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- ..pgno26
- ..foot60A2-##
- ..head02L──────────────────────────────────────────────────────────────────────
- ..head04L──────────────────────────────────────────────────────────────────────
- ..head03AGetScrn
- ■ Description
-
- Read the character and attribute bytes starting from specified
- position on the screen into the buffer.
-
-
- ■ Summary
-
- void FPENTRY GetScrn( INT x, INT y, INT NWords, CHAR PTR Buffer );
-
-
- x column to begin reading data from the screen.
-
- y row to begin reading data from the screen.
-
- NWords number of words to read from the display screen.
-
- Buffer data area where the data from the display screen will be
- placed.
-
-
- ■ Remarks
-
- This procedure provides additional checks for vertical and
- horizontal retrace periods on a CGA video adapter. This is to
- eliminate the snow effect that is produced from direct moves to or
- from the video display. These checks may be turned off through the
- global variable CheckSnow.
-
-
- ■ See Also
-
- PutScrn
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- char Buffer[160];
-
- VioInit();
- GetScrn( 1, 1, 80, Buffer );
- }
-
- In the above example the size of Buffer must be at least 160 bytes
- long. A copy of row one on the screen will be placed into Buffer.
- Buffer will contain both the character and attribute byte values for
- each cell on the video display.
- ..page
- ..head03AGetVideoCols
- ■ Description
-
- Get the number of columns per line for the current display mode.
-
-
- ■ Summary
-
- INT FPENTRY GetVideoCols( void );
-
-
- ■ See Also
-
- GetVideoInfo
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
- printf("Total number of columns = %d\n", GetVideoCols() );
- }
-
- GetVidoCols should return either 40 or 80 depending on the video
- mode the system is in.
- ..page
- ..head03AGetVideoInfo
- ■ Description
-
- Gets general video display informtion.
-
-
- ■ Summary
-
- void FPENTRY GetVideoInfo( INT PTR BaseSeg, INT PTR Cols,
- INT PTR Pg, INT PTR Mode );
-
- BaseSeg returns the base segment address of the current video
- page.
-
- Cols returns the number of display columns available for the
- current video mode.
-
- Pg returns the active display page for the video display.
- This will always be zero for the monochrome display
- adapter.
-
- Mode returns the current video display mode.
-
-
- ■ See Also
-
- GetVideoCols, GetVideoMode, GetVideoPage
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- int BaseSeg, Mode, NCols, Pg;
-
- VioInit();
- ClrWin( 1, 1, 80, 25, 7 );
- GotoxyAbs( 1, 1 );
-
- GetVideoInfo( &BaseSeg, &NCols, &Pg, &Mode );
-
- printf("BaseSeg = %4X\n", BaseSeg );
- printf("Number of columns = %u \n", NCols );
- printf("Active display page = %u \n", Pg );
- printf("Current video mode = %u \n", Mode );
- }
-
- This example will display the video information to the screen. The
- current video mode should return a value from 0-15, the number of
- columns will be either 40 or 80, and the active video display page
- will be a value from 0-7.
- ..page
- ..head03AGetVideoMode
- ■ Description
-
- Gets the current video mode.
-
-
- ■ Summary
-
- INT FPENTRY GetVideoMode( void );
-
-
- ■ Remarks
-
- Returns an integer giving the current video mode the system is in.
- Use the guide on video modes under InitVideo.
-
-
- ■ See Also
-
- GetVideoInfo
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
- printf("Current video mode = %u", GetVideoMode() );
- }
-
- This example will display the current video mode the system is in.
- ..page
- ..head03AGetVideoPage
- ■ Description
-
- Gets the active display page currently in use.
-
-
- ■ Summary
-
- INT FPENTRY GetVideoPage( void );
-
-
- ■ Remarks
-
- On monochrome displays GetVideoPage will always return a zero.
-
-
- ■ See Also
-
- GetVideoInfo
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
- printf("Current video page = %u", GetVideoPage() );
- }
-
- This example will display the current video page on the system. It
- should be a value in the range of 0-7.
- ..page
- ..head03AGotoxyAbs
- ■ Description
-
- Position the cursor at the specified position on the screen without
- regards to the global variables WindMin and WindMax.
-
-
- ■ Summary
-
- void FPENTRY GotoxyAbs( INT x, INT y );
-
- x column number to place the cursor in.
-
- y row number to place the cursor in.
