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- on exitFrame me
- cursor([24, 25])
- set the cursor of sprite 2 to [22, 23]
- set the cursor of sprite 3 to [22, 23]
- set the cursor of sprite 4 to [22, 23]
- set the cursor of sprite 5 to [22, 23]
- set the cursor of sprite 6 to [22, 23]
- set the cursor of sprite 7 to [22, 23]
- set the cursor of sprite 8 to [22, 23]
- set the cursor of sprite 9 to [22, 23]
- set the cursor of sprite 10 to [22, 23]
- set the cursor of sprite 11 to [22, 23]
- set the cursor of sprite 12 to [22, 23]
- set the cursor of sprite 13 to [22, 23]
- set the cursor of sprite 14 to [22, 23]
- set the cursor of sprite 15 to [22, 23]
- set the cursor of sprite 16 to [22, 23]
- set the cursor of sprite 17 to [22, 23]
- set the cursor of sprite 18 to [22, 23]
- set the cursor of sprite 19 to [22, 23]
- set the cursor of sprite 20 to [22, 23]
- set the cursor of sprite 21 to [22, 23]
- set the cursor of sprite 22 to [22, 23]
- set the cursor of sprite 23 to [22, 23]
- set the cursor of sprite 24 to [22, 23]
- if rollover(2) then
- sprite(30).visible = 1
- else
- sprite(30).visible = 0
- end if
- if rollover(3) then
- sprite(31).visible = 1
- sprite(32).visible = 1
- sprite(33).visible = 1
- else
- sprite(31).visible = 0
- sprite(32).visible = 0
- sprite(33).visible = 0
- end if
- if rollover(4) then
- sprite(34).visible = 1
- else
- sprite(34).visible = 0
- end if
- if rollover(5) then
- sprite(35).visible = 1
- else
- sprite(35).visible = 0
- end if
- if rollover(15) then
- sprite(47).visible = 1
- else
- sprite(47).visible = 0
- end if
- if rollover(16) then
- sprite(48).visible = 1
- else
- sprite(48).visible = 0
- end if
- if rollover(17) then
- sprite(49).visible = 1
- else
- sprite(49).visible = 0
- end if
- if rollover(18) then
- sprite(51).visible = 1
- else
- sprite(51).visible = 0
- end if
- if rollover(19) then
- sprite(52).visible = 1
- else
- sprite(52).visible = 0
- end if
- if rollover(20) then
- sprite(37).visible = 1
- sprite(38).visible = 1
- updateStage()
- else
- sprite(37).visible = 0
- sprite(38).visible = 0
- updateStage()
- end if
- if rollover(21) then
- sprite(39).visible = 1
- sprite(40).visible = 1
- updateStage()
- else
- sprite(39).visible = 0
- sprite(40).visible = 0
- updateStage()
- end if
- if rollover(22) then
- sprite(41).visible = 1
- sprite(42).visible = 1
- updateStage()
- else
- sprite(41).visible = 0
- sprite(42).visible = 0
- updateStage()
- end if
- if rollover(24) then
- sprite(45).visible = 1
- sprite(46).visible = 1
- updateStage()
- else
- sprite(45).visible = 0
- sprite(46).visible = 0
- updateStage()
- end if
- go(the frame)
- end
-