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on exitFrame if not soundBusy(2) then sound playFile 2, "SONIDO\EXTRAS.aif" end if brillo() if rollOver(5) or rollOver(6) or rollOver(7) or rollOver(20) or rollOver(21) or rollOver(8) or rollOver(24) then cursorhand() else if rollOver(26) or rollOver(27) or rollOver(28) or rollOver(29) or rollOver(30) or rollOver(31) or rollOver(32) or rollOver(33) or rollOver(34) or rollOver(35) or rollOver(36) then cursorhand() else cursormain() end if end if go(the frame) end on brillo if rollOver(8) then set the visible of sprite 15 to 1 else set the visible of sprite 15 to 0 end if if rollOver(25) then set the visible of sprite 25 to 0 set the visible of sprite 24 to 1 else set the visible of sprite 24 to 0 set the visible of sprite 25 to 1 end if if rollOver(5) then set the visible of sprite 2 to 1 set the visible of sprite 12 to 1 else set the visible of sprite 2 to 0 set the visible of sprite 12 to 0 end if if rollOver(6) then set the visible of sprite 3 to 1 set the visible of sprite 13 to 1 else set the visible of sprite 3 to 0 set the visible of sprite 13 to 0 end if if rollOver(7) then set the visible of sprite 4 to 1 set the visible of sprite 14 to 1 else set the visible of sprite 4 to 0 set the visible of sprite 14 to 0 end if if rollOver(26) then set the visible of sprite 37 to 1 else set the visible of sprite 37 to 0 end if if rollOver(27) then set the visible of sprite 38 to 1 else set the visible of sprite 38 to 0 end if if rollOver(28) then set the visible of sprite 39 to 1 else set the visible of sprite 39 to 0 end if if rollOver(29) then set the visible of sprite 40 to 1 else set the visible of sprite 40 to 0 end if if rollOver(30) then set the visible of sprite 41 to 1 else set the visible of sprite 41 to 0 end if if rollOver(31) then set the visible of sprite 42 to 1 else set the visible of sprite 42 to 0 end if if rollOver(32) then set the visible of sprite 43 to 1 else set the visible of sprite 43 to 0 end if if rollOver(33) then set the visible of sprite 44 to 1 else set the visible of sprite 44 to 0 end if if rollOver(34) then set the visible of sprite 45 to 1 else set the visible of sprite 45 to 0 end if if rollOver(35) then set the visible of sprite 46 to 1 else set the visible of sprite 46 to 0 end if if rollOver(36) then set the visible of sprite 47 to 1 else set the visible of sprite 47 to 0 end if end