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-
- ΓòÉΓòÉΓòÉ 1. Welcome to the World of BEM ΓòÉΓòÉΓòÉ
-
- 2153. Mankind basks in the glory of The Golden Age of Technology. Warfare and
- poverty have been overcome, leaving the people of Earth to pursue art, science,
- and the elevation of culture. Atomic power has eliminated pollution and
- provides unlimited energy for the entire planet, as well as plenty of vitamin
- enriched orange soda which is manufactured from atomic waste.
-
- But before Stanley Grizbork perfected atomic waste to orange soda
- transmutation, back in the dark days of the Cold War, certain factions of the
- Evil Empire found themselves a handy dumping ground for unwanted atomic waste.
- Namely, a remote savanna in Africa. Mistaking the glowing atomic pile for an
- unseemly forest fire, a crash of rhinoceroses attempted (as they are wont to
- do) to stamp it out. They failed, and were instead mutated into Homo
- Rhinocersauri, or as they were known when they left the savanna in 2084,
- Rhinosaurs.
-
- Rhinosaurs and humans have coexisted peacefully. The Rhinosaurs' rugged nature
- make them a sure bet for space exploration, even though their mass necessitated
- more powerful rocket designs.
-
- More power required more control. As the Terrans ventured farther into space
- they developed Navigational Computators to guide them across the stars. The
- essential components of these super computators were their synthetic Zirkonian
- neurons, which could only be manufactured in the zero gravity of space.
-
- The new rockets reduced space travel time and propelled mankind and Rhinosaurs
- across the galaxy....
-
- The first menace to the sparefarers was encountered in our very own solar
- system on Earth's sister planet Venus. In time it was discovered that the
- Venflora were not native to Venus, and their actual origin remains unknown.
- Meteorites from the outer reaches carry their seeds through deep space. They
- have become the scourge of space stations, inhabited planets, and intergalactic
- travellers. The Venflora are widely regarded as the stupidest sentient
- carbon-based lifeform in the galaxy.
-
- Having shed the confines of their home system, the Terran expeditions soon
- encountered another race that had done the same. The world conquering,
- attractive civilian stealing, forest burning, communist, apple pie hating evil
- bug eyed monsters were dubbed BEM by the first expedition to behold their
- atrocity. No peace was to be had. That first ill-fated expedition lives on
- only in the recording of their last etherwave transmission.
-
-
- ΓòÉΓòÉΓòÉ 2. It Crawled from the Net ΓòÉΓòÉΓòÉ
-
- BEM: It Crawled from the Net chronicles the battle between the Terran
- Federation and the Bug Eyed Monsters from Outer Space. The Terrans and Aliens
- fight for control of Space Station Zulu, which hovers at the center of the
- Great Gecko Nebula. Each force has a droppoint to bring in new troops and
- supplies.
-
- This is a demo version of BEM: It Crawled from the Net. It is freeware, so you
- may distribute it unchanged as much as you like. The full version offers
- additional weapons, many more worlds to explore, improved graphics, and
- additional alien creatures to make you thankful for the extra weapons. The
- full version is available from Rhintek at (410)730-2575 for $19.95.
-
- The end of Summer 1996 will see the release of the next installment in the BEM
- saga, BEM: Bug Eyed Monsters from Outer Space, which further expands the BEM
- universe and provides more sophisticated gameplay, an enhanced single-player
- mode, human troops (featuring genetic AI routines), more aliens (with a variety
- of deadly AI), a strategic warfare interface, and many more worlds.
-
-
- ΓòÉΓòÉΓòÉ 3. Configuring BEM ΓòÉΓòÉΓòÉ
-
- The configuration program prepares BEM for play on your machine. The only
- required action is to test your system's graphics capabilities. We recommend
- you select the Test All button to allow config to detect the best graphics
- configuration for BEM to run on your computer. We apologize for the
- inconvience but this process ensures the best performance and compatibility.
