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- #BLACK DAWN II - THE STORY SO FAR
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The year is 5035 - a time of intergalactic war and alien infestation.
- As a prisoner caught and convicted to 3000 years solitary confinement
- for "accidently" killing 102 scientists - even if they were mad - you
- thought being forced to wipe out a legion of alien scum was definitely
- not going to be part of your punishment.
-
- Unfortunately... er, it is. Dragged from your gloomy prison cell in
- the middle of the night, you soon found yourself face to face with the
- Government of Interplanetary Time and Space (G.I.T.S) and lumbered
- with this rather nasty brief:-
-
- "Rid the Dawn system of all hostile life forms. We'll give you an
- AJC45 pistol, some first aid, and a radio to keep in touch, and we'll
- beam you down to each of the planets' bases in turn. While you embark
- on your exterminating rounds, we'll orbit the planet in a control ship
- and watch over your progress - we're not prepared to waste fuel whilst
- you wander aimlessly around bases - you have a time limit for each
- mission.
-
- Upon returning to the control ship when our scanners indicate no
- life-forms remain, you will be spared your life and teleported to the
- next planet... until you have cleaned them all up for us. You will
- then be set free. Returning to the control ship without successfully
- wiping out all alien scum will result in immediate death - you are an
- expendable prisoner and will remain so until you have carried out our
- task. The Dawn system is valuable and not an inch of it can be nuked
- from space. Clean it up for us or die. The choice is yours..."
-
- 'One thing's for sure', you think as you're given a puny pistol and
- are pushed ferociously into a teleporter. 'When I've blown the hell
- out all the aliens down on those planets, I'll be back for you lot. Oh
- yes. You can be sure of that...'
-
- Just before you're beamed out of the G.I.T.S control ship, down to the
- first alien nest, you swear revenge under your breath...
-
-
-
-
- #HOW TO PLAY
- #~~~~~~~~~~~
- Black Dawn II is a single-player 3D roleplaying game viewed from first
- person perspective - in other words as though you are 'inside' the
- game world and viewing it through your own eyes. The bases are
- maze-like constructions composed of walls, doors, beams, computer
- terminals... all manner of things, most of which you can interact with
- via a simple mouse-click.
-
- Here's how to get going on your first mission. Using the mouse and
- clicking the LEFT button to select, follow these steps:
-
- 1) Exit these instructions you are reading by selecting the MENU icon.
-
- 2) From the main menu, select START NEW GAME. The red text seen below
- the menu will change to "GAME NOW IN PROGRESS."
-
- 3) Click on the SELECT MISSION icon - you will transported to the
- mission selection screen. By moving the mouse pointer around, you
- will notice only 2 planets are highlighted...
-
- 4) Select one of the available planets (either WIBBLET or TERRAN) then
- click on ACCEPT to start the game.
-
- Once the planet/base has loaded, you will be presented with a control
- panel, the centre of which will contain the view through your space
- helmet of the current gameworld. Most bases are indoors, although some
- are located on the surface of the planet and have no "roof".
-
- #MOVING AROUND...
- #~~~~~~~~~~~~~~~~
- Moving yourself around a base is very easy indeed, and can be done
- using the mouse or the keyboard (or indeed a mixture of both). The 6
- arrow icons just below the viewing screen are the easiest means of
- moving around - by clicking on the arrow pointing UP, you will walk
- forwards one step. The DOWN arrow will step backwards, the RIGHT arrow
- will move you to the right, and (obviously) the LEFT will move you one
- step left. The diagonal arrows will TURN you either left or right -
- they do not move you at all. Experienced RPG gamers will have no
- problems sorting out this universal control system.
-
- You can use the arrow keys or the keypad on your Amiga's keyboard to
- move yourself around. Pressing >RETURN< or >ENTER< is the same as
- clicking the LEFT mouse button, hence you can open doors/access
- computer terminals (etc) via the keyboard.
-
- #ACCESSING YOUR INVENTORY AND USING ITEMS...
