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Action Ware 12: Heretic & Hexen
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heretic.spc
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1995-01-31
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11KB
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267 lines
SECTOR SPECIALS:
numspecials: 48
6:Ceiling_Crush&Raise
4:Damage_LavaFlow
16:Damage_LavaHefty
5:Damage_LavaWimpy
7:Damage_Sludge
10:Door_Close_in_30
14:Door_Raise_in_5_Mins
15:Friction_Low
2:Light_Fast_Strobe
1:Light_Flickering
8:Light_Glowing
3:Light_Slow_Strobe
13:Light_SynchStrobeFast
12:Light_SynchStrobeSlow
; Scroll specials scroll the floor texture and push the player.
23:Scroll_EastFast
22:Scroll_EastNormal
21:Scroll_EastSlow
28:Scroll_NorthFast
27:Scroll_NorthNormal
26:Scroll_NorthSlow
33:Scroll_SouthFast
32:Scroll_SouthNormal
31:Scroll_SouthSlow
38:Scroll_WestFast
37:Scroll_WestNormal
36:Scroll_WestSlow
9:SecretArea
; Wind specials push objects that are flagged to be affected by wind.
; Here's a (not sure if it's complete) list: players, pods, ethereal
; bow PL1&PL2 side shots, hellstaff PL1, undead warrior green axes,
; weredragon fireballs, ophidian wimpy shots, ironlich fire column,
; and gargoyle leader fireballs.
41:Wind_EastNormal
42:Wind_EastStrong
40:Wind_EastWeak
44:Wind_NorthNormal
45:Wind_NorthStrong
43:Wind_NorthWeak
47:Wind_SouthNormal
48:Wind_SouthStrong
46:Wind_SouthWeak
50:Wind_WestNormal
51:Wind_WestStrong
49:Wind_WestWeak
THINGS (* = registered version only):
numthings: 96
Ammo_DragonClawHefty = 270 55 7 (0.862072 0.223045 0.000000) NOICON
Ammo_DragonClawWimpy = 90 54 7 (0.862072 0.223045 0.000000) NOICON
Ammo_CrossbowHefty = 270 19 7 (0.862072 0.223045 0.000000) NOICON
Ammo_CrossbowWimpy = 270 18 1 (0.862072 0.223045 0.000000) NOICON
Ammo_ElvenWandHefty = 0 12 7 (0.862072 0.223045 0.000000) NOICON
Ammo_ElvenWandWimpy = 180 10 7 (0.862072 0.223045 0.000000) NOICON
*Ammo_MaceHefty = 0 16 7 (0.862072 0.223045 0.000000) NOICON
*Ammo_MaceWimpy = 180 13 7 (0.862072 0.223045 0.000000) NOICON
*Ammo_PhoenixRodHefty = 90 23 7 (0.862072 0.223045 0.000000) NOICON
*Ammo_PhoenixRodWimpy = 90 22 1 (0.862072 0.223045 0.000000) NOICON
*Ammo_HellstaffHefty = 0 21 7 (0.862072 0.223045 0.000000) NOICON
*Ammo_HellstaffWimpy = 90 20 7 (0.862072 0.223045 0.000000) NOICON
Arti_BagOfHolding = 90 8 7 (0.845759 0.000000 0.875866) NOICON
Arti_Egg = 90 30 7 (0.845759 0.000000 0.875866) NOICON
Arti_FireBomb = 90 34 7 (0.845759 0.000000 0.875866) NOICON
Arti_Fly = 90 83 23 (0.845759 0.000000 0.875866) NOICON
Arti_HealingComplete = 90 32 7 (0.845759 0.000000 0.875866) NOICON
Arti_HealingHefty = 270 82 7 (0.130390 0.731040 0.120777) NOICON
Arti_HealingWimpy = 90 81 3 (0.276894 1.000000 0.023286) NOICON
Arti_Invisibility = 90 75 7 (0.845759 0.000000 0.875866) NOICON
Arti_Invulnerability = 90 84 7 (0.845759 0.000000 0.875866) NOICON
Arti_Shield1 = 90 85 7 (0.845759 0.000000 0.875866) NOICON
*Arti_Shield2 = 90 31 7 (0.845759 0.000000 0.875866) NOICON
Arti_SuperMap = 90 35 7 (0.845759 0.000000 0.875866) NOICON
*Arti_Teleport = 180 36 7 (0.845759 0.000000 0.875866) NOICON
Arti_TomeOfPower = 90 86 7 (0.845759 0.000000 0.875866) NOICON
Arti_Torch = 90 33 7 (0.845759 0.000000 0.875866) NOICON
; Most blob things are <bl>ocking <ob>jects.
