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Action Ware 12: Heretic & Hexen
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hexen.wcf
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1995-12-18
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18KB
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496 lines
; Defines general parameters of the game for which wadfiles are intended.
;
; Name textual name for internal use
; IWAD standard 8.3 base name and extension of main wadfile
; NewMap default name for new map -- dictates format for all maps
; Directory directory in which main wadfile (and game files) reside
; Run command to execute (from the directory) for running a map
[WadGame]
Name=Hexen
IWAD=HEXEN.WAD
NewMap=MAP01
Directory=C:\HEXEN
Run=hexen.exe -file $_Wadfile -warp $_Wadmap -nosound
; Defines parameters of the default sector motif created when no motif
; file can be located at startup.
[Default.Sector]
Above=FOREST01
Main=FOREST01
Below=FOREST01
Ceiling=F_022
Floor=F_022
CeilingHeight=128
FloorHeight=0
Lighting=128
; Defines parameters of the default door motif created when no motif
; file can be located at startup.
[Default.Door]
Base=F_024
Door=D_WD07
Track=FOREST01
Type=12
; Defines parameters of the default stair motif created when no motif
; file can be located at startup.
[Default.Stair]
FloorRunner=WINN01
CeilingRunner=WINN01
Stairwell=WINN01
FloorInc=8
CeilingInc=0
LightingInc=0
; ID used to classify things
; Red red value for drawing things of said class
; Green green value for drawing things of said class
; Blue blue value for drawing things of said class
; Name textual description of class
[Things.Classes]
0x001 255 255 255 Start
0x002 255 0 0 Enemy
0x003 255 255 0 Key
0x004 0 192 0 Armor
0x005 128 128 0 Weapon
0x006 128 128 000 Ammo
0x007 0 255 255 Powerup
0x008 192 192 192 Scenery
0x009 64 64 64 Sounds
0x00a 255 0 255 Teleport
0x00b 0 0 255 Healing
0x00c 192 0 0 Hazard
0x00d 0 128 128 Special
; ID used to uniquely identify things in a map
; Class classification (defined above)
; Size approximate thing size (in map units)
; Sprite name of the sprite to use for display purposes
; Name textual description of thing
[Things.Types]
0x001 1 20 playa1 Player 1 *( number, -, -, -, - )
0x002 1 20 playa1 Player 2 *( number, -, -, -, - )
0x003 1 20 playa1 Player 3 *( number, -, -, -, - )
0x004 1 20 playa1 Player 4 *( number, -, -, -, - )
0x005 8 20 sttwa0 Gargoyle statue w/skull
0x006 8 20 rck1a0 Rock w/moss (tiny)
0x007 8 20 rck2a0 Rock w/moss (small)
0x009 8 20 rck3a0 Rock w/moss (medium)
0x00a 5 20 wcssa0 Serpent staff
0x00b 1 20 playf1 Deathmatch *( number, -, -, -, - )
0x00c 5 20 wfr1a0 Quietus blade
0x00d 5 20 wfr2a0 Quietus guard
0x00e 10 20 teleg0 Destination
0x00f 8 20 rck4a0 Rock w/moss (large)
0x010 5 20 wfr3a0 Quietus hilt
0x011 8 20 cdlra0 Chandelier w/flame
0x012 5 20 wch1a0 Justifier head
