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- Fixes made to AlphaMan:
-
- Please send bug reports to
- Jeffrey Olson
- 214 E. Sherwin Dr.
- Urbana, IL 61801
- 76473.225@compuserve.com
- ____________________________________________________________________
-
- Version 1.1:
-
- Game now remembers recent castle and lair levels, so remapping is no longer
- necessary. For example, most dropped items will still be there when
- character returns to a place already visited. Thanks to Tim Jordan for
- lighting a fire under me to finally get this done.
- Entering 'alphaman somename' from the DOS prompt will now generate a new
- character if the saved file 'somename.alf' doesn't exist. Thanks to
- Matthias Kring for the suggestion.
- Now separate "Halls of the Dead" for the different difficulty level.
- Now an experience bonus at the end of the game for each "subquest"
- successfully completed, an additional bonus if the game was won, and a
- further bonus if it was won in a short amount of time. Thanks to Tim
- Jordan for the idea.
- The Main Map key (F5) now shows regions where you've visited (useful for
- looking for Monoliths). Another Tim Jordan idea.
- A few new items - Flash Grenade, UV Helmet, Geiger Counter, Neutron Suit,
- Radar Detector.
- ____________________________________________________________________
-
- Version 1.03:
-
- Fixed saved filename convention so the game no longer dies when trying to
- save games with character names that include odd characters like ?, /.
- Thanks to Tony Chang for pointing out the problem.
- ____________________________________________________________________
-
- Version 1.02:
-
- Fixed a serious bug that could crash the game when you went from "very
- hungry" to "famished". Thanks to Carl Waldbieser for finding it.
- Modified the effects of a few mutations to make them more equally strong:
- Invisibility lasts somewhat longer.
- A character with Invisibility recovers from blindness 3x faster, since
- invisibility is described as "ability to bend light rays around you".
- Quills, when shot, hit more often and do more damage.
- A character with Heightened Endurance recovers from sickness 3x faster.
- Thanks to Gerry Kevin Wilson for many useful mutation suggestions.
- ____________________________________________________________________
-
- Version 1.01:
-
- Fixed a bug that would very occasionally give a nonsense message when
- character gained a level.
- There is now significantly more food found randomly. Thanks to Chris
- DiRubio and others for the suggestion.
- Fixed superglue trap - before, when stuck in trap, there would be extra,
- annoying messages about falling blobs of glue.
- If your Tough Exoskeleton is quenched (by eating a berry, or a Vampire Bat,
- for example), your AC now goes to the proper value of 10 instead of 15.
- Added Easy and Moderately Easy levels of difficulty. Thanks to Dan Hayes
- for the suggestion.
- Added a Fast Fight mode that allows you to bypass most of the spacebar
- presses during combat. Not recommended for beginners who would miss some
- potentially useful information in the messages. Thanks to Dan Hayes for
- the suggestion.
- Made the Dung Beetle less nasty and annoying to a character who has passed
- out from exhaustion (no more 10 or 15 attacks in a row).
-