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-
- CULT
-
- Version 1.24 (English)
- By Lee Blum
-
- Proofreading by Kevin Anderson
-
-
- This game is FREEWARE !!!
- Feel free to give Cult to all your friends, upload it onto BBSs,
- web archives or cdroms, and distribute it in any other manner,
- provided you only distribute the complete, unmodified archive.
-
-
- Visit Cult's WEB SITE at http://www.studio-blum.com/cult/ for online
- news, tips and newer versions!
-
-
- If you have questions, bug reports, spelling or grammar corrections,
- advice, comments or whatever on your mind - don't hesitate to
- contact the author at Cult@Studio-Blum.com.
-
-
- INDEX
- 1. What's new? (Version History)
- 2. System requirements
- 3. Game Story
- 4. Game Tips
- 5. Troubleshooting
- 6. Installation & UnInstallation
-
- ____________________________________________________________________________
- 1. WHAT'S NEW? (VERSION HISTORY)
-
- Version 1.24 (1st of July, 1999)
- - Fixed a few typo's.
- - Fixed a pixel glitch that occured in some computers.
- - Updated Troubleshooting and Tips in the ReadMe file.
-
- Version 1.23 (20th of July, 1998)
- - All the game scripts were proofread By Kevin Anderson.
- - Parallel Cult 1.23 Hebrew version released.
- - Opening screen renewed.
- - Change of plot in two major issues along the story line.
- - Music and Sound effects can be toggled on\off.
- - Faster animation due to character graphical change.
- - Fixed problem - First sentence in microcommunicator didn't show up if
- space was pressed.
- - Fixed problem - When Zack was going through walls in some occasions
- and game has to be loaded or restarted.
- - Fixed problem - Zack got stuck in storage room and game had to be
- restarted.
- - Troubleshooting Updated with two new technical problems.
-
- Version 1.22 (3rd of May, 1998)
- - Troubleshooting for common technical errors is published.
- - Walls' blocking fixed.
- - Zack's STEPS dimmed.
- - Ending music is always played.
- - Map fixed (Storage room).
-
- Version 1.21 (1st of April, 1998)
- - A minor bug caused a fatal error... fixed.
- - Even faster animation.
- - April 1st, 1998 - Web site is up!
-
- Version 1.2
- - Cult is now freeware!
- - Better graphic procedures now produce faster animation and page loading.
-
- Version 1.1
- - Fixed errors in map file that resulted in "Input past end of file"
- message.
- - Fixed bug at the ending sequence. (Game ends even though the player didn't
- do all his tasks.)
- - Fixed grammar and spelling mistakes.
-
- Version 1.0
- - After five months of hard work, "Cult" is finally compiled and ready to
- go!
- - Temporary web site is up!
-
- ____________________________________________________________________________
- 2. SYSTEM REQUIREMENTS
-
- REQUIRED
- - Windows 95 / 98 / NT
- - 486+ processor
- - 2MB free disk space
-
- RECOMMENDED
- - Sound card
-
- ____________________________________________________________________________
- 3. GAME STORY
-
- Hi there.
-
- My name is Zack Bon, and I'm a cop.
-
- I've been a member of the special operations unit for three years, and now
- I feel that I'm ready for my first solo operation.
- Two weeks ago, about one hundred people who identify themselves as the
- "Cult of the Stars" barricaded themselves in a villa two kilometers away
- from town.
-
- We know they have guns and ammunition, but we don't know what for.
- There haven't been any negotiations; the cult members have refused to talk.
- Until now.
-
- Two days ago I decided to go into the villa. I convinced my superior
- officer to go along with my plan. We contacted the cult leader and he
- allowed me to enter with two conditions - I must carry no weapons, and the
- leader's chamber is off-limit. I agreed.
-
- My goal is to solve this problem in peaceful ways. I can contact my captain
- at any time with a state of the art microcommunicator that the cult members
- don't know that I have on me.
-
- This is the last chance to save whoever is in that villa,
- and the worst part is - we know there are children inside.
-
- ____________________________________________________________________________
- 4. GAME TIPS
-
- Important! The following hints could spoil your enjoyment of the game.
