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-
- New to the QBSCR Screen Routines as of version 2.0
- are the 3D routines. They include 3D boxes, 3D
- buttons, and a new event handling routine called
- GetEvent. And the best part is it all runs in text
- mode -- no graphics modes required!
-
- I'm sure you'd like to know how to use this text
- viewing box (created using the QBSCR ViewList
- routine). Here's what you can do and how to do it:
-
- Function... ...How to do it
- -------------------------------------------------
- Move up one line . . . . . . . . . . . . Up Arrow
- Move down one line . . . . . . . . . . Down Arrow
- Move up one page . . . . . . . . . . . . . . PgUp
- Move down one page . . . . . . . . . . . . . PgDn
- Move to the beginning . . . . . . . . . . . Home
- Move to the end . . . . . . . . . . . . . . End
- Quit reading this drivel and get
- to the fun stuff . . . . . . . . . . . . . Esc
-
- The new 3D routines are implemented such that boxes
- and buttons on the screen appear to be either
- raised or depressed into the screen. This is a-
- chieved by shading the windows and buttons with
- respect to a common light source (in our case, the
- light source comes from the upper-left corner of the
- screen). By drawing the top and left sides of the
- boxes and buttons bright white, and the bottom and
- right sides black, the window appears to be raised
- up from the screen surface.
-
- The best part of this is the 3D routines are still
- running in text mode. No graphics required! While
- they are nifty to look at, they are also easy to
- deal with.
-
- If you have a color monitor, you have noticed that
- this demo was implemented using the new 3D routines.
- If you like this demo, you'll be glad to know your
- programs can easily look like this.
-
- For those of you with monochrome monitors, there's
- not much that can be done in the realm of 3D inter-
- faces. Sorry 'bout that, but mono just doesn't
- have the capabilities.
-