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- ╔══════════════════════════════════════════════════╗
- ║ Heth version 1.06 (Compiled on 21st December 95) ║
- ╚══════════════════════════════════════════════════╝
- ────------
- Bugs Removed
- ──────----------
- Something, but I can't remember!
-
- ────--------
- Changes/Additions
- ───────-------------
- Gamma setting added to ini file, also change this with the F7 key.
-
- Scaled textures mean more of the graphic shown in main display and
- more selection shown in browsers.
-
- Now uses the same source as DETH but is complied differently, so any
- changes made to either program will be present in both.
-
-
-
- ╔═════════════════════════════════════════════════╗
- ║ Heth version 1.05 (Compiled on 5th December 95) ║
- ╚═════════════════════════════════════════════════╝
- ────------
- Bugs Removed
- ──────----------
- None
-
- ────--------
- Changes/Additions
- ───────-------------
- Can now use Home and End to navigate through the texture browsers.
-
- New buttons bars, can be turned on/off with the 'buttonbars = true' setting.
- Choose style with 'barstyle = 1' for top aligned buttons or 'barstyle = 2'
- for left justified buttons.
- Also choose to close the buttons on use with - 'closeonuse = true' setting.
-
- Change video modes while editing!
-
- Added reference to my WWW homepage.
-
-
-
-
- ╔══════════════════════════════════════════════════╗
- ║ Heth version 1.04 (Compiled on 29th November 95) ║
- ╚══════════════════════════════════════════════════╝
- ────------
- Bugs Removed
- ──────----------
- None
-
- ────--------
- Changes/Additions
- ───────-------------
- Tidied up the Sector colors.
-
- Took a few old/unnecessary options out of the ini file.
-
- New Flats/Texture browser, click on the textures in the main edit screen
- or choose Browse.... from the menus, and you'll be presented with a screen of
- textures, use the mouse to select, escape to cancel, use the buttons or
- PageUp and PageDown to page up and page down!!!
- To stop the editor selecting other objects when you move the mouse around just
- hold down the shift key.
-
- New 'initgrid' option, set this in the ini file for the starting grid level.
-
- New 'keepinfo' option, set this to TRUE in the ini file and
- the MAPINFO and SNDINFO lumps will be saved along with the PWAD.
-
- New 'caching' option, set this in the ini file to turn texture cahcing on,
- but be warned, it will eat just over 4 megs, and doesn't have much effect with
- fast machines.
- This feature is turned off by default.
-
-
-
-
-
- ╔══════════════════════════════════════════════════╗
- ║ Heth version 1.03 (Compiled on 22nd November 95) ║
- ╚══════════════════════════════════════════════════╝
- ────------
- Bugs Removed
- ──────----------
- Heth had a problem grouping more than 1 MAP, this has now been fixed.
-
- ────--------
- Changes/Additions
- ───────-------------
-
- Command 'O' converts a renamed compiled script to BEHAVIOR.WAD
- Compile your script with the acc.exe utility,
- rename the file from MYSCRIPT.O to MYSCRIPT.RAW,
- Edit or Read a level.
- at the command line type:-
- O MYSCRIPT.RAW
- then Group them to form a new PWAD:-
- G NEWPWAD.WAD
- This is a quick addition, as inserting lumps this way only works for map01,
- a proper command from within the editor itself will be implemented soon.
-
-
-
-
-
- ╔══════════════════════════════════════════════════╗
- ║ Heth version 1.02 (Compiled on 20th November 95) ║
- ╚══════════════════════════════════════════════════╝
- ────------
- Bugs Removed
- ──────----------
- More Menu bugs removed, when setting objects to 0 or pressing escape.
-
- Intelligent Highlighting fixed/upgraded.
-
- Front-end errors removed.
-
- Heth would quit if you entered the command 'R'.
-
- Heth no longer copies the MAPINFO lump, this should be inserted after editing,
- just as you would insert a BEHAVIOR lump or SNDINFO lump.
-
- ────--------
- Changes/Additions
- ───────-------------
- Increment floor/ceiling heights now has a limit of 8192 not 1024.
-
- Pressing 'A' in LineDef or Thing Mode brings up a 6 entry window, which prompts
- for the Special & Argument values, use the Tab/BackTab/Enter to move around.
-
- Pressing CTRL + 'F' in Thing Mode brings up Things Flags window.
-
- Pressing CTRL + 'C' in LineDef Mode brings up LineDef Flags window.
- You may be wonder what 'C' has got to do with Flags, the truth is I'm running
- out of keys!
