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- %F,15,GLOSS.K%Previous / %F,15,GLOSS.M%Next
- %#label%
- %C,14%LABEL
- An identifier followed by a colon, used to identify a statement
- or a group of statements in a program. The label is usually the
- target of a %F,15,GLOSS.G#goto%goto or %F,15,GLOSS.S#switch%switch statement.
-
- %C,14%LABELED STATEMENT
- A possibly empty statement immediately preceded by a label.
-
- %C,14%LIGHT-WEIGHT OBJECT
- An object that is small. A light-weight object is usually used
- for some specific purpose, such as exception handling. It may not
- have data members, and all its member functions are %F,15,GLOSS.I#inlfunc%inline%C,5%.
-
- %C,14%LINK
- To interconnect items of data or portions of one or more computer
- programs, such as linking object programs by a linkage editor or
- linking data items by pointers.
-
- %C,14%LINKAGE EDITOR
- A program that resolves cross-references between separately
- compiled object modules and then assigns final addresses to create
- a single relocatable load module. If a single object module is
- linked, the linkage editor simply makes it relocatable.
-
- %C,14%LITERAL
- See %F,15,GLOSS.C#constant%constant%C,5%.
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- %C,14%LOAD MODULE
- A computer program in a form suitable for loading into main storage
- for execution.
-
- %C,14%LOCAL SCOPE
- A name declared in a block has local scope and can only be used in
- that block.
-
- %C,14%LONG CONSTANT
- An integer constant followed by the letter L or l.
-
- %C,14%lvalue
- An expression that represents an object. A modifiable lvalue
- can be both examined and changed. lvalue is case-sensitive
- and must always be all lowercase.
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