0x013 5 20 wch2a0 Justifier centerpiece
0x014 5 20 wch3a0 Justifier grip
0x015 5 20 wms1a0 Bloodscourge head
0x016 5 20 wms2a0 Bloodscourge centerpiece
0x017 5 20 wms3a0 Bloodscourge grip
0x018 8 20 tre1a0 Tree trunk (brown)
0x019 8 20 tre1a0 Tree trunk (brown, destructable)
0x01a 8 20 tre2a0 Tree (tall)
0x01c 8 20 stm1a0 Tree stump (splintered)
0x01d 8 20 stm2a0 Tree stump
0x01e 7 20 artipork Porkalator
0x01f 2 20 demna1 Chaos serpent (green)
0x020 7 20 artisphl Mystic urn
0x021 7 20 artitrch Torch
0x022 2 20 wrtha1 Wraith
0x024 7 20 artiatlp Chaos device
0x025 8 20 stm3a0 Stump w/moss (short)
0x026 8 20 stm4a0 Stump w/moss (tall)
0x027 8 20 msh1a0 Mushroom (large, left)
0x028 8 20 msh2a0 Mushroom (large, right)
0x029 8 20 msh3a0 Mushroom (medium, left)
0x02a 8 20 msh4a0 Mushroom (small, right)
0x02c 8 20 msh5a0 Mushroom (small, light)
0x02d 8 20 msh6a0 Mushroom (small, forward)
0x02e 8 20 msh7a0 Mushroom (small, backward)
0x02f 8 20 msh8a0 Mushroom (small, morel)
0x030 8 20 sgmpa0 Stalagmite/stalactite combo
0x031 8 20 sgm1a0 Stalagmite (large)
0x032 8 20 sgm2a0 Stalagmite (medium)
0x033 8 20 sgm3a0 Stalagmite (small)
0x034 8 20 slc1a0 Stalactite (large)
0x035 5 20 wmcsa0 Frost shards
0x036 8 20 wltra0 Wall torch w/flame
0x037 8 20 wltri0 Wall torch
0x038 8 20 slc2a0 Stalactite (medium)
0x039 8 20 slc3a0 Stalactite (small)
0x03a 8 20 mss1a0 Moss (three strands)
0x03b 8 20 mss2a0 Moss (one strand)
0x03c 8 20 tre3a0 Vine
0x03d 8 20 cps1a0 Corpse (impaled)
0x03e 8 20 cps2a0 Corpse (sleeping)
0x03f 8 20 tms1a0 Tombstone (R.I.P.)
0x040 8 20 tms2a0 Tombstone (Shane)
0x041 8 20 tms3a0 Tombstone (large cross)
0x042 8 20 tms4a0 Tombstone (Brian R.)
0x043 8 20 tms5a0 Tombstone (circular cross)
0x044 8 20 tms6a0 Tombstone (small cross on pedestal)
0x045 8 20 tms7a0 Tombstone (Brian P.)
0x047 8 20 cps3a0 Corpse (hung upside-down)
0x048 8 20 stt2a0 Stone gargoyle (tall)
0x049 8 20 stt3a0 Stone gargoyle (tall, frozen)
0x04a 8 20 stt4a0 Stone gargoyle (short)
0x04c 8 20 stt5a0 Stone gargoyle (short, frozen)
0x04d 8 20 bnr1a0 Banner
0x04e 8 20 tre4a0 Tree w/leaves (brown, right)
0x04f 8 20 tre5a0 Tree w/leaves (brown, left)
0x050 8 20 tre6a0 Tree (gnarled)
0x051 11 20 ptn1a0 Crystal vial (10)
0x052 11 20 ptn2a0 Quartz flask (25)
0x053 7 20 soara0 Wings of wrath
0x054 7 20 invua0 Icon of the defender
0x056 7 15 artisumn Dark servant
0x057 8 20 tre7a0 Tree (gnarled, w/vine)
0x058 8 20 logga0 Log
0x059 8 20 ict1a0 Ice stalactite (large)
0x05a 8 20 ict2a0 Ice stalactite (medium)
0x05b 8 20 ict3a0 Ice stalactite (small)
0x05c 8 20 ict4a0 Ice stalactite (tiny)
0x05d 8 20 icm1a0 Ice stalagmite (large)
0x05e 8 20 icm2a0 Ice stalagmite (medium)
0x05f 8 20 icm3a0 Ice stalagmite (small)
0x060 8 20 icm4a0 Ice stalagmite (tiny)
0x061 8 20 rkbla0 Rock formation (large, brown)
0x062 8 20 rkbsa0 Rock formation (small, brown)
0x063 8 20 rkbka0 Rock formation (small, gray)
