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- A N S I a r t i s t
- Version 2.5
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- TUTORIAL MANUAL
- Copyright (c) 1991, 93 by dimas Software
- All rights reserved by Thomas Sauer and Dirk Focken
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- dimas Software
- Hauptstasse 49
- D-W6715 Lambsheim Germany, Europe
- Phone: GERMANY-06233-53972
- CompuServe: 100020,224
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- 0. Table of Contents
- ===================================================================
-
- 1. Registered Trademarks..........................................3
- 2. The Shareware Concept..........................................3
- 3. dimas Software.................................................3
- 4. When to Register...............................................4
- 5. Non-registered Users...........................................4
- 6. Support........................................................4
- 6.1. Technical Support.........................................4
- 6.2. ANSIartist License Agreement..............................4
- 6.2.1. Copyright............................................5
- 6.2.2. Definitions..........................................5
- 6.2.3. Shareware Copies.....................................5
- 6.2.4. Registered Copies....................................5
- 6.2.5. Use of One Copy on Two Computers.....................5
- 6.2.6. Use of ANSIartist on Networks or Multiple Systems....6
- 6.2.7. Making Copies........................................6
- 6.2.8. Distribution Restrictions............................6
- 6.2.9. Use of ANSIartist....................................6
- 6.2.10. Shareware Evaluation Version warranty...............6
- 6.2.11. Registered Version Warranty.........................7
- 7. Order and Registration Information.............................7
- 8. Introduction...................................................8
- 9. Installation...................................................8
- 10. System Requirements...........................................9
- 11. Getting Started...............................................9
- 12. The User Interface............................................9
- 12.1. Hotkeys.................................................10
- 12.2. Windows.................................................10
- 12.3. The Status Line.........................................11
- 12.4. Dialog Windows..........................................12
- 12.4.1. Check boxes and Radio Buttons......................12
- 12.4.2. Input Lines and Lists..............................12
- 13. The first Screen.............................................13
- 13.1. Cursor Movements........................................13
- 13.2. Edit Keys...............................................14
- 13.3. First Screen Changes....................................14
- 13.4. Block Operations........................................15
- 13.5. The Undo Feature........................................16
- 13.6. The Context Menu........................................16
- 13.7. Colors..................................................16
- 13.7.1. Creating a colorful screen.........................16
- 13.7.2. Color Hotkeys......................................16
- 13.8. Lines...................................................17
- 13.8.1. How to draw a line.................................17
- 13.9. Boxes...................................................17
- 13.9.1. Drawing Boxes......................................18
- 13.10. Replacing Attributes...................................18
- 14. File Commands................................................18
- 14.1. Saving our Screen.......................................18
- 14.1.1. Saving as ANSI screen..............................18
- 14.1.2. Other file formats.................................18
- 14.2. Loading a Screen........................................19
- 14.2.1. Loading WildCat files..............................19
- 15. Hotkeys......................................................19
- 16. Tabulators...................................................19
- ---------------------------------------------------------------------------
- Page 2 ANSIartist 2.5 - ARTIST.DOC
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- 17. Variables....................................................19
- 17.1. Variable Handling.......................................20
- 18. What now?....................................................20
-
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- 1. Registered Trademarks
- ===================================================================
- Nearly all Software and Hardware names mentioned in this manual
- are registered trademarks. All trademarks used in this manual are
- registered trademarks of the respective firms.
-
- 2. The Shareware Concept
- ===================================================================
- We distribute ANSIartist under the shareware concept. Shareware
- is a unique marketing idea born of the computer revolution. Users
- are allowed to obtain complete working programs to test and
- evaluate freely for a limited period. If they find the programs
- useful they should register their copy of the program. The small
- registration fee goes to support the authors and encourage them to
- continue to improve the software. Shareware depends on honesty.
- The computer programs are distributed freely as finished products.
- The authors of this form of program depend completely on the
- honesty of end users for compensation for their work. If you use a
- shareware program, any shareware program, please be honest and
- register your copy. Shareware is not free software. It requires
- just as much work and effort to produce as the highly advertised
- commercial products, but it usually sells for a small fraction of
- the price. Registering a shareware program also gives you the
- unique opportunity to do something that is virtually impossible
- with most commercial software. When you register, your comments
- and ideas usually will get directly to the author of the program
- and the response you will receive is from him/her. This fact gives
- certainty to you that your ideas will be heard by someone who is
- paying attention. It is also from this pool of suggestions and
- ideas that future improvements are spawned.
- Shareware companies sparingly don't spend millions of dollars
- doing "market research" or advertising the heck out of their
- products to sell you something that you have only read about. It
- is all up front,... here it is,... fully functional,... you like
- it, please buy it,... if you don't... erase it. Shareware that is
- of high quality at low prices does tend to keep all software
- prices lower and is therefore a necessity in its own right. When
- you support shareware you not only receive the right to use a good
- program but you also make a statement to the entire software
- industry. Shareware is a distribution method, not a type of
- software. Make the free world economy work! Please register
- shareware.
-
- 3. dimas Software
- ===================================================================
- dimas Software committs providing programs that make the
- operations of computers easier. Through your support, we hope to
- provide on going updates and enhancements to make this product
- even better. Through the balance of this manual, unless specified
- otherwise, the term ANSIartist is used to refer to the complete
- shareware product - containing the program files and the
- utilities, and the associated documentation and sample files.
- ---------------------------------------------------------------------------
- ANSIartist 2.5 - ARTIST.DOC Page 3
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- 4. When to Register
- ===================================================================
- We grant a limited license to use this software for a period not
- to exceed thirty days to non-registered users. During this period
- they should test and evaluate the software to determine if it will
- meet their needs.
- The use of this program beyond this limited period requires
- registration. Registration gives you the right to use the software
- as documented in the license.
- >> Note: Registered users of ANSIartist will also enjoy the
- benefits of additional utility programs. Get the registered copy!
-
- 5. Non-registered Users
- ===================================================================
- Non-registered users, including SysOps, may distribute the
- SHAREWARE VERSION of ANSIartist providing they comply with the
- following:
- * Yo must copy the software in its original unmodified form.
- * You must include all files in the copy.
- * Don't request any fee or charge for the distribution of the
- software.
