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- // THINGS.H - Heretic thing type defines.
- // (Not Complete!, but a very good starting point)
- /* starting areas */
- #define THING_PLAYER1 1 // Player1 starting point
- #define THING_PLAYER2 2 // Player2 starting point
- #define THING_PLAYER3 3 // Player3 starting point
- #define THING_PLAYER4 4 // Player4 starting point
- #define THING_DEATHMATCH 11 // DeathMatch starting point
-
- //========= Heretic Enhancements =========
- #define THING_YELLOWKEY 80 // Yellow Key (Replaces the Red Key in DOOM)
- #define THING_BLUEKEY 79 // Blue Key
- #define THING_GREENKEY 73 // Green Key
- #define THING_HEALTHTUBE 81 // Crystal Vial (increases health)
- #define THING_SILVERSHIELD 85 // Silver Shield (100 percent armor)
- #define THING_FLOATINGBOTTLE 82 // Quartz Flask (100 percent health)
- #define THING_ENERGYORB 55 // Energy Orb
- #define THING_CRYSTALGEODE 12 // Crystal Geode
- #define THING_WINGSOFWRATH 83 // Wings of Wrath (can fly for about 5 Min.)
- #define THING_TOMEOFPOWER 86 // Tome of Power (increases power to weapons for 5 Minutes)
- #define THING_RINGOFINV 84 // Ring of Invincibility
- #define THING_MAPSCROLL 35 // Map Scroll (Shows the whole Map area)
- #define THING_SHADOWSPHERE 75 // Shadow Sphere
- #define THING_MORPHOVUM 30 // Morph Ovum (changes enemy to a chicken?)
- #define THING_TIMEBOMB 34 // Time Bomb of the Ancients
- #define THING_TORCH 33 // a Torch to light up dark area (5 Min.)
-
- //========= Heretic Weapons =========
- #define THING_GAUNTLETS 2005 // Gauntlets of the Necromancer
- #define THING_CROSSBOW 2001 // CrossBow
- #define THING_DRAGONSCLAW 53 // Dragon's Claw
- #define THING_CLAWORB 54 // Claw Orb (for Dragon's Claw)
- #define THING_WANDCRYSTALS 10 // Reewand Crystal (for HellStaff)
- #define THING_ARROWS 31 // Ethereal Arrows (for CrossBow)
- #define THING_ARROWS2 18 // Ethereal Arrows 2 (for CrossBow)
- #define THING_SETOFARROWS 19 // Quiver of Ethereal Arrows (for CrossBow)
- #define THING_BACKPACK 8 // Bag of Holdings
- #define THING_EXPLODINGPOD 2035 // Exploding Pods
- #define THING_RESPAWNINGPODS 43 // Respawning Exploding Pods
-
- //========= Heretic Enemies =========
- #define THING_IMPX 66 // Flying Red Imps
- #define THING_IMPFIRETHROWER 5 // Flying Red Imps that throw FireBalls
- #define THING_MUMMY 68 // Mummy
- #define THING_SHADOWMUMMY 69 // Shadow Mummy
- #define THING_FLAMINGMUMMY 45 // Flaming Mummy that launches fire skulls
- #define THING_FSHADOWMUMMY 46 // Shadow Flaming Mummy
- #define THING_KNIGHT 64 // Hell Knight
- #define THING_SHADOWKNIGHT 65 // Shadow Hell Knight
- #define THING_STONEHEAD 6 // Huge Stone Head
- #define THING_WIZARD 15 // Wizard
-
- //========= Heretic Decorations ========= (Objects)
- #define THING_WALLTORCH 50 // Wall Torch
- #define THING_BARREL 44 // Wooden Barrel
- #define THING_SKULLSINFLAMES 42 //
- #define THING_YELLOWORB 96 // Demon holding a Yellow Orb (Door needs Yellow Key)
- #define THING_BLUEORB 94 // Demon holding a Blue Orb
- #define THING_GREENORB 95 // Demon Holding a Green Orb
- #define THING_SKULLCANDLE 27 // Skull Candle
- #define THING_BOWLOFFLAMES 76 // Bowl Of Flames
- #define THING_DEMONFACEURN 29 // a Demon Face Urn
- #define THING_HANGINGSKULL 26 // a hanging skull
- #define THING_HANGINGSKULL2 25 // a hanging skull
- #define THING_HANGINGSKULL3 24 // a hanging skull
- #define THING_HANGINGSKULL4 17 // a hanging skull
- #define THING_HANGINGCANDLES 28 // hanging candles
- #define THING_STREESPIKE 37 // Short Tree Spike
- #define THING_TTREESPIKE 38 // Tall Tree Spike
-
- /* teleport arrival */
- #define THING_TELEPORT 14
- #define THING_TELESPARKS 74 // TelePort Red Sparks
- #define THING_WHITESPARKS 52 // TelePort White Sparks
- /* end of file */
-