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- {
- From: SEAN PALMER
- Subj: RIP Bezier Curve
- ---------------------------------------------------------------------------
- NO> Does anyone have any code for constructing a RIP Bezier curve that is
- NO> exactly the same as the one used by Telegrafix developers. I have some
- NO> code that comes close, but close isn't good enough. I need this to be
- NO> dead on accurate.
- NO> PS. I'm willing to share my code with others that are interested in
- NO> RIP.
-
- {Public domain by Sean Palmer}
- {converted from Steve Enns' original Basic subroutines by Sean Palmer}
-
- var color:byte;
- procedure plot(x,y:word);begin
- mem[$A000:y*320+x]:=color;
- end;
-
- type
- coord=record x,y:integer; end;
- CurveDataRec=array[0..65521 div sizeof(coord)]of coord;
-
- procedure drawBSpline(var d0:coord;nPoints,nSteps:word);
- const nsa=1/6; nsb=2/3;
- var
- i,i2,xx,yy:integer;
- t,ta,t2,t2a,t3,t3a,nc1,nc2,nc3,nc4,step:real;
- d:curveDataRec absolute d0;
- begin
- step:=1/nSteps;
- for i:=0 to nPoints-4 do begin
- color:=i+32+2;
- t:=0.0;
- for i2:=pred(nSteps)downto 0 do begin
- t:=t+step;
- ta:=t*0.5; t2:=t*t; t2A:=t2*0.5; t3:=t2*t; t3A:=t3*0.5;
- nc1:=-nsa*t3+t2A-ta+nsa;
- nc2:=t3a-t2+nsb;
- nc3:=-t3a+t2a+ta+nsa;
- nc4:=nsa*t3;
- xx:=round(nc1*d[i].x+nc2*d[succ(i)].x+nc3*d[i+2].x+nc4*d[i+3].x);
- yy:=round(nc1*d[i].y+nc2*d[succ(i)].y+nc3*d[i+2].y+nc4*d[i+3].y);
- plot(xx,yy);
- end;
- end;
- end;
-
- procedure drawBezier(var d0:coord;nPoints,nSteps:word);
- const nsa=1/6; nsb=2/3;
- var
- i,i2,i3,xx,yy:integer;
- t,tm3,t2,t2m3,t3,t3m3,nc1,nc2,nc3,nc4,step:real;
- d:curveDataRec absolute d0;
- begin
- step:=1/nSteps;
- for i2:=0 to pred(nPoints) div 4 do begin
- i:=i2*4;
- t:=0.0;
- for i3:=pred(nSteps) downto 0 do begin
- t:=t+step;
- tm3:=t*3.0; t2:=t*t; t2m3:=t2*3.0; t3:=t2*t; t3m3:=t3*3.0;
- nc1:=1-tm3+t2m3-t3;
- nc2:=t3m3-2.0*t2m3+tm3;
- nc3:=t2m3-t3m3;
- nc4:=t3;
-
- xx:=round(nc1*d[i].x+nc2*d[succ(i)].x+nc3*d[i+2].x+nc4*d[i+3].x);
- yy:=round(nc1*d[i].y+nc2*d[succ(i)].y+nc3*d[i+2].y+nc4*d[i+3].y);
- plot(xx,yy);
- end;
- end;
- end;
-
- const numpoints=40;
-
- var c:array[-1..2+numPoints]of coord;
- var i:integer;
- begin
- asm mov ax,$13; int $10; end; {init vga/mcga graphics}
- randomize;
- for i:=1 to numPoints do with c[i] do begin
- x:=i*(319 div numPoints); {for precision demo}
- {x:=random(320);} {for fun demo}
- y:=random(200);
- end;
- for i:=1 to numPoints div 2 do c[i*2+1].y:=c[i*2].y; {fit closer}
- for i:=1 to numPoints do with c[i] do begin color:=i+32; plot(x,y); end;
- c[-1]:=c[1]; c[0]:=c[1]; {replicate end points so curves fit to input}
- c[numPoints+1]:=c[numPoints]; c[numPoints+2]:=c[numPoints];
- drawBSpline(c[-1],numPoints+4,256); {set third parm to 256 for precision, 64 f}
- readln;
- asm mov ax,3; int $10; end; {text mode again}
- end.
-