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You are capable of carrying upto 17 things: your backpack can store 15
- items of any kind, you can carry something in either hand. In addition
- you can wear Head Up Display (HUD) units such as HOLAVISION and
- NIGHTSIGHT (available from the terminals) and wear body armour to
- increase your chances of survival.
-
- The RIGHT mouse-button toggles the inventory screen on and off. Any
- items you are carrying will be shown in your backpack - using the
- mouse you can pick up/use/move around any object in your possession.
-
- Putting an item in your hands (which are shown at either side of the
- control arrows below the viewing screen) will enable you to use it in
- the game - guns, for example, need to be in your hands before you can
- put them to use, as do knives and other weapons. You can USE items
- such as first aid, food and drink, by either picking them up and
- pressing them over the USE icon found in the inventory, or by putting
- them in your hands and returning to the game screen, from where a
- simple LEFT click will operate anything you're holding.
-
- From the inventory you can also go to sleep if you so wish - doing so
- will gradually increase your energy reserves if they are down, but
- also speed up time.
-
- Be warned - the game does not pause when you enter the inventory
- screen; aliens can still move around and attack you, and your time
- limit will continue to decrease...
-
- #USING YOUR HANDS... (ooer!)
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~
- If you're carrying something and wish to use it, place it in one of
- your hands, return to the viewing screen (RIGHT mouse button) then
- click on it with the LEFT button.
-
- Guns, lazers and cannons (etc) all have ammunition (or "ammo") which
- is shown just below the item when it's in one of your hands. Clicking
- on the LEFT button will fire your weapon, thus decreasing its "ammo".
- If your weapon is empty (ie: the "ammo" is a value of 0) you will hear
- a dull click and will have to either re-load the weapon with the
- correct "ammo clip", or sell it and buy another.
-
- Items such as first aid, food, (etc) can be eaten by clicking the LEFT
- mouse button when they're in one of your hands. This is identical to
- clicking the item over the USE icon in the inventory screen.
-
- NOTE: you can NOT bring items into the 3D display, or drop them in the
- base. To get rid of them you must either sell them, eat them (if
- they're edible of course) or leave them on one of the many dead
- corpses you'll see hanging around.
-
- #E.S.R - ENERGY, STRENGTH AND RECOVERY
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- A tough space criminal you may be, but you're not superhuman - like
- all mortals you have a constantly depleting recovery rate and a life
- force which will drop if you are attacked and bitten by aliens.
-
- Each of your energy percentages are shown by green bars at the right
- hand side of the control panel. The first of these is your ENERGY -
- upon your injury, this is the first bar that will sink. When it turns
- red you are in serious need of medical attention/food/drink, and when
- it vanishes completely... well, lets just say you're in serious
- trouble.
-
- The next bar is your STRENGTH rating and will deplete very quickly if
- your energy is low. Once this bar hits rock bottom, you're DEAD, so
- keep it as high as you can at all times.
-
- The final bar is your RECOVERY rate - the higher this value the more
- quickly your wounds will heal whilst you sleep, and the better you'll
- perform whilst in battle. Your RECOVERY rate will decrease as you
- tackle more difficult missions without rest - often the only way to
- restore yourself to normal is via "recovery capsules" - expensive
- drugs, available from most terminals throughout the Dawn system.
-
- #USING THE RADIO...
- #~~~~~~~~~~~~~~~~~~
- At the bottom right hand side of the control panel you'll see a RADIO
- and four icons. These are very important: you can communicate with
- "Control" (ie: the cowardly G.I.T.S orbitting the planet safe and
- sound) and ask them for various pieces of information.
-
- Here's what you can get by communicating with Control:
-
- * The top left icon (in the shape of a little man) will radio to
- Control that you wish to be beamed out of the base. Use this icon
- when you've completed a mission.
-
- * The top right icon (shape of the number 1) will radio to Control
- that you would like an extra minute mission time. In most cases,
- unless you're doing very well, they'll deny you this no matter how
- hard you beg, but it's worth a try if you're almost there...
