home *** CD-ROM | disk | FTP | other *** search
/ Action Ware 12: Heretic & Hexen / actionware12.iso / acware12 / faqs / hexspc09 / linespec.hex < prev    next >
Encoding:
Text File  |  1995-11-08  |  2.7 KB  |  88 lines

  1. 93
  2. 0,-Normal-
  3. 20,Floor_LowerByValue,tag,sp,ht
  4. 21,Floor_LowerToLowest,tag,sp
  5. 22,Floor_LowerToNearest,tag,sp
  6. 23,Floor_RaiseByValue,tag,sp,ht
  7. 24,Floor_RaiseToHighest,tag,sp
  8. 25,Floor_RaiseToNearest,tag,sp
  9. 28,Floor_RaiseAndCrush,tag,sp,crush
  10. 35,Floor_RaiseByValueTimes8,tag,sp,ht
  11. 36,Floor_LowerByValueTimes8,tag,sp,ht
  12. 46,Floor_CrushStop,tag
  13. 66,Floor_LowerInstant,tag
  14. 67,Floor_RaiseInstant,tag
  15. 68,Floor_MoveToValueTimes8,tag,sp,ht,neg
  16. 40,Ceil_LowerByValue,tag,sp,ht
  17. 41,Ceil_RaiseByValue,tag,sp,ht
  18. 42,Ceil_CrushAndRaise,tag,sp,crush
  19. 43,Ceil_LowerAndCrush,tag,sp,crush
  20. 44,Ceil_CrushStop,tag
  21. 45,Ceil_CrushRaiseAndStay,tag,sp,crush
  22. 69,Ceil_MoveToValueTimes8,tag,sp,ht,neg
  23. 95,FloorCeil_LowerByValue,tag,sp,ht
  24. 96,FloorCeil_RaiseByValue,tag,sp,ht
  25. 60,Plat_PerpetualRaise,tag,sp,delay
  26. 61,Plat_Stop,tag
  27. 62,Plat_DownWaitUpStay,tag,sp,delay
  28. 63,Plat_DownByValue,tag,sp,delay,ht
  29. 64,Plat_UpWaitDownStay,tag,sp,delay
  30. 65,Plat_UpByValue,tag,sp,delay,ht
  31. 29,Pillar_Build,tag,sp,ht
  32. 30,Pillar_Open,tag,sp,f_ht,c_ht
  33. 94,Pillar_BuildCrush,tag,sp,ht,crush
  34. 26,Stairs_Down,tag,sp,ht,delay,reset
  35. 27,Stairs_Up,tag,sp,ht,delay,reset
  36. 31,Stairs_DownSync,tag,sp,ht,reset
  37. 32,Stairs_UpSync,tag,sp,ht,reset
  38. 10,Door_Close,tag,sp
  39. 11,Door_Open,tag,sp
  40. 12,Door_Raise,tag,sp,delay
  41. 13,Door_LockedRaise,tag,sp,delay,lock
  42. 80,ACS_Execute,script,map
  43. 81,ACS_Suspend,script,map
  44. 82,ACS_Terminate,script,map
  45. 83,ACS_LockedExecute,script,map,arg1,arg2,lock
  46. 110,Light_RaiseByValue,tag,value
  47. 111,Light_LowerByValue,tag,value
  48. 112,Light_ChangeToValue,tag,value
  49. 113,Light_Fade,tag,value,tics
  50. 114,Light_Glow,tag,upper,lower,tics
  51. 115,Light_Flicker,tag,upper,lower
  52. 116,Light_Strobe,tag,upper,lower,utics,ltics
  53. 121,Line_SetIdentification,line
  54. 100,ScrollTex_Left,sp
  55. 101,ScrollTex_Right,sp
  56. 102,ScrollTex_Up,sp
  57. 103,ScrollTex_Down,sp
  58. 129,UsePuzzleItem,item,script
  59. 140,Sector_ChangeSound,tag,sound
  60. 120,Earthquake,inten,dur,dmgrad,trmrad,tid
  61. 74,Teleport_NewMap,map,pos
  62. 75,Teleport_EndGame
  63. 70,Teleport,tid
  64. 71,Teleport_NoFog,tid
  65. 72,ThrustThing,angle,dist
  66. 73,DamageThing,damage
  67. 130,Thing_Activate,tid
  68. 131,Thing_Deactivate,tid
  69. 132,Thing_Remove,tid
  70. 133,Thing_Destroy,tid
  71. 134,Thing_Projectile,tid,type,angle,sp,vsp
  72. 136,Thing_ProjectileGravity,tid,type,angle,sp,vsp
  73. 135,Thing_Spawn,tid,type,angle
  74. 137,Thing_SpawnNoFog,tid,type,angle
  75. 1,Poly_StartLine,po,mirror,sound
  76. 2,Poly_RotateLeft,po,sp,angle
  77. 3,Poly_RotateRight,po,sp,angle
  78. 4,Poly_Move,po,sp,angle,dist
  79. 5,Poly_ExplicitLine,po,order,mirror,sound
  80. 6,Poly_MoveTimes8,po,sp,angle,dist
  81. 7,Poly_DoorSwing,po,sp,angle,delay
  82. 8,Poly_DoorSlide,po,sp,angle,dist,delay
  83. 90,Poly_OR_RotateLeft,po,sp,angle
  84. 91,Poly_OR_RotateRight,po,sp,angle
  85. 92,Poly_OR_Move,po,sp,angle,dist
  86. 93,Poly_OR_MoveTimes8,po,sp,angle,dist
  87.  
  88.