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- #Doom I, Doom II, and Ultimate Doom Common Elements File
- #Included by main Configuration file for all of the above
- #The Common Things List is at the *end* of this file
-
-
- [specials]
- ##############################################################################
- ############################# Special Actions List ###########################
- ##############################################################################
- #LineDef Types for any Doom game, version 1.666 or later.
- #You can add new menus or revise existing ones; put new menu titles in double
- #quotes like the existing ones. Do not make short descriptions longer then 20
- #characters (as in the pattern below.)
- #Number,"-- Desc-------------", "### -- Long Desc"
- "Normal"
- 0, "-- Normal", "-- Normal [ 0]"
-
- "Doors (Open)"
- 1, "DR Open Door", "DR Open Door, Wait 4, Close [ 1]"
- 31, "D1 Open Door & Stay", "D1 Open Door, Stay Open [ 31]"
- 63, "SR Open Door", "SR Open Door, Wait 4, Close [ 63]"
- 29, "S1 Open Door", "S1 Open Door, Wait 4, Close [ 29]"
- 61, "SR Open Door & Stay", "SR Open Door, Stay Open [ 61]"
- 103, "S1 Open Door & Stay", "S1 Open Door, Stay Open [103]"
- 90, "WR Open Door", "WR Open Door, Wait 4, Close [ 90]"
- 4, "W1 Open Door", "W1 Open Door, Wait 4, Close [ 4]"
- 86, "WR Open Door & Stay", "WR Open Door, Stay Open [ 86]"
- 2, "W1 Open Door & Stay", "W1 Open Door, Stay Open [ 2]"
- 46, "G1 Open Door & Stay", "G1 Open Door, Stay Open [ 46]"
-
- "Doors (Open Fast)"
- 117, "DR Open Door Fast", "DR Open Door Fast, Wait 4, Close [117]"
- 118, "D1 Open Door F Stay", "D1 Open Door Fast, Stay Open [118]"
- 114, "SR Open Door Fast", "SR Open Door Fast, Wait 4, Close [114]"
- 111, "S1 Open Door Fast", "S1 Open Door Fast, Wait 4, Close [111]"
- 115, "SR Open Door F Stay", "SR Open Door Fast, Stay Open [115]"
- 112, "S1 Open Door F Stay", "S1 Open Door Fast, Stay Open [112]"
- 105, "WR Open Door Fast", "WR Open Door Fast, Wait 4, Close [105]"
- 108, "W1 Open Door Fast", "W1 Open Door Fast, Wait 4, Close [108]"
- 106, "WR Open Door F Stay", "WR Open Door Fast, Stay Open [106]"
- 109, "W1 Open Door F Stay", "W1 Open Door Fast, Stay Open [109]"
-
- "Doors (Close)"
- 42, "SR Close Door", "SR Close Door, Lower Ceiling to Floor [ 42]"
- 50, "S1 Close Door", "S1 Close Door [ 50]"
- 75, "WR Close Door", "WR Close Door [ 75]"
- 3, "W1 Close Door", "W1 Close Door [ 3]"
- 76, "WR Close Door 30", "WR Close Door, Opens after 30 seconds [ 76]"
- 16, "W1 Close Door 30", "W1 Close Door, Opens after 30 seconds [ 16]"
-
- "Doors (Close Fast)"
- 116, "SR Close Door Fast", "SR Close Door Fast [116]"
