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- /* WORDUP Graphics Toolkit Version 3.5
- Demonstration program 23
-
- Make a large 256 colour, animating mouse cursor!
-
- */
-
- #include <stdio.h>
- #include <dos.h>
- #include <conio.h>
- #include <stdlib.h>
- #include <alloc.h>
- #include <wgt.h>
- #include <spr.h>
-
- int i;
- color palette[256]; // the palette
- block sprites[1001]; // all the sprites
- int quit; // if quit !=0, program quits
-
- void looper(void); // a routine which controls the sprites
-
- void main(void)
- {
- vga256();
- wloadsprites(&palette,"mouse.spr",sprites); // load them
- initspr(); // initialize them
- spon=1; // number of sprites on
- minit();
-
- for (i=0; i<200; i++) // draw a background
- {
- wsetcolor(i);
- wline(0,i,159,i);
- wline(160,199-i,319,199-i);
- }
-
- wcopyscreen(0,0,319,199,NULL,0,0,spritescreen);
- // when using sprites, whatever is on the visual page must be on
- // spritescreen too!
-
- // Also, you must make sure you turn a sprite on AFTER you draw
- // the background or it will leave a black spot where the sprite
- // is first shown.
- wsetscreen(spritescreen);
- spriteon(1,160,100,1); // turn on any sprites
-
- animate(1,"(1,30)(2,30)(3,30)(4,30)(3,30)(2,30)R");
- animon(1);
- // animate the sprite
-
-
-
-
- do {
- looper();
- } while (!quit);
-
-
- spriteoff(1); // turn off sprites
- // To be safe, turn off all sprites before ending program.
- // This will free any memory used from them.
-
-
- wfreesprites(sprites); // free memory
- wfreeblock(spritescreen);
- wcls(0);
- textmode(C80);
- }
-
-
- void looper(void)
- {
- erasespr(); // clear the sprites
-
- mread();
- s[1].x=mx; // any direct sprite movements must be placed
- s[1].y=my; // between erasespr and drawspr
- // This will place sprite number 1 where the mouse cursor is.
-
-
- drawspr(); // draw them back on
- if (kbhit()) quit=1;
- }
-