0x064 8 20 rbl1a0 Rubble (large)
0x065 8 20 rbl2a0 Rubble (small)
0x066 8 20 rbl3a0 Rubble (medium)
0x067 8 20 vasea0 Vase on pedestal
0x068 8 20 pot1a0 Pot (tall, skinny)
0x069 8 20 pot2a0 Pot (medium, skinny)
0x06a 8 20 pot3a0 Pot (short, chipped) *( spawntype, -, -, -, - )
0x06b 2 20 centc1 Centaur
0x06c 8 20 cps4a0 Corpse (hung by neck)
0x06d 8 20 cps5a0 Corpse (bleeding, hung by neck)
0x06e 8 20 cps6a0 Corpse (chained to floor)
0x06f 8 10 bdpla0 Pool of blood
0x070 8 10 blada1 Fly
0x071 8 10 lef1a0 Blowing leaves
0x072 2 20 bisha1 Bishop
0x073 2 20 centf1 Centaur leader
0x074 8 10 twtra0 Brazier w/flame
0x075 8 10 twtri0 Brazier
0x076 13 10 tlgla0 Magic step (sparkling)
0x077 8 20 cndla0 Candles
0x078 2 20 ssptd0 Sea serpent leader
0x079 2 20 ssdva0 Sea serpent
0x07a 6 20 man1a0 Blue mana
0x07b 5 10 wfhma0 Hammer of retribution
0x07c 6 20 man2a0 Green mana
0x08c 8 20 tsmka0 Sparkling red smoke
0x0fe 2 20 draga1 Dragon *( tag, tag, tag, tag, tag )
0x578 9 20 telea0 Sound: stone
0x579 9 20 telea0 Sound: heavy
0x57a 9 20 telea0 Sound: metal
0x57b 9 20 telea0 Sound: creak
0x57c 9 20 telea0 Sound: silent
0x57d 9 20 telea0 Sound: lava
0x57e 9 20 telea0 Sound: water
0x57f 9 20 telea0 Sound: ice
0x580 9 20 telea0 Sound: earth crack
0x581 9 20 telea0 Sound: metal2
0x582 9 20 telea0 Sound: wind blowing
0xbb8 13 20 icprd0 Polyobject anchor
0xbb9 13 20 sbfxh0 Start spot
0xbba 13 20 sbfxc0 Start spot w/crush
0x1f40 7 20 artipsbg Flechette
0x1f42 7 20 artisped Boots of speed
0x1f43 7 20 artibman Krater of might
0x1f44 6 20 man3a0 Combined mana
0x1f45 4 10 arm1a0 Mesh armor
0x1f46 4 20 arm2a0 Falcon shield
0x1f47 4 20 arm3a0 Platinum helmet
0x1f48 4 20 arm4a0 Amulet of warding
0x1f49 5 10 wcfma0 Firestorm
0x1f4a 5 20 wfaxa0 Timon's axe
0x1f54 2 20 iceya1 Ice yeti
0x1f5e 3 10 key1a0 Steel key
0x1f5f 3 10 key2a0 Cave key
0x1f60 3 10 key3a0 Axe key
0x1f61 3 10 key4a0 Fire key
0x1f62 3 10 key5a0 Emerald key
0x1f63 3 10 key6a0 Dungeon key
0x1f64 3 10 key7a0 Silver key
0x1f65 3 10 key8a0 Rusted key
0x1f66 3 10 key9a0 Horn/waste key
0x1f67 3 10 keyaa0 Swamp key
0x1f68 7 20 wmlgf0 Arc of death
0x1f69 7 20 artibrac Dragonskin Bracers
0x1f6a 8 20 fbula0 Minotaur statue w/flame
0x1f6b 8 20 fbulh0 Minotaur statue
0x1f6c 8 20 gar1a0 Wooden gargoyle on rocks (tall)
0x1f6d 8 20 gar2a0 Black/red gargoyle on rocks (tall)
0x1f6e 8 20 gar3a0 Red gargoyle on rocks (tall)
0x1f6f 8 20 gar4a0 Wooden gargoyle on pedestal (tall)
0x1f70 8 20 gar5a0 Metal gargoyle on pedestal (tall)
0x1f71 8 20 gar6a0 Black/red gargoyle (short)
0x1f72 8 20 gar7a0 Red gargoyle (short)
0x1f73 8 20 gar8a0 Wooden gargoyle (short)
0x1f74 8 20 gar9a0 Metal gargoyle (short)
0x1f7c 8 20 fskla0 Fire skull
0x1f7d 8 10 brtra0 Brazier w/flame (small)
0x1f7e 8 20 tre1a0 Tree (gray, destructable)
0x1f7f 8 20 cdlrd0 Chandelier
0x1f80 8 20 suita0 Suit of armor (destructable)