- 113, "S1 Close Door Fast", "S1 Close Door Fast [113]"
- 107, "WR Close Door Fast", "WR Close Door Fast [107]"
- 110, "W1 Close Door Fast", "W1 Close Door Fast [110]"
-
- "Doors (Keys)"
- 26, "DR Open Blue Door", "DR Open Blue Door, Wait 4, Close [ 26]"
- 32, "D1 Open Blue & Stay", "D1 Open Blue Door, Stay Open [ 32]"
- 28, "DR Open Red Door", "DR Open Red Door, Wait 4, Close [ 28]"
- 33, "D1 Open Red & Stay", "D1 Open Red Door, Stay Open [ 33]"
- 27, "DR Open Yellow Door", "DR Open Yellow Door, Wait 4, Close [ 27]"
- 34, "D1 Open Yelw & Stay", "D1 Open Yellow Door, Stay Open [ 34]"
-
- "Doors (Keys Fast)"
- 99, "SR Open Door Blue F", "SR Open Blue Door Fast, Stay Open [ 99]"
- 133, "S1 Open Door Blue F", "S1 Open Blue Door Fast, Stay Open [133]"
- 134, "SR Open Door Red F", "SR Open Red Door Fast, Stay Open [134]"
- 135, "S1 Open Door Red F", "S1 Open Red Door Fast, Stay Open [135]"
- 136, "SR Open Door Yelw F", "SR Open Yellow Door Fast, Stay Open [136]"
- 137, "S1 Open Door Yelw F", "S1 Open Yellow Door Fast, Stay Open [137]"
-
- "Floors (Raise by Switch)"
- 69, "SR Raise Floor nF", "SR Raise Floor to next Floor [ 69]"
- 18, "S1 Raise Floor nF", "S1 Raise Floor to next Floor [ 18]"
- 132, "SR Raise Floor nF", "SR Raise Floor to next Floor Fast [132]"
- 131, "S1 Raise Floor nF", "S1 Raise Floor to next Floor Fast [131]"
- 68, "SR Raise Floor nFcT", "SR Raise Floor to next Floor, change Texture & Type [ 68]"
- 20, "S1 Raise Floor nFcT", "S1 Raise Floor to next Floor, change Texture & Type [ 20]"
- 66, "SR Raise Floor 24cT", "SR Raise Floor 24, change Texture & Type [ 66]"
- 15, "S1 Raise Floor 24cT", "S1 Raise Floor 24, change Texture & Type [ 15]"
- 67, "SR Raise Floor 32cT", "SR Raise Floor 32, change Texture & Type [ 67]"
- 14, "S1 Raise Floor 32cT", "S1 Raise Floor 32, change Texture & Type [ 14]"
- 140, "S1 Raise Floor 512", "S1 Raise Floor 512 [140]"
- 47, "G1 Raise Floor nFcT", "G1 Raise Floor to Next Floor, change Texture & Type [ 47]"
-
- "Floors (Raise by Walking)"
- 128, "WR Raise Floor nF", "WR Raise Floor to next Floor [128]"
- 119, "W1 Raise Floor nF", "W1 Raise Floor to next Floor [119]"
- 129, "WR Raise Floor nFcF", "WR Raise Floor to next Floor Fast [129]"
- 130, "W1 Raise Floor nFcF", "W1 Raise Floor to next Floor Fast [130]"
- 95, "WR Raise Floor nFcT", "WR Raise Floor to next Floor, change Texture & Type [ 95]"
- 22, "W1 Raise Floor nFcT", "W1 Raise Floor to next Floor, change Texture & Type [ 22]"
- 92, "WR Raise Floor 24", "WR Raise Floor 24 [ 92]"
- 58, "W1 Raise Floor 24", "W1 Raise Floor 24 [ 58]"
- 93, "WR Raise Floor 24cT", "WR Raise Floor 24, change Texture & Type [ 93]"
