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- Sch > I'd liek to introduce JeremyG to you all
- Sch > JeremyG say hi :)
-
- JeremyG > Hey all...
-
- Sch > Jeremy has been developing an OS for about 5 years now
- Sch > It was developed on the Amiga and is actually portable to other platforms
- Sch > It's hardware independent. Some of the features it has are Memory
- Protection, Retargetable graphics, AutoConfig Networking and much more
- Sch > Jeremy: Is there anything you want to say about the OS before we start?
-
- JeremyG > I've got a few paragraphs I can send if you want...
-
- Sch > Please do
-
- JeremyG > Q Operating System is the first fully hardware and interface
- independant operating system. This allows it to do some interesting
- things, such as DOOM on an Amiga, or an Amiga paint program on a 16
- processor Cray YMP-C90. It is fully capable of "forcing" the issue,
- if the program
- JeremyG > doesn't want to cooperate. Impossible? It is, with current OS
- technology. That is why we've had to start from scratch, completely
- rebuilding the philosophy of OS design. No longer is the end user at
- the
- JeremyG > mercy of the applications programmers. Instead of lowering the system
- to match as many applications as possible, Q raises those
- applications to meet the system. This is retargetability at its
- ideal.
- JeremyG > At long last hardware designers will be free from compatibility
- worries, and applications programmers don't have to support all of
- the "standards" out there. In fact, they don't have to support any!
- JeremyG > The techniques we use to do what we do also offer many other
- advantages, such as some of those previously discussed.
- JeremyG > Because of the way it handles the applications, things such as crash
- proofing, resource management, auto-caching, virus resistance,
- JeremyG > full retargetability, and many other features become possible.
-
- Sch > Jeremy: When you're done, just let me know so I can give out the
- rules for the conference and people can have a little while to think
- of their questions :)
- Sch > Ok
- Sch > Ok folks: You will be /msging me with your questions
- Sch > I will be on as Schrade. Please send msgs to him and him ONLY
- Sch > Question asking is ONLY for the undernet side of the net due to the
- instability of EFFNet
- Sch > Ok..here we go
- Sch > First question from Dagorgil
- Sch > "How does this promotion of applications happen?"
- Sch > DO NOT MSG me as Sch. Send MSGS to Schrade ONLY
-
- JeremyG > The basic idea is that it reads the program, converts it to it's own
- language (called UML) and the converts that language back to the
- machine code needed to run
- JeremyG > on your machine. Obviously its much more complex than this, but
- basically that's how it works. It is a recompilation type metho
- JeremyG > GA
-
- Howard > Wont memory protect and crash-proofing cause the OS to slow dow
- drastically compared to the kickstart in use today?
-
- JeremyG > Nope, in fact it will operate considerably faster. Let me explain
- something that will give you a better idea
- JeremyG > of what kind of techniques are used. For starters an MMU is not used
- AT ALL. It is not needed. Virtual memory is a thing of the
- JeremyG > past. Memory protection has moved to higher planes.
- JeremyG > You have to pay for it of course. And it is done when you "prep" a
- program when it is first installed on your system.
- JeremyG > It could take several hours before that program is available to you,
- but once it's prepped, it will operate as fast or faster
- JeremyG > than under more primitive systems. In addition, each time you run a
- program it gets a little bit faster, optimizing itself to
- JeremyG > the peculiar ways that you use it. In fact, an assembly language
- programmer would have a difficult time coding tighter and more
- JeremyG > precisely than Q can. Later on as Q becomes more developed, we will
- actually hold contests, to see if assembly programmers can
- JeremyG > program more efficient code than Q can... I know this sounds like a
- tall order, but it's no longer just an idea on paper,
- JeremyG > it is a working product being put through the final stages of
- testing.
- JeremyG > GA
-
- Vicce > "I would like to know how he would market the OS."
-
- JeremyG > There are several different techniques being thrown around, and many
- of them will be employed. Make no mistake, Q
- JeremyG > will run on anything powered with a processor with 256k of RAM or
- more... That means that pretty much the entire computer
- JeremyG > industry is our market. As far as personal computers are concerned,
- the Amiga in particular, we have spoken with
- JeremyG > Amiga Technologies, and if they can get over their doubt and
- unbelief, we will demonstrate it to them as soon as they
- JeremyG > are willing. We would prefer to sell our product packaged with
- computers, and not to sell it on the open market directly.