-
- * The bottom right icon (in the shape of a question mark - ?) will ask
- Control for a "heat scan" (how many lifeforms are left). They might
- claim their equipment is faulty if you keep on calling them too
- often.
-
-
-
-
-
- #THE PREFERENCE ICONS...
- #~~~~~~~~~~~~~~~~~~~~~~~
- Down the left hand side of the control panel you'll see five icons,
- the last one being PAUSE GAME. From top to bottom the others involve:
-
- 1) Sound FX on/off - even an alien would know what this does.
-
- 2) Game Statistics - reveals some useful information.
-
- 3) Gore Splat on/off - toggles the 'bloodiness' of the game. This
- option is not for the squeamish - alien blood is very red indeed
- and can stick to your space suit/helmet - you may find a cloth
- useful for getting rid of xenomorph remains.
-
- 4) On-Screen-Controls on/off - some people may prefer clicking on the
- actual viewing screen to move themselves around, rather than on the
- arrow icons. If you're one of these people, this feature is here to
- stop your endless moaning.
-
-
-
- #INTERACTING WITH THE GAME WORLD...
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You can open or close a door by clicking on the LEFT mouse button
- whilst pointing at it with the mouse. Similarly, you can access
- computer terminals (known in the 20th century as "shops") by clicking
- on them (and exit them by selecting the "X" icon).
-
- You can collect bags of money by simply walking over them - your cash
- is stored in an account, closely watched over by Control, not in your
- backpack. The amount of cash you have is always displayed when you
- enter the computer terminals, but if you're desperate to know your
- financial situation on the spot - click on the "?" preferences icon.
-
- Clicking on game elements before walking into them may give you a clue
- to whether or not they are safe.
-
-
-
-
-
- #WHAT TO DO WHEN YOU'VE COMPLETED A MISSION
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Once you've teleported out of a base and been told you've successfully
- completed it (a congratulations screen will appear) you will find
- yourself back at the main menu.
-
- From here you can SAVE your game (which I insist you do), or carry on
- by clicking on SELECT MISSION again. The planet map will have changed
- slightly (the last planet you visited will be filled in and labelled
- "COMPLETE") and with a bit of luck, you'll have a bigger selection of
- missions to choose from.
-
- #SAVING A GAME...
- #~~~~~~~~~~~~~~~~
- Black Dawn saved games take up very little disk-space, but you can
- only save ONE game per disk. Your current energy, inventory, money,
- preferences and accomplishments will all be saved. A normally
- formatted disk will do the trick, even if it contains several programs
- or files already. The program will tell you if the disk is write-
- protected, and will recognise an external disk drive (DF1).
-
- #INSTALLING THE GAME ON YOUR HARD DISK
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Black Dawn II is fully hard drive installable. Due to lack of disk
- space there is no "installation program" to make things easier, but
- by following these guidelines (and assuming you are familiar with
- copying files and Amiga basics) you should have no problems:
-
- * First, copy the fonts from this disk to the FONTS directory on your
- hard disk.
-
- * Choose the directory you want Black Dawn II inside, then copy ALL
- the files on this disk into it. That includes the directory NEWDECKS
- and TEMPGFX (data for the game) and the main program - DAWNII.
-
- * When you've finished copying everything, click on the DAWNII icon.
- Assuming you have enough memory to load the game from your hard disk
- everything will be fine. Saved games will still need floppy disks.
-
-
-
-
- #TROUBLESHOOTING - common problems sorted!
- #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- #Q. The game's installed on my hard drive but the program loads for a
- # second then goes blank. What's going on?!
-
- A. The fonts Black Dawn II needs must be copied from the original
- floppy disk version EXACTLY. No altering names, or the program will
- hang up.
-
- #Q. Can I save the game when I'm inside a base?
-
- A. No.
-
- #Q. How does this version differ from the REGISTERED one?
-
- A. The presentation has been changed in this release, and the original
- levels given back in place of the registered versions' ten extra
- new ones. Other than that, this is simply a low cost re-release.
-
- Enjoy the game.
-
-