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- %F,15,GLOSS.R%Previous / %F,15,GLOSS.T%Next
- %#scalar%
- %C,14%SCALAR
- An arithmetic object, or a pointer, or a reference to an object of
- any type.
- %#scope%
- %C,14%SCOPE
- That part of a source program in which a variable is visible.
- %#scopeop%
- %C,14%SCOPE OPERATOR ::
- Defines the scope for the right operand. If the left operand is
- blank, the scope is global. If the left operand is a class name,
- then the scope is within that class. This operator is also called
- the scope resolution operator.
-
- %C,14%SIGNAL HANDLER
- A function to which control is passed in response to an
- asynchronous or external event, for example when the user
- presses the interrupt key.
-
- %C,14%SIGNATURE
- See %F,15,GLOSS.F#funcs%function_signature%C,5%.
- %#single%
- %C,14%SINGLE PRECISION
- The use of one computer word to represent a number. Greater
- precision is sometimes provided by %F,15,GLOSS.D#double%double_precision%C,5%.
-
- %C,14%SOURCE PROGRAM
- A set of instructions written in a programming language that must
- be translated to machine language before the program can be run.
-
- %C,14%SPECIFIERS
- Used in declarations to indicate storage class, fundamental data
- type and other properties of the object or function being declared.
-
- %C,14%STATEMENT
- An instruction that ends with a semicolon, ;, or one or more
- instructions enclosed in braces, {}.
-
- %C,14%STATIC BINDING
- Binding that occurs at compilation time based on the resolution of
- overloaded functions.
-
- %C,14%STATIC OBJECT
- An object declared with the %F,15,GLOSS.S#storclsp%storage_class_specifier static. A
- static member of a class is common to objects of that class. A
- static object declared in a function is persistent to all
- invocations of that function. A static object declared outside a
- block of code has file scope, in that it may not be
- declared as extern from another file.
- %#storclsp%
- %C,14%STORAGE CLASS SPECIFIER
- One of: auto, register, static, or extern.
-
- %C,14%STREAM
- A sequence of characters that is manipulated for input and output.
-
- %C,14%STREAM BUFFER
- A temporary repository of data that is going from the
- %F,15,GLOSS.U#ultpro%ultimate_producer to the stream, or from the stream to the
- %F,15,GLOSS.U#ultcom%ultimate_consumer%C,5%. Every stream is attached to a stream buffer.
-
- %C,14%STREAM BUFFER CLASSES
- The classes in the I/O Stream Library that Implement the concept
- of stream buffers. These classes are streambuf and its derived
- classes strstreambuf, stdiobuf, and filebuf.
-
- %C,14%STREAM CLASSES
- Classes in the I/O Stream Library that implement the concept of
- streams. These classes are derived directly or indirectly from the
- ios class, and they have names that end in "stream". For example,
- istream, fstream, and strstream are all stream classes.
-
- %C,14%STRING LITERAL
- Zero or more characters enclosed in double quotation marks.
-
- %C,14%STRUCTURE
- A class data type that contains an ordered group of data objects
- and member functions. Unlike an array, the data objects within a
- structure can have varied data types. A structure can be used in
- all places a class is used. The initial protection is public.
-
- %C,14%STRUCTURE TAG
- The identifier that names a structure data type.
-
- %C,14%SUBSCRIPT
- One or more expressions, each enclosed in brackets, that follow an
- array name. A subscript refers to an element in an array.
-
- %C,14%SWITCH EXPRESSION
- The controlling expression of a switch statement.
- %#switch%
- %C,14%SWITCH STATEMENT
- A C++ language statement that causes control to be transferred to
- one of several statements depending on the value of an expression.
-
- %C,14%SYNTAX
- The rules for the construction of a command, statement, or program.
-
- %C,14%SYSTEM
- The computer and its associated devices and programs.
-
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