- Do not distribute ANSIartist in conjunction with any other
- product without the express written consent of dimas Software.
- Disk vendors and distributors who wish to distribute ANSIartist
- for a service fee, should refer to the license rules contained in
- Section 7.
-
- 6. Support
- ===================================================================
- 6.1. Technical Support
- -------------------------------------------------------------------
- Technical support for ANSIartist is available to registered
- users. If you are not a registered user, we will provide you with
- assistance to install and evaluate a shareware copy of ANSIartist
- during the thirty day evaluation period, but we cannot provide
- support beyond that until you register. Registered users entitles
- support for 12 months following registration. This support covers
- questions about using the product and provides updates for serious
- bugs. Support is obtained by:
- * mail
- dimas Software
- Hauptstrasse 49
- D-W6715 Lambsheim
- Germany, Europe
- * phone (limited to 1 hour per registration unit)
- GERMANY-6233-53972
- * fax GERMANY-6233-51210
- * CompuServe mail 100020,224
- Registered users will get all minor version updates (2.xx) of
- this product within one year after registration. You can obtain
- anytime the latest version of ANSIartist on CompuServe in the
- IBMBBS forum or at the Kurpfalz BBS (GERMANY-6233-55087) in the
- dimas forum.
-
- 6.2. ANSIartist License Agreement
- -------------------------------------------------------------------
- ---------------------------------------------------------------------------
- Page 4 ANSIartist 2.5 - ARTIST.DOC
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- This license agreement governs your use of ANSIartist. If you
- have any questions about it, please contact to dimas Software.
-
- 6.2.1. Copyright
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- The ANSIartist program and all other programs and documentation
- distributed or shipped with it are Copyright 1992 by dimas
- Software and protected by German and International Copyright Law.
- In the rest of this document, this collection of programs is
- referred as "ANSIartist". We grant a license to use your copy of
- ANSIartist only under the terms and conditions specified in this
- license agreement.
-
- 6.2.2. Definitions
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- ANSIartist is distributed in two forms: A "registered" copy of
- ANSIartist is a copy distributed on diskette, purchased from dimas
- Software, and which includes a serial number and the legend
- "registered" in the program sign-up message or help screen, and on
- the diskette label. The second form, a "shareware" copy of
- ANSIartist is a copy distributed on diskette or via an electronic
- bulletin board, on-line service, or other electronic means,
- obtained from a shareware disk vendor, or obtained from another
- individual, and which displays the legend "Unregistered" for the
- functions identified above.
-
- 6.2.3. Shareware Copies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- We distribute shareware copies of ANSIartist to allow you to try
- the program before you pay for it. They are Copyright 1992 by
- dimas Software, and do not constitute "free" or "public domain"
- software. You may use a shareware copy of ANSIartist at no charge
- for a trial period of up to thirty days. If you wish to continue
- using ANSIartist after that period, you must buy a registered
- copy. If you choose not to buy a registered copy, you must stop
- using ANSIartist, though you may keep copies and pass them along
- to others.
-
- 6.2.4. Registered Copies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- dimas Software distributes registered copies of ANSIartist to
- those who have ordered them. You may only use your registered copy
- of ANSIartist may on the number of computers specified on the
- license agreement.
-
- 6.2.5. Use of One Copy on Two Computers
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- If you have a registered copy of ANSIartist which is licensed
- for use on a single computer, you may install it on two computers
- (for example, at work and at home). You have to provide that there
- is no possibility the two computers will be in use at the same
- time, and that you have bought ANSIartist yourself, or if
- ANSIartist was bought by your employer, that you have your
- employer's explicit permission to install ANSIartist on two
- systems as described in this paragraph. The right to install one
- copy of ANSIartist on two computers is limited to copies
- originally licensed for use on a single computer, and may not be
- ---------------------------------------------------------------------------
- ANSIartist 2.5 - ARTIST.DOC Page 5
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- used to expand the number of systems covered under a multi-system
- license.
- 6.2.6. Use of ANSIartist on Networks or Multiple Systems
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- You may install your registered copy of ANSIartist on a computer
- attached to a network, or remove it from one computer and install
- it on a different one, provided there is no possibility that not
- more users than it is licensed for will use it. We define a
- "user" as one keyboard which is connected to a computer on which
- ANSIartist is installed or used, regardless of whether or not the
- user of the keyboard is aware of the installation or use of
- ANSIartist in the system.
-
- 6.2.7. Making Copies
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- You may copy any version of ANSIartist for normal backup
- purposes, and you may give copies of the shareware version to
- other individuals, which they may also use and copy subject to the
- terms of this agreement. If you copy the shareware version of
- ANSIartist for others, you must include all the files distributed
- with it, including this one. YOU MAY NOT GIVE COPIES OF THE
- REGISTERED VERSION TO ANY OTHER PERSON FOR ANY PURPOSE.
-
- 6.2.8. Distribution Restrictions
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- You may NOT distribute ANSIartist other than through individual
- copies of the shareware version passed to friends and associates
- for their individual use. Specifically, you may not place
- ANSIartist or any part of the ANSIartist package in any user group
- or commercial library, or distribute it with any other product or
- as an incentive to purchase any other product, without express
- written permission from dimas Software, and you may not distribute
- for a fee, or in any way sell copies of ANSIartist or any part of
- the ANSIartist package. Anyone distributing the shareware version
- of ANSIartist for any kind of remuneration must first contact
- dimas Software at the address below for authorization. This
- authorization will be granted automatically to distributors
- recognized by the ASP as adhering to its guidelines for shareware
- distributors, and such distributors may begin offering ANSIartist
- immediately (However, you have to advise dimas Software so that
- the distributor can be kept up-to-date with the latest version of
- ANSIartist).
-
- 6.2.9. Use of ANSIartist
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- ANSIartist is a powerful program. While we have attempted to
- build in reasonable safeguards, if you do not use ANSIartist
- properly you may destroy files or cause other damage to your
- computer software and data. You assume full responsibility for the
- selection and use of ANSIartist to achieve your intended results.
- As stated below, dimas Software limits its warranty to replacement
- of a defective program diskette.