-
-
- ■ Remarks
-
- This procedure will place the cursor at the specified x,y
- coordinates on the screen. GotoxyAbs is NOT sensitive to the global
- variables WindMin and WindMax.
-
- ■ See Also
-
- WhereXAbs, WhereYAbs
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
-
- WindowFP( 10, 10, 50, 24 );
- GotoxyAbs( 1, 1 );
- }
-
- Even though the upper left corner of the defined window is row 10,
- column 10, GotoxyAbs will still place the cursor in row 1 column 1
- on the screen.
- ..page
- ..head03AHideCursor
- ■ Description
-
- Hides the cursor from view of the video display.
-
-
- ■ Summary
-
- void FPENTRY HideCursor( void );
-
-
-
- ■ Remarks
-
- This function turns on the fifth bit of the current cursor size.
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
- HideCursor();
- }
-
- This example will hide the cursor from view of the video display.
- ..page
- ..head03AInitVideo
- ■ Description
-
- Initialize the video mode.
-
-
- ■ Summary
-
- void FPENTRY InitVideo( INT Mode );
-
- Mode gives the video mode to initialize.
-
-
- ■ Remarks
-
- To set the screen to the appropriate video mode use the following
- table as a guide.
-
- Mode Type Colors Adapter
- ───────────────────────────────────────────────────
- | 0 | Text - 40 x 25 B/W | b/w | CGA |
- | 1 | Text - 40 x 25 COLOR | 16 | CGA |
- | 2 | Text - 80 x 25 B/W | b/w | CGA |
- | 3 | Text - 80 x 25 COLOR | 16 | CGA |
- | 4 | Graphics - 320 x 200 | 4 | CGA |
- | 5 | Graphics - 320 x 200 | 4 grey | CGA |
- | 6 | Graphics - 640 x 200 | b/w | CGA |
- | 7 | Text - 80 x 25 | 16 | MDA |
- | 8 | Graphics - 160 x 200 | 16 | PCjr |
- | 9 | Graphics - 320 x 200 | 4,64 | PCjr |
- | 10 | Graphics - 640 x 200 | 16 | PCjr,EGA |
- | 13 | Graphics - 320 x 200 | 16 | EGA |
- | 14 | Graphics - 640 x 200 | 16 | EGA |
- | 15 | Graphics - 640 x 350 | 4 | EGA |
- ───────────────────────────────────────────────────
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
- InitVideo( 3 );
- }
-
- This example will initialize the video mode to 80 x 25 color text.
- ..page
- ..head03APutFrameAttr
- ■ Description
-
- Write the data in the buffer to the attribute byte in the specified
- area on the screen.
-
-
- ■ Summary
-
- void FPENTRY PutFrameAttr( INT x1, INT y1,
- INT x2, INT y2, CHAR PTR Buffer );
-
- x1 left column of window.
-
- y1 top row of window.
-
- x2 right column of window.
-
- y2 bottom row of window.
-
- Buffer data buffer that contains the information to display on
- the screen.
-
-
- ■ See Also
-
- GetFrameAttr, PutFrameCell, PutFrameChar
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- char buffer[2000];
-
- VioInit();
-
- memset( buffer, 7, sizeof( buffer ) );
- PutFrameAttr( 1, 1, 80, 25, buffer );
- }
-
- In this example the first statment fills the buffer array with the
- value of 7. This will be the attribute character placed on the
- screen for each attribute position. Then the PutFrameAttr statement
- places each byte in the buffer on the display screen.
-
- Normally PutFrameAttr is used as the inverse or complement of the
- procedure GetFrameAttr. Using GetFrameAttr would save the attribute
- bytes for a section of the screen to be later restored with
- PutFrameAttr.
- ..page
- ..head03APutFrameCell
- ■ Description
-
- Write the data in the buffer to the character and attribute bytes in
- the specified area on the screen.
-
-
- ■ Summary
-
- void FPENTRY PutFrameCell( INT x1, INT y1,
- INT x2, INT y2, CHAR PTR Buffer );
-
- x1 left column of window.
-
- y1 top row of window.
-
- x2 right column of window.
-
- y2 bottom row of window.
-
- Buffer data buffer that contains the information to display on
- the screen.