Blob_Barrel = 0 44 7 (0.462065 0.413068 0.232307) NOICON
*Blob_BrownPillar = 270 47 7 (0.462065 0.413068 0.232307) NOICON
Blob_Chandelier = 0 28 7 (0.462065 0.413068 0.232307) NOICON
Blob_FireBrazier = 270 76 7 (0.462065 0.413068 0.232307) NOICON
*Blob_HangingCorpse = 0 51 5 (0.462065 0.413068 0.232307) NOICON
Blob_KeyGizmoBlue = 180 94 7 (0.001007 0.001556 1.000000) NOICON
Blob_KeyGizmoGreen = 0 95 7 (0.000381 0.372417 0.000580) NOICON
Blob_KeyGizmoYellow = 90 96 7 (0.967025 1.000000 0.020661) NOICON
Blob_Moss1 = 0 48 7 (0.462065 0.413068 0.232307) NOICON
Blob_Moss2 = 0 49 7 (0.462065 0.413068 0.232307) NOICON
Blob_SerpentTorch = 0 27 7 (0.462065 0.413068 0.232307) NOICON
Blob_SkullHang35 = 90 26 7 (0.462065 0.413068 0.232307) NOICON
Blob_SkullHang45 = 270 25 7 (0.462065 0.413068 0.232307) NOICON
Blob_SkullHang60 = 0 24 7 (0.462065 0.413068 0.232307) NOICON
Blob_SkullHang70 = 180 17 7 (0.462065 0.413068 0.232307) NOICON
Blob_SmallPillar = 0 29 7 (0.462065 0.413068 0.232307) NOICON
*Blob_StalactiteLarge = 180 40 7 (0.462065 0.413068 0.232307) NOICON
*Blob_StalactiteSmall = 0 39 0 (0.462065 0.413068 0.232307) NOICON
Blob_StalagmiteLarge = 270 38 7 (0.462065 0.413068 0.232307) NOICON
Blob_StalagmiteSmall = 180 37 7 (0.462065 0.413068 0.232307) NOICON
*Blob_Volcano = 180 87 7 (0.034242 0.008667 0.413800) NOICON
Blob_WallTorch = 0 50 5 (0.462065 0.413068 0.232307) NOICON
Pod = 90 2035 7 (0.027329 0.093890 0.248283) NOICON
PodGenerator = 0 43 7 (0.153890 0.075610 0.365520) NOICON
Key_Blue = 90 79 7 (0.077990 0.279794 0.772408) NOICON
Key_Green = 0 73 7 (0.000381 0.372417 0.000580) NOICON
Key_Yellow = 0 80 7 (0.962294 1.000000 0.038926) NOICON
*Monster_Weredragon = 90 70 4 (0.324137 0.005737 0.047700) NOICON
*Monster_Sabreclaw = 270 90 15 (0.324137 0.005737 0.047700) NOICON
Monster_Ironlich = 270 6 14 (0.324137 0.005737 0.047700) NOICON
Monster_Gargoyle = 135 66 15 (0.324137 0.005737 0.047700) NOICON
Monster_GargoyleLeader = 0 5 7 (0.324137 0.005737 0.047700) NOICON
Monster_UndeadWarrior = 45 64 12 (0.324137 0.005737 0.047700) NOICON
Monster_UndeadWarriorGhost = 270 65 6 (0.324137 0.005737 0.047700) NOICON
*Monster_Maulotaur = 0 9 7 (0.324137 0.005737 0.047700) NOICON
Monster_Golem = 270 68 15 (0.324137 0.005737 0.047700) NOICON
Monster_GolemGhost = 90 69 2 (0.324137 0.005737 0.047700) NOICON
Monster_GolemLeader = 180 45 14 (0.324137 0.005737 0.047700) NOICON
Monster_GolemLeaderGhost = 180 46 6 (0.324137 0.005737 0.047700) NOICON
*Monster_Ophidian = 270 92 9 (0.324137 0.005737 0.047700) NOICON