- JeremyG > GA
-
- Zool > No offense, but is this real? I mean, it seems impossible: A
- programmer announces a new OS which he's been working on alone for 5
- years, no one has ever heard of it, and it has features that make
- all other OS look hideous? Sounds too good to be true.
-
- JeremyG > Good question and completely understandable.
- JeremyG > If you think about it for a while, you might figure out why we keep
- it low-profile, at least up until now.
- JeremyG > Sorry for the vagaries, its a good question, I just can't answer
- without making a lot of people angry...
- JeremyG > GA
-
- oleg > "What language is the OS written in?"
-
- JeremyG > Q is written in Q... :) yes, Q is a programming language, and the
- only one powerful enough to pull off something like itself.
- JeremyG > Bootstrapping was the only way to get it to the public in less than a
- century. C++ programming is a ridiculously slow
- JeremyG > development process comparatively. The original "contrictor" is
- written in 68040 assembly language, and is the
- JeremyG > seed bootstrapping code for Q itself. But the vast bulk of Q is
- written in Q.
- JeremyG > Oh, by the way, I am not by any means the only one developing this, I
- am just the one who designed the core of Q. GA
-
- Frac_unet > "How did Q come about? Just a personal project? University or
- industry linked research?"
-
- JeremyG > It came about as a desparate programmers attempt to make programming
- an easier process.
- JeremyG > It started as small alterations of C++, and expanded to what we call
- a SuperCompiler.
- JeremyG > Then we realized that by running this supercompiler under most
- operating systems, it would be seriously inhibited.
- JeremyG > So we designed it AS an operating system. Because of its nature, it
- made a REAL NICE operating system, even though that
- JeremyG > wasn't the intention. It became an ideal development utility for us
- as we could code for several different platforms AT tHE
- JeremyG > SAME TIME. In other words, we could write a word processor in Q, and
- have it spit out executables for Amigas, Windows,
- JeremyG > Macs, etc. with almost no extra effort. GA
-
- gregh > "Availability? How much?"
-
- JeremyG > We are actually going to release an early version for Amigas as
- licenseware (completely free).
- JeremyG > That of course depends on several other factors, it may not happen.
- The money comes from extras that may be attached
- JeremyG > to the operating system, such as extra interfaces, hardware
- description modules, drivers, etc. There will be a develope
- JeremyG > version, but it will cost a lot, possibly over a grand... GA
-
- Robr > What is your URL address, and when can we see screen shots?"
-
- JeremyG > I am currently working on getting a web page up. No screen shots yet,
- for legal and logical reasons.
- JeremyG > Just to add something quickly to the last question, we're looking at
- 1st quarter of 96 for the free Amiga release.
- JeremyG > The logical reasons I am referring to consists of the simple fact
- that no two Q systems look alike. Being interface
- JeremyG > independant, and being more configurable than even the most flexible
- of interfacing programs, it
- JeremyG > ... ah you get the point. About the end of the year we will be
- permitted to show it off, and then I can upload some of my
- JeremyG > favorite interfaces. GA
-
- Cappy > "What background in programming Amiga and other platforms do you
- have?"
-
- JeremyG > Lets see... I have done database programming for a long distance
- company for a few years. I have a small amount of experience
- JeremyG > in the PC world, but much more in the Amiga world. Just private stuff
- though, nothing I have coded has ever been released.
- JeremyG > GA
-
- neyda > 1) Where does one buy this OS (answered) 2) Where does one get
- developer kits (please be specific) 3) Why haven't there been any
- demos or talk of or news about this OS?
-
- JeremyG > To answer question 2, you don't. Not yet. For one thing you don't
- need them, because all operating system programs will work,
- JeremyG > provided that they are properly described. There will be developer
- kits eventually, but we really don't have to
- JeremyG > go around to all the developers and beg for them to support us.
- JeremyG > To answer question 3 this is the first time that I was permitted to
- talk about it on the internet. This IS the talk
- JeremyG > and the news. Demos? Our first is in mid December and is open to
- anyone who wants to be there. In fact, I am trying to
- JeremyG > get our people to let me release betas to all of the people who come
- to the demo (after signing a form, of course).
- JeremyG > The details of the demo are being hammered out and I will post the
- results as soon as I get them. GA
-
- TaoTe > 1) Where does one buy this OS (answered) 2) Where does one get
- developer kits (please be specific) 3) Why haven't there been any
- demos or talk of or news about this OS?