- 59, "W1 Raise Floor 24cT", "W1 Raise Floor 24, change Texture & Type [ 59]"
- 96, "WR Raise Floor 64", "WR Raise Floor 64 [ 96]"
- 30, "W1 Raise Floor 64", "W1 Raise Floor 64 [ 30]"
-
- "Floors (Set by Switch)"
- 60, "SR Set Floor LnF", "SR Set Floor to Lowest neighboring Floor [ 60]"
- 23, "S1 Set Floor LnF", "S1 Set Floor to Lowest neighboring Floor [ 23]"
- 45, "SR Set Floor HnF", "SR Set Floor to Highest neighboring Floor [ 45]"
- 102, "S1 Set Floor HnF", "S1 Set Floor to Highest neighboring Floor [102]"
- 64, "SR Set Floor LnC", "SR Set Floor to Lowest neighboring Ceiling [ 64]"
- 101, "S1 Set Floor LnC", "S1 Set Floor to Lowest neighboring Ceiling [101]"
- 70, "SR Set Floor 8aHnF", "SR Set Floor to 8 above Highest neighboring Floor [ 70]"
- 71, "S1 Set Floor 8aHnF", "S1 Set Floor to 8 above Highest neighboring Floor [ 71]"
- 65, "SR Set Floor 8uLnC", "SR Set Floor to 8 under Lowest neighboring Ceiling [ 65]"
- 55, "S1 Set Floor 8uLnC", "S1 Set Floor to 8 under Lowest neighboring Ceiling [ 55]"
- 24, "G1 Set Floor LnC", "G1 Set Floor to Lowest neighboring Ceiling [ 24]"
-
- "Floors (Set by Walking)"
- 82, "WR Set Floor LnF", "WR Set Floor to Lowest neighboring Floor [ 82]"
- 38, "W1 Set Floor LnF", "W1 Set Floor to Lowest neighboring Floor [ 38]"
- 83, "WR Set Floor HnF", "WR Set Floor to Highest neighboring Floor [ 83]"
- 19, "W1 Set Floor HnF", "W1 Set Floor to Highest neighboring Floor [ 19]"
- 91, "WR Set Floor LnC", "WR Set Floor to Lowest neighboring Ceiling [ 91]"
- 5, "W1 Set Floor LnC", "W1 Set Floor to Lowest neighboring Ceiling [ 5]"
- 98, "WR Set Floor 8aHnF", "WR Set Floor to 8 above Highest neighboring Floor [ 98]"
- 36, "W1 Set Floor 8aHnF", "W1 Set Floor to 8 above Highest neighboring Floor [ 36]"
- 94, "WR Set Floor 8uLnC", "WR Set Floor to 8 under Lowest Neighboring Ceiling [ 94]"
- 84, "WR Set Floor LnFcT", "WR Set Floor to Lowest neighboring Floor, change Texture & Type [ 84]"
- 37, "W1 Set Floor LnFcT", "W1 Set Floor to Lowest neighboring Floor, change Texture & Type [ 37]"
-
- "Moving Floors"
- 87, "WR Floor Up & Down", "WR Start Moving Floor Up, wait 3, Down [ 87]"
- 53, "W1 Floor Up & Down", "W1 Start Moving Floor Up, wait 3, Down [ 53]"
- 89, "WR Stop Floor", "WR Stop Moving Floor [ 89]"
- 54, "W1 Stop Floor", "W1 Stop Moving Floor [ 54]"
-
- "Ceilings"
- 43, "SR Lower Ceiling F", "SR Lower Ceiling to Floor [ 43]"
- 41, "S1 Lower Ceiling F", "S1 Lower Ceiling to Floor [ 41]"
- 72, "WR Lower Ceiling 8aF", "WR Lower Ceiling to 8 above Floor [ 72]"
- 44, "W1 Lower Ceiling 8aF", "W1 Lower Ceiling to 8 above Floor [ 44]"
- 85, "WR Rise Ceiling HnC", "WR Ceiling Rises to Highest neighboring Ceiling [ 85]"