*Monster_DSparil = 90 7 7 (0.324137 0.005737 0.047700) NOICON
*Monster_DSparilSpot = 0 56 7 (1.000000 0.545930 0.822382) NOICON
Monster_Disciple = 180 15 12 (0.324137 0.005737 0.047700) NOICON
Player_1_start = 90 1 7 (0.358623 0.031907 0.207663) NOICON
Player_2_start = 90 2 7 (0.358623 0.031907 0.207663) NOICON
Player_3_start = 90 3 7 (0.358623 0.031907 0.207663) NOICON
Player_4_start = 90 4 7 (0.358623 0.031907 0.207663) NOICON
Player_Deathmatch = 90 11 23 (1.000000 1.000000 1.000000) NOICON
; Ambient sounds are placed anywhere on a level to add them to the ambient
; sound list. They then play randomly in the background.
Sound_A1_Bells = 270 1205 7 (0.000000 1.000000 0.987091) NOICON
Sound_A1_Drops = 270 1202 7 (0.000000 1.000000 0.987091) NOICON
Sound_A1_FastFootsteps = 90 1209 7 (0.000000 1.000000 0.987091) NOICON
Sound_A1_Heartbeat = 90 1204 7 (0.000000 1.000000 0.987091) NOICON
Sound_A1_Laughter = 90 1208 7 (0.000000 1.000000 0.987091) NOICON
Sound_A1_SlowFootsteps = 90 1203 7 (0.000000 1.000000 0.987091) NOICON
*Sound_A2_Growl = 90 1206 7 (0.000000 1.000000 0.987091) NOICON
*Sound_A2_Magic = 270 1207 7 (0.000000 1.000000 0.987091) NOICON
*Sound_A2_Scream = 270 1200 7 (0.000000 1.000000 0.987091) NOICON
*Sound_A2_Squish = 270 1201 7 (0.000000 1.000000 0.987091) NOICON
; Environment sounds are tacked on to world objects that need noise.
Sound_E1_Wind = 270 42 7 (0.000000 1.000000 0.987091) NOICON
*Sound_E2_Waterfall = 90 41 7 (0.000000 1.000000 0.987091) NOICON
; Put teleport glitter on teleports.
TeleportGlitter = 90 74 7 (0.875866 0.000000 0.262017) NOICON
TeleportGlitterExit = 0 52 8 (0.875866 0.000000 0.262017) NOICON
TeleportMan = 270 14 7 (0.862072 0.785668 0.272530) NOICON
Weapon_DragonClaw = 180 53 23 (0.448271 0.164541 0.022843) NOICON
Weapon_Crossbow = 0 2001 23 (0.448271 0.164541 0.022843) NOICON
Weapon_Gauntlets = 90 2005 7 (0.448271 0.164541 0.022843) NOICON
*Weapon_Mace = 90 2002 7 (0.448271 0.164541 0.022843) NOICON
*Weapon_PhoenixRod = 90 2003 7 (0.448271 0.164541 0.022843) NOICON
*Weapon_Hellstaff = 90 2004 7 (0.448271 0.164541 0.022843) NOICON
LINE SPECIALS:
numspecials: 107
42:Button_Close_Door
43:Button_Lower_Ceiling_To_Floor
45:Button_Lower_Floor
60:Button_Lower_Floor_To_Lowest
61:Button_Open_Door
62:Button_Plat_Down_Wait_Up_Stay
63:Button_Raise_Door
64:Button_Raise_Floor
66:Button_Raise_Floor_24
67:Button_Raise_Floor_32
65:Button_Raise_Floor_Crush
68:Button_Raise_Floor_Near&Change
69:Button_Raise_To_Nearest_Floor
70:Button_Turbo_Lower_Floor
48:Effect_Scroll_Left
