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- on beginSprite me
- if inside(point(the mouseH, the mouseV), sprite(me.spriteNum).rect) and not (the mouseDown) then
- cursor(280)
- else
- cursor(0)
- end if
- end
-
- on mouseEnter
- cursor(280)
- end
-
- on mouseLeave
- cursor(0)
- end
-
- on endSprite
- cursor(0)
- end
-