- 40, "W1 Rise Ceiling HnC", "W1 Ceiling Rises to Highest neighboring Ceiling [ 40]"
-
- "Lifts"
- 62, "SR Lower Lift", "SR Lower Lift, wait 3, Rise [ 62]"
- 21, "S1 Lower Lift", "S1 Lower Lift, wait 3, Rise [ 21]"
- 88, "WR Lower Lift", "WR Lower Lift, wait 3, Rise [ 88]"
- 10, "W1 Lower Lift", "W1 Lower Lift, wait 3, Rise [ 10]"
-
- "Lifts (Fast)"
- 123, "SR Lower Lift Fast", "SR Lower Lift Fast, wait 3, Rise [123]"
- 122, "S1 Lower Lift Fast", "S1 Lower Lift Fast, wait 3, Rise [122]"
- 120, "WR Lower Lift Fast", "WR Lower Lift Fast, wait 3, Rise [120]"
- 121, "W1 Lower Lift Fast", "W1 Lower Lift Fast, wait 3, Rise [121]"
-
- "Crushers"
- 49, "S1 Slow Crusher Fd", "S1 Start Slow Crusher - Fast damage [ 49]"
- 77, "WR Fast Crusher Sd", "WR Start Fast Crusher - Slow damage [ 77]"
- 6, "W1 Fast Crusher Sd", "W1 Start Fast Crusher - Slow damage [ 6]"
- 73, "WR Slow Crusher Fd", "WR Start Slow Crusher - Fast damage [ 73]"
- 25, "W1 Slow Crusher Fd", "W1 Start Slow Crusher - Fast damage [ 25]"
- 141, "W1 Slow Crusher QFd", "W1 Start Slow Quiet Crusher - Fast damage [141]"
- 74, "WR Stop Crusher", "WR Stop Crusher [ 74]"
- 57, "W1 Stop Crusher", "W1 Stop Crusher [ 57]"
- 56, "W1 Crush Floor 8uC", "W1 Crush Floor to 8 under Ceiling [ 56]"
- 94, "WR Crush Floor 8uC", "WR Crush Floor to 8 under Ceiling [ 94]"
-
- "Stairs"
- 7, "S1 Raise Stairs 8", "S1 Raise Stairs 8 [ 7]"
- 8, "W1 Raise Stairs 8", "W1 Raise Stairs 8 [ 8]"
- 127, "S1 Raise Stairs 16F", "S1 Raise Stairs 16 Fast [127]"
- 100, "W1 Raise Stairs 16F", "W1 Raise Stairs 16 Fast [100]"
-
- "Lighting"
- 139, "SR Lights to 0", "SR Light Level Drops to 0 [139]"
- 138, "SR Lights to 255", "SR Light Level Increases to 255 [138]"
- 79, "WR Lights to 0", "WR Light Level Drops to 0 [ 79]"
- 35, "W1 Lights to 0", "W1 Light Level Drops to 0 [ 35]"
- 81, "WR Lights to 255", "WR Light Level Increases to 255 [ 81]"
- 13, "W1 Lights to 255", "W1 Light Level Increases to 255 [ 13]"
- 80, "WR Lights Max N", "WR Light to Maximum Neighboring Light Level [ 80]"
- 12, "W1 Lights Max N", "W1 Light to Maximum Neighboring Light Level [ 12]"
- 78, "WR Lights Min N", "WR Light to Minimum Neighboring Light Level [ 78]"
- 104, "W1 Lights Min N", "W1 Light to Minimum Neighboring Light Level [104]"
- 17, "W1 Lights Blink 1", "W1 Start Lights Blinking every second [ 17]"
-
- "Teleports"
- 97, "WR Teleport", "WR Teleport to a Sector containing Teleport Thing [ 97]"
- 39, "W1 Teleport", "W1 Teleport to a Sector containing Teleport Thing [ 39]"
- 126, "MR Teleport", "MR Teleport Monster Only [126]"
- 125, "M1 Teleport", "M1 Teleport Monster Only [125]"
-
- "Exits"
- 11, "S1 Exit Level", "S1 Exit Level [ 11]"