-
- 6.2.10. Shareware Evaluation Version warranty
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- The shareware version is provided as is. dimas Software makes NO
- warranty of any kind, expressed or implied, including without
- ---------------------------------------------------------------------------
- Page 6 ANSIartist 2.5 - ARTIST.DOC
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- limitation, any warranties of merchantability and/or fitness for a
- particular purpose.
-
- 6.2.11. Registered Version Warranty
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- dimas Software warrants the physical diskette provided with the
- registered versions to be free of defects in materials and
- workmanship for 90 days from the date of registration. If dimas
- Software receives notification within the warranty period of
- defects in materials or workmanship, and such notification is
- determined by dimas Software to be correct, dimas Software will
- replace the defective diskette. Concerrning to the software, dimas
- Software makes no warranty of any kind, express or implied,
- including but not limited to any warranties of merchantability and
- fitness for a particular purpose. The entire and exclusive
- liability and remedy for breach of this warranty shall be limited
- to replacement of the defective diskette and shall not include or
- extend to any claim for or right to recover any other damages,
- including but not limited to, loss of profit, data, or use of the
- software, or special, incidental, or consequential damages or
- other similar claims, even if dimas Software has been specifically
- advised of the possibility of such damages. In NO event will dimas
- Software liability for any damages to you or any other person ever
- exceed the lower of the suggested list price or actual price paid
- for the license to use the software, regardless of any form of the
- claim.
-
- 7. Order and Registration Information
- ===================================================================
- If you have already paid for and registered ANSIartist: thank
- you. If you obtained ANSIartist from a shareware disk vendor, an
- on-line computer service or bulletin board, a friend or colleague,
- or another similar source, you have an unregistered (trial) copy.
- As the copyright holder for ANSIartist, dimas Software allows and
- encourages you to use this trial copy without charge for a limited
- period, under the terms of the ANSIartist license agreement (see
- Section 6.2). After this thirty day period expires, you must
- purchase (register and pay for) ANSIartist to continue using it.
- This shareware distribution method allows you to determine whether
- the program meets your needs before you pay for it. As a
- registered user, you are entitled to a number of privileges:
- * A diskette with the latest version of the ANSIartist program
- will be mailed to you.
- * Access and use of any subsequent minor version updates (i.e.
- 2.xx) as they become available through public or private
- distribution channels.
- * Support, as described in Section vi, is available for a period
- of twelve months following registration.
- * Notification of future major updates (i.e. 3.xx) and a
- reduction in rates for upgrades.
- * Shipment of a number of extremely useful utility programs that
- are only made available to registered users. Refer to the
- Utilities Manual (UTILS.DOC).
- The registration fee for a single copy of ANSIartist is $49, or
- DM 60. As explained in detail in this section, this payment fee
- entitles you to an up-to-date copy of ANSIartist, support and
- upgrade privileges, and a number of additional utility programs.
- ---------------------------------------------------------------------------
- ANSIartist 2.5 - ARTIST.DOC Page 7
-
- Discounts are available for multiple users at a given site. The
- fee for a license is based on the estimated number of separate
- users of the ANSIartist program. For local area networks, one copy
- must be licensed for each computer that will be using the program
- on the network. To use the discount schedule below, estimate the
- total number of copies that you may eventually use.
-
- ANSIartist 2.5
- | Number of users (copies) Price per copy
- | 1 $49 DM 60
- | 2 to 10 $25 DM 45
- | 11 to 25 $22 DM 40
- | 26 to 50 $20 DM 35
- | 51 to 75 $18 DM 30
- | 76 to 100 $16 DM 25
- | 101 to 125 $15 DM 23
- | Unlimited at one site $2500 DM 4000
-
- Only one copy of the software will be shipped in each case,
- regardless of the number of users licensed. All prices are shown
- in $US and DM. Payments are accepted in either American or German
- currencies. Payment accepted by Eurocheque (DM), American Express,
- MasterCard, or Eurocard. Invoices accepted for orders over $100.
- >> Note: Credit card billings will originate in Deutsche Mark
- (DM). ANSIartist can be ordered using the order forms in the
- ORDER.FRM file. Phone orders accepted at GERMANY-6233-53972 or
- transmit your order form to us by fax at GERMANY-6233-51210. You
- can also order via CompuServe (CIS 100020,224). Please include all
- information on the order form with your electronic order,
- preferably in the same format.
-
- 8. Introduction
- ===================================================================
- This manual was designed as a "Quick Start Workshop". It
- contains all information you need to use the ANSIartist - after
- reading this manual, you will be able to create your first own
- screens. If you need a reference guide, refer to GUIDE.DOC which
- came along the ANSIartist, too; refer to PACKAGE.LST to get a
- complete file list.
- You are SysOp or user of a mailbox. Well, at any time, you want
- to create a colorful screen, menu, message, advert, etc. Now, what
- to do? The first possibility is to create the screen with any
- editor and to insert the color codes manually. This operation will
- take much time and will make later changes nearly impossible. The
- second possibility is to use a tool to create your screen.
- ANSIartist is such a tool.
- Why ANSIartist? We are users of mailboxes ourselves and have
- personal contacts to SysOps. Some time ago, a sysop asked us to
- write a real quick and easy-to-use screen editor with many and
- powerful features, which creates an ANSI screen without wasting
- bytes. So we did: ANSIartist is easy-to-use, quick, powerful and
- does not waste any bytes! Only coding manually will save one or
- two more bytes... Well, and now... Let's start!
-
- 9. Installation
- ===================================================================
- After extracting the archive file ANSIartist came in, we
- ---------------------------------------------------------------------------
- Page 8 ANSIartist 2.5 - ARTIST.DOC
-
- recommend to create a directory (preferably called ARTIST) and
- copy all files into it. That's it!
- ! To print out this file, you may use PRINTDOC.EXE which came
- along ANSIartist. It allows you to select the pages to print; this
- may help you to save several pages of paper.
-
- 10. System Requirements
- ===================================================================
- * IBM compatible PC, XT, AT, 386 or higher
- * MS-DOS Version 3.0 or higher
- * approx. 512K RAM (min. 360K available)
- * any graphics adapter
- * keyboard
- * 1 floppy disk drive
-
- Not required, but recommended:
- * Microsoft compatible mouse (or trackball)
- * Hard Disk Drive
-
- >> Note: To load ANSI screens, the screen driver ANSI.SYS (came
- along MS-DOS) has to be loaded. To install it, insert the line
-
- DEVICE=[dir]\ANSI.SYS
-
- into your CONFIG.SYS file.
