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- //-----------------------------------------------------------------------------
- // A very basic menu state that loads (and handles messages for) a simple
- // dialog box for the menu system.
- //
- // Programming a Multiplayer First Person Shooter in DirectX
- // Copyright (c) 2004 Vaughan Young
- //-----------------------------------------------------------------------------
- #ifndef MENU_H
- #define MENU_H
-
- //-----------------------------------------------------------------------------
- // State ID Define
- //-----------------------------------------------------------------------------
- #define STATE_MENU 0
-
- //-----------------------------------------------------------------------------
- // Menu Class
- //-----------------------------------------------------------------------------
- class Menu : public State
- {
- public:
- Menu();
-
- virtual void Update( float elapsed );
- };
-
- #endif