-
- With all its options turned on BEM can be very demanding on your computer's
- processor. However, we've designed it to work on a wide range of machines. A
- frame rate of ten to twenty frames per second is desirable. Higher frame rates
- will result in smoother game play. You can adjust Atmosphere and Graphics Mode
- settings to achieve acceptable performance. After you "Test All" to find the
- best Graphics Mode setting, you can use the individual test buttons to see what
- happens when you change Atmosphere options.
-
- Player Name Your name or handle. Other players can see this name as a halo
- above your head during multi-player games.
-
- Atmosphere
-
- Object Animation
- Objects throughout BEM have lighting effects, rotate, or otherwise
- move. This is the most processor intensive of the Atmosphere options.
- If object animation is turned off, game play will not be affected but
- room objects remain static.
-
- Show Background
- This toggles the backdrop behind the room.
-
- Use Sound Effects
- Turns on waveform audio: gunblasts, explosion sounds, teleporter
- sounds, etc. Turn this off if you do not have a sound card.
-
- Gameplay Options
-
- Halfboard Hotkeys
- The Play Guide details the two hotkey layouts. If this is not selected
- the more intuitive "full keyboard" layout will be used. Select this
- option for a one-hand (usable by either the left or right hand) hotkey
- layout.
-
- Graphics Mode
-
- Test All
- Use this to test the frame rate of all the graphics modes using the
- current config settings. The fastest mode will be automatically
- selected. The game looks the same in all modes.
-
- Test Direct, Test PSpace, Test DIVE
- Test the frame rate of a particular graphics mode using the current
- config settings. Note this does not change the selection. You should
- always use the fastest mode.
-
-
- ΓòÉΓòÉΓòÉ 4. Starting a Friendly Game of BEM ΓòÉΓòÉΓòÉ
-
- Single-Player
-
- To play BEM by yourself, simply double click the "Single-Player" object located
- in the Client folder. The BEM Game Selection dialog will appear. You may
- change game options or simply press Start to jump into Space Station Zulu.
-
- Two programs will start: a BEM OverSeer and a BEM Player Display (PLD) module.
- The BEM PLD is where you view the BEM universe and control your alter ego. The
- BEM OverSeer lets you start a contest to retrieve Zirkons in a station overrun
- with Venflora, an alien race of sentient plants.
-
- Hosting a Multi-Player Game
-
- Note: All players in a multi-player game must have the same BEM version as the
- OverSeer. The version number can be seen on the PLD intro screen.
-
- For technical information on connecting YAKs and playing BEM multi-player, see
- the README.SVR file in your Server folder.
-
- First start (double click) the OverSeer object. It is in the Server folder.
- This makes your machine the one that controls the gaming session. BEM can host
- players simultaneously via network/Internet, modem, and direct connect.
-
- If you have a TCP/IP network or an Internet connection established, any
- number of players can connect to your machine and play BEM. To allow
- players to connect, start the MultiSession object in the Server folder.
- Enter the port you wish to use; we suggest the default of 5000. Now
- players can logon using your IP address or host name and port number.
- If you have a modem, start the COM object to let a player connect via
- modem. You will be asked for the comport of your modem, and the modem
- will switch to answer mode and wait for a call.
- To direct connect with a null-modem cable, start the Direct-Connect
- object. You will be asked for a comport to use.
-
- Each YAK is now "talking" to the OverSeer. Each player that connects will be
- playing in the same gaming session controlled by the one OverSeer module.
-
- Joining a Multi-Player Game
-
- For technical information on connecting to a multi-player game, see the
- README.CLT file in your Client folder.
-
- If you are the Host and want to join the game:
-
- - Start the "Local Player" object in the Server folder. You are now
- playing BEM!
-
- To connect from another machine:
-
- - Open the Client folder. It contains three objects for different
- kinds of connections. Start either Direct-Connect (for connecting
- with a null-modem cable), COM (for connecting with a modem), or
- Internet/TCPIP. After answering a couple of queries, the PLD will
- start and you will be playing BEM!
