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- Rem * Title : Tutorial Sample 10
- Rem * Author : DBS-LB
- Rem * Date : 1/8/99
- rem Position camera off center
- POSITION CAMERA 0.0,0.0,-1000.0
-
- rem Load 3D object and append walking data to it
- LOAD OBJECT "idle.x",1 : APPEND OBJECT "walk.x",1,100
- YROTATE OBJECT 1,180 : FIX OBJECT PIVOT 1
-
- rem Loop 3D object animation from 0 to 20 (idle)
- LOOP OBJECT 1,0,20 : SET OBJECT SPEED 1,10
-
- rem Activate manual syncronization
- SYNC ON
-
- rem Begin loop
- DO
-
- rem Modify character angle based on left/right keys
- stage=0
- IF LEFTKEY()=1 THEN a#=a#-8.0
- IF RIGHTKEY()=1 THEN a#=a#+8.0
- a#=wrapvalue(a#)
-
- rem Modify character position based on up/down keys
- IF UPKEY()=1 THEN x#=NEWXVALUE(x#,a#,3) : z#=NEWZVALUE(z#,a#,3) : stage=1
- IF DOWNKEY()=1 THEN x#=NEWXVALUE(x#,a#,-3) : z#=NEWZVALUE(z#,a#,-3) : stage=1
-
- rem If character action changes
- IF stage<>oldstage
- IF stage=0
- SET OBJECT FRAME 1,0.0
- LOOP OBJECT 1,0,20
- SET OBJECT SPEED 1,10
- ENDIF
- IF stage=1
- SET OBJECT FRAME 1,105.0
- LOOP OBJECT 1,105,125
- SET OBJECT SPEED 1,40
- ENDIF
- oldstage=stage
- ENDIF
-
- rem Update character position and angle
- POSITION OBJECT 1,x#,0.0,z#
- YROTATE OBJECT 1,a#
-
- rem Refresh screen
- SYNC
-
- rem End loop
- LOOP
-
-