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- Short: Multitracker - NEW PRICE !!!
- Author: digi2@friko4.onet.pl
- Uploader: digi2@friko4.onet.pl
- Type: mus/edit
- Requires: AHI device V4
-
- -------------------------------------------------------------------------
-
- Official Digi Booster home page:
- http://digibooster.amiga-software.com
-
- Official Digi Booster support BBS:
- Germany: Magic Galaxy BBS +49 40 612 617
-
- also Dream Sequencer BBS, for more info look at Magic Galaxy.
- -------------------------------------------------------------------------
-
- SPECIAL OFFER:
-
- From now XM-export option is for free. There is only one version of
- program (with export XM). The price is 50 DM.
-
-
-
- New in 2.19
-
- - removed a trashing of Mod Info window in 640x256 res.
-
- - added Real BPM input to make mixing of few sound-inputs easier
-
- - added resample in sampler window
-
- - added flanger in sampler
-
- - improoved an exporting of XM format modules
-
- - added saving samples in RAW format (both 8 and 16 bits)
-
-
- New in 2.18 (second release)
-
- - fixed requesters and file requesters
-
- - removed crashing while changing number of channels
-
- New in 2.18
-
- - added MP support using (mpega.library) - loading samples encoded
- with MPEG into sampler, coming soon saving module with samples
- encoded as mp3 !!!
-
- - removed CIA timers, if you have Delfina you can load more than one
- DigiBoosterPro and play, mix few modules at the same time !!!
-
- - removed hardware hits so now you can run DigiBoosterPro even on DRACO
-
- - changed showing SamplePos in sampler from dec to hex
-
- - removed bug when looping sample, copying sample etc.
-
- - added option : ctrl e (expand track), ctrl n (remark block), ctrl o
- (compact track)
-
- - removed bug in EDx command
-
- - improoved multikey (you can select now active tracks)
-
-
-
- For more details see guide
-
-
-
-
- Digi Booster PRO features:
-
- - supports following formats: XM, S3M, MMD0-MMD3 (Octamed/SS), MOD (4-32 CHN)
- OKTALYZER and DIGI (Digi Booster 1.x)
-
- - mixer (HD rendering) option included which allow to render
- your module to AIFF or AIFC sample then you are able to convert these
- formats e.g. to CDDA or MPEG audio formats
-
- - realtime DSP effects: echo, cross echo, delay, cross delay, hall and
- works on defined channels; it means that you are able to active DSP
- with selected tracks
-
- - optional 32 bit HIFI mixing with linear interpolation in realtime
-
- - 100% assembler code
-
- - Export *.MOD MOD.* files (4-32 channels) - not in unregistered version
- also export XM (available now!)
-
- - up to 128 channels (4/6/8/10/..../128)
-
- - up to 7 octaves
-
- - unlimited sample size
-
- - AHI support (at this moment there's support for following sound card:
- Tocatta,Delfina,Wavetools,Prelude,Melody,Maestro,Concierto and of
- course for Paula)
-
- - DeliTracker Eagle Player and Hippo player support
-
- - source code of player included
-
- - max. 256 samples (only in editor, but file format (DBM) supports max
- 65535)
-
- - max. 1024 patterns -||-
-
- - max. 1024 positions -||-
-
- - two different commands in one line and in same time. It means that you
- can use for example: sample offset command 9xx and vibrato 4xx
-
- - 8 and 16 bit audio modes (so you can load to Digi Booster 16 bit
- samples) formats supported: IFF8SVX ; IFF16SV ; RIFFWAV 8BIT ;
- RIFFWAV 16BIT; AIFF 8/16BIT / STEREO/MONO
-
- - almost all key shorcuts and commands are Pro Tracker compatible
-
- - ping pong loop and command E3x - backward play
-
- - realtime instrument effects: volume envelope
- boost envelope
- filter envelope
- panning envelope and much more
-
- envelope consists of: 32 points
- 2 sustain points
- 1 loop
-
- - instrument/sample mode; you can use the same sample a few times with
- other parameters e.g. you have string sample no. 1 and you want use
- this sample a few time, each with different finetune, volume, loop and
- let's say one with volume envelope, second with boost envelope. In
- normal tracker (like Pro Tracker) you have to load the same sample
- two times to memory. In DB pro you have Instruments. So you have to
- do following things:
-
- - load smaple to bank no. 1 ; so you have an instrument no.1 which use
- sample no.1
-
- - in instrument no. 2 change sample bank to no. 1
-
- - now you can set different effects and parameters to instrument no. 1
- and no. 2
-
- For other details see guide.
-