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- on exitFrame
- if not soundBusy(2) then
- sound playFile 2, "\sonido\medida.aif"
- end if
- if rollOver(18) then
- set the visible of sprite 19 to 1
- else
- set the visible of sprite 19 to 0
- end if
- if rollOver(2) then
- set the visible of sprite 8 to 1
- else
- set the visible of sprite 8 to 0
- end if
- if rollOver(4) then
- set the visible of sprite 10 to 1
- else
- set the visible of sprite 10 to 0
- end if
- if rollOver(5) then
- set the visible of sprite 11 to 1
- else
- set the visible of sprite 11 to 0
- end if
- if rollOver(6) then
- set the visible of sprite 12 to 1
- else
- set the visible of sprite 12 to 0
- end if
- if rollOver(7) then
- set the visible of sprite 13 to 1
- else
- set the visible of sprite 13 to 0
- end if
- if rollOver(20) then
- set the visible of sprite 21 to 1
- else
- set the visible of sprite 21 to 0
- end if
- if rollOver(3) or rollOver(4) or rollOver(5) or rollOver(7) or rollOver(18) or rollOver(20) or rollOver(15) then
- cursorhand()
- else
- cursormain()
- end if
- go(the frame)
- end
-