99:Effect_Scroll_Right
46:Impact_OpenDoor
24:Impact_RaiseFloor
47:Impact_RaiseFloorNear&Change
31:Manual_Door_Open
32:Manual_Door_Open_Blue
33:Manual_Door_Open_Red
34:Manual_Door_Open_Yellow
1:Manual_Door_Raise
26:Manual_Door_Raise_Blue
28:Manual_Door_Raise_Red
27:Manual_Door_Raise_Yellow
72:Retrigger_Ceiling_Crush
73:Retrigger_Ceiling_Crush_&_Raise
74:Retrigger_Ceiling_Crush_Stop
75:Retrigger_Close_Door
76:Retrigger_Close_Door_30
77:Retrigger_Fast_Crush_&_Raise
80:Retrigger_Light_Turn_On
81:Retrigger_Light_Turn_On_255
79:Retrigger_Lights_Very_Dark
78:Retrigger_LightsToDimmestNear
83:Retrigger_Lower_Floor
84:Retrigger_Lower_Floor_&_Change
82:Retrigger_Lower_Floor_To_Lowest
85:Retrigger_LwrFloorRaiseCeiling
86:Retrigger_Open_Door
87:Retrigger_Perpetual_Plat_Raise
88:Retrigger_PlatDownWaitUpStay
89:Retrigger_Platform_Stop
90:Retrigger_Raise_Door
100:Retrigger_Raise_Door_Turbo
91:Retrigger_Raise_Floor
92:Retrigger_Raise_Floor_24
94:Retrigger_Raise_Floor_Crush
96:Retrigger_Raise_ToShortTexture
93:Retrigger_RaiseFloor24_&_Change
95:Retrigger_RaiseFloorNear&Change
97:Retrigger_TELEPORT
98:Retrigger_Turbo_Lower_Floor
7:Switch_Build_Stairs
; Build stairs 16 creates stairs with step heights of 16 pixels.
107:Switch_Build_Stairs_16
49:Switch_CeilingCrush&Raise
9:Switch_Change_Donut
50:Switch_Close_Door
11:Switch_EXIT
41:Switch_Lower_Ceiling_To_Floor
102:Switch_Lower_Floor
23:Switch_Lower_FloorToLowest
103:Switch_Open_Door
21:Switch_PlatDownWaitUpStay
29:Switch_Raise_Door
101:Switch_Raise_Floor
55:Switch_Raise_FloorCrush
15:Switch_RaiseFloor24
14:Switch_RaiseFloor32
20:Switch_RaiseFloorNear&Change
18:Switch_RaiseToNearestFloor
51:Switch_SecretExit
71:Switch_Turbo_Lower_Floor
8:Trigger_Build_Stairs
106:Trigger_Build_Stairs_16
44:Trigger_Ceiling_Crush
25:Trigger_CeilingCrush&Raise
57:Trigger_CeilingCrushStop
3:Trigger_Close_Door
16:Trigger_CloseDoor30
52:Trigger_EXIT
6:Trigger_Fast_Crush_&_Raise
104:Trigger_Lights_To_Dimmest_Near
35:Trigger_Lights_Very_Dark
12:Trigger_LightTurnOn
13:Trigger_LightTurnOn255
38:Trigger_Lower_Floor_To_Lowest
19:Trigger_LowerFloor
37:Trigger_LowerFloor&Change
40:Trigger_LowerFloorRaiseCeiling
2:Trigger_Open_Door
53:Trigger_PerpetualPlatformRaise
10:Trigger_PlatDownWaitUpStay
54:Trigger_PlatformStop
4:Trigger_Raise_Door
5:Trigger_Raise_Floor
58:Trigger_Raise_Floor_24
59:Trigger_Raise_Floor_24&Change
56:Trigger_Raise_FloorCrush
22:Trigger_RaiseFloorNear&Change
30:Trigger_RaiseToShortTexture
105:Trigger_SecretExit
17:Trigger_StartSlowStrobing
39:Trigger_TELEPORT
36:Trigger_Turbo_Lower_Floor