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minrexx.c
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C/C++ Source or Header
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1995-06-04
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15KB
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433 lines
/*
* This is an example of how REXX messages might be handled. This is
* a `minimum' example that both accepts asynchronous REXX messages and
* can request REXX service.
*
* Read this entire file! It's short enough.
*
* It is written in such a fashion that it can be attached to a program
* with a minimum of fuss. The only external symbols it makes available
* are the seven functions and RexxSysBase.
*
* This code is by Radical Eye Software, but it is put in the public
* domain. I would appreciate it if the following string was left in
* both as a version check and as thanks from you for the use of this
* code.
*
* If you modify this file for your own use, don't bump the version
* number; add a suffix, such as 1.0a or 1.0.3 or something, so we
* don't have fake `versions' floating around.
*/
static char *blurb = "Radical Eye MinRexx 0.4" ;
/*
* We read in our own personal little include.
*/
#include "minrexx.h"
/*
* All of our local globals, hidden from sight.
*/
static struct MsgPort *rexxPort ; /* this is *our* rexx port */
static int bringerdown ; /* are we trying to shut down? */
static struct rexxCommandList *globalrcl ; /* our command association list */
static long stillNeedReplies ; /* how many replies are pending? */
static long rexxPortBit ; /* what bit to wait on for Rexx? */
static char *extension ; /* the extension for macros */
static void (*userdisp)(struct RexxMsg *, struct rexxCommandList *, char *) ;
/* the user's dispatch function */
static struct RexxMsg *oRexxMsg ; /* the outstanding Rexx message */
/*
* This is the main entry point into this code.
*/
long upRexxPort(
/*
* The first argument is the name of your port to be registered;
* this will be used, for instance, with the `address' command of ARexx.
*/
char *s,
/*
* The second argument is an association list of command-name/user-data
* pairs. It's an array of struct rexxCommandList, terminated by a
* structure with a NULL in the name field. The commands are case
* sensitive. The user-data field can contain anything appropriate,
* perhaps a function to call or some other data.
*/
struct rexxCommandList *rcl,
/*
* The third argument is the file extension for ARexx macros invoked
* by this program. If you supply this argument, any `primitive' not
* in the association list rcl will be sent out to ARexx for
* interpretation, thus allowing macro programs to work just like
* primitives. If you do not want this behavior, supply a `NULL'
* here, and those commands not understood will be replied with an
* error value of RXERRORNOCMD.
*/
char *exten,
/*
* The fourth argument is the user dispatch function. This function
* will *only* be called from rexxDisp(), either from the user calling
* this function directly, or from dnRexxPort(). Anytime a command
* match is found in the association list, this user-supplied function
* will be called with two arguments---the Rexx message that was
* received, and a pointer to the association pair. This function
* should return a `1' if the message was replied to by the function
* and a `0' if the default success code of (0, 0) should be returned.
* Note that the user function should never ReplyMsg() the message;
* instead he should indicate the return values with replyRexxCmd();
* otherwise we lose track of the messages that still lack replies.
*/
void (*uf)(struct RexxMsg *, struct rexxCommandList *, char *))
/*
* upRexxPort() returns the signal bit to wait on for Rexx messages.
* If something goes wrong, it simply returns a `0'. Note that this
* function is safe to call multiple times because we check to make
* sure we haven't opened already. It's also a quick way to change
* the association list or dispatch function.
*/
{
/*
* Some basic error checking.
*/
if (rcl == NULL || uf == NULL)
return(0L) ;
/*
* If we aren't open, we make sure no one else has opened a port with
* this name already. If that works, and the createport succeeds, we
* fill rexxPortBit with the value to return.
*
* Note that rexxPortBit will be 0 iff rexxPort is NULL, so the check
* for rexxPort == NULL also insures that our rexxPortBit is 0.
*/
if (rexxPort == NULL) {
Forbid() ;
if (FindPort(s)==NULL)
rexxPort = CreatePort(s, 0L) ;
Permit() ;
if (rexxPort != NULL)
rexxPortBit = 1L << rexxPort->mp_SigBit ;
}
/*
* Squirrel away these values for our own internal access, and return
* the wait bit.
*/
globalrcl = rcl ;
extension = exten ;
userdisp = uf ;
return(rexxPortBit) ;
}
/*
* This function closes the rexx library, but only if it is open
* and we aren't expecting further replies from REXX. It's
* *private*, but it doesn't have to be; it's pretty safe to
* call anytime.
*/
static void closeRexxLib(void) {
if (stillNeedReplies == 0 && RexxSysBase) {
CloseLibrary((struct Library *)RexxSysBase) ;
RexxSysBase = NULL ;
}
}
/*
* This function closes down the Rexx port. It is always safe to
* call, and should *definitely* be made a part of your cleanup
* routine. No arguments and no return. It removes the Rexx port,
* replies to all of the messages and insures that we get replies
* to all the ones we sent out, closes the Rexx library, deletes the
* port, clears a few flags, and leaves.
