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- Ballistic version 1.0
- Program and Design by
- Sean P. Price and Rhy E. Thornton of Rude Dog Software.
- Copyright 1996 by Rude Dog Software. All rights reserved.
-
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-
- Introduction:
-
- Ballistic is a simple but addictive arcade puzzle game. Although
- it is simple, it has superb 256 color VGA graphics with very smooth
- animation and game play.
-
- Disclaimer:
-
- Rude Dog Software and the employees/programmers in conjunction with
- and/or affiliated with Rude Dog Software can not be held responsible
- for the condition of any software not received directly from Rude Dog
- Software through postal/parcel means.
-
- Nor can said persons be held responsible for any damage caused to
- media or hardware as a direct or indirect result of the use or mis-use
- of any of our products.
-
- Rude Dog Software would like it to be known, however, that all of
- our products are thoroughly tested before being released to the general
- public.
-
- Rude Dog Software reserves the right to change any disclaimer,
- documentation, licensing information or registration procedures and
- costs at any time for any reason with no prior warning or notice.
-
-
- General Licensing Agreement:
-
- The holder of the unregistered copy of Ballistic is allowed a
- limited usage period of 30 (thirty) days, wherein he or she may test
- said packages. After the thirty day period, the holder of the
- unregistered copy of Ballistic must register the software to be allowed
- further use of said packages.
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- -1-
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- A registered copy of bALLISTIC may be obtained by filling out the
- Rude Dog Software registration form and sending both that form and
- $10.00 US, in the form of a check or money order, to Rude Dog Software,
- or using a credit card by calling the Rude Dog Software BBS and using
- the on-line credit card registration door.
-
- Registered copies of Ballistic are non-transferable. The
- registering party may not under any circumstances sell, give away, or
- give copies of the registered version of Ballistic.
-
- Rude Dog Software reserves the right to revoke registration
- privileges either temporarily or permanently if the conditions of the
- registration are not properly met by the holder of the registered copy
- of Balliistic.
-
- Registered copy holders of Ballistic will be entitled to upgrades
- for a minimal processing and materials fee of $5.00 US per upgrade.
-
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- Printing This Manual:
-
- This manual if formatted to be printed on nearly any printer. Just
- type PRINT RUDEBALL.DOC from the DOS prompt.
-
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- Requirements:
-
- Ballistic is a relatively fast paced arcade puzzle game that fully
- utilizes 256 color VGA graphics. Requirements are as follows:
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- * 80386 processor at 25MHz or faster.
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- * 450K free conventional memory.
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- * 1 MB free hard drive space.
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- * Color VGA graphics.
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- * Optional Microsoft compatible mouse.
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- * Optional joystick (version 2.0)
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- * Optional Sound Blaster compatible sound card.
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- * 450K free XMS memory. (If using Sound Blaster support.)
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- Installation and Startup:
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- 1. Create a directory for the game. E.g. "C:\BALLSTC"
-
- 2. UnZip the archive RDBALLxx.ZIP into the directory that you created
- for the game.
-
- 3. Run RUDE_CFG.EXE and edit the file GAME.CFG to suit your setup.
- The configuration editor will display help for each option.
-
- 4. Change to the game's directory and type RUDEBALL.
-
-
- Playing Ballistic:
-
- Playing Ballistic is quite simple. At the beginning of each level,
- you are presented with a playing field that has several colored balls
- arranged in a pattern at the top and a gun turret at the bottom. Below
- the turret are the next three colored balls to be fired by your turret.
- Just above the turret is a patricle beam.
-
- The object of the game is to clear the playing field of all colored
- balls. This is accomplished by shooting colored balls from your gun
- turret at the balls in the playing field. The balls that you fire will
- attach to the first ball encountered, or to the top of the playing
- field if no balls are encountered. When a ball causes three or more
- balls of like color to be linked together, those balls all pop. Any
- balls left hanging in mid-air by the popped balls also pop.
-
- Sound easy? Well, there's a little more. At regular intervals a
- huge press moves all the balls on the playing field down. If at any
- time a ball in the playing field touches the particle beam, the game is
- over.
-
- Like most puzzle games, each level has one or more patterns.
- Develope a pattern for a level and you can beat it every time, allowing
- you to attain increasingly higher levels.
-
- The explanation given above probably sounds much more complex than
- the game actually is. This is because although the game play is quite
- simple, explaining it's various components isn't. Try the game out and
- you'll pick it up very quickly.
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- Good luck!
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- Control:
-
- Keyboard Controls:
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- Left Arrow - Rotate Gun Left.
- Right Arrow - Rotate Gun Right.
- Space, CTRL - Fire Next Ball.
- P - Pause Game.
- ESC, F10, Q - Quit Game.
- F1 - Help Menu.
- + - Increase Keyboard Delay Rate.
- - - Decrease Keyboard Delay Rate.
- * - Reset Default Keyboard Delay Rate.
- [ - Increase Mouse Sensitivity.
- ] - Decrease Mouse Sensitivity.
- ' - Reset Default Mouse Sensitivity.
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- Mouse Control:
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- Left - Rotate Gun Left.
- Right - Rotate Gun Right.
- Left or Right Button - Fire Next Ball.
- Both Buttons - Pause.