- 51, "S1 Exit Level S", "S1 Exit Level & goto Secret Level [ 51]"
- 52, "W1 Exit Level", "W1 Exit Level [ 52]"
- 124, "W1 Exit level S", "W1 Exit Level & goto Secret Level [124]"
-
- "Specials"
- 9, "S1 Lower Pillar rDcT", "S1 Lower Pillar, raise Donut, change Texture [ 9]"
- 48, "-- Animated Wall L", "-- Animated wall, Scrolls Left [ 48]"
-
-
- [sectors]
- ##############################################################################
- ############################### Sector List ##################################
- ##############################################################################
- #Number,"Desc-------------", "### Long Desc"
- "Normal"
- 0, "Normal", "Normal [ 0]"
-
- "Lighting effects"
- 2, "Blinks 0.5 sec", "Light Blinks every 0.5 second [ 2]"
- 3, "Blinks 1.0 sec", "Light Blinks every second [ 3]"
- 13, "Blinks 0.5 sec sync", "Light Blinks every 0.5 second in Sync [13]"
- 12, "Blinks 1.0 sec sync", "Light Blinks every second in Sync [12]"
- 1, "Blinks randomly", "Light Blinks Randomly [ 1]"
- 8, "Pulsates Smoothly", "Light Pulsates Smoothly [ 8]"
- 17, "Flickers", "Light Flickers [17]"
-
- "Painful floors"
- 7, "-2/5% health", "-2/5% Health [ 7]"
- 5, "-5/10% health", "-5/10% Health [ 5]"
- 16, "-10/20% health", "-10/20% Health [16]"
- 4, "-10/20% & blinks", "-10/20% Health and Light Blinks every 0.5 seconds [ 4]"
- 11, "-10/20% & end level", "-10/20% Health and Exit Level when Health <= 10% [11]"
-
- "Specials"
- 9, "Secret", "Secret Area [ 9]"
- 10, "Close after 30 secs", "Sector Drops 30 seconds after Starting Level [10]"
- 14, "Open/Close 5 mins", "Opens then Closes 5 minutes after Starting Level [14]"
-
-
- #Color definitions taken from palette 0 of PLAYPAL entry in main IWAD
- #You can customize these by changing which names reference which entries in
- #the palette
- [colors]
- WHITE 4
- BLACK 0
- GRAY 103 "Textures not required" text.
- DARKGRAY 100 3D boxes.
- LIGHTGRAY 88 Highlight of 3D boxes.
- DARKERGRAY 105 Lowlight of 3D boxes.
- DARKBLUE 205 Grid.
-
- SECTORTAGGED 176
- SECTORSECRET 253
- SECTORPAINFUL 118
- SECTORLIGHT 193
-
- LINEDEFTAGGED 176
- LINEDEFSECRET 253
- LINEDEFNOSOUND 185
- LINEDEFNOPASS 121
- LINEDEFNOMAP 219
-
- MAGENTA 253
- LIGHTRED 176
- GREEN 118
- LIGHTCYAN 193
- DARKMAGENTA 253
- DARKRED 185
- DARKGREEN 121
- ORANGE 219
- LIGHTBLUE 197
- BLUE 202
- LIGHTGREEN 114
- RED 183
- LIGHTMAGENTA 250
- CYAN 196
- YELLOW 231
- BROWN 144
-
-
-
- [things]
- #Common Things list goes down here so Doom 2 can append its additions -
- # DO NOT MOVE THIS LIST FROM THE END OF FILE UNLESS YOU ARE GOING TO DO
- # MAJOR RESTRUCTURING, OR THE DOOM II CONFIG MAY NOT WORK!