- TaoTe > Also thrown in from TaoTe: Does Q support multithreading? and is
- there an FAQ?
- TaoTe > How well does Q work as a server, i.e. for SQL database processing?
-
- JeremyG > No FAQ yet, and yes it does support multi-threading, (and even a few
- new concepts)
- JeremyG > It works as well as the descriptors written for it.
- JeremyG > As a server it is a dream, fault tolerance, high performance
- operation,
- JeremyG > extremely easy to use, full multi-user support, and many others...
- JeremyG > GA
-
- doZE > "Have you taken your ideas from OS9?"
-
- JeremyG > What is OS9? GA
-
- Sch > OS9 is an OS that was popular on the tandy color computer :)
- Sch > not was, IS... it still exists
- Sch > It is now being used as an OS for CDi type components and also for
- Kiosks
-
- JeremyG > Okay, I guess the answer is no. Some stuff I would like to add to the
- networking questions...
- JeremyG > I will now elaborate a little on the networking side of it, I think
- it would answer many questions.
- JeremyG > Let me point out some attributes of it and you figure out how it
- works... For starters it is
- JeremyG > capable and in fact does create its own protocols over any piece of
- hardware if you give it the chance.
- JeremyG > This means that if I hooked up the parallel and serial ports as well
- as an ethernet connection between two computers,
- JeremyG > Q would automatically come up with a protocol to work most
- efficiently over the configuration.
- JeremyG > ALL resources are shared between the computers (user alterable of
- course). This includes processing power and RAM, and
- JeremyG > all IO resources. I.E. If I ran lightwave on an Amiga with a Pentium
- attached (however it is attached), if the task
- JeremyG > feels like it, and if there is free processor on the Pentium, the
- task will be completed by BOTH processors. I know that
- JeremyG > this sounds crazy, but parallel processing is Q's birthright. It is
- actually quite easy with the techniques it uses. I could
- JeremyG > write a lot more about this but I will stop for now. GA
-
- Frotz > Why on earth did start developing a replacement for AmigaDOS 5 years
- ago, and why hasn't ANYBODY seen this thing running? (partially
- answered)
-
- JeremyG > This is NOT a replacement for AmigaDOS. It is true that it does
- replace it, but that WASN'T the intention.
- JeremyG > We DIDN'T want people to know about this until we were about ready to
- release it. You see there are many companies
- JeremyG > out there would would much prefer that we never surface with a
- product. We have had to of necessity keep it quiet until we
- JeremyG > could better protect our investment. GA
-
- Trooper1 > Question: How can Amiga programs be memory protected, when sharing
- memory is hardly ever done explicitly on the Amiga?1
-
- JeremyG > Could you rephrase the question?
- JeremyG > GA
-
- deltax > How big is the kernel? What kind of system resources does it need?"
-
- JeremyG > The kernal is relatively small, simply because most resources reside
- inside of classes and objects on the hard drive.
- JeremyG > The system resources it needs are remakably small, again because of
- the nature. It has been run under 256k of RAM.
- JeremyG > The more RAM you can give it though the faster it will go. In fact,
- running a program that normally requires 1 meg of ram
- JeremyG > (say a fractal program) in 100 megs of ram will INCREASE its speed
- considerably. Space-time conversions are part of the
- JeremyG > resource management subsystem. The actual Q on the hard drive may be
- anywhere from 10 megs to several Gigs depending on
- JeremyG > how you do it and what system it is run on, as well as which hardware
- descriptions you want, which interfaces, etc.
- JeremyG > GA
-
- Trooper1 > "When one allocates memeory in an Amiga program, this is almost never
- done using the MEMF_PUBLIC flag. Still, the allocated memory is
- used by several different programs.
- Trooper1 > How do you know that his is what happens, and that the other program
- is not violating the first?"
-
- JeremyG > Good question, and the answer is QUITE involved. Nor would I describe
- it, because that goes deep into the core. However,
-
- Sch > huh
-
- JeremyG > I will attempt to explain breifly what goes on concerning situations
- like this so that you can know that this is real.
-
- Cappy > hahaha
-
- JeremyG > Each time Q takes apart a program and attempts to figure out what's
- going on, it must perform a complex juggling act,
- JeremyG > one that isn't always completely successful, although it almost
- always comes up with SOME solution...