-
-
- ■ See Also
-
- GetFrameCell, PutFrameAttr, PutFrameChar
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- char buffer[2100];
- int i;
-
- VioInit();
- for ( i = 1; i < 26; i++ ) {
- FillRowCell( 1, i, 80, (i+64) << 8 + i );
- GetFrameCell( 10, 10, 80, 25, Buffer );
- ClrWin( 1, 1, 80, 25, 7 );
- ColorMsg( 1, 1, 7, "Press any key to continue...");
- GetKey();
- PutFrameCell( 1, 1, 71, 16, Buffer );
- }
-
- In this example the first statment retrieves a section of the
- display screen and places 2100 bytes in the data variable Buffer.
- The screen is then cleared to remove the display data from the
- screen. PutFrameCell restores the data saved from GetFrameCell and
- places the data onto another portion of the display screen.
- ..page
- ..head03APutFrameChar
- ■ Description
-
- Write the data in the buffer to the character byte in the specified
- area on the screen.
-
-
- ■ Summary
-
- void FPENTRY PutFrameChar( INT x1, INT y1,
- INT x2, INT y2, CHAR PTR Buffer );
-
- x1 left column of window.
-
- y1 top row of window.
-
- x2 right column of window.
-
- y2 bottom row of window.
-
- Buffer data buffer that contains the information to display on
- the screen.
-
-
- ■ See Also
-
- GetFrameChar, PutFrameAttr, PutFrameChar
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- char buffer[2000];
-
- VioInit();
- memset( Buffer, 'A', sizeof( buffer ) );
-
- PutFrameChar( 1, 1, 80, 25, Buffer );
- }
-
- In this example the first statment fills the buffer array with the
- letter A. This will be the character to be placed on the screen for
- each character position. Then the PutFrameChar statement places each
- character from the buffer to the display screen.
-
- Normally PutFrameChar is used as the inverse of the GetFrameChar
- procedure. Using GetFrameChar would allow the character bytes for a
- section of the screen to be saved and later restored with
- PutFrameChar.
- ..page
- ..head03APutScrn
- ■ Description
-
- Displays the data in the buffer to the specified screen position in
- character attribute byte form.
-
-
- ■ Summary
-
- void FPENTRY PutScrn( INT x, INT y, INT NWords, CHAR PTR Buffer );
-
- x column to begin display of screen data.
-
- y row to begin display of screen data.
-
- NWords number of words to read from the display screen.
-
- Buffer data buffer to place the screen information.
-
-
- ■ Remarks
-
- This procedure provides additional checks for vertical and
- horizontal retrace periods on a CGA video adapter. This is to
- eliminate the snow effect that is produced from direct moves to or
- from the video display. These checks may be turned off through the
- global variable CHECKSNOW.
-
-
- ■ See Also
-
- GetScrn
- ..page
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- char buffer[1920];
- int i;
-
- VioInit();
- ClrWin( 1, 1, 80, 25, 7 );
-
- /* place screen divider line in middle of screen */
- FillRowChar( 1, 13, 80, '-' );
-
- /* place characters and attributes to the screen */
- for ( i = 14; i < 26; i++ )
- FillRowCell( 1, i, 80, (i+64) << 8 + i );
-
- /* save the screen data */
- GetScrn( 1, 14, 960, Buffer );
-
- ColorMsg( 1, 1, 7, "Press any key to continue...");
- GetKey();
-
- /* restore screen data to a different location */
- PutScrn( 1, 1, 960, Buffer );
- }
-
- In this example the size of Buffer is 1920 bytes long. The 960 words
- in the lower half of the screen are placed into the data buffer with
- the call to GetScrn. The call PutScrn will then place the data
- buffer information on the screen starting at row one column one.
- Both the attribute and character bytes will be written to the
- screen. The Buffer variable may be subscripted to use a different
- starting point for the buffers contents.
- ..page
- ..head03ARvsAttr
- ■ Description
-
- Reverses the video attribute byte passed.
-
- ■ Summary
-
- INT FPENTRY RvsAttr( INT Attr );
-
- Attr value in the range 0-255 giving the screen color to be
- reversed.
-
-
- ■ Remarks
-
- RvsAttr exchanges the three foreground and background attribute bits
- of the parmaeter value passed in. The blink and intensity bits of
- the byte remain unchanged.
-
-
- ■ Example
-
- Foreground color --> white.
- Background color --> black.
-
- If the above is true for the foreground and background colors then
- after calling RvsAttr the foreground and background colors will be
- as follows:
-
- Foreground color --> black.
- Background color --> white.
