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- Files included in heth106.zip:
-
- .\
- heth.exe - HEXEN editor
- heth.ini - initialization file, contains options for using HETH
- *deth.exe - the main executable
- *deth.ini - initialization file, contains options for using DETH
- *go32.exe - dos extender for 32 bit processing
- readmeh.1st - this file
- *runme1st.bat - batch file to setup go32 enviroment
- *ed.bat - batch file for starting DETH and loading your PWAD
- *ed2.bat - batch file as above, for NDOS and 4DOS users
- *test.bat - batch file for rebuilding nodes and running PWAD in DOOMxx/HERETIC
- *zennode.exe - ZenNode v0.97a, the fastest nodes builder around, by Marc Rousseau
- *32rtm.exe - environment file for ZenNode
- *dpmi32vm.ovl - overlay file for ZenNode
- Script.zip - Action Code Script Compliler, Read the Specs.txt for use
-
- .\readme\
- changes.txt - history of versions complete with bugs removed and additions
- setup.txt - how to set up DETH/HETH's .cfg and .ini files
- specs.doc - Hexen Specs
- scrpinfo.txt - instructions on inserting scripts with HETH
- *dethgo32.txt - info on getting DETH started, written by Dr. Sleep
- *texture.txt - information on how our Intelligent Texture Aligning works
- *copying - Copyright stuff for GNU GCC
- *copying.dj - go32.exe Copyright information
- *keys.txt - guide to all keys, inc new hotkeys
- *keys.doc - as above but in Word 6 format(for printing)
-
- .\config\
- *config.dm1 - configuration file for Doom, includes path to main IWAD
- *config.dm2 - configuration file for Doom 2 includes path to main IWAD
- *config.her - configuration file for Heretic, includes path to main IWAD
- config.hex - configuration file for Hexen, includes path to main IWAD (beta)
- *ldtypes.dm - LineDefs in Doom - must be included in doom.cfg and doom2.cfg
- *ldtypes.her - LineDefs in Heretic - must be included in heretic.cfg
- *things.dm1 - Things in Doom - must be included in doom.cfg and doom2.cfg
- *things.dm2 - Things in Doom 2 - must be included in doom2.cfg
- *things.her - Things in Heretic - must be included in heretic.cfg
- things.hex - Things in Hexen - must be included in hexen.cfg (beta)
- spawn.hex - Spawnable Things in Hexen - must be included in hexen.cfg (beta)
- specials.hex - Specials(LineDefs and Things) in Hexen
-
- *.\drivers\ - video drivers, see dethgo32.txt for more information
- *.\source\ - if you want the source, please contact myself - Antony Burden
- *.\ZenNode\ - ZenNode v0.97a nodes builder documents, by Marc Roussea
- *BSPInfo.exe - v1.0, gives statistics on the BSP tree (see .\ZenNode\BSPInfo.doc)
- *readme.1st - important notes on the current version of ZenNode
- *file_id.diz - File description for BBS's
- *history.doc - ZenNode revision history in text format
- *ZenNode.doc - ZenNode documentation and instructions in text format
- *BSPInfo.doc - BSPInfo documentation and information in text format
- *Custom.doc - ZenNode instructions for customizing the BSP tree
- *..\Samples\ - ZenNode directory of sample and configuration files
-
-
- *These files are included in the original DETH35.ZIP and are required for the
- HETH update v1.06 to work. Be sure to unzip with the -d option in order to
- extract the directory structure intact.
-
- NOTES:
- The things.??? and ldtypes.??? files can be changed to reflect the users
- preference; new sub menus may be created in the same fashion as the
- existing ones (see SETUP.TXT).
-
- If two files are used in one game (i.e things.dm1 and things.dm2 are both used
- in Doom2), ensure that the menu titles are identical.
-
- --------------------------------------------------------------------------------
-
- From the authors:
-
-
- DETH is a version of GCC DEU 5.21 with a few features borrowed from 5.3.
- It has been written by wad editors, so the features we've added and changed
- should reflect what a wad creator both needs and requires.
-
- It now edits HEXEN, as well as DOOM II, DOOM, Ultimate DOOM, and HERETIC.
-
- A lot of the Texture and Sprite handling routines have been re-written for
- extra stability and lightning speed.
-
- The main display has also been greatly improved both cosmetically and in speed.
-
- Lots of bugs that were present in DEU have also been removed.
-
- Both the X and Y alignment routines have been completely changed, they now
- include intelligent routines to align either SideDef regardless of what is
- or isn't present, you will not get any messages returned to you just because
- a texture is missing.
-
- WARNING - unless you are absolutely sure what you are doing
- do not change any part of the config files except the [wad] entry.
-
-
- Thanks to:
-
- id and Raven soft for 3 excellent games.
- Brendon J Wyber and Raphael Quinet for the original, first, and best DEU.
- Marc Rousseau for permission to include his excellent ZenNode nodes builder, and
- BSPInfo v1.0 (for determining the efficiency of different nodes builders).
- John W. Anderson (aka Dr Sleep) and Jim F. Flynn for all of their suggestions,
- patience, and bug hunting.
- Everyone currently using and supporting DETH.
-
-
- If you have any suggestion for future releases or have any bugs to report then
- you can reach me at 100765,3240@compuserve.com or just leave a message in
- the ACTION forum of CompuServe.
-
-
- Antony Burden.
-