- JeremyG > The basic idea is the whole art of Q and that is attempting to match
- up what a program seems to do with what the
- JeremyG > programmer actually intended to happen. Don't worry though, if it
- works under the Amiga's OS it will work under Q.
- JeremyG > even if some settings need to be changed... Sorry, kinda vague, but
- that's the best I can do right now... GA
-
- Sch > Jeremy: Just a little note. We have seen wonderful promises from a
- gentleman named Jim Drew before. He promised lots but never
- delivered.
- Sch > When are you going to show some proof?
- Sch > (This is from me)
-
- JeremyG > I have already explained that there is a demonstration in mid
- December... It will be held in Mesa, Arizona, USA.
-
- Sch > OK.
-
- JeremyG > GA
-
- BloodHawk > "Will I be able to get 040 performance out of my 000 machine with
- Q-OS?" (uh.......huh huhh huhh)
-
- Sch > I think not.
- Sch > :)
-
- JeremyG > Nah. But on average things should move 20-50% faster. Even more so if
- you know what you're doing. GA
-
- Fastlane > Why do we all get the feeling that this is a total load of bullshit
- that you are spouting, and why are you obviously dodging questions?
-
- JeremyG > The difference is that Jim Drew wanted something from people... I am
- simply telling people that when this is available on the
- JeremyG > internet, give it a fair chance. I know this sounds insane, believe
- me, I am the one that has to speak with teh
- JeremyG > investors. They have brought in some of the most knowledgable of
- computer science,
- JeremyG > inevitably they come EXTREMELY skeptical. But after they've fired
- question after question (bound by a non-disclosure
- JeremyG > agreement, unlike this by the way) they almost always leave
- recommending it to those who would invest money.
- JeremyG > Some questions are dodged for OBVIOUS reasons I hope. I don't mean to
- be rude, but there is such a thing as not
- JeremyG > disclosing something because of legal purposes. If you think I am
- going to reveal in full detail all of the inner
- JeremyG > workings of Q, DREAM ON... GA
-
- Dagorgil > Since you claimed that memory protection works even on a machine
- with no MMU, would you explain what happens when you run a program
- that takes a pointer as input and does something with it? And with
- no VM, programs that do malloc(realmemsize+!)
-
- JeremyG > The program is processed before it ever runs. It is called a "prep"
- cycle, and could not possible conflict with other
- JeremyG > programs even if it was specifically designed to do so. In other
- words, I could write a program that would trash the
- JeremyG > hard drive, but as it is passed through the prepping cycle Q realizes
- that it goes outside of its specified domain and
- JeremyG > does one of many things: doesn't allow the program to be run at all,
- rewrites the program to run properly (if at all possible)
- JeremyG > , alert the user, etc. Good question though. GA
-
- W1zard > So if I plug my Amiga running Q-OS into a CRAY, then Q will
- immediately re-configure to make use of the extra CPU horsepower?
-
- JeremyG > If you have the proper description modules (i.e. the hardware and
- processor descriptions of the Cray), YES.
- JeremyG > Obviously you are limited by bottlenecks such as the network speed,
- etc. OF COURSE it is REQUIRED that Q be running on the
- JeremyG > Cray as well. GA
-
- TaoTe > "How does Q stack up against Windows NT? What about OLE and the
- Common Object Model? Does Q support virtual memory? Does it
- support a GUI like Intuition?
- TaoTe > What methods exist in Q, for interprocess communication and
- multiprocess cooperation?"
-
- JeremyG > As far as Windows NT, no comparison... Q uses it's own form of object
- orientedness and is incompatible with others UNLESS
- JeremyG > a description module is written. Virtual memory is obsolete with Q
- technology and is no longer needed. Because Q is able
- JeremyG > to manipulate programs in real time as resources are made available
- its natural resource management system replaces
- JeremyG > any need for virtual memory. The performance increase because of this
- alone is significant. As I have previously mentioned,
- JeremyG > it is interface independant and it has SEVERAL GUIs. By default, when
- installed, it will take on the form of your
- JeremyG > previous interface. In other words, installed on an Amiga, it will
- come up looking, and responding, very similar to
- JeremyG > intuition. This will probably make a few of you flip out, I'm sorry,
- that's simply how it works.