0x1f81 8 40 bblla0 Bell
0x1f82 8 20 canda0 Candle (blue)
0x1f83 8 20 irona0 Iron maiden
0x1f84 8 20 xmasa0 Tree (fir)
0x1f85 8 20 cdrnb0 Cauldron (w/flame)
0x1f86 8 20 cdrna0 Cauldron
0x1f87 8 20 chnsa0 Chain (short)
0x1f88 8 20 chnsb0 Chain (long)
0x1f89 8 20 chnsc0 Chain w/heart on hook
0x1f8a 8 20 chnsd0 Chain w/large hook
0x1f8b 8 20 chnse0 Chain w/small hook
0x1f8c 8 20 chnsf0 Chain w/spiked ball
0x1f8d 8 20 chnsg0 Chain w/skull on hook
0x1f90 2 20 dem2a1 Chaos serpent (brown)
0x1fa4 8 20 barla0 Barrel
0x1fa5 8 20 shb1a0 Shrub (small)
0x1fa6 8 20 shb2a0 Shrub (large)
0x1fa7 8 20 bckta0 Bucket (hanging)
0x1fa8 12 20 shrma0 Mushroom (exploding)
0x2008 3 10 keyba0 Castle key
0x2134 8 20 tst1a0 Stein (tall)
0x2135 8 20 tst2a0 Stein (short)
0x2136 8 20 tst3a0 Candle w/spider's web
0x2137 8 20 tst4a0 Candle (short)
0x2138 8 20 tst5a0 Candle (tall)
0x2139 8 20 tst6a0 Goblet (spilled)
0x213a 8 20 tst7a0 Goblet (tall)
0x213b 8 20 tst8a0 Goblet (short)
0x213c 8 20 tst9a0 Goblet w/silver bands
0x213d 8 20 tst0a0 Meat cleaver
0x2329 13 10 telec0 Map spot
0x232a 7 20 artiskll Yorick's skull
0x232b 7 20 artibgem Heart of d'sparil
0x232c 7 20 artigemr Ruby planet
0x232d 7 20 artigemg Emerald planet 1
0x232e 7 20 artigemb Sapphire planet 1
0x232f 7 20 abk1a0 Daemon codex
0x2330 7 20 abk2a0 Liber oscura
0x2331 7 20 artigmg2 Emerald planet 2
0x2332 7 20 artigmb2 Sapphire planet 2
0x2333 8 20 stwna0 Gargoyle statue
0x2334 8 20 gmpda0 Pedestal
0x2335 13 10 teled0 Map spot w/gravity
0x2336 7 20 artiskl2 Flame mask
0x2337 7 20 artifwep Glaive seal
0x2338 7 20 articwep Holy relic
0x2339 7 20 artimwep Sigil of the magus
0x233a 7 20 artigear Clock gear
0x233b 7 20 artiger2 Clock gear (bronze)
0x233c 7 20 artiger3 Clock gear (bronze hub)
0x233d 7 20 artiger4 Clock gear (bronze ring)
0x2710 13 20 spirk0 Spawn fog *( speed, angle, freq., duration, - )
0x2711 8 20 fogsa0 Fog (small) *( speed, -, -, duration, move )
0x2712 8 20 fogma0 Fog (medium) *( speed, -, -, duration, move )
0x2713 8 20 fogla0 Fog (large) *( speed, -, -, duration, move )
0x271b 2 20 wrthe1 Wraith leader
0x272e 2 20 ettna1 Ettin
0x2738 7 20 artitelo Banishment device
0x274c 2 20 fdmna1 Fire gargoyle
0x2760 2 20 sorca1 Heresiarch
0x276a 8 20 tspkc0 Spike (down)
0x276b 8 20 tspka0 Spike (up)
0x2774 2 20 playa8 Fighter boss
0x2775 2 20 clera8 Cleric boss
0x2776 2 20 magea8 Mage boss
0x277e 7 20 artiblst Disc of repulsion
0x2788 7 20 artihrad Mystic ambit incant
0x27d8 2 20 korxa1 Korax
0x27f1 13 20 abatc3c7 Spawn_Bat *( freq., angle, -, duration, turn )
0x2904 8 20 ffsma0 Flame (small, timed)
0x2905 8 20 ffsmc0 Flame (small, continuous)
0x2906 8 20 fflga0 Flame (large, timed)
0x2907 8 20 fflgf0 Flame (large, continuous)
; ID used to classify specials
; Name textual description of class
;
; Note: When converting a sector to a door, the special types
; available are those in class number two.