- [dir] specifies the directory ANSI.SYS is hold in (e.g. C:\DOS).
- Refer to the MS-DOS User's Guide for detailed information.
-
- 11. Getting Started
- ===================================================================
- To start the ANSIartist, change into your ANSIartist directory,
- type
-
- ARTIST
-
- and press the enter key. Now, the start copyright message should
- appear. If you get an error, refer to README.DOC, chapter
- "Troubleshooting", then return to this file and try again. Press
- ENTER to continue. Now, the "Please Register" screen appears -
- please read it carefully! Again, press ENTER to begin with work.
- ! ATTENTION: Before starting ANSIartist, you have to change into
- your ANSIartist directory or make sure that ANSIartist has access
- to all of its files (ARTIST.*).
-
- 12. The User Interface
- ===================================================================
- Welcome to the ANSIartist! After passing the welcome procedure,
- you will see an "empty" screen.
- * The first line you see is called "Menu bar".
- * The last line is called "Status Line".
- * The space between these lines is called "desktop".
- You can reach all commands by using the menu bar. The first line
- of the screen is called menu bar and is always visible unless any
- editor window is maximized to fullscreen.
- When the menu bar is activated, you will see a highlighted item;
- it shows the current selected menu. When you choose a menu command
- with a point tail (three points (...) at last position), a dialog
- ---------------------------------------------------------------------------
- ANSIartist 2.5 - ARTIST.DOC Page 9
-
- window will open. Choosing an item with an arrow behind, will
- bring up a second menu (a pop-up menu) . Items without additional
- characters will execute a command at once. To select a menu by
- keyboard:
- * Press F10. The menu bar will be activated.
- * Choose a menu with the arrow (cursor) keys and ENTER, or by
- entering a shortcut. A shortcut means the highlighted letter of
- the wanted item. Press ESC to cancel any action. For example, if
- the menu bar is selected, the File menu will be activated by
- pressing [F], otherwise by pressing ALT-F.
- * Again, choose a command (= item) inside a menu with the arrow
- keys and press ENTER or enter the shortcut (the highlighted letter
- of an item). Then, the ANSIartist will execute this command, open
- a dialog window or open another menu.
- >> Note: Whenever to select a command, we will write sentences
- like this one: Select Options/Environment/Mouse to edit the mouse
- settings. So you have to open the menu Options, then to select the
- item Environment (which brings up a pop-up menu) and to select the
- menu item Mouse.
- You can select all commands by using the mouse, too:
- * Open a menu by clicking on an item of the menu bar.
- * Click on the wanted command.
- Of course, you can drag the mouse cursor steight to the wanted
- menu command and release the mouse button afterwards. (This action
- will be canceled if you drag the mouse cursor out of the menu's
- area and release the mouse button then.) It depends on the active
- window whether a command is available or not.
- >> Note: To select a command by mouse, always click with the left
- mouse button. To use the right button, you can change the mouse
- settings by executing Options/Environment/Mouse.
-
- 12.1. Hotkeys
- -------------------------------------------------------------------
- There are several ways to select a command quickly. For mouse
- users, the fastest way is to drag the mouse to the command you
- want (see paragraph above). Then, the command will be executed
- immediately. It is much more quick to select a hotkey displayed in
- the status line: Just click on it. For keyboard users, there are
- many hotkeys available. To select a command by menu, first select
- the menu by holding down ALT and pressing the menu shortcut (the
- highlighted letter). After having opened the menu, just press the
- highlighted letter (shortcut) of the command you want (or the
- hotkey named behind). These shortcuts are also available in dialog
- boxes. To get a list of all ANSIartist hotkeys, refer to
- HOTKEYS.DOC.
-
- 12.2. Windows
- -------------------------------------------------------------------
- With ANSIartist, you will always work in a window. A window is a
- part of the screen which can be moved, resized, tiled, covered by
- other windows, opened and closed. The number of windows depends on
- the available memory - but there is always only one active window.
- The window you work in is called active window. All commands and
- inputs will result changes only in this window. There are
- different window types, but most of them have these properties:
- * a window title
- * a close icon
- ---------------------------------------------------------------------------
- Page 10 ANSIartist 2.5 - ARTIST.DOC
-
- * a scroll bar
- * a resize icon
- * a zoom icon
- The active window is always double-framed. It contains a close
- icon, a zoom icon and a resize icon. As addition, edit windows
- contain a scroll bar. The active window is always completely
- visible.
- The close icon is paced in the upper left corner. To close a
- window, click on it, select Window/Close or press ALT-F3. Then,
- the (active) window will be closed.
- >> Note: The Help Window can also be closed by pressing ESC.
- The window title is placed to the center of the first window
- line. It contains the name of the window. By double-clicking onto
- the first line, the window will be zoomed to full desktop size or
- restored to the original window size. The zoom icon is paced to
- the upper right corner of the first window line. If this icon is
- displayed as single-headed arrow, clicking on this icon will zoom
- the window to full desktop size; if the arrow has two heads, the
- window is already zoomed. Then, clicking on the icon will restore
- the the original window size. If you want to use the keyboard, use
- the command Window/Zoom or press F5.
- Scroll bars are horizontal or vertical bars at the right or
- lower window border which are limited by two arrows. The scroll
- bars contain a position symbol which shows the position of the
- window content to the entire window content. You can use a scroll
- bar by mouse to "scroll" the content of a window. If you click on
- any arrow of a scroll bar, exactly one column or line will be
- scrolled. To scroll continuously, just click on an arrow and hold
- down the mouse button. If you want to scroll a whole page, click
- on the shadowed areas of a scroll bar. It is also possible to drag
- the position symbol to scroll to a known position very fast.
- The resize icon is placed to the lower left corner (at this
- position the window frame is displayed as a single line). If you
- move this icon (click on it and drag it around), the window will
- be resized. If you want use the keyboard, use the command
- Window/Move or Resize or press CTRL-F5.
- >> Note: The ANSIartist uses SmartMenus. That means, each window
- type has its own menu - the editor window has for example more
- menus than the ASCII chart menu. If you change the active window,
- the menu bar will be switched automatically.