- JeremyG > Yes, that does mean if you have extra programs running such as
- Directory Opus or ToolManager, those interface alterations
-
- MrGandalf > "I think for people to get the idea that this might actually exist,
- spec sheets and snapshots should be made available as soon as
- possible." [I agree! -Sch]
-
- JeremyG > are ABSORBED as well... It can be changed easily, and each user may
- have his/her own interface.
- JeremyG > GA
-
- Cappy > I'd like more detail on this network thing with writing its own
- protocols. Will the networking support 802.2?
-
- JeremyG > I have no idea what 802.2 is. Again, if it has a descriptor, it is
- supported. Often, if possible it is auto-detected.
- JeremyG > For example, lets say that you have a network of non-Q systems,
- networked though Ethernet running a TCP-like protocol and
- JeremyG > you want to attach a Q system to it, if you have the TCP decsriptor,
- you need to give it some info and then you will be
- JeremyG > running along like any other networked computer. The real advantages
- come when you hook Q machines up. Then it has the freedom
-
- Cappy > "You obviously know nothing about networking standards"
-
- JeremyG > to change the protocol to match various conditions. If the data
- integrity of a connection suddenly drops, Q will alter the
- JeremyG > protocol to a more stable one. It is true that I know little about
- networking standards, but I don't have to. I am not the
- JeremyG > one writing those descriptors. My specialty is the core of Q. I have
- written only a few of the classes and one interface.
- JeremyG > All of the rest is done by other employees of Pure Logic Enterprises.
- GA
-
- Bloodhawk > "What WELL KNOWN Amiga users/developers are beta testing this?" (GOOD
- question! :)
-
- JeremyG > None. All beta testing up until now has been privately done for
- reasons already explained. This is not a normal product.
- JeremyG > Don't expect it to operate through methods that you are familiar
- with. It will be opened up for PUBLIC beta-testing at
- JeremyG > the demonstration in December.
- JeremyG > GA
-
- DoZE > "How many people have been working on this?"
- DoZE > add on to that "What have you successfully run on this system?"
-
- JeremyG > There is 3 working full time, and others we give projects to such as
- specialty hardware etc. We have tested
- JeremyG > several products from various sources and have not had any problems
- yet. We are going to have a DOOM demonstrated running
- JeremyG > on an Amiga 3000 with a graphics card in our demonstration if ID
- Software permits us to. The most difficult programs
- JeremyG > to get to work properly are Amiga games, as they are often far more
- complex than most system-friendly software. It is just
- JeremyG > as difficult for Q to run an Amiga game on an Amiga as it is to run
- an IBM game on an Amiga. Everything is foreign to Q. GA
-
- Sch > Note: if you can't get Id to let you demo it, try Rise of the Triad,
- Dark Forces, etc... don't just say "Oh screw it."
- Sch > Next Question from Cryo
-
- JeremyG > Oh, we intend to. There are several options that would be quite
- impressive if we could demo.
-
- Sch > "How much Amiga kernel source was used to create his new "OS?" [Cryo
- - wondered when you'd get here :) -Sch]
-
- JeremyG > None was needed. Current programmers are familiar with older style
- philosophies. With Q,
- JeremyG > all it needs is a description of what various routines are SUPPOSED
- to do, and it hums along fine. Sometimes we
- JeremyG > have serious problems, but we have invariably returned to find that
- our OS description modules weren't coded quite
- JeremyG > right (maybe we didn't understand ALL that the function was supposed
- to perform, and problems result).
- JeremyG > GA
-
- Fastlane > "What is your email address and usual IRC nick?" [And - do you plan
- to frequent the 'net/IRC at all? -Sch]
-
- JeremyG > I don't think that I want to give out my email address, I get too
- much as it is. I will probably be known in IRC
- JeremyG > as JeremyG, unless I embarass myself too badly and have to change
- it... :)
- JeremyG > GA
-
- Sch > err
- Sch > POAG
-
- JeremyG > No, that was a different person... sorry for the confusion. GA
-
- W1zard > "Will there be an entrance fee to see the demo in December? If so,
- how much?"
-
- JeremyG > No entrance fee. You are right, Fastlane, I am on POLT's computer
- right now, but I assure you that I've never been on
- JeremyG > IRC before, I usually mess around with more primitive users groups
- such as usenet. This IRC stuff is cool :) GA
-
- Wyrehead > "What support will there be for Gfx cards? Will Q be able to
- autodetect how to access them or will it just translate existing
- drivers...?"
