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- ΓòÉΓòÉΓòÉ 1. Open ΓòÉΓòÉΓòÉ
-
- Use the Open window to select and start the story you want to run.
-
- You can select a story in one of two ways:
-
- 1. Using the mouse:
-
- o Locate and click on the drive of your choice.
-
- o Double-click on the directory of your choice.
-
- o Double-click on the story file name in the File list box to start the
- story.
-
- 2. Using the keyboard:
-
- o Type the path and file name in the Open filename entry field, then press
- Enter.
-
- After you select and start a story, the Open window will disappear, the Play
- window opens and the story begins running.
-
- The fields used to select a story include:
-
- Drive
- Directory
- Open Filename
- File
-
-
- ΓòÉΓòÉΓòÉ 1.1. Open filename ΓòÉΓòÉΓòÉ
-
- Use this field to enter the name of the story you want to run. You can type
- upper or lower case.
-
- If the story file is on the drive and directory currently selected in the Drive
- and Directory list boxes, enter only the 1- to 8-character name of the story. A
- file name extension is optional; if none is entered, the extension _ST is
- assumed. If the story file is located on a different drive and directory, enter
- the full path and file name in the entry field, as follows:
-
- DRIVE:\DIRECTORY\FILENAME
-
- If you don't know the complete name of the file you want to open, or you want
- to search for files with a certain extension, use a wild card character in this
- field.
-
- Example: when the selection window first opens, the extension _ST appears in
- the Open filename field. As a result, only files with the _ST extension appear
- in the File box. If you erase all characters from the Open filename field, all
- the files in the currently selected directory appear in the File box.
-
-
- ΓòÉΓòÉΓòÉ 1.2. File type ΓòÉΓòÉΓòÉ
-
- Type of file is set by default to <All Files>. Unless characters in the Open
- filename field are acting as a filter, all files in the currently selected
- directory will appear in the File list box.
-
- Remember that if you enter an asterisk and a file extension in the Open
- filename field, only files with that extension are listed in the File box.
-
- Example: when the selection window first opens, the extension _ST appears in
- the Open filename field. As a result, only files with the _ST extension appear
- in the File box. If you erase all characters from the Open filename field, all
- the files in the currently selected directory appear in the File box.
-
-
- ΓòÉΓòÉΓòÉ 1.3. Drive ΓòÉΓòÉΓòÉ
-
- This list displays the drives you can access from your computer. The drive
- initially displayed in the box will either be the drive that TELLPM was started
- from, or the drive associated with TELLPM through program icon settings.
-
- Press the arrow at the right of the list to view the drives available.
- Double-click on a drive to select it and display its directories in the
- Directory list.
-
-
- ΓòÉΓòÉΓòÉ 1.4. Directory ΓòÉΓòÉΓòÉ
-
- This list displays the directories for the drive that is selected in the Drive
- list. The directory initially displayed in the box will either be the directory
- that TELLPM was started from, or the directory associated with TELLPM through
- program icon settings.
-
- To display all the directories for the selected drive:
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- o Double-click on the drive letter at the top of the directory list
-
- When all the directories display, double-click on one directory to select it
- and display its files in the File list. Any other directories will disappear
- from the Directory list.
-
- To redisplay all the directories for the selected drive:
-
- o Double-click on the drive letter at the top of the list
-
-
- ΓòÉΓòÉΓòÉ 1.5. File ΓòÉΓòÉΓòÉ
-
- This list displays the files for the selected directory in the Directory list.
- The file name you select is automatically displayed in the Open filename entry
- field.
-
- Double-click on a file name to select it and run the story. If you single-click
- on a file name, click on OK run the story.
-
-
- ΓòÉΓòÉΓòÉ 1.6. OK ΓòÉΓòÉΓòÉ
-
- Click on OK to run the story named in the Open filename field.
-
-
- ΓòÉΓòÉΓòÉ 1.7. Cancel ΓòÉΓòÉΓòÉ
-
- Select Cancel to discontinue the action and close the selection window.
-
-
- ΓòÉΓòÉΓòÉ 2. Play window ΓòÉΓòÉΓòÉ
-
- The Play window appears when you select and run a story. Use the Play control
- panel to pause or end the running story, or to reset the Play window size.