-
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
- printf("Attribute value 7 reversed = %u\n", RvsAttr( 7 ) );
- }
- ..page
- ..head03AScrollDown
- ■ Description
-
- Scroll the specified portion of the screen down N lines filling in
- new lines with spaces and the specified attribute.
-
-
- ■ Summary
-
- void FPENTRY ScrollDown( INT x1, INT y1,
- INT x2, INT y2,
- INT Attr, INT NRows );
-
- x1 left column of window.
-
- y1 top row of window.
-
- x2 right column of window.
-
- y2 bottom row of window.
-
- Attr value in the range 0-255. It defines the display
- attribute to be used when filling in the blank lines at
- the top of the window.
-
- NRows number of lines the specified portion of the screen is
- to be scrolled.
-
-
- ■ Remarks
-
- If you use a value of zero for the number of lines to scroll, the
- window area defined by the x1,y1,x2,y2 coordinates will be cleared
- to the color defined by the Attribute variable.
-
-
- ■ See Also
-
- ScrollLeft, ScrollRight, ScrollUp
- ..page
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- int i;
-
- VioInit();
-
- ClrWin( 1, 1, 80, 25, 7 );
- for ( i = 1; i < 26; i++ )
- FillRowChar( 1, i, 80, 64+i );
-
- ScrollDown( 4, 5, 15, 20, 48, 1 );
- }
-
- In this example one line will be scrolled down in the window with
- the top row being filled in with cyan on a Color/Graphics Adapter.
- ..page
- ..head03AScrollLeft
- ■ Description
-
- Scroll the specified portion of the screen left N columns filling in
- new columns with spaces and the specified attribute.
-
-
- ■ Summary
-
- void FPENTRY ScrollLeft( INT x1, INT y1,
- INT x2, INT y2,
- INT Attr, INT NCols );
-
- x1 left column of window.
-
- y1 top row of window.
-
- x2 right column of window.
-
- y2 bottom row of window.
-
- Attr value in the range 0-255. It defines the display
- attribute to be used when filling in the blank columns
- on the right side of the window.
-
- NCols number of columns the specified portion of the screen is
- to be scrolled.
-
-
- ■ Remarks
-
- If you use a value of zero for the number of lines to scroll, the
- window area defined by the x1,y1,x2,y2 coordinates will be cleared
- to the color defined by the Attribute variable.
-
-
- ■ See Also
-
- ScrollDown, ScrollRight, ScrollUp
- ..page
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- int i;
-
- VioInit();
-
- ClrWin( 1, 1, 80, 25, 7 );
- for ( i = 1; i < 26; i++ )
- FillRowChar( 1, i, 80, 64+i );
-
- ScrollLeft( 4, 5, 15, 20, 48, 1 );
- }
-
- In this example one column will be scrolled left in the window with
- the right column being filled in with cyan on a Color/Graphics
- Adapter.
- ..page
- ..head03AScrollRight
- ■ Description
-
- Scroll the specified portion of the screen right N columns filling
- in new columns with spaces and the specified attribute.
-
-
- ■ Summary
-
- void FPENTRY ScrollRight( INT x1, INT y1,
- INT x2, INT y2,
- INT Attr, INT NCols );
-
- x1 left column of window.
-
- y1 top row of window.
-
- x2 right column of window.
-
- y2 bottom row of window.
-
- Attr value in the range 0-255. It defines the display
- attribute to be used when filling in the blank columns
- on the left side of the window.
-
- NCols number of columns the specified portion of the screen is
- to be scrolled.
-
-
- ■ Remarks
-
- If you use a value of zero for the number of lines to scroll, the
- window area defined by the x1,y1,x2,y2 coordinates will be cleared
- to the color defined by the Attribute variable.
-
-
- ■ See Also
-
- ScrollDown, ScrollLeft, ScrollUp
- ..page
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- int i;
-
- VioInit();
-
- ClrWin( 1, 1, 80, 25, 7 );
- for ( i = 1; i < 26; i++ )
- FillRowChar( 1, i, 80, 64+i );
-
- ScrollRight( 4, 5, 15, 20, 48, 1 );
- }
-
- In this example one column will be scrolled right in the window with
- the left column being filled in with cyan on a Color/Graphics
- Adapter.
- ..page
- ..head03AScrollUp
- ■ Description
-
- Scroll the specified portion of the screen up N lines filling in new
- lines with spaces and the specified attribute.
-
-
- ■ Summary
-
- void FPENTRY ScrollUp( INT x1, INT y1,
- INT x2, INT y2,
- INT Attr, INT NRows );
-
- x1 left column of window.