-
- JeremyG > In some cases it can auto-detect, but more often than not it will
- "absorb" old device drivers. I know this sounds
- JeremyG > somewhat miraculous, but that's how it works... As Q classes are
- written for them, however, they will be better
- JeremyG > able to take advantage than even the previous drivers of the
- gfx/sound/etc. cards. We will either write them ourselves
- JeremyG > or get the hardware companies to make them, depending on how
- cooperative they are. GA
-
- Frac_unet > "Have you heard of TOAS, and are Q and TAOS in any way related
- (spiritually, in concept or do they share any code?)"
-
- Sch > I think thats TAOS or Taligent is what he refers to
-
- JeremyG > I have not heard of TAOS (what does it stand for?) GA
- JeremyG > I have heard of Taligent, but not much. If we are related it is
- because we are sick and tired of current operating
- JeremyG > systems and want to move on (maybe StarTrek's OS? ) GA
-
- Sch > It's a joint venture with Apple and some other company for a fully OO
- OS.
-
- Cappy > What is your full name and what is the name of the company you
- represent?"
-
- JeremyG > Jeremy Gurr, Pure Logic Enterprises, Inc. GA
-
- doZE > How about running something like Lightwave on this OS... does it do
- it? Please don't be brief.
-
- JeremyG > Of course, it runs great. In fact, believe it or not, it was one of
- the easier ones to get working.
- JeremyG > We have only tested a faulty 3.5 though, we are waiting to get our
- hands on a 4.0 GA
-
- WyreHead > Does this Q mean that that things like AGA Amiga games and demos
- will work on ECS machines with a Gfx card?
-
- JeremyG > Yes. GA
-
- Litz > I would like to know how it handles encrypted self modifying
- code...
-
- JeremyG > It handles it quite well, thank you. Excellent question. What would
- you do, if given hundreds of years and a chunk of SMC that
- JeremyG > was compressed and encrypted and told to re-write it for another
- computer? You would go through it, step by step, writing it
- JeremyG > down as you go. And then, after you understand FULLY what is going on
- you will re-write it for your target computer.
- JeremyG > Just because it has been impossible up until now, doesn't mean that
- new methods haven't been created to do so.
- JeremyG > I can elaborate further on this if you want... just keep the
- questions coming.
- JeremyG > GA
-
- Sch > >>> Cryo comment "It sounds lot like Jim Drew's supposed transcription
- routines."
- Sch > Jeremy: have you talked with Jim Drew at all?
-
- JeremyG > Nope, and it really isn't productive to talk about it now. I'm not
- here just to waste your's and my time, believe me
-
- Sch > OK.
-
- JeremyG > we are pressed tight for time as it is. GA
-
- Cryo > Umm, ok, you "absorb" drivers, which means you fuzzle interrupts
- along with those, and yet you claim no Amiga kernel source is used.
- I certainly would not want to see the overhead this extra level of
- indirection causes. It sounds like nothing more
- Cryo > than a warm, fuzzy layer written in C++.
-
- JeremyG > It is NOT a level of indirection, it is part of the prepping cycle
- that only happens once. After it is complete it is coded as
- JeremyG > if it was intended to run on that machine. GA
-
- SmknDHerb > How/Why are you getting "too much" email if you are just now
- revealing this project?
-
- JeremyG > We have a lot of intersted parties (again bound by non-disclosures)
- that want to work with us. We aren't really getting
- JeremyG > "too much", I just used that as an excuse. GA
-
- frac_unet > "Do you need the original sourcecode of an app in order to
- "translate" it to run on Q?"
-
- JeremyG > No we do not. That's the whole POINT of Q is that you run an app as
- if it was designed for you computer, even if it's not. GA
-
- Cappy > "Where is Pure Logic Enterprises, Inc. based?"
-
- JeremyG > Mesa, AZ GA
-
- Fastlane > "Aren't there legal issues relating to Reverse Engineering of code if
- you are translating other peoples' software? I'm sure they wouldn't
- be happy for you to be doing so."
-
- JeremyG > Yes, it's a big issue to. We may have to just restrict it to running
- PD code. We prefer to get with software companies and ask
- JeremyG > them to include in their license the ability to be run under a Q
- system. I can't see any reason why they wouldn't. GA
-
- Sch > Jeremy: restrict it in what way? Writing? Or encoded in the OS :)
-
- JeremyG > No way other than notifying the users to not run software that says
- that it can't be modified in this way.
