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-
- B e t a V e r s i o n 1 . 2
-
- B y
- J a c k i n t h e B o x
- C o m p u t i n g
-
- 1 9 9 6
-
-
-
-
- -=-=-=-=-=-=-=-
- Contents
- -=-=-=-=-=-=-=-
-
- 1. History
- 2. Installing Guimo
- 3. New Game Technology
- 4. Game Rules
- 5. Features
- 6. This Version
- 7. Final Version
- 8. Requirements
- 9. Jack in the Box Computing
-
-
- -=-=-=-=-=-=-=-
- 1. History
- -=-=-=-=-=-=-=-
-
- Guimo, the hero came from the Lazz planet has a new mission!
- After saving his own planet from Necterion hands must save your
- friends from Deekore, a little planet dominated for the same evil
- emperor and his devastator army.
-
- A new technology was created to help Guimo, the Eggy Robots.
- With an extraordinary (and sometimes clunsy!) fire power and
- intelligence, his new friends will be Guimo's right hand in facing
- this new challenge.
-
- And now, Guimo needs only one more thing to win,
-
- Y O U !
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-
- 2. Installing Guimo
- -=-=-=-=-=-=-=-=-=-=-=-=-
-
- Make a directory in your hard disk executing "MD \GUIMO".
-
- Enter in Guimo's directory using "CD \GUIMO".
-
- Move the compressed file called "GUIMO!.ZIP" to the created
- directory, using "MOVE \download\GUIMO!.ZIP .", where "download"
- is the directory in which you downloaded Guimo.
-
- Uncompress file using "PKUNZIP GUIMO!".
-
- After uncompress, you can delete the zip file to save space in
- your hard disk, using the command "DELETE GUIMO!.ZIP".
-
- To execute Guimo, type "GUIMO".
-
- To obtain a better performance, try executing the game under DOS
- and adjust the sound and graphics detail according to the processing
- power of your computer.
-
- Using Windows'95, try to run in DOS-Mode, not under a DOS-Window!
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-
- 3. New Game Technology
- -=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Guimo is a platform game based in the autonomous agents technology
- originated from the Artificial Intelligence Research. In this game
- the player is invited to enjoy an enviroment inhabited by other
- entities (the enemies) which must interact.
-
- The agents controlled by the computer show specifics behaviors and
- are able to cooperate to reach the satisfaction of their desires
- (attack and scape).
-
-
- -=-=-=-=-=-=-=-=-
- 4. Game Rules
- -=-=-=-=-=-=-=-=-
-
- In this first beta test version the player must fight against
- the invasor enemy army and destroy their bosses, the four tanks,
- with the help of its friends, the robots. To reach the tanks,
- however, the player has to find other elements, like a coin that
- activate a cetain jumper and a key that opens a special door.
-
- The controls are:
-
- - Directions: direction keys or key pad
- ([8] or left [Alt] to jump,
- [5] or [2] down, [4] left, [6] right).
- You can use the joystick too.
- - Fire: space bar or joystick buttom.
- - Friend Invocation: move to down and space bar simultaneously or
- left [Ctrl].
- - Photo-Pause: [p] key
- - InGame Graphic Detail: [F1] key
- - Cheat Mode: contact us if you want a cheat mode!!!
-
-
- -=-=-=-=-=-=-=-
- 5. Features
- -=-=-=-=-=-=-=-
-
- The most important features of the game are:
-
- - totaly non-deterministic, each playing section is unique;
- - a smart camera that always focuses the best position of the
- action;
- - the stereo sound system with panning and independent volume on
- each speaker;
- - the action provided by the own game conception in which the
- player has the same conditions of the enemies;
- - its big level maps;
- - sound card and joystick auto-detection and configuration.
-
-
- -=-=-=-=-=-=-=-=-=-
- 6. This Version
- -=-=-=-=-=-=-=-=-=-
-
- This version brings a sample of five mounths of our work. It is a
- freeware, and you can distribute at your will!
-
-
- -=-=-=-=-=-=-=-=-=-=-
- 7. Final Version
- -=-=-=-=-=-=-=-=-=-=-
-
- In the final version we will show all of our capabilities, with
- graphics and sounds more elaborated, as the other four levels.
-
- New weapons, bonuses and enemies will be added to Guimo, to give
- more action and playability in the game!
-
- It will be released until the beginning of 97!
-
-
- -=-=-=-=-=-=-=-=-=-
- 8. Requirements
- -=-=-=-=-=-=-=-=-=-
-
- Hardware requirements:
-
- - 486dx2, 8Mb of memory (Pentium processor recommended)
- - VGA card (local bus or PCI recommended)
- - SoundBlaster card or compatible (optional)
- - Joystick (optional)
-
- Software compatibility:
-
- - DOS
- - Windows'3, Windows'95 and Windows NT
- - OS/2
-
-
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- 9. Jack in the Box Computing
- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-
- Here goes the Guimo's development team!
-
- CHRIS LEE KAFKA
- programming
-
- ANDRE
- artificial intelligence
-
- SOUNDMASTER
- songs & sound effects
-
- DANDREA
- graphics
-
- Jack in the Box computing is the fantasy name of the entreprise
- called Criativa Informatica Ltd. Contact us by...
-
- Jack in the Box Computing
- Ave. Cairu, 1208/201
- Porto Alegre - RS
- Brazil - 90230-030
-
- +55 (51)343-3300 tel & fax
- E-Mail: jackpot@portoweb.com.br
-
- Visit Guimo's homepage at:
-
- http://www.inf.ufrgs.br/~ars
-