-
-
- ΓòÉΓòÉΓòÉ 5. How BEM Works (Advanced Topic) ΓòÉΓòÉΓòÉ
-
- BEM is comprised of three applications: BEM Player Display Module (pld.exe) and
- BEM OverSeer (oseer.exe) by Grinning Lizard, and YAK (rhino.exe) by Rhintek,
- Inc.
-
- The player display module (PLD) is a graphical window to the world. Every
- player must have a PLD. The PLD is told what to display by the OverSeer.
-
- When the PLD and OverSeer are on the same machine they automatically connect
- together. This occurs in the single-player mode and when a host uses a Local
- Player.
-
- When the PLD and OverSeer are on different machines, they communicate using
- YAK. A YAK is required on each machine, although a Internet/TCPIP YAK can
- talk to many machines at the same time.
-
-
- ΓòÉΓòÉΓòÉ 6. Basic Play ΓòÉΓòÉΓòÉ
-
- Playing BEM is simple. At its most basic the control scheme consists of moving
- and firing:
-
- Left click and your alter ego will find his way to where you clicked.
-
- Right click to open fire. Dragging lets you strafe the enemy!
-
- Teleporters take you to different rooms, where you may (or may not) find things
- to shoot at.
-
- For a more detailed description of what all the other crazy pictures do, see
- the "Play Guide".
-
-
- ΓòÉΓòÉΓòÉ 7. Play Guide ΓòÉΓòÉΓòÉ
-
- This is a comprehensive reference to the utilitarian aspects of all the crazy
- pictures.
-
- The Guide covers controls at the bottom of the screen, as well as objects and
- structures on (in?) the playing screen itself.
-
- BASIC CONTROL
-
- Left click where you want to go, and your alter-ego will find its way there, if
- it can. Right-click, or right-drag to fire or strafe. All weapons in BEM are
- fully automatic, so knock yourself out.
-
- Controls are left-clicked to use/activate. See the individual control
- descriptions for more info.
-
- If you die, press space bar to restart.
-
- HOT KEYS
-
- There are two layouts for the hotkeys. The "full keyboard" layout mimics the
- placement of the controls on the screen, making it easy to remember where the
- hotkeys are. The "half keyboard" layout is not as intuitive, but is easier to
- quickly use with one hand.
-
- Full Keyboard
-
- A Pick Up
- Z Drop
-
- Bottom Row of Keyboard
-
- X Communication
- C Force Shield
- V Med Kit
- N Bullet
- M Atomic Blaster
- , Ricochet Bullets
- . Rocket Launcher
- / Lobber
-
- Half Keyboard
-
- Top Row of Keyboard
-
- Q or Y Pick Up
- A or H Drop
-
- Middle Row of Keyboard
-
- S or J Communication
- D or K Force Shield
- F or L Med Kit
-
- Bottom Row of Keyboard
-
- Z or N Bullet
- X or M Atomic Blaster
- C or , Ricochet Bullets
- V or . Rocket Launcher
- B or / Lobber
-
-
- ΓòÉΓòÉΓòÉ 7.1. Firepower ΓòÉΓòÉΓòÉ
-
- Weapons in BEM are a versatile machines. Once the Terran-Alien war started,
- both sides modified their weapons to use all types of ammo. So don't hesitate
- to grab all the ammo from your enemy's smoking remains.
-
- Ammo icons are in the lower right part of the screen. There are five ammo
- icons, which are either enabled (green) or disabled (blue).
-
- BRIGHT GREEN You have that type of ammo and can use it. The green bar on the
- left of the control indicates rounds remaining.
-
- DARK BLUE You are out of that kind of ammo. Find some more. Run.
