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- on exitFrame
- if not soundBusy(2) then
- sound playFile 2, "\sonido\espbras.aif"
- end if
- brillo()
- if rollOver(7) or rollOver(8) or rollOver(9) or rollOver(10) or rollOver(11) or rollOver(23) then
- cursorhand()
- else
- cursormain()
- end if
- go(the frame)
- end
-
- on brillo
- if rollOver(23) then
- set the visible of sprite 24 to 1
- else
- set the visible of sprite 24 to 0
- end if
- if rollOver(7) then
- set the visible of sprite 2 to 1
- else
- set the visible of sprite 2 to 0
- end if
- if rollOver(8) then
- set the visible of sprite 3 to 1
- else
- set the visible of sprite 3 to 0
- end if
- if rollOver(9) then
- set the visible of sprite 4 to 1
- else
- set the visible of sprite 4 to 0
- end if
- if rollOver(10) then
- set the visible of sprite 5 to 1
- else
- set the visible of sprite 5 to 0
- end if
- if rollOver(11) then
- set the visible of sprite 6 to 1
- else
- set the visible of sprite 6 to 0
- end if
- end
-