- Here is a hotkey summary for window management:
-
- Key Command Result
- | ALT-F3 Window/Close Closes the active window.
- | F5 Window/Zoom Zooms the active window to the
- | maximum desktop size.
- | CTRL-F5 Window/Move or Resizes or moves the window.
- | Resize Use the cursor keys to move, SHIFT
- | and cursor keys to resize.
- | F6 Window/Next Selects the next window.
- | SHIFT-F6 Window/Previous Selects the previous window.
- | CTRL-F10 Window/List Opens a dialog containg a list of
- | all active windows.
-
- 12.3. The Status Line
- -------------------------------------------------------------------
- The status line is placed to the last line of the screen. It
- ---------------------------------------------------------------------------
- ANSIartist 2.5 - ARTIST.DOC Page 11
-
- offers following functions:
- * It shows the current available hotkeys. Instead of selecting
- these commands by menu, you can click on them or press the
- displayed hotkey to execute them immediately.
- * It shows the current program status, for example "Saving file".
- * It shows explanations to the menu commands and the dialogs.
- >> Note: The status line changes whenever you change the active
- window or call menu commands.
-
- 12.4. Dialog Windows
- -------------------------------------------------------------------
- Menu commands with a point tail (...) open a dialog window that
- contains several control elements which allow to change a number
- of options and settings. There are five different dialog controls
- to change settings: Radio Buttons, Check boxes, Buttons, Input
- Lines (often called Input Boxes, too) and lists. If you use a
- color screen, these elements will be displayed in different
- colors. In most dialog windows, there are three buttons: OK,
- Cancel and Help. The button OK will close the dialog box and will
- cause changes in the active window or change application settings.
- Cancel will close the dialog box also, but will give up all inputs
- or changes you have done. Help opens a help window for this dialog
- box. Note that ESC is a hotkey linked with the button Cancel. You
- can "push" buttons by clicking on them by mouse or, by keyboard,
- by pressing ALT and the highlighted letter. For example, ALT-K
- will "push" the OK button. To select the dialog elements, use the
- keys TAB (next) and SHIFT-TAB (previous). Selected elements will
- be displayed highlighted. Jump to the next button by using TAB and
- press ENTER to "push" it. In most dialogs, OK is the default
- button, that means, this button will be pushed by pressing ENTER
- anywhere in the dialog. On monochrome screens, a default button
- will be signaled with arrows, otherwise it will be highlighted.
- >> Note: Remind that selecting a button by TAB changes the default
- button!
-
- 12.4.1. Check boxes and Radio Buttons
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Enabled check boxes are signaled by an X. An empty field means
- that the option is disabled. To select a check box, click on it or
- its label, or by pressing TAB until it is highlighted. Press SPACE
- to enable or disable the box or by pressing ALT and the
- highlighted letter. You can choose as many check boxes as you
- want. Check boxes are often hold in a group. If you select such a
- group by the TAB key, select the wanted item with the cursor keys
- and enable or disable it by pressing SPACE. Radio buttons are
- always hold in groups. The big difference between radio buttons
- and check boxes is that in radio button groups only ONE option can
- be selected. To choose this option, click on it with the mouse or
- press ALT and the highlighted letter. (You can select the group by
- TAB or SHIFT-TAB, too and select the wanted option with the cursor
- keys.)
-
- 12.4.2. Input Lines and Lists
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Dialog Windows often contain input lines. Most edit keys have
- their standard function in input lines (like Home, End, Ins and
- the cursor keys). If your input should be longer than the input
- ---------------------------------------------------------------------------
- Page 12 ANSIartist 2.5 - ARTIST.DOC
-
- line's area, it will scroll automatically. If the input line
- contains more characters than it is able to display, arrows will
- appear at the left and/or right side of the input line. Click on
- them with the mouse to scroll the text. An arrow which points to
- the bottom of the screen behind the input line shows that you can
- open a history list by pressing CURSOR DOWN or clicking on the
- arrow. This history list contains all inputs you have made in this
- input line during your ANSIartist session. Choose an old entry
- with the cursor keys and press ENTER or press ESC to close the
- list.
- In some dialog windows, lists are used. You can scroll through
- this list and choose elements without exiting the dialog window.
- To select a list, press ALT and the highlighted letter of its
- label, by clicking on it or pressing TAB until this element is
- selected. The content of the list can be moved by using the cursor
- keys or by moving the position symbol of the scroll bar beside.
-
- 13. The first Screen
- ===================================================================
- So, let's start to create our first ANSI screen! As first step,
- let's open a new window. To do that, select File/New. Now, a
- dialog box will appear: ANSIartist wants to know the "virtual
- screen size" for our new art. With ANSIartist, you can create and
- edit screens with 2048 lines and 132 columns as maximum -
- normally, you will use the standard size of 25 lines and 80
- columns. These values are already inserted in the two input lines
- - just press ENTER to select the default button OK and to create a
- new window with these properties.
- >> Note: You can add new windows until you get the message "Out of
- memory". Then, you will have to close an opened window. The
- current available memory is displayed in the upper right edge of
- the screen (beside the menu bar).
- ! ATTENTION: Most ANSIartist command will need approx. 2000 bytes
- of working space! If less memory is available, you will surely get
- the "Out of memory" message!
-
- Now, let's start. Just type
-
- Hello World!
-
- into the edit window - note that the position status is changing
- everytime you move the cursor (the position status is placed to
- the lower right corner of the screen). A position of 5:15 means
- that the cursor is placed to the fifth column and to the 15th
- line.
- >> Note: We are using these position expressions in this manual.
- For example: Move the cursor to position 6:4.
-
- 13.1. Cursor Movements
- -------------------------------------------------------------------
- The most often used edit commands are cursor movements. Here we
- present you a list of all available cursor keys:
-
- Key What it does
- | CURSOR UP Moves the cursor one line up.
- | CURSOR DOWN Moves the cursor one line down.
- | CURSOR LEFT Moves the cursor one column to the left.
- ---------------------------------------------------------------------------
- ANSIartist 2.5 - ARTIST.DOC Page 13
-
- | CURSOR RIGHT Moves the cursor one column to the right.