-
- RED BACKGROUND The ammo currently in use. Left click an ammo icon to select
- it. As an ammo type is consumed, the next ammo to the right will automatically
- be selected.
-
- Bullets
-
- The basic all-purpose rapid fire ammo. Does moderate damage, has miserable
- accuracy, but an incredible rate of fire.
-
- Atomic Blaster
-
- Alien technology. Moderate rate of fire, but does more damage than bullets and
- is fairly accurate.
-
- Ricochet Bullets
-
- Rapid fire ammo. Somewhat more accurate than bullets, but does much less
- damage. Has the unique property that it will bounce off most surfaces. Be
- careful not to shoot yourself.
-
- Rockets
-
- Low rate of fire. Moderate accuracy. Delivers a large amount of damage over a
- moderate area. Heh heh. Cool.
-
- Lobber
-
- The unholy hand grenade of the Terran-Alien war. Mortar shell meets tactical
- nuke. Lobbers have about a two second travel time. You don't want your alter
- ego anywhere near ground zero when they hit. Be warned: It is very easy to
- accidently fire a lobber into a nearby pillar, wall, or whatever.
-
-
- ΓòÉΓòÉΓòÉ 7.2. Map ΓòÉΓòÉΓòÉ
-
- The map is located in the lower right part of the screen. Rooms are
- represented by small squares which are color-coded as follows:
-
- Blue - A room exists at this map location. None of your teammates are
- present. Enemy presence unknown.
-
- Gray - A SafeZone exists at this map location. None of your teammates
- are present. Enemy presence unknown.
-
- Green - Teammate at this location. No enemy or horde presence.
-
- Dark Red - Teammate at this location. Horde units also present (HUVER
- and plants).
-
- Red - Teammate at this location. Enemy units also present.
-
- White border - Your location.
-
- Note: You are only given color coding for rooms that your team members are
- in. If none of your team members are in a room it is displayed in blue.
-
-
- ΓòÉΓòÉΓòÉ 7.3. Hit Point ΓòÉΓòÉΓòÉ
-
- Hit Point Indicators
-
- The hit point indicators are at the bottom center of the screen. The green
- triangles will shrink towards the center, turning yellow then red. When they
- disapper, your alter-ego has died. Press space bar to restart.
-
-
- ΓòÉΓòÉΓòÉ 7.4. Nifty Items ΓòÉΓòÉΓòÉ
-
- There are nifty items in BEM to make your game just that more interesting.
- Left-click on an item to use it.
-
- Force Shield
-
- The force shield will protect you for a short length of time from just about
- anything. When you left-click the force shield, a bar will appear in the
- control representing time remaining until the shield turns off. As the shield
- takes damage, it will turn yellow, then red, then be destroyed. It really does
- the trick in a tight spot.
-
- Med Kit
-
- The med kit restores - instantly - some lost hit points.
-
- Zirkons
-
- This control shows how many Zirkons you are carrying. They cannot be used, but
- they may be dropped. Zirkons are used in contests (see Contest button on the
- OverSeer). When you are carrying Zirkons a bullet appears in your halo.
-
-
- ΓòÉΓòÉΓòÉ 7.5. Pick up and Drop ΓòÉΓòÉΓòÉ
-
- Pick Up
-
- When highlighted (green) click this control to pick up whatever you are
- standing on. You will pick up everything you can, up to your inventory
- maximums.
-
- Drop
-
- This control is versatile, but a little bizarre. So read carefully.
-
- Left-click to drop one-half of your currently selected ammo. This is to allow
- you a quick way to drop ammo to a team mate in a fight.
-
- Right-click and drag from any item or weapon CONTROL to the Drop control, to
- drop either:
-
- One-half of your rounds if you are dropping ammo.
- One item if you are dropping a Med Kit, Force Shield, or Zirkon.
-
- A special drag and drop cursor will appear. Takes a bit of practice, but very
- handy.