*/
void dnRexxPort(void) {
if (rexxPort) {
RemPort(rexxPort) ;
bringerdown = 1 ;
/*
* A message still hanging around? We kill it off.
*/
if (oRexxMsg) {
oRexxMsg->rm_Result1 = RXERRORIMGONE ;
ReplyMsg((struct Message *)oRexxMsg) ;
oRexxMsg = NULL ;
}
while (stillNeedReplies) {
WaitPort(rexxPort) ;
dispRexxPort() ;
}
closeRexxLib() ;
DeletePort(rexxPort) ;
rexxPort = NULL ;
}
rexxPortBit = 0 ;
}
/*
* Here we dispatch any REXX messages that might be outstanding.
* This is the main routine for handling Rexx messages.
* This function is fast if no messages are outstanding, so it's
* pretty safe to call fairly often.
*
* If we are bring the system down and flushing messages, we reply
* with a pretty serious return code RXERRORIMGONE.
*
* No arguments, no returns.
*/
static int cmdcmp(char *, char *) ;
static int dontreply ;
void dispRexxPort(void) {
register struct RexxMsg *RexxMsg ;
register struct rexxCommandList *rcl ;
register char *p ;
/*
* If there's no rexx port, we're out of here.
*/
if (rexxPort == NULL)
return ;
/*
* Otherwise we have our normal loop on messages.
*/
while (RexxMsg = (struct RexxMsg *)GetMsg(rexxPort)) {
/*
* If we have a reply to a message we sent, we look at the second
* argument. If it's set, it's a function we are supposed to call
* so we call it. Then, we kill the argstring and the message
* itself, decrement the outstanding count, and attempt to close
* down the Rexx library. Note that this call only succeeds if
* there are no outstanding messages. Also, it's pretty quick, so
* don't talk to me about efficiency.
*/
if (RexxMsg->rm_Node.mn_Node.ln_Type == NT_REPLYMSG) {
if (RexxMsg->rm_Args[1])
((int (*)(struct RexxMsg *))(RexxMsg->rm_Args[1]))(RexxMsg) ;
DeleteArgstring(RexxMsg->rm_Args[0]) ;
DeleteRexxMsg(RexxMsg) ;
stillNeedReplies-- ;
closeRexxLib() ;
/*
* The default case is we got a message and we need to check it for
* primitives. We skip past any initial tabs or spaces and initialize
* the return code fields.
*/
} else {
p = (char *)RexxMsg->rm_Args[0] ;
while (*p > 0 && *p <= ' ')
p++ ;
RexxMsg->rm_Result1 = 0 ;
RexxMsg->rm_Result2 = 0 ;
/*
* If somehow the reply is already done or postponed, `dontreply' is
* set.
*/
dontreply = 0 ;
/*
* If the sky is falling, we just blow up and replymsg.
*/
if (bringerdown) {
RexxMsg->rm_Result1 = RXERRORIMGONE ;
/*
* Otherwise we cdr down our association list, comparing commands,
* until we get a match. If we get a match, we call the dispatch
* function with the appropriate arguments, and break out.
*/
} else {
oRexxMsg = RexxMsg ;
for (rcl = globalrcl; rcl->name; rcl++) {
if (cmdcmp(rcl->name, p) == 0) {
userdisp(RexxMsg, rcl, p+strlen(rcl->name)) ;
break ;
}
}
/*
* If we broke out, rcl will point to the command we executed; if we
* are at the end of the list, we didn't understand the command. In
* this case, if we were supplied an extension in upRexxPort, we know
* that we should send the command out, so we do so, synchronously.
* The synchronous send takes care of our reply. If we were given a
* NULL extension, we bitch that the command didn't make sense to us.
*/
if (rcl->name == NULL) {
if (extension) {
syncRexxCmd(RexxMsg->rm_Args[0], RexxMsg) ;
dontreply = 1 ;
} else {
RexxMsg->rm_Result1 = RXERRORNOCMD ;
}
}
}
/*
* Finally, reply if appropriate.
*/
oRexxMsg = NULL ;
if (! dontreply)
ReplyMsg((struct Message *)RexxMsg) ;
}
}
}
/*
* This is the function we use to see if the command matches
* the command string. Not case sensitive, and the real command only
* need be a prefix of the command string. Make sure all commands
* are given in lower case!
*/
static int cmdcmp(char *c, char *m) {
while (*c && ((*c == *m) || (*c == *m + 32 && ('a' <= *c && *c <= 'z')))) {
c++ ;
m++ ;
}
return((int)*c) ;
}
/*
* Opens the Rexx library if unopened. Returns success (1) or
* failure (0). This is another function that is *private* but
* that doesn't have to be.
*/
static int openRexxLib(void) {
if (RexxSysBase)
return(1) ;
return((RexxSysBase = (struct Library *)OpenLibrary(RXSNAME, 0L)) != NULL) ;
}
/*
* This is the general ARexx command interface, but is not the one
* you will use most of the time; ones defined later are easier to
* understand and use. But they all go through here.
