jackpot increases 50% faster. Limit increased to 3,000,000 coins.
- + All kind of new entries to the logs.
- + Lots of aesthetic changes.
-
-
- v1.02: DEATH102.ZIP [August 10, 1995]
- ** OFFICIAL FIRST PUBLIC RELEASE **
- + Corrected bug that erased record 0 after someone committed suicide
- and maintanance kicked in.
- + Registration info and docs added for public release.
-
- v1.00: DEATH100.ZIP [August 05, 1995]
- Released for sale at One BBSCON only.
-
-
- +----------------------------------------------------------------------------+
- | CREDITS Section 12 |
- +----------------------------------------------------------------------------+
-
- Milk and Cookies: This program would not be possible without the
- support and understanding of my wife Reina; my children; Bryan,
- Carlos, David; and especially God, without whom, I wouldn't be.
-
-
- Software: My thanks to Brian Pirie in Ottawa, Canada for developing
- OPENDOORS v5.0, a door programming toolkit. You have done an
- excellent job my friend. OpenDoors is found at most BBS as
- ODOORS50.ZIP. I highly recommend this toolkit over any other
- to all C/C++ programmers out there :)
-
- ANSIs: Sonic Babbler (WOW! Look at the colors man!)
-
- Special Mention: Brett Frymire, for all the support during development
- of the game, my most sincere thanks go to you!
-
-
-
- +---------------------------------------------------------------------------+
- | DISTRIBUTION/SUPPORT/BETA TESTING BBSes Section 13 |
- +---------------------------------------------------------------------------+
-
- FTP SITE: europa.com DIRECTORY: /outgoing/DOORS/rpg2100
- FTP SITE: ftp.primenet.com DIRECTORY: /users/l/laffert/
- WWW PAGE: http://www.island.net/~mperks/rpg2100.html
- WWW PAGE: http://www.netheaven.com/~jjaromin/rpg2100.html
-
- FIDO NET: FREQ DEATH*.zip from 1:143/129 CA
- FREQ DEATH from 1:271/380 VA
- FREQ DEATH from 1:2613/251 NY
- FREQ DEATH from 1:267/121 NY
- FREQ DEATH from 1:102/960 CA
- FREQ DEATH from 1:285/61 NE
- FREQ DEATH from 1:109/817 MD
- FREQ DEATH from 1:209/219 NV
- FREQ DEATH from 1:3411/12 BC, CANADA
- FREQ DEATH from 1:140/46 Regina, SK, CANADA
-
-
- - A.K.A. BBS 1-818-881-0142 CALIFORNIA
- Maximus/2 v2.02
- 28.8k
- 3 Nodes
- Logon as GUEST
-
- - Belgareth's Tower 1-301-753-8436 MARYLAND
- ?
- 14.4k
- 2 Nodes
- Instant access on first call
-
- - Escape to other Worlds BBS 1-408-956-1717 CALIFORNIA
- SynchroNet v2.20
- 28.8.2k
- 4 Nodes
- Logon as GUEST.
-
- - The Back Alley BBS 1-604-248-7289 BC, CANADA
- Osiris XLT v4.00
- 14.4k
- 1 Node
- Logon as RPG2100, Password RPG2100
-
- - The Feathered Dragon BBS 1-402-289-2612 NEBRASKA
- WildCat! 4.12
- 28.8k
- 1 Node
-
- - The Gondor BBS 1-804-872-0543 VIRGINIA
- WildCat! 4.12
- 28.8k
- 2 Nodes
- Logon as RPG2100, Password RPG2100
-
- -TRO 1-306-545-5941 REGINA, SK, CANADA
- RemoteAccess 2.02
- 28.8k
- 1 Node
- Logon as RPG2100 or as GUEST. No password requiered.
-
- - UnderWorld BBS 1-518-587-2540 NEW YORK
- WildCat! 4.10
- 14.4k
- 1 Node
- Logon as RPG2100, Password RPG2100
-
- - Virtual Partners BBS 1-702-644-1731 NEVADA
- WildCat! 4.11
- 28.8k
- 1 Node
- Logon as RPG2100, Password RPG2100
-
-
-
- +---------------------------------------------------------------------------+
- | CONTACTING THE AUTHOR Section 14 |
- +---------------------------------------------------------------------------+
-
- For distribution:
-
- The most up-to the minute release of this game will always be found at all
- of the distribution/support BBS centers.
- Major versions will always be found on America OnLine.
-
-
- For ideas, suggestions, comments, or to report any bugs found,
-
-
- internet: rpg2100@aol.com
-
- Snail MAIL: Carlos R. Garcia
- 259 North Capitol Avenue #187
- San Jose, California 95127-2390
-
- BBS: --This is not my BBS!--
- Leave email message to CARLOS GARCIA at Escape To Other Worlds BBS
- (see distribution/support section for phone number)
-
-
-
- ═- End of file SYSOP.DOC -═
-