-
- Pressing CTRL + 'E' in LineDef Mode brings up Trigger window.
- See the comment above!
-
- Clicking on the information boxes will bring up direct editing of values.
- This is still under development and doesn't yet work on the following fields:-
- SideDef1 - Normal/Upper/Lower Textures.
- SideDef2 - Normal/Upper/Lower Textures.
- Sectors - Floor/Ceiling Textures.
- To stop the editor selecting other objects when you move the mouse around just
- hold down the shift key.
- Pressing escape when prompted for a field will set that field to 0.
-
- In thing mode pressing 'B' will ask for a TID and jump to the first object
- which matches.
-
- Can you find the hidden front-end message?
-
-
-
-
-
- ╔══════════════════════════════════════════════════╗
- ║ Heth version 1.01 (Compiled on 16th November 95) ║
- ╚══════════════════════════════════════════════════╝
- ────------
- Bugs Removed
- ──────----------
- LineDef Trigger, option to set trigger type to "Walk" wasn't working.
-
- Filter option removed, until I have it working again :-)
-
- LineDef Menu Item "Normal" now works properly.
-
- Spawn list item "0 - None" now shows up.
-
- Spawn list descriptions/numbers corrected.
-
- Long Spawn descriptions would crash Heth, now fixed.
-
- Grouping of Pwads fixed, went wrong when I added the new front-end.
-
- Next Free Tag Fixed.
-
- ────--------
- Changes/Additions
- ───────-------------
- Sector height check increased from 1024 to 8192.
-
- Things that can contain other Things now bring up the Spawnable object menu (arg1).
-
- Intelligent object highlighting.
-
- Next Free Tid added to Misc menu (Thing Mode only).
-
- New Quick buttons and keys on front-end, this is still in development.
-
- Click in the lower area to access the prompt or just hit "enter".
-
- New Drop to Dos feature, use the quick key, button or enter "!" at the prompt.
-
- If a level is not found, then Heth will default to MAP01 instead of crashing.
-
-
-
-
-
- ╔══════════════════════════════════════════════════╗
- ║ Heth version 1.00 (Compiled on 13th November 95) ║
- ╚══════════════════════════════════════════════════╝
- ────--------
- Changes/Additions
- ───────-------------
-
- New graphical front-end.
-
- "ldtypes.hex" file renamed to "specials.hex".
-
- "hexen.cfg" file renamed to "config.hex", so that all Hexen files end in .hex.
-
- Restructured Special Argument routines to allow more flexability,
- See the "specials.hex" file for more information.
-
- Things angle display changed so that at lower zooms the direction is still
- visible.
-
- Tidied up the menus and display boxes again!
-
- Tag checks removed, as they didn't work!
-
- Spawnable name now displays properly in arg2.
-
-
-
-
- ----------------------
- Heth version 0.13 beta
- ----------------------
-
- Sprite frames of 8 characters long now display in selection.
-
- Cleaned up the display boxes and Hot-Keys screen(F6).
-
- All config files i.e Things/Specials/Sectors now correct.
-
- Can now select Spawnable objects from LineDefs and Things.
-
- List of Spawnable objects now complete
-
- Spawnable name doesn't display properly in arg2(will be fixed)
-
-
-
-
- ----------------------
- Heth version 0.12 beta
- ----------------------
-
- LineDef wording of "Type" changed to "Special".
-
- Thing Flags input and display changed to: EMH|FCM|SCD Deaf Dormant
- EMH - Easy, Medium, Hard skill levels.
- FCM - Fighter, Cleric, Mage.
- Deaf - Thing is Deaf until hurt or sees you.
- Dormant - Thing is Blind/Frozen until activated.
-
- LineDef Activation flags now changed to Trigger type:
- (000) 0 - Walkover, Player crosses the line.
- (001) 1 - Switch, Player uses the line with the use key.
- (010) 2 - Monster, Monster crosses the line.
- (011) 3 - Hit, Projectile impacts on the wall
- (100) 4 - Push, Player pushes the wall.
- (101) 5 - Projectile, Projectile crosses the line.
-
- LineDef Special flag renamed to Repeatable.
-
- Spawnable objects now listed for special types 134-136. (./config/spawn.hex)
-
- CTRL + 'B' in Thing mode sets Blind flag.
-
- '>' in Thing mode increases Thing Height by 16.
-
- '<' in Thing mode decreases Thing Height by 16.
-
- Thing descriptions now include:-
- [f] - Z value is height of object above the Floor.
- [fg] - Z value is height of object above the Floor but is subject to Gravity.
- [c] - Object starts life on the Ceiling and