*/
struct RexxMsg *sendRexxCmd(
char *s,
/*
* The first parameter is the command to send to Rexx.
*/
void (*f)(struct RexxMsg *),
/*
* The second parameter is either NULL, indicating that the command
* should execute asynchronously, or a function to be called when the
* message we build up and send out here finally returns. Please note
* that the function supplied here could be called during cleanup after
* a fatal error, so make sure it is `safe'. This function always is
* passed one argument, the RexxMsg that is being replied.
*/
STRPTR p1, STRPTR p2, STRPTR p3)
/*
* These are up to three arguments to be stuffed into the RexxMsg we
* are building up, making the values available when the message is
* finally replied to. The values are stuffed into Args[2]..Args[4].
*/
{
struct RexxMsg *CreateRexxMsg() ;
STRPTR CreateArgstring() ;
register struct MsgPort *rexxport ;
register struct RexxMsg *RexxMsg ;
/*
* If we have too many replies out there, we just return failure.
* Note that you should check the return code to make sure your
* message got out! Then, we forbid, and make sure that:
* - we have a rexx port open
* - Rexx is out there
* - the library is open
* - we can create a message
* - we can create an argstring
*
* If all of these succeed, we stuff a few values and send the
* message, permit, and return.
*/
if (rexxPort == NULL || stillNeedReplies > MAXRXOUTSTANDING-1)
return(NULL) ;
RexxMsg = NULL ;
if (openRexxLib() && (RexxMsg =
CreateRexxMsg(rexxPort, extension, rexxPort->mp_Node.ln_Name)) &&
(RexxMsg->rm_Args[0] = CreateArgstring(s, (long)strlen(s)))) {
RexxMsg->rm_Action = RXCOMM ;
RexxMsg->rm_Args[1] = (STRPTR)f ;
RexxMsg->rm_Args[2] = p1 ;
RexxMsg->rm_Args[3] = p2 ;
RexxMsg->rm_Args[4] = p3 ;
RexxMsg->rm_Node.mn_Node.ln_Name = RXSDIR ;
Forbid() ;
if (rexxport = FindPort(RXSDIR))
PutMsg(rexxport, (struct Message *)RexxMsg) ;
Permit() ;
if (rexxport) {
stillNeedReplies++ ;
return(RexxMsg) ;
} else
DeleteArgstring(RexxMsg->rm_Args[0]) ;
}
if (RexxMsg)
DeleteRexxMsg(RexxMsg) ;
closeRexxLib() ;
return(NULL) ;
}
/*
* This function is used to send out an ARexx message and return
* immediately. Its single parameter is the command to send.
*/
struct RexxMsg *asyncRexxCmd(char *s) {
return(sendRexxCmd(s, NULL, NULL, NULL, NULL)) ;
}
/*
* This function sets things up to reply to the message that caused
* it when we get a reply to the message we are sending out here.
* But first the function we pass in, which actually handles the reply.
* Note how we get the message from the Args[2]; Args[0] is the command,
* Args[1] is this function, and Args[2]..Args[4] are any parameters
* passed to sendRexxCmd() as p1..p3. We pass the result codes right
* along.
*/
static void replytoit(struct RexxMsg *msg) {
register struct RexxMsg *omsg ;
omsg = (struct RexxMsg *)(msg->rm_Args[2]) ;
replyRexxCmd(omsg, msg->rm_Result1, msg->rm_Result2, NULL) ;
ReplyMsg((struct Message *)omsg) ;
}
/*
* This function makes use of everything we've put together so far,
* and functions as a synchronous Rexx call; as soon as the macro
* invoked here returns, we reply to `msg', passing the return codes
* back.
*/
struct RexxMsg *syncRexxCmd(char *s, struct RexxMsg *msg) {
return(sendRexxCmd(s, replytoit, (STRPTR)msg, NULL, NULL)) ;
}
/*
* There are times when you want to pass back return codes or a
* return string; call this function when you want to do that,
* and return `1' from the user dispatch function so the main
* event loop doesn't reply (because we reply here.) This function
* always returns 1.
*/
void replyRexxCmd(
/*
* The first parameter is the message we are replying to.
*/
register struct RexxMsg *msg,
/*
* The next two parameters are the primary and secondary return
* codes.
*/
register long primary, long secondary,
/*
* The final parameter is a return string. This string is only
* returned if the primary return code is 0, and a string was
* requested.
*
* We also note that we have replied to the message that came in.
*/
register char *string) {
/*
* Note how we make sure the Rexx Library is open before calling
* CreateArgstring . . . and we close it down at the end, if possible.
*/
if (primary == 0 && (msg->rm_Action & (1L << RXFB_RESULT))) {
if (string && openRexxLib())
secondary = (long)CreateArgstring(string, (long)strlen(string)) ;
else
secondary = 0L ;
}
msg->rm_Result1 = primary ;
msg->rm_Result2 = secondary ;
closeRexxLib() ;
}
/*
* If we don't want to reply, we call this.
*/
void DontReply(void) {
dontreply = 1 ;
}