-
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- Support:
-
- Rude Dog Software has several support and distribution sites world
- wide for your convenience. For a complete list read the file
- DISTRO.DOC.
-
- NOTE: If there isn't a distribution site in your area and you would
- like to become one, please contact me.
-
- NOTE: I'm also looking for registration sites in other countries. You
- must be a member of FidoNet to be a registration site.
-
-
- Contacting The Authors:
-
- We can be reached for voice support at (619)377-3589 from about
- 10:00 AM to 8:00 PM Pacific Standard Time. * NO COLLECT CALLS * Please
-
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- let the phone ring at least eight times. It sometimes takes awhile to
- get to the phone.
-
- We can be reached by modem on Sanctuary from The Law BBS -
- (619)377-3611 - 24 Hours. Send E-Mail to Sean Price or Dawn Patrol.
-
- Sean Price can also be reached through Fido-Net at 1:205/46, and
- InterNet at sprice@ridgecrest.ca.us
-
- Rhy Thornton, who is not responsible for any actual work, can be
- reached at rhy@revolutionist.com
-
- The latest version of Ballistic can be FREQ'ed at 1:205/46 using
- the magic name BALL or BALLISTIC or RUDEBUST.
-
- Finally, we can be reached by ground mail at the following address:
-
- Rude Dog Software
- P.O. Box 1364
- Inyokern, CA
- 93527-1364
-
-
- Registration:
-
- Ballistic package can be registered on-line using a credit card, or
- via mail using a credit card, check, money order, or charitable
- donation. We accept VISA, Master Card, American Express, AMEX Optima,
- and Discover card.
-
- To register on-line using a credit card, call the support BBS and
- use the new on-line registration door. You will be able to call back
- and download your registered copy of Ballistic within 2-4 days. You
- will also receive a registered copy of Ballistic via ground mail in 2-4
- weeks.
-
- For full details on registering Ballistic via mail using a credit
- card, check or money order please refer to the file REGISTER.FRM.
-
-
- Future Releases:
-
- Although Ballistic is a nearly flawless and perfect program, the
- authors are planning future releases. They will include:
-
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- -5-
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- 1. Midi support and Music!
- 2. Joystick support.
- 3. New Special Balls:
- a. Exploding!
- b. Lasing!
- c. Sticking!
- d. More!
- 4. More exciting digital sound effects!
- 5. Two Player Mode!
- 6. User Suggested Features!
-
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- Bug Reports, Comments, and Suggestions:
-
- Rude Dog Software has made every effort to ensure that Ballistic is
- bug free. However, no program is ever bug free. There's an old
- programmers axiom that states: "Any bug free program is obsolete." If
- you do find any bugs, please report them to us at one of the places
- described in the section of this document entitled: "Contacting The
- Authors." Please give as much detail as you can about the
- circumstances, your setup, etc. Also, please tell us what version of
- Ballistic you are running. This will greatly help in finding and
- killing the offending insect.
-
- If you have any comments or suggestions, please feel free to send
- them to us. We will read them ALL, and seriously consider valid
- suggestions. Suggestions from users are an important tool in
- programming. They offer the programmer some insight as to what users
- want in a product, allowing the programmer to improve the product in
- future releases. We cannot guarantee that we will respond to ALL of
- the comments and suggestions, but we will make an effort.
-
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- Non-Association Disclaimer:
-
- All products mentioned are copyrighted and/or trademarked by their
- respective creators. Rude Dog Software in no way endorses any other
- company's products, nor is Rude Dog Software affiliated with any other
- company.
-
-
- Final Notes from Sean:
-
- We have spent countless hours developing this product. We are
- releasing it as shareware to give you, the user, a chance to thoroughly
-
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- -6-
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- test the software before you pay for it. We hope that you will like
- the product and register it. Your registration guarantees future
- support and improvement of this product.
-
- As stated above, we have spent countless hours in the development
- of this product. Being a quadraplegic, all of my work is done using a
- mouth stick. As you can imagine, this is not a very efficient method
- of typing. Both Rhy and I are full time students, and also have to try
- to fit in development time around school and homework.
-
- This is our second calloboration and our first arcade game. I am a
- veteran programmer who specializes in BBS doors and utilities. Without
- Rhy's initial game idea and constantly pushing me to write it, it would
- never have been written. He also did all the graphics design,
- something that I couldn't do due to my physical handicap.
-
- I'd like to offer thanks to the many knowledgable people in the
- FidoNet Pascal echo who answered many questions and offered code
- examples. I learned alot about graphics/sound programming from their
- examples.
-
- Well, I guess that's enough rambling. Please register this product
- if you use it.
-
-
- Thank you,
-
- Sean P. Price
- Rude Dog Software
-
-
- Final Notes From Rhy:
-
- Sean has spent countless hours developing this product. I did a
- lot of work as well, and besides I am a starving college student.
- Heck, this registration is probably tax deductable.
-
- Well, if you notice any similarities between this game and anything
- else ever made, they are STOLEN AND SHOULD BE REPORTED AS SUCH TO:
- rhy@cslab.cc.cc.ca.us
-
- If you like the game, and are to CHEAP to register, (or too poor like
- us) then at least let us know. uhhh huh huh yeah, cool! Also if you
- need a flamenco guitarist.....
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- -7-
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