- | HOME Moves the cursor to the first column of the current
- | line.
- | END Moves the cursor to the last column of the current
- | line.
- | PAGE UP Moves the cursor to the first line of the current
- | column.
- | PAGE DOWN Moves the cursor to the last line of the current
- | column.
-
- Everytime the cursor would exeed the current window's bounds,
- the window content (your current art) will be scrolled. To scroll
- by mouse, use the scroll bars placed on the window frame.
-
- 13.2. Edit Keys
- -------------------------------------------------------------------
- If you type any character into our window, the chacacter will be
- inserted. You can toggle between an INSERT and an OVERWRITE mode -
- just press INS to do that!
- >> Note: Everytime you insert a character, the very last character
- of the current line won't be thrown away: ANSIartist keeps the
- last 50 characters which exeeded the virtual screen bounds in a
- "character box".
- To delete a character which is placed to the left side of the
- cursor, press BACKSPACE. Note that the cursor is moved one
- character to the left, too. If the INSERT mode is active, all
- characters behind will follow the cursor. The very last character
- of the line will be restored from the "character box" (see above).
- If you want to delete the character the cursor is pointing to,
- press DEL. Note that the cursor won't move. If the INSERT mode is
- active, the other characters will move again (like above).
- Pressing ENTER will move the cursor to the next line, first
- column. Press ALT-U or execute Edit/Undo to cancel the last change
- (undo won't cancel the latest cursor movement!). Press ALT-U again
- to cancel undo itself...
- Well, here's a list of all important edit keys:
-
- Key Purpose
- | INS Toggles between the INSERT and OVERWRITE mode.
- | BACKSPACE Deletes the character left to the cursor and moves
- | the cursor one column to the left.
- | DEL Deletes the character the cursor is pointing to
- | without moving the cursor.
- | ENTER Sets the cursor to the next line, first column.
- | ALT-U Executes Edit/Undo which takes back the latest
- | change.
-
-
- 13.3. First Screen Changes
- -------------------------------------------------------------------
- Well, we think that a simple "Hello World!" is too simple for a
- whole screen. Let's start to make it more attractive: Move the
- cursor to the beginning of the line (press HOME), then type a star
- (*), followed by a space. Then, move the cursor to the end of our
- greeting (with one chacacter space, normally position 16) and type
- a star, too.
-
- ---------------------------------------------------------------------------
- Page 14 ANSIartist 2.5 - ARTIST.DOC
-
- * Hello World! *
-
- should be the result.
-
- 13.4. Block Operations
- -------------------------------------------------------------------
- ANSIartist offers several advanced edit commands called Block
- Operations. First, you have to select a "block". A block is a
- selected rectangular part of the current edit screen. To select a
- block by keyboard:
- * move the cursor to the block origin
- * press CTRL-S
- * move the cursor to the block destination
- Note that the block is displayed as an inverted rectangle. To
- select by mouse:
- * click to the block origin with the left mouse button
- * drag the mouse to the block destination
- * release the button
-
-
- Here is a list of all block operations supported by ANSIartist:
-
- Command Hotkey What it does
- | Edit/Cut SHIFT-DEL Copies the selected block into the
- | clipboard and clears the block area
- | to the current color.
- | Edit/Copy CTRL-INS Copies the selected block into the
- | clipboard without altering the
- | current screen.
- | Edit/Paste SHIFT-INS Inserts the current clipboard
- | content to the current cursor
- | position.
- | Edit/Move ALT-M Copies the selected block into the
- | clipboard and clears the block area
- | to the current color (like
- | Edit/Cut); then, move the cursor or
- | move the mouse to the new block
- | position. Press ENTER or click with
- | the left mouse button to insert the
- | block at the new position.
- | Edit/Paste CTRL-M Like Edit/Move, but uses the
- | and Move clipboard content: Move the cursor
- | or move the mouse to the new block
- | position. Press ENTER or click with
- | the left mouse button to insert the
- | clipboard content at the new
- | position.
- | Clear CTRL-DEL Clears the block area to the
- | current color without copying
- | anything into the clipboard.
-
- Let's try: Move the cursor to the first star of "* Hello World!
- *" and press CTRL-S. Then, hold down CURSOR RIGHT until the
- expression is selected. Then, press ENTER. Mouse users click onto
- the first star and drag the mouse to the second one. Now, press
- ALT-M or select Edit/Move. Mouse users note that the block is
- pasted automatically at the mouse cursor. So, use the cursor keys
- ---------------------------------------------------------------------------
- ANSIartist 2.5 - ARTIST.DOC Page 15
-
- or move the mouse to the position you want (preferably 20:5) and
- press ENTER or click with the left mouse button. That's it!
-
- 13.5. The Undo Feature
- -------------------------------------------------------------------
- You can take back the last change in your screen: Just select
- Edit/Undo or press ALT-U. Note that executing Undo once more will
- take back the previous Undo!
-
- 13.6. The Context Menu
- -------------------------------------------------------------------
- Here's a goodie for mouse users: Hold down the right mouse
- button and you will get a menu with the most frequently used block
- operations! Note that releasing the button will either select the
- highlighted item or close the menu if none was selected.
-
- 13.7. Colors
- -------------------------------------------------------------------
- Certainly, our art is ingenious but rather boring, too. It needs
- colors!
-
- 13.7.1. Creating a colorful screen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Preferably, you will use colors while creating a screen.
- ANSIartist uses colors like pens: When you select a new color, the
- pen will change. The text typed afterwards will appear with the
- selected color. To change the current color, you can use either
- the dialog box Attributes/Change Color or hotkeys.