[Specials.Classes]
0x001 Special
0x002 Door
0x003 Ceiling
0x004 Lift
0x005 Floor
0x006 Pillar
0x007 Stairs
0x008 ACS
0x009 Scroll
0x00a Thing
0x00b Teleport
0x00c Lighting
0x00d Polyobject
; ID
; class
; Name( arg0, arg1, arg2, arg3, arg4 )
[Specials.Types]
; Special
0x081 1 UsePuzzleItem( item, script, sArg0, sArg1, sArg2 )
0x08c 1 Sector_ChangeSound( tag, sound, -, -, - )
0x078 1 Earthquake( intensity, duration, damrad, tremrad, tag )
0x079 1 Line_SetIdentification( line, -, -, -, - )
; Door
0x00a 2 Door_Close( tag, speed, -, -, - )
0x00b 2 Door_Open( tag, speed, -, -, - )
0x00c 2 Door_Raise( tag, speed, delay, -, - )
0x00d 2 Door_LockedRaise( tag, speed, delay, lock, - )
; Ceiling
0x028 3 Ceiling_LowerByValue( tag, speed, height, -, - )
0x029 3 Ceiling_RaiseByValue( tag, speed, height, -, - )
0x02a 3 Ceiling_CrushAndRaise( tag, speed, crush, -, - )
0x02b 3 Ceiling_LowerAndCrush( tag, speed, crush, -, - )
0x02c 3 Ceiling_CrushStop( tag, -, -, -, - )
0x02d 3 Ceiling_CrushRaiseAndStay( tag, speed, crush, -, - )
0x045 3 Ceiling_MoveToValueTimes8( tag, speed, height, negative, - )
; Lift
0x03c 4 Plat_PerpetualRaise( tag, speed, delay, -, - )
0x03d 4 Plat_Stop( tag, -, -, -, - )
0x03e 4 Plat_DownWaitUpStay( tag, speed, delay, -, - )
0x03f 4 Plat_DownByValue( tag, speed, delay, height, - )
0x040 4 Plat_UpWaitDownStay( tag, speed, delay, -, - )
0x041 4 Plat_UpByValue( tag, speed, delay, height, - )
; Floor
0x014 5 Floor_LowerByValue( tag, speed, height, -, - )
0x015 5 Floor_LowerToLowest( tag, speed, -, -, - )
0x016 5 Floor_LowerToNearest( tag, speed, -, -, - )
0x017 5 Floor_RaiseByValue( tag, speed, height, -, - )
0x018 5 Floor_RaiseToHighest( tag, speed, -, -, - )
0x019 5 Floor_RaiseToNearest( tag, speed, -, -, - )
0x01c 5 Floor_RaiseAndCrush( tag, speed, crush, -, - )
0x023 5 Floor_RaiseByValueTimes8( tag, speed, height, -, - )
0x024 5 Floor_LowerByValueTimes8( tag, speed, height, -, - )
0x02e 5 Floor_CrushStop( tag, -, -, -, - )
0x042 5 Floor_LowerInstant( tag, -, height, -, - )
0x043 5 Floor_RaiseInstant( tag, -, height, -, - )
0x044 5 Floor_MoveToValueTimes8( tag, speed, height, negative, - )
0x05f 5 FloorAndCeiling_LowerByValue( tag, speed, height, -, - )
0x060 5 FloorAndCeiling_RaiseByValue( tag, speed, height, -, - )
0x08a 5 Floor_Waggle( tag, height, freq., offset, duration )
; Pillar
0x01d 6 Pillar_Build( tag, speed, height, -, - )
0x01e 6 Pillar_Open( tag, speed, f_height, c_height, - )
0x05e 6 Pillar_BuildAndCrush( tag, speed, height, crush, - )
; Stairs
0x01a 7 Stairs_BuildDown( tag, speed, height, delay, reset )
0x01b 7 Stairs_BuildUp( tag, speed, height, delay, reset )
0x01f 7 Stairs_BuildDownSync( tag, speed, height, reset, - )
0x020 7 Stairs_BuildUpSync( tag, speed, height, reset, - )
; ACS
0x050 8 ACS_Execute( script, map, sArg0, sArg1, sArg2 )
0x051 8 ACS_Suspend( script, map, -, -, - )
0x052 8 ACS_Terminate( script, map, -, -, - )
0x053 8 ACS_LockedExecute( script, map, sArg0, sArg1, lock )