- JeremyG > It's actually quite similar to an emulator, it just caches the
- results...
- JeremyG > GA
-
- NyxQ > Will I be able to run the 680x0 version of NeXTStep on my A3000
- w/Gfx Card? And can it handle running apps for CPU architectures
- it's never seen before?
-
- JeremyG > YUP. GA
-
- Sch > uhmmm
- Sch > Can you expand upon that please. That almost sounds impossible
-
- JeremyG > Ok, explain how it is impossible and I'll explain how Q handles those
- "impossibilities". GA
-
- Sch > JeremyG: I'll let that one go. :|
-
- Litz > "How long would it take to "prep" IRIX to run flawlessly?"
-
- JeremyG > I've never tried it, but assuming its as complicated as I think it
- is, it could take a few days... GA
-
- amigama > "Does Pure Logic Ent, Inc have a phone we call reach for other info?"
-
- JeremyG > We would prefer that you use our web page when we get it up. I will
- have it posted as soon as it is available, and by that
- JeremyG > time I will be authorized to explain it (in the web page) in more
- depth. GA
-
- Nyx > What kind of OOP language features does Q support, and how does it
- compare to C++ and/or Objective-C?
-
- JeremyG > It is VERY different from C++, even though that is the base we
- started from. Basically EVERYTHING is an object,
- JeremyG > the keyboard, the monitor, etc. And they have operations that may be
- performed on them. Then you have a somewhat new
- JeremyG > concept that we call dependencies that make some otherwise complex
- programming quite a bit easier. For example, I could
- JeremyG > code a screen blanker, something that would alter a "screen" object
- after the "input" family of objects hasn't been altered for
- JeremyG > a period of time. The "dependency" that triggers the action is
- inactivity of the Input object for a period of time.
- JeremyG > There is a tight heirarchy of objects. For example the input object
- has the keyboard, the mouse, and the
- JeremyG > joystick objects as children. These children inherit all formal and
- informal attributes as well as all operations
- JeremyG > pertaining to the parents, allowing the children to further specify
- operations and attributes.
- JeremyG > I could go further on this if you want. GA
-
- TaoTe > What mechanisms does Q have to support inter-process communication
- and multi-applications cooperation?
-
- JeremyG > Interprocess communication has been raised to whole new levels with
- Q. Such a thing as message ports and arexx
- JeremyG > ports are no longer needed. Let me give an example that may
- illustrate this. Lets say that a term program wants to send
- JeremyG > a message to another term program, trying to find out whether it has
- taken control of a serial port or not, it
- JeremyG > simply refers to the other program by name and searches through it's
- heirarchy of resources. Sorry, sloppy example.
- JeremyG > I've got an idea, give me an example, and I'll explain how it would
- work with Q. GA
-
- RobB > Is "Q" going to be on a ROM or completely software based?
-
- JeremyG > It will at first be completely software based, although it would boot
- a bit quicker and use less space if it could be place
- JeremyG > d in ROMS.
- JeremyG > GA
-
- Cryo > "Show us some startup code"
- Sch > uhuh
- Sch > I don't think we have time for that.. ;)
- Sch > jeremy: how fast are you at typing example code out of your head?
-
- JeremyG > Not quite that fast... GA
-
- Litz > "What is IRIX?" [Addressed directly to you, Jeremy]
-
- JeremyG > Isn't it a UNIX derivative for a Silicon Graphics machine? If you
- want to know how little I know (or care) about
- JeremyG > other OSes, I just don't have time to analyse and study all of them,
- we've got others that work for us that are supposed
- JeremyG > to design the OS description modules, and later on we will probably
- even make one for IRIX. GA
-
- NyxQ > How about subclasses? Inheritance? What kind of method binding
- does it use? How does it
- NyxQ > figure out the details of a new CPU that it's never seen before?
- Does it just use osmosis to determine what each bit in an
- instruction uses?
- NyxQ > How does it know how long the instructions are?"
-
- JeremyG > First about CPUs it has never seen before. I am sorry if I seemed to
- imply that it can magically handle cpus it has never
- JeremyG > seen before, but as I have already explained, it requires a processor
- description module for each processor before it can
- JeremyG > do ANYTHING with that processor's code.
