home *** CD-ROM | disk | FTP | other *** search
/ Programming a Multiplayer FPS in DirectX / Programming a Multiplayer FPS in DirectX (Companion CD).iso / Source / Chapter 11 / Engine / Resource.h < prev    next >
Encoding:
C/C++ Source or Header  |  2004-02-12  |  1.2 KB  |  35 lines

  1. //{{NO_DEPENDENCIES}}
  2. // Microsoft Developer Studio generated include file.
  3. // Used by Resource.rc
  4. //
  5. #define IDC_REFRESH                     3
  6. #define IDC_EXIT                        4
  7. #define IDD_MENU                        106
  8. #define IDD_GRAPHICS_SETTINGS           144
  9. #define IDC_DISPLAY_ADAPTER             1002
  10. #define IDC_DISPLAY_FORMAT              1003
  11. #define IDC_COLOUR_DEPTH                1003
  12. #define IDC_RESOLUTION                  1004
  13. #define IDC_REFRESH_RATE                1006
  14. #define IDC_DRIVER_VERSION              1012
  15. #define IDC_VSYNC                       1013
  16. #define IDC_WINDOWED                    1016
  17. #define IDC_FULLSCREEN                  1018
  18. #define IDC_NAME                        1018
  19. #define IDC_SESSIONS                    1019
  20. #define IDC_HOST                        1020
  21. #define IDC_JOIN                        1021
  22. #define IDC_CHARACTER                   1022
  23. #define IDC_MAP                         1023
  24.  
  25. // Next default values for new objects
  26. // 
  27. #ifdef APSTUDIO_INVOKED
  28. #ifndef APSTUDIO_READONLY_SYMBOLS
  29. #define _APS_NEXT_RESOURCE_VALUE        107
  30. #define _APS_NEXT_COMMAND_VALUE         40001
  31. #define _APS_NEXT_CONTROL_VALUE         1022
  32. #define _APS_NEXT_SYMED_VALUE           101
  33. #endif
  34. #endif
  35.