; Scroll
0x064 9 Scroll_Texture_Left( speed, -, -, -, - )
0x065 9 Scroll_Texture_Right( speed, -, -, -, - )
0x066 9 Scroll_Texture_Up( speed, -, -, -, - )
0x067 9 Scroll_Texture_Down( speed, -, -, -, - )
; Thing
0x048 10 ThrustThing( angle, distance, -, -, - )
0x049 10 DamageThing( damage, -, -, -, - )
0x082 10 Thing_Activate( tag, -, -, -, - )
0x083 10 Thing_Deactivate( tag, -, -, -, - )
0x084 10 Thing_Remove( tag, -, -, -, - )
0x085 10 Thing_Destroy( tag, -, -, -, - )
0x086 10 Thing_Projectile( tag, type, angle, speed, vspeed )
0x088 10 Thing_ProjectileGravity( tag, type, angle, speed, vspeed )
0x087 10 Thing_Spawn( tag, type, angle, -, - )
0x089 10 Thing_SpawnNoFog( tag, type, angle, -, - )
; Teleport
0x04a 11 Teleport_NewMap( map, position, -, -, - )
0x04b 11 Teleport_EndGame( -, -, -, -, - )
0x046 11 Teleport( tag, -, -, -, - )
0x047 11 Teleport_NoFog( tag, -, -, -, - )
; Lighting
0x06e 12 Light_RaiseByValue( tag, value, -, -, - )
0x06f 12 Light_LowerByValue( tag, value, -, -, - )
0x070 12 Light_ChangeToValue( tag, value, -, -, - )
0x071 12 Light_Fade( tag, value, tics, -, - )
0x072 12 Light_Glow( tag, upper, lower, tics, - )
0x073 12 Light_Flicker( tag, upper, lower, -, - )
0x074 12 Light_Strobe( tag, upper, lower, u-tics, l-tics )
; Polyobject
0x001 13 Polyobj_StartLine( po, mirror, sound, -, - )
0x002 13 Polyobj_RotateLeft( po, speed, angle, -, - )
0x003 13 Polyobj_RotateRight( po, speed, angle, -, - )
0x004 13 Polyobj_Move( po, speed, angle, distance, - )
0x005 13 Polyobj_ExplicitLine( po, order, mirror, sound, - )
0x006 13 Polyobj_MoveTimes8( po, speed, angle, distance, - )
0x007 13 Polyobj_DoorSwing( po, speed, angle, delay, - )
0x008 13 Polyobj_DoorSlide( po, speed, angle, distance, delay )
0x05a 13 Polyobj_OR_RotateLeft( po, speed, angle, -, - )
0x05b 13 Polyobj_OR_RotateRight( po, speed, angle, -, - )
0x05c 13 Polyobj_OR_Move( po, speed, angle, distance, - )
0x05d 13 Polyobj_OR_MoveTimes8( po, speed, angle, distance, - )
[Sectors.Types]
0x001 Phased light (manual)
0x002 Phased light sequence start
0x003 Phased light sequence 1
0x004 Phased light sequence 2
0x01a Stairs 1
0x01b Stairs 2
0x0c7 Indoor lightning 1
0x0c6 Indoor lightning 2
0x0c8 Use second sky image
0x0c9 Scroll (north/weak)
0x0ca Scroll (north/normal)
0x0cb Scroll (north/strong)
0x0cc Scroll (east/weak)
0x0cd Scroll (east/normal)
0x0ce Scroll (east/strong)
0x0cf Scroll (south/weak)
0x0d0 Scroll (south/normal)
0x0d1 Scroll (south/strong)
0x0d2 Scroll (west/weak)
0x0d3 Scroll (west/normal)
0x0d4 Scroll (west/strong)
0x0d5 Scroll (northwest/weak)
0x0d6 Scroll (northwest/normal)
0x0d7 Scroll (northwest/strong)
0x0d8 Scroll (northeast/weak)
0x0d9 Scroll (northeast/normal)
0x0da Scroll (northeast/strong)
0x0db Scroll (southeast/weak)
0x0dc Scroll (southeast/normal)
0x0dd Scroll (southeast/strong)
0x0de Scroll (southwest/weak)
0x0df Scroll (southwest/normal)
0x0e0 Scroll (southwest/strong)