- JeremyG > About subclasses and inheritance, I'll give you a quick Q programming
- lesson. A Q class is actually an object possessing of
- JeremyG > certain attributes. If I want to make another object with similar
- attributes, I would create it with reference to the parent
- JeremyG > object. It may be composed of other objects in a wide variety of
- different ways. It has both Formal and Informal attributes.
- JeremyG > The formal attributes are those that specifically describe what an
- object is composed of. The informal attributes are
- JeremyG > those that are actually "contained" within the object, such as it's
- name, it's size, and other tagged attributes. For
- JeremyG > example, if I wanted to make a picture that only I had access to
- (without going through normal access methods) I would
- JeremyG > attach an informal attribute called "WhosAllowed" and set it equal to
- my user name. Then I would create a dependency that
- JeremyG > would only allow user's with my user name to access it. Yet this
- attribute isn't actually contained in the picture (it
- JeremyG > would mess up the format). I could go on... GA
-
- Ezy > "Do you really expect anyone to believe this code translation thing
- Ezy > out proof? -- Why are you on IRC talking about it
- Ezy > d not giving lectures at a CS composium?"
-
- JeremyG > It has been done before, just on a smaller scale. But that was back
- when computers weren't quite so powerful. There is no
- JeremyG > better proof that I can give than the actual thing, which won't be
- long before it's available, one way or another. GA
-
- Sch > Jeremy: When are you meeting with Amiga Tech?
-
- JeremyG > We were supposed to meet with them Saturday (tomorrow for us), but
- apparently that fell through. They said that it was hard
- JeremyG > to believe (understandable) but that they would be at COMDEX and
- could maybe stop by on the way home. Then they never got
- JeremyG > back with us... We will try and get with them again, but they are by
- no means the only ones we are interested in. GA
-
- RobR/Jacob > Will Q run MUI 3.0 and how does it handle bad programs like
- AMosaic?
-
- JeremyG > Q will run anything the Amiga does, and *SOMETIMES* more. At the very
- least, AMosaic won't take your system down. But it is
- JeremyG > possible that it will actually function with less problems, as Q does
- resource analysis. GA
-
- xterm > Just what makes you think that your nifty translation will work? If
- it's so cool, why haven't REAL OS-innovations
- xterm > (read: AT&T, IBM, USL/Unix, MicroSoft(yes), etc.) done this yet? And
- if you can do this, why start on the Amiga? Why not
- xterm > a platform where you'll sell a hell of a lot more copies of the OS?
-
- JeremyG > This "nifty translation" has been working for quite some time. It's
- just a matter of getting some of the more difficult
- JeremyG > bugs eliminated. Why start on the Amiga? We didn't START on anything.
- The Q code is completely independant of ANY machine. We
- JeremyG > wrote the Amiga hardware and processor descriptors first because not
- only are they readily available (to us) but they
- JeremyG > provide a great test for Q's abilities: a complex piece of hardware
- incompatible with about everything, even older versions
- JeremyG > of itself. Who could ask for a more ideal proving grounds? Why hasn't
- larger companies come up with it? That question has
- JeremyG > been asked throughout the ages everytime a new invention comes, as it
- so often does, from a small establishment when
- JeremyG > much larger ones have been working on those problems for years. GA
-
- Sch > Addendum to xterm's Question:
-
- Sch > The other OS authors have access to better hardware than the Amiga or
- PPC's... the could have easily done it there.
-
- JeremyG > If they dared challenge the current philosophies they would have long
- ago, but as is so often the case...GA
-
- Cyro > "Will Q run BeBox programs? It'd be way cool if it did."
- Cryo > :)
-
- JeremyG > As answered MANY TIMES before, if it is properly described, it will
- as much as your hardware is capable... No you can't run
- JeremyG > DOOM on a pocket calculator, but give it an Amiga 500, and it stands
- a chance (slow but possible). GA
-
- Litz > "So, if you can "prep" IRIX in a few days, why haven't we seen
- something useful yet? Like a PPC version of AmigaOS? Or perhaps a
- blender with the Q-OS?"
-
- JeremyG > Cuz yer not ALLOWED to see it yet... can't you guys realize that some
- things need some extra time to be properly protected,
- JeremyG > and that releasing stuff like that could seriously jeopardize it? Any
- patent attourneys on here? GA
-