- You better try to solve the game on your own and only if you're totally
- stuck, use these tips.
-
- ---
- Q:áI can't do anything! How can I take objects? Where is the Blue key?
- - OR -
- I got to a point where I flipped a few switches and got the Bible.
-
- A:áYou didn't notice that you have the option to explore the garden outside
- the villa. Assuming North is 'up', walk one screen south from the screen
- that you start the game at, then walk over the flowers between the canal
- and the bushes one screen east or west. Now you're in the garden!
- (The garden is big, make sure you explore everything and don't forget to go
- back inside the building)
- ---
- Q: Where is the brown key?!
-
- A:áIt is hiding on a water bank. Look closely...
- ---
- Q: How do I open door 2 of 5?
-
- A: Start by giving the bible to one of the cultists in the social club.
- ---
- Q: Where is Nejara? (Who needs the letter)
-
- A: Nejara is in a room that extends from a vertical corridor in the
- most eastern part of the building.
- ---
- Q:áI can't reach the sign in the southwestern room of the villa, becuase
- of the chemicals.
-
- A: The sign is a distraction. It reads 'No Smoking'.
- ---
- Q: I got to a point where I flipped a few switches and gotten the Bible.
-
- A:á You didn't notice that you have the option to explore the garden
- outside the villa.
- ---
- Q: I can't get past the chemicals in the southwestern room.
-
- A: Try to go around the chemicals, and not straight on top of them.
- If you're hopelessly stuck, send me to Lee@Studio-Blum.com the saved
- game file (Example: 'MyGame.zsg') and I'll change you're health
- status for you.
- ---
- TIP: Even though some people look similiar, it doesn't mean that
- they talk the same. If you're stuck, talk to EVERYONE.
-
- ____________________________________________________________________________
- 5. TROUBLESHOOTING
-
- Thanks to your E-mails I managed to answer most, if not all, of the
- technical questions that may arise when trying to run the game.
-
- ---
- Q: When I run Cult I get the message "File-Access error 75".
-
- A: Delete the directory c:\TempC and run Cult.
- ---
- Q: When I run Cult I get
- "Can't load (or register) custom control picclp32.ocx".
-
- A: From the "start" menu select "Run..." and type
- "c:\windows\system\regsvr32.exe c:\windows\system\picclp32.ocx".
- ---
- Q: When I run Cult I get "Run-Time Error '5': invalid procedure call".
-
- A: The solution is simple yet annoying. The windows system font must be
- set to "Small Fonts" using the display options.
- ---
- Q: During installation I am asked to "Abort, Retry or Ignore" when one
- of the files is copied.
-
- A: Press "Ignore" - It won't cause any problems. It just means that you
- already have the file in question.
- ---
- Q: I don't have the file msvcirt.dll .
-
- A: Email me at Cult@Studio-Blum.com and I'll send the file to you directly.
- ---
- Q: When I press <NEW GAME> in Cult I get "run-time error '424': object
- required."
-
- A: My fault. Download the latest version.
-
- ____________________________________________________________________________
- 6. INSTALLATION & UNINSTALLATION
-
- INSTALLATION
- -> Unzip Cult.zip to a temporary directory
- -> Run Setup.exe
- -> Select a directory and click on the computer picture to install
- -> Open the windows Start menu
- -> Select "Cult"
-
- UNINSTALLATION
- -> Run Cult, Delete all saved game files and Exit Cult
- -> My Computer
- -> Control Panel
- -> Add/Remove Programs
- -> Cult
- -> Add/Remove
-
- ____________________________________________________________________________
- 1998 (C) All Rights Reserved to Lee Blum
-
- "Cult" in its distributed version can be copied freely.
- However, the game files must not be changed, hacked, or decompiled in any
- manner. This software is copyrighted. Therefore, the graphics, music, plot,
- or any other part of the game must not be copied or duplicated by any
- method. The author must be noted of mass distribution of the game by cdroms,
- diskettes, or any other distribution not through the Internet. The game must
- be distributed in its original full version with all the game files,
- unmodified. Not following these rules is a clear violation of the law.
- This software is provided "as is" and the author will not be held
- responsible in any way for any damage that it may cause.
-