-
- To display the Play control panel:
-
- 1. Make the Play window the active window.
-
- 2. Position the mouse pointer anywhere over the Play window and click mouse
- button 2.
-
- Move, close, or resize the Play window like any other OS/2 window.
-
- Note: Window controls that allow you to move, close, or resize the Play window
- may not be present if the author of the story has chosen not to display them.
-
-
- ΓòÉΓòÉΓòÉ 3. Play control ΓòÉΓòÉΓòÉ
-
- Use the Play control panel buttons to play, pause, or stop your runtime story,
- or to reset the size of the Play window.
-
- The Play control panel can be displayed or hidden at any time while a story is
- running. Move or close the control panel like any other OS/2 window.
-
- To redisplay the control panel:
-
- o Position the mouse pointer anywhere over the Play window and click mouse
- button 2.
-
- The Play control panel has the following buttons:
-
- Play Plays the story from paused state.
-
- Pause Pauses the story until a key is pressed (with the Play window
- active), or Pause is pressed again.
-
- Close Ends the story and closes the Play window.
-
- Reset size Restores the Play window size to initial dimensions.
-
- Help Displays this help window.
-
- To select a control panel button:
-
- 1. Using the mouse:
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- o Position the mouse pointer over the button and click mouse button 1.
-
- 2. Using the keyboard:
-
- o Use the cursor keys to move highlighting from one button to the next
- (highlighting is indicated by a thin black border around the button).
-
- o Press Enter to activate the button currently highlighted.
-
- To get help for any control panel button:
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- 1. Using the mouse:
-
- o Position the mouse pointer over the button.
-
- o Press and hold mouse button 1, then press F1 to get help.
-
- 2. Using the keyboard:
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- o Using the arrow keys, shift highlighting to the button you want help for.
-
- o Press F1 to get help.
-
-
- ΓòÉΓòÉΓòÉ 3.1. Play ΓòÉΓòÉΓòÉ
-
- Use Play to resume playing a story from the pause state.
-
- The Play button features an animated arrow that scrolls continuously from left
- to right while the story is running. The arrow stops moving when the story is
- paused.
-
- To resume playing a paused story, do either of the following:
-
- o Click on Play, or
-
- o Click on Pause
-
-
- ΓòÉΓòÉΓòÉ 3.2. Pause ΓòÉΓòÉΓòÉ
-
- Use Pause to pause a running story. The story window remains open, but story
- action is temporarily frozen. Pause does not change the story in any way or
- cause information to be lost.
-
- To resume running the story:
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- o When the control panel is the active window:
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- - Click on Pause again.
-
- - Use cursor keys to move the focus to Pause; press Enter.
-
- o When the story window is the active window:
-
- - Press any key
-
- - Position the mouse pointer over the story window and click mouse button 1.
-
-
- ΓòÉΓòÉΓòÉ 3.3. Close ΓòÉΓòÉΓòÉ
-
- Use Close to stop a running story and close the Play story window. Closing the
- story window does not affect the story file.
-
- To view the story again:
-
- o Repeat the initial Open procedure.
-
-
- ΓòÉΓòÉΓòÉ 3.4. Reset ΓòÉΓòÉΓòÉ
-
- If the Play window was resized at any time after the story began running, Reset
- size will restore the window to its initial size. The initial size is the size
- of the Play window when it first opens and the story begins to run.
-
-
- ΓòÉΓòÉΓòÉ 4. Keys help ΓòÉΓòÉΓòÉ
-
- The buttons on the Play control panel have the following keyboard equivalents:
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- Play Alt + P
-
- Pause Pause
-
- Close Esc
-
- Reset size (No keyboard equivalent)
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- global variable A SMPL variable whose value is available to all other stories.
- Its name starts with either the character @ or #, and otherwise follows the
- variable name rules.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- local variable A SMPL variable whose value is available only within the story
- where it is defined, as opposed to a global variable.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- PM Presentation manager. A graphical interface for computers running the OS/2
- operating system.
-
-
- ΓòÉΓòÉΓòÉ <hidden> ΓòÉΓòÉΓòÉ
-
- resolution The number of horizontal and vertical pixels displayed on a screen.
- A display that contains more pixels has a higher resolution and is capable of
- reproducing more detail in an image.