- ##############################################################################
- ############################### Things List ##################################
- ##############################################################################
- #You can add new menus or revise existing ones; put new menu titles in double
- #quotes like the existing ones. Thing entries must be in this pattern:
- #Number,Color, | Radius, "Desc", "Sprite"
-
- "Starting Positions"
- 1, LIGHTGREEN, 16, "Player 1 Start", "PLAYA1"
- 2, LIGHTGREEN, 16, "Player 2 Start", "PLAYB1"
- 3, LIGHTGREEN, 16, "Player 3 Start", "PLAYC1"
- 4, LIGHTGREEN, 16, "Player 4 Start", "PLAYD1"
- 11, LIGHTGREEN, 16, "Death Match Start", "PLAYO0"
- 14, YELLOW, 16, "Teleport Landing", "TFOGB0"
-
- "Enemies"
- 3004, RED, 20, "Trooper","POSSF1"
- 9, RED, 20, "Shotgun Guy","SPOSB1"
- 58, RED, 30, "Spector","SARGB5"
- 3001, RED, 20, "Imp","TROOF1"
- 3002, RED, 30, "Demon","SARGF1"
- 3006, RED, 16, "Lost Soul","SKULD1"
- 3005, RED, 32, "Cacodemon","HEADA1"
- 3003, RED, 24, "Baron of Hell", "BOSSG1"
- 16, RED, 40, "Cyber Demon","CYBRF1"
- 7, RED, 80, "Spider Mastermind,"SPIDH1"
-
- "Weapons"
- 2005, BLUE, 20, "Chainsaw", "CSAWA0"
- 2001, BLUE, 20, "Shotgun", "SHOTA0"
- 2002, BLUE, 20, "Chaingun", "MGUNA0"
- 2003, BLUE, 20, "Rocket Launcher", "LAUNA0"
- 2004, BLUE, 20, "Plasma Gun", "PLASA0"
- 2006, BLUE, 20, "BFG9000", "BFUGA0"
- 2035, ORANGE, 16, "Barrel", "BAR1A0"
-
- "Ammunition"
- 2007, LIGHTCYAN, 16, "Ammo Clip", "CLIPA0"
- 2048, LIGHTCYAN, 16, "Box of Ammo", "AMMOA0"
- 2008, LIGHTCYAN, 16, "Shells", "SHELA0"
- 2049, LIGHTCYAN, 16, "Box of Shells", "SBOXA0"
- 2010, LIGHTCYAN, 16, "Rocket", "ROCKA0"
- 2046, LIGHTCYAN, 16, "Box of Rockets", "BROKA0"
- 2047, LIGHTCYAN, 16, "Energy Cell", "CELLA0"
- 17, LIGHTCYAN, 16, "Energy Pack", "CELPA0"
- 8, LIGHTCYAN, 16, "Backpack", "BPAKA0"
-
- "Armour and Health"
- 2015, MAGENTA, 16, "Armour Helmet", "BON2D0"
- 2014, MAGENTA, 16, "Health Potion", "BON1D0"
- 2011, CYAN, 16, "Stim Pack", "STIMA0"
- 2012, CYAN, 16, "Medical Kit", "MEDIA0"
- 2018, CYAN, 16, "Armour (Green)", "ARM1A0"
- 2019, CYAN, 16, "Mega Armour (Blue)", "ARM2A0"
-
- "Power-ups"
- 2024, LIGHTMAGENTA, 16, "Partial Invisibility Sphere", "PINSA0"
- 2013, LIGHTMAGENTA, 16, "Supercharge Sphere", "SOULA0"
- 2022, LIGHTMAGENTA, 16, "Invunerability Sphere", "PINVA0"
- 2025, LIGHTMAGENTA, 16, "Radiation Shielding Suit", "SUITA0"
- 2023, LIGHTMAGENTA, 16, "Berserk Sphere", "PSTRA0"
- 2045, LIGHTMAGENTA, 16, "Lite Amplification Goggles", "PVISA0"