-
-
- ΓòÉΓòÉΓòÉ 7.6. Communication ΓòÉΓòÉΓòÉ
-
- Clicking this icon brings up the CommHQ dialog which allows you to communicate
- with other players and/or setup your communication hot keys. You may store ten
- hot key messages. When the Player Display has focus, press a number key to
- send the corresponding message.
-
- Message Log - displays all the messages that you have sent or received
-
- Outgoing Message to: <Target> - Type the message you would like to send
- in this field. <Target> describes who will receive the message.
-
- Target Value Set - Eight colored icons used to select the message
- recipient. As you select different icons the <Target> text field above
- will change. If you select Lifeform as the recipient, the particular
- Lifeform is selected by the drop box below.
-
- Hot Keys - You may store ten messages. To store the current Outgoing
- Message and recipient, select a storage slot, then press Store. To view
- the contents of a slot, select a storage slot, then press Recall.
-
- Send - Sends the current outgoing message.
-
- Send and Close - Sends the current outgoing message and close the CommHQ
- box.
-
- Close - Closes the box without sending the message.
-
- Help - Brings up this manual.
-
-
- ΓòÉΓòÉΓòÉ 7.7. Teleporters ΓòÉΓòÉΓòÉ
-
- Teleporters take you from one room to another. They're much more high-tech
- than regular old doors, and have the added benefit of protecting the rest of
- the space station if some idiot blows a hole in the wall and empties a room to
- vacuum.
-
- The Grizbork Teleporter Door-O-Matic is proudly manufactured by the Grizbork
- corporation, using the latest in neutron teleportation technology. It looks
- like a floor tile with a big arrow on it that indicate the direction you will
- be sent. The floor is flanked by two teleporter rods. In its "normal", or
- quiescent, state the rods have three purple neutron concentrators.
-
- It is with great pride that the Grizbork coorporation can say the teleporters
- will work at any time. However, neutron effects may have strange results on
- individuals in their immediate vicinity after a teleporter has been activated.
-
- Before use, a quiescent rod appears as After a being uses the teleporters, the
- neutron concentrators will turn green, While green, the neutron fields render
- anyone standing in the door completely invulnerable, but likewise unable to
- fire any weapons. In time, the concentrators will experience a neutron
- backlash While black, they offer no protection and will not turn green if the
- door is walked through. After a short amount of time, the black concentrators
- will return to their normal state.
-
-
- ΓòÉΓòÉΓòÉ 7.8. Safe Zones ΓòÉΓòÉΓòÉ
-
- Safe Zones are special rooms in the world where firing is not allowed. They
- are grey on the map.
-
- Home Rooms You start the game (or come back to life) in your home room. If
- Resupply is on, this is where ammo is teleported in. This is where you must
- bring Zirkons to win a contest. Everyone is safe in either home room, with one
- important exception: Zirkons, whether carried or on the floor, allow anybody
- to fire. This prevents stalemates or hording Zirkons with impunity.
-
- Bars, Cantinas, and Mess Halls No firing is allowed in these common areas. You
- may not take flags into any of these areas.
-
-
- ΓòÉΓòÉΓòÉ 7.9. BEM Bestiary ΓòÉΓòÉΓòÉ
-
- HUVER (Horde)
-
- The HUVER (Hovering Utility Vehicle for Extraneous Removal) is an invulnerable
- robot that floats around the world picking up extra ammo and objects that
- litter the world.
-
- Venflora (Horde)
-
- A menace to both the Terrans and Aliens. Venflora start out as harmless pods,
- but soon after transform into dangerous killers. They are, however, barely
- sentient and are easily outwitted. Beware the greenhouse, the breeding ground
- of the Venflora.
-
- Rhinosaur (Terran)
-
- A Terran special forces unit. Player character only.
-
- Warrior BEM (Alien)
-
- BEM squad leader and elite alien troop. Player character only.
