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-
- I wrote this menu a few months ago for a friend. Feel free to use it in your
- own programs and distribute it freely. I only ask that if you use it some way
- to make money that you send a check for $5 to me at the address below. If you
- have suggestions on how to make it better or just want to send along a comment
- feel free to write. This is the first time I have ever released a program for
- others to comment on, and I would REALLY appreciate the comments of other
- programmers who have written such software. Good or Bad, doesn't matter.
-
- The program works by using the INKEY$ statement to read the function keys or
- arrow keys that are pressed. (INKEY$ usually gets a 1 character code, but for
- some reason function keys give 2) Line 1090 reads the 2 characters returned
- when you hit a function key. Use only the RIGHT character.
-
- Notice that when you use the arrow keys the explanation at the bottom of the
- screen changes. When a function key is pressed, the program runs one of
- seven other modules, according to the key pressed. For Example, if you hit
- F1, the program runs "PROG1.BAS" If you hit F2, the program runs "PROG2.BAS"
- This may not seem real efficient but the other modules of the program I wrote
- were large and won't fit in memory all together. By changing the names of the
- programs in lines 2080-2150, you can change the names of your modules.
-
- By changing the variables Menu$(1) - Menu$(8) (lines 200-270) you can change
- the options listed on the menu. Changing Helpline1$ and Helpline2$ (lines
- 280-420) you can change the explanations that appear in the box at the bottom
- of the screen.
-
- It's a simple program, but It took me few hours to get it all working. I hope
- you can get some use out of it.
-
-
- Curt Swartzwelder
- 325 East Pearl Street
- Butler PA 16001
-