-
- 13.7.2. Color Hotkeys
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Use one of the following keys to select a new foreground color:
-
- Key What it does
- | ALT-1 Black
- | ALT-2 Blue
- | ALT-3 Green
- | ALT-4 Cyan
- | ALT-5 Red
- | ALT-6 Magenta
- | ALT-7 Brown
- | ALT-8 Lightgray
- | ALT-9 Darkgray
- | ALT-0 Lightblue
- | ALT-Q Lightgreen
- | ALT-W Lightcyan
- | ALT-E Lightred
- | ALT-R Lightmagenta
- | ALT-T Yellow
- | ALT-Y White
-
-
- Use one of the following keys to select a new background color:
-
- Key What it does
- | CTRL-Q Black
- | CTRL-W Blue
- ---------------------------------------------------------------------------
- Page 16 ANSIartist 2.5 - ARTIST.DOC
-
- | CTRL-E Green
- | CTRL-R Cyan
- | CTRL-T Red
- | CTRL-Y Magenta
- | CTRL-U Brown
- | CTRL-I Lightgray
-
- 13.8. Lines
- -------------------------------------------------------------------
- Now, we should draw a line around our greeting. First, move the
- cursor to 18:4. Then, set the foreground color to yellow and the
- background color to red (use the Attribute/Current color dialog
- box or press ALT-T, then CTRL-T) and give the command "draw line"
- (use Extras/Draw line or press CTRL-L). Note that the status line
- shows the message "Draw line mode is active..." now.
-
- 13.8.1. How to draw a line
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- After activating the "draw line mode" by pressing CTRL-L or
- Extras/Draw line, use the cursor keys to draw a line (or, let's
- say to set the direction for the line pen). To change the line
- style, use Options/Line or one of these hotkeys:
-
- Key What it does
- | CTRL-D Double line
- | CTRL-N Single line
- | ALT-L Enters the Line Options dialog box which allows to
- | choose a line style:
- | - Double line
- | - Single line
- | - User defined (any character)
- | ESC Exits the Draw Line mode
-
- Just draw a little bit around (perhaps around our greeting?) -
- you will get a feeling "how to do it" very soon. Press ESC to exit
- the draw line mode and use the cursor keys as normal.
- >> Note: This feature needs a data file, ARTIST.DAT. It contains
- all information ANSIartist needs to do line crossings. There is no
- way to draw a line by mouse (perhaps in version 3.0...).
-
- 13.9. Boxes
- -------------------------------------------------------------------
- After having drawn tree boxes with the draw line feature, you
- will demand for a "draw box feature", too. Here it is: Press
- CTRL-B or use Extras/Draw box to activate it.
- The first time you use it, you will get the Box Options dialog
- box. Here you can change the border style, the fill style, title
- style etc. Let's create our first box:
- First, move the cursor to 17:3 (or any position you want as box
- origin). Then, press CTRL-B. You will get the dialog box described
- above. The input box is already selected, so just type "First Box"
- into it. Let's use a special box frame: Press ALT-S to get the Box
- Style Dialog box and select "Type 6". Note that the information
- panel (below the input box) will change automatically when you
- leave the Box Style Dialog. So, that's it: Our box is well done.
- Press ENTER to select the OK button.
-
- ---------------------------------------------------------------------------
- ANSIartist 2.5 - ARTIST.DOC Page 17
-
- 13.9.1. Drawing Boxes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- Move the cursor to the box origin before selecting the "Draw
- Box" command, then design your box. Aftwerwards, just move the
- cursor to the lower right corner of the box; note that the box
- will be redrawn automatically. To draw a box by mouse, click with
- the left mouse button to the lower left corner you want, hold down
- the button and drag to your favorite position. Then, release the
- button.
- That's it!
-
- 13.10. Replacing Attributes
- -------------------------------------------------------------------
- Well, we have created our art. But I think we should use white
- as foreground color for the inner border (the box we drawed with
- the line feature). Nothing easier: We got the "Change Attributes"
- feature. First, select a block, we will select "the box inside"
- (position 18:4 to 37:6). Then, choose Attribute/Change attribute
- to open the "Change attribute" dialog box.
- There are two areas in this dialog box:"Old Attr" and "New
- Attr". (You can't imagine what these shortcuts stand for, can
- you?) Let's select yellow as foreground in the "Old Attr" area and
- red as background; select white as foreground and red as
- background in the "New Attr" area.
- >> Note: If you want to replace specific characters, you have to
- type them into the area's input box and to select the checkbox in
- front!
- Now, press the OK button and click anywhere you like to
- disintegrate the selected block. A fine feature, isn't it?
-
- 14. File Commands
- ===================================================================
- 14.1. Saving our Screen
- -------------------------------------------------------------------
- Now it's time to save our ingenious art. Press F2 or select
- File/Save to get the Save File As dialog box (because our art has
- no name yet). First, enter a filename or select one from the list
- below; I prefer the name "1START.SCR". Then, select the file
- format you want from the list beside, preferably ANSI.
-
- 14.1.1. Saving as ANSI screen
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- There's also a checkbox in the file dialog: Optimized. This
- checkbox takes only effect if ANSI is selected as fíle format. An
- optimized ANSI file uses jump commands instead of blanks to save
- several bytes; a "standard" ANSI file uses blanks because some
- programs like WildCat! 2.x would misunderstand the jump commands.
- If you want to limit the maximum line length of an ANSI file,
- use the Options/ANSI line length dialog box. There you can enter
- anything between 10 and 999; type 0 for unlimited length
- (standard). To save this setting, use Options/Save options.
-
- 14.1.2. Other file formats
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- We support WildCat 2.x and 3.x, too. If you are interested in
- more formats, send us a list of color codes and a demo file. (See
- FORMATS.DOC for more).
- ---------------------------------------------------------------------------
- Page 18 ANSIartist 2.5 - ARTIST.DOC
-
-
- 14.2. Loading a Screen
- -------------------------------------------------------------------
- Let's try to load a screen, too. Just select BOZO.SCR (which
- came with the ANSIartist package) and ANSI as format. Note that
- there is no "Optimize" checkbox in the "Load file" dialog box.
- Then, push the OK button and see what happens.
-
- 14.2.1. Loading WildCat files
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- We are sorry that our current load procedure for WildCat files
- isn't very fast. We will try to optimize it in one of the next
- versions if you are interested in our program.
-
-
- 15. Hotkeys
- ===================================================================
- What if you want to create an ANSI graph? You will use block
- characters (#219 and above). But typing ALT-2-1-9 for a hundred
- times isn't very comfortable: Why don't you define a hotkey?
- First, open the ASCII chart (Window/ASCII chart). Then, select
- the character you want (e.g. 219) with the cursor keys (or simply
- click on it). Now, press the hotkey you want to use - e.g.
- SHIFT-F5. Back in the edit window, just press SHIFT-F5 to get the
- character!