-
-
- ΓòÉΓòÉΓòÉ 8. Game Setup ΓòÉΓòÉΓòÉ
-
- This section describes setting up and selecting a game, as well as starting a
- contest for a game in progress.
-
-
- ΓòÉΓòÉΓòÉ 8.1. BEM Game Selection ΓòÉΓòÉΓòÉ
-
- The Game Selection dialog appears when you run the OverSeer or start a
- single-player game.
-
- Scenario and Description The list box shows the available scenarios; each
- scenario is a different world, conflict, or situation. Text describing the
- scenario appears in the Description box below.
-
- Options
-
- Player Chooses Team
- Check this box to let each player choose which team (Terran or Alien)
- to fight for. If not checked, the OverSeer will assign teams evenly.
-
- HUVER
- Check this box to activate the HUVER, an indestructible robot which
- will vacuum excess ammo. Without the HUVER, long running games
- sometimes begin to look like a junkyard of ammo.
-
- Resupply
- If ammo is running low in the world and this box is checked, ammunition
- and supplies will be teleported into the teams' starting rooms.
- Without this option, the game can run completely out of ammo.
-
- Max Plants
- This controls the Venflora population. Every scenario has a default
- number, which is set with two players in mind.
-
-
- ΓòÉΓòÉΓòÉ 8.2. Contest ΓòÉΓòÉΓòÉ
-
- The Contest button on the OverSeer window starts a "search and retrieval" game,
- which is a capture the flag competition. The specified number of Zirkons must
- be gathered and returned to your team's home room. The game runs until a team
- wins. Victory will be displayed on everyone's Player Display.
-
- When you click the Contest button a dialog appears, allowing you to specify
- total Zirkons in the world and how many a team must collect to win. Every
- scenario has evenly distributed default Zirkon locations. For a change of
- pace, you can select Randomize instead of the default.
-
-
- ΓòÉΓòÉΓòÉ 8.3. Repair ΓòÉΓòÉΓòÉ
-
- When the game world resembles a charred and smoking ruin, this button instantly
- restores the world to its original pristine state.
-
-
- ΓòÉΓòÉΓòÉ 9. Credits ΓòÉΓòÉΓòÉ
-
- Overall Game Design and Technical Direction - Lee Thomason
-
- Game Design - Lee Thomason, Bill Herrington
-
- Programming - Lee Thomason, Bill Herrington
-
- Additional Programming - David Mearns, Chris Fury, Donald Sharp, Steve Dunn,
- Kristin McCown
-
- Rendering and Animation - Lee Thomason
-
- Room Graphics - Lee Thomason
-
- Concept Sketches - Mike Fisher, Lee Thomason, Bill Herrington
-
- Install Program and Workplace Shell Objects - Kristin McCown
-
- Sound - Lee Thomason
-
- Font - Bill Herrington
-
- Desktop Graphics - Kristin McCown, Tim VanVranken, Lee Thomason, Bill
- Herrington
-
- Manual - Lee Thomason, Bill Herrington
-
- Testers - Thanks to everybody at Rhintek, Inc.; our beta testers; and the CBUG
- OS/2 SIG.
-
- World Design:
-
- Space Station Zulu
- Lee Thomason, Bill Herrington, Kristin McCown
-
-
- ΓòÉΓòÉΓòÉ 10. Copyright ΓòÉΓòÉΓòÉ
-
- BEM: It Crawled from the Net is copyright 1994-1996 Grinning Lizard Software,
- Blacksburg, VA. All rights reserved.
-
- Grinning Lizard Software
- PO Box 118
- Blacksburg, VA 24063-0118
- grinliz@bev.net
- http://www.nrvcom.com/business/grinliz
-
- YAK is copyright 1994-1996 Rhintek Incorporated, Columbia, MD. All rights
- reserved.
-
- Rhintek Incorporated
- 8835 Columbia 100 Parkway
- Columbia, MD 21045
- Phone (410)730-2575
- FAX (410)730-5960
-