- 2026, LIGHTMAGENTA, 16, "Computer Map", "PMAPD0"
-
- "Keys"
- 13, MAGENTA, 20, "Red KeyCard", "RKEYA0"
- 38, MAGENTA, 20, "Red Skull Key", "RSKUA0"
- 5, MAGENTA, 20, "Blue KeyCard", "BKEYA0"
- 40, MAGENTA, 20, "Blue Skull Key", "BSKUA0"
- 6, MAGENTA, 20, "Yellow KeyCard", "YKEYA0"
- 39, MAGENTA, 20, "Yellow Skull Key", "YSKUA0"
-
- "Dead Dudes"
- 15, BROWN, 16, "Dead Player (Green)", "PLAYN0"
- 18, BROWN, 16, "Dead ZombieMan", "POSSL0"
- 19, BROWN, 16, "Dead Shotgun Guy", "SPOSL0"
- 20, BROWN, 16, "Dead Imp", "TROOM0"
- 21, BROWN, 16, "Dead Demon", "SARGN0"
- 23, BROWN, 16, "Dead Lost Soul (Explosion)", "SKULH0"
- 22, BROWN, 16, "Dead Cacodemon", "HEADL0"
-
- "Tortured Dudes"
- 25, BROWN, 16, "Impaled Body", "POL1A0"
- 26, BROWN, 16, "Impaled Twitching Body", "POL6A0"
- 49, BROWN, 16, "Hanging Swaying Body", "GOR1A0"
- 63, BROWN, 16, "Hanging Swaying Body *", "GOR1A0"
- 51, BROWN, 16, "Hanging One-legged Body", "GOR3A0"
- 61, BROWN, 16, "Hanging One-legged Body *", "GOR3A0"
- 53, BROWN, 16, "Hanging Leg", "GOR5A0"
- 62, BROWN, 16, "Hanging Leg *", "GOR5A0"
- 50, BROWN, 16, "Hanging Body with Arms Out", "GOR2A0"
- 59, BROWN, 16, "Hanging Body with Arms Out *", "GOR2A0"
- 52, BROWN, 16, "Hanging Pair of Legs", "GOR4A0"
- 60, BROWN, 16, "Hanging Pair of Legs *", "GOR4A0"
-
- "Blood and Stuff"
- 24, BROWN, 16, "Pool of Blood", "POL5A0"
- 10, BROWN, 16, "Guts and Bones", "PLAYW0"
- 12, BROWN, 16, "Guts and Bones 2", "PLAYW0"
- 27, BROWN, 16, "Pole with Skull", "POL4A0"
- 28, BROWN, 16, "Skewer with Heads", "POL2A0"
- 42, BROWN, 16, "Skulls in Flames", "FSKUA0"
- 29, BROWN, 16, "Pile of Skulls", "POL3A0"
-
- "Lighting"
- 34, WHITE, 10, "Candle", "CANDA0"
- 2028, WHITE, 16, "Lamp", "COLUA0"
- 35, WHITE, 16, "Candelabra", "CBRAA0"
- 57, WHITE, 16, "Small Red Torch", "SMRTA0"
- 46, WHITE, 16, "Tall Red Torch", "TREDA0"
- 55, WHITE, 16, "Small Blue Torch", "SMBTA0"
- 44, WHITE, 16, "Tall Blue Torch", "TBLUA0"
- 56, WHITE, 16, "Small Green Torch", "SMGTA0"
- 45, WHITE, 16, "Tall Green Torch", "TGRNA0"
-
- "Miscellaneous"
- 33, BROWN, 16, "Short Red Pillar", "COL4A0"
- 32, BROWN, 16, "Tall Red Pillar", "COL3A0"
- 31, BROWN, 16, "Short Green Pillar", "COL2A0"
- 30, BROWN, 16, "Tall Green Pillar", "COL1A0"
- 37, BROWN, 16, "Red Pillar with Skull", "COL6A0"
- 36, BROWN, 16, "Pillar with Pumping Heart", "COL5B0"
- 48, BROWN, 16, "Technical Column", "ELECA0"
- 54, BROWN, 32, "Big Brown Tree", "TRE2A0"
- 43, BROWN, 16, "Short Grey Tree", "TRE1A0"
- 47, BROWN, 16, "Grey Tree Stump", "SMITA0"
- 41, BROWN, 16, "Eye in Symbol", "CEYEA0"
-