- >> Note: You can insert a character directly into the next edit
- window if the ASCII chart is active. Just select your favorite
- character and press ENTER (or double-click onto it).
- Don't forget to save the keyboard set if you want to use your
- hotkeys once more (use File/Save keyboard set).
- >> Note: A keyboard set is active when the ASCII chart is not
- opened, too. So, use Options/Save options to save the filename of
- current keyboard set. Use Options/Retrieve options to reload your
- keyboard set once again. You can use Options/Startup and Quit to
- load the configuration file on each startup.
- There are two hotkey sets ready to use: STANDARD.SET and
- GREEKMAT.SET. See HOTKEYS.DOC for a list of all built-in hotkeys
- (you can't use them as your own).
- >> Note: Open the ASCII chart and use Window/Keys to get a list of
- all valid hotkeys.
-
-
- 16. Tabulators
- ===================================================================
- Like hotkeys, you can use tabulators. To reach the next
- tabulator, press TAB in a editor window, press SHIFT-TAB to reach
- the previos one. Use Window/Tabulator to open the Tabulator
- Window. There, use the cursor keys and SPACE to set or delete a
- tabulator (or simply click with the mouse). See chapter 15:
- Hotkeys for handling information (don't forget to save, save
- options feature). Note that an open tabulator window is not needed
- for a tabulator list (like the hotkey list).
-
-
- 17. Variables
- ===================================================================
- What if you want to show the current date in your screen? You
- ---------------------------------------------------------------------------
- ANSIartist 2.5 - ARTIST.DOC Page 19
-
- will use the command supported by your mailbox, e.g. @DATE@ in
- WildCat mailbox systems. But what if you want to show the date in
- the upper left corner of a box? The @DATE@ code has a big mistake:
- Its length isn't equal with the displayed date (e.g. 01/16/1992).
- So you will delete some characters from the box' first line... But
- what if your mailbox system allows to change the date format by
- the users? 1-16-92 is the same date, but has a very different
- length... Well, your screen won't look like very pretty after
- inserting such command codes. And what if you want to change the
- color of the box? (Forget it...)
- We got a solution of this dilemma: Use the ANSIartist and its
- "variable" feature.
- Instead of inserting each code at any position in the file, use
- the ANSI "set-the-cursor-directly-code" (ESC[y;xH), then write the
- command - AT THE END OF THE FILE! You don't have to do this
- manually (you have a computer in front of you, haven't you?).
- First, you have to create a list of all codes you want to use.
- Open the "variable" window (Window/Variables...), then use
- Variables/New variable to create a new variable. A dialog box will
- appear; first, enter the variable name (the expression you want to
- see on the screen, e.g. USDATE is much more pretty than @DATE@,
- isn't it), then the length ANSIartist shall use to display the
- variable and last but not least the varible's value (the command
- code). That's it! Now, your variable should appear in the list.
- Press ENTER or double click with the LEFT mouse button
- (double-clicking with the right mouse button or pressing SPACE
- will edit the variable) to insert it into the next editor window.
- Back in your editor window, use Window/Toggle variables or press
- CTRL-V to make the variables in this screen visible. Click with
- the LEFT mouse button onto a variable, hold the button down and
- drag the variable at the position you want, then release the
- button (or move with the cursor onto a variable, then press ENTER
- and use the cursor keys to move; press ENTER a second time to use
- the cursor keys as normal again). Use the RIGHT mouse button to
- DELETE a variable (or move the cursor onto a variable and press
- DEL). If you want to edit the "normal" screen again, press CTRL-V
- to hide the variables, too.
- >> Note: Variables will be displayed in the color you can change
- with Options/Environment/Colors, Group Windows, Item Text.
-
- That's it! Now, save the file as ANSI file... The variables will
- be added at the end of the file, with the color attribute "behind"
- the first variable character.
-
- 17.1. Variable Handling
- -------------------------------------------------------------------
- Well, it's just the same as in section 15 (Hotkeys) - don't
- forget to save the variable list and so on. But there's one
- difference: Each editor window has its own variable list, too.
- THIS LIST WILL BE SAVED BY USING THE FORMAT "Binary 2.5" ONLY. So,
- use two copies of one screen if you want to use the variable
- feature: 1. The original screen with variable list, saved as
- "Binary 2.5" file. 2. The ANSI file with set-cursor codes.
- If you don't save your screen as "Binary 2.5" file, you won't be
- able to move, delete or even to hide the variables. To insert new
- variables into a screen or to edit a variable, use the "variable"
- window.
- ---------------------------------------------------------------------------
- Page 20 ANSIartist 2.5 - ARTIST.DOC
-
- >> Note: The window's private variable list is independent. If you
- had inserted a variable called "date" into your screen two months
- ago and deleted this variable today, the variable "date" will
- exist in this screen nevertheless.
-
-
- 18. What now?
- ===================================================================
- Now, you should start ANSIartist and create your first own
- screen. If you want detailed information to one feature or option,
- refer to GUIDE.DOC. There, all functions, options and features of
- ANSIartist are listed (sorted by menus). Or, if you need a quick
- and immediate help, press F1 - you will get a online help
- everywhere in our program.
-
- Refer to following files if you have problems with ANSIartist:
-
- File Descreption
- | ARTIST.DOC Tutorial file
- | GUIDE.DOC Explains all features of ANSIartist
- | README.DOC Last-minute information about ANSIartist
- | FORMAT.DOC Information how to use different file formats like
- | WildCat
- | HISTORY.DOC ANSIartist version history
- | HOTKEYS.DOC Lists all ANSIartist hotkeys
-
- There may be more DOC files in your ANSIartist package.
- Nevertheless, read all of them if you have any problems with
- ANSIartist. Then, if you couldn't solve your problem, call dimas
- Software. You will find our address, phone and CompuServe numbers
- in README.DOC, GUIDE.DOC and in the "Please register" information
- whenever you start the shareware version of ANSIartist.
-
-
-
-
-
- And now... Enjoy!
-
-
-
- This file was created in December 1992/January 1993 by Thomas
- Sauer by using the Borland Pascal editor and a lot of our own
- text formatting tools.
-
- Copyright (C) 1992,93 by Thomas Sauer All rights reserved.
- ID1601931830AA25US
-