-
- y1 top row of window.
-
- x2 right column of window.
-
- y2 bottom row of window.
-
- Attr value in the range 0-255. It defines the display
- attribute to be used when filling in the blank lines at
- the bottom of the window.
-
- NRows number of lines the specified portion of the screen is
- to be scrolled.
-
-
- ■ Remarks
-
- If you use a value of zero for the number of lines to scroll, the
- window area defined by the x1,y1,x2,y2 coordinates will be cleared
- to the color defined by the Attribute variable.
-
-
- ■ See Also
-
- ScrollDown, ScrollLeft, ScrollRight
- ..page
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- int i;
-
- VioInit();
-
- ClrWin( 1, 1, 80, 25, 7 );
- for ( i = 1; i < 26; i++ )
- FillRowChar( 1, i, 80, 64+i );
-
- ScrollUp( 4, 5, 15, 20, 48, 1 );
- }
-
- In this example one line will be scrolled up in the window with the
- bottom row being filled in with cyan on a Color/Graphics Adapter.
- ..page
- ..head03ASetCursorSize
- ■ Description
-
- Set the size of the cursor.
-
-
- ■ Summary
-
- void FPENTRY SetCursorSize( INT StScan, INT SpScan );
-
- StScan starting scan line to be used for the cursor.
-
- SpScan ending scan line to be used for the cursor.
-
-
- ■ Remarks
-
- The scan lines are numbered from zero at the top (StScan) to N at
- the bottom (SpScan) where N applies to the following video adapters:
-
- 7 - Color/Graphics Adapter
- 14 - Monochrome Adapter
-
- - 0 --
- - 1 |
- - 2 |
- - 3 |---> Scan lines for a Color/Graphics
- - 4 | display adapter.
- - 5 |
- - 6 |
- - 7 --
-
-
- ■ See Also
-
- GetCursorSize
- ..page
- ■ Example
-
- The following examples are for the Color/Graphics Adapter:
-
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
- SetCursorSize( 32, 32 ); /* hides the cursor */
- SetCursorSize( 0 , 7 ); /* cursor covers entire cell */
- SetCursorSize( 6 , 7 ); /* cursor size normal */
- }
-
- The first SetCursorSize statment makes the cursor invisible on the
- screen. The second SetCursorSize will cover the entire character
- cell on a color/graphic display and will cover half of the cell on a
- monochrome display. If the display was a monochrome display and the
- entire character cell was to be covered by the cursor then the
- parameters should be (0,13).
- ..page
- ..head03ASetVideoPage
- ■ Description
-
- Set the active display page.
-
-
- ■ Summary
-
- void FPENTRY SetVideoPage( INT PageNo );
-
- PageNo active display page to use.
-
-
- ■ Remarks
-
- Active display pages available for various display cards.
-
- 0 - Monochrome
- 0-7 - Color/Graphics 40 column text mode
- 0-3 - Color/Graphics 80 column text mode
- 0 - Color/Graphics Hi Resolution Graphics mode
-
-
- ■ See Also
-
- GetVideoPage
-
-
- ■ Example
-
- The following examples are for the Color/Graphics Adapter because
- the monochrome display only has one page available.
-
- #include <fpclib.h>
-
- main()
- {
- int i;
-
- VioInit();
-
- SetVideoPage( 0 ); /* default video page - page 1 */
- SetVideoPage( 1 ); /* another page - page 2 */
- }
-
- The first statement will set the video display to the default
- display page and the second statement will switch the video
- display to page one. This function is not intended for use with a
- monochrome display adapter.
- ..page
- ..head03AShowCursor
- ■ Description
-
- Shows the cursor on the video display.
-
-
- ■ Summary
-
- void FPENTRY ShowCursor( void );
-
-
-
- ■ Remarks
-
- This function turns off the fifth bit of the current cursor size.
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
- HideCursor();
-
- printf( "press any key to display the cursor\n" );
- GetKey();
-
- ShowCursor();
- }
-
- This example will hide the cursor from view of the video display
- and then wait until the user presses a key. Once a key has been
- pressed the program will then turn the cursor back on.
- ..page
- ..head03AVioInit
- ■ Description
-
- Initializes the Video units global variables.
-
-
- ■ Summary
-
- void FPENTRY VioInit( void );
-
-
- ■ Remarks
-
- This function must be executed once before any video functions can
- be used. If at some time you wish to reset the global variables to
- their default settings you may use this procedure to complete that
- task.
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
- }
-
- This example initializes the video display variables needed for the
- video library routines.
- ..page
- ..head03AWhereXAbs
- ■ Description
-
- Returns the column the cursor is in.
-
-
- ■ Summary
-
- INT FPENTRY WhereXAbs( void );
-
-
- ■ Remarks
-
- This function will return an integer giving the column number the
- cursor is on. This routine is not sensitive to the currently
- defined window.
-
-
- ■ See Also
-
- GotoxyAbs, WhereYAbs
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
-
- printf("The cursor is in column %u", WhereXAbs() );
- }
-
- The column number of the cursor when WhereXAbs was called will be
- displayed to the screen.
- ..page
- ..head03AWhereYAbs
- ■ Description
-
- Returns the row the cursor is on.
-
-
- ■ Summary
-
- INT FPENTRY WhereYAbs( void );
-
-
- ■ Remarks
-
- This function will return an integer giving the row number the
- cursor is on. This routine is not sensitive to the currently
- defined window.
-
-
- ■ See Also
-
- GotoxyXAbs, WhereXAbs
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
-
- printf("The cursor is in row %u", WhereYAbs() );
- }
-
- The row number of of the cursor when WhereYAbs was called will be
- displayed to the screen.
- ..page
- ..head03AWindowFP
- ■ Description
-
- Set the window coordinate variables WindMin and WindMax.
-
-
- ■ Summary
-
- void FPENTRY WindowFP( INT x1, INT y1, INT x2, INT y2 );
-
- x1 left column of window.
-
- y1 top row of window.
-
- x2 right column of window.
-
- y2 bottom row of window.
-
-
- ■ Remarks
-
- This function sets the window coordinates in the WindMin and WindMax
- global variables which FrameWin uses for framing windows on the
- display screen.
-
-
- ■ See Also
-
- FrameWin
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- VioInit();
-
- WindowFP( 1, 1, 80, 25 );
- FrameWin( 'L', 'R', 'l', 'r', 'h', 'v', 7 );
- }
-
- This example will set the window coordinates to the upper left and
- lower right corners of the video display.
- ..page
- ..head03AWriteSt
- ■ Description
-
- Display a string on the screen
-
-
- ■ Summary
-
- void FPENTRY WriteSt( CHAR PTR String );
-
- Sting string expression to display on screen.
-
-
- ■ Remarks
-
- WriteSt positions the cursor after the newly displayed string.
- WriteSt is NOT sensitive to the currently defined window and will
- wrap around to the next row of column one of the physical screen
- when necessary. WriteSt will not scroll the screen if the data to be
- displayed is to extend beyond the last row of the screen. WriteSt
- uses the attribute byte defined by the global variable TextAttr.
-
-
- ■ See Also
-
- WriteStLn
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- int i;
-
- VioInit();
-
- GotoxyAbs( 1, 1 ); /* position curor in upper left corner */
-
- for ( i = 1; i < 50; i++ )
- WriteSt("test string ");
- }
-
- This example will position the cursor in the upper left corner of
- the display screen and then will proceed to display the string "test
- string" fifty times. Example of the intented output follows:
-
- test string test string test string test string ...
- ..page
- ..head03AWriteStln
- ■ Description
-
- Display a string on the screen
-
- ■ Summary
-
- void FPENTRY WriteStln( CHAR PTR String );
-
- Sting string expression to display on screen.
-
-
- ■ Remarks
-
- WriteStln positions the cursor in column one on the next line of the
- display screen after the data has been displayed. WriteStln is NOT
- sensitive to the currently defined window and will wrap around to
- the next row of column one of the physical screen when necessary.
- WriteStln will not scroll the screen if the data to be displayed is
- to extend beyond the last row of the screen. WriteStln uses the
- attribute byte defined by the global variable TextAttr.
-
-
- ■ See Also
-
- WriteSt
-
-
- ■ Example
-
- #include <fpclib.h>
-
- main()
- {
- int i;
-
- VioInit();
-
- GotoxyAbs( 1, 1 ); /* position curor in upper left corner */
-
- for ( i = 1; i < 24; i++ )
- WriteSt("test string ");
- }
-
- This example will position the cursor in the upper left corner of
- the display screen and then on each line will display the string
- "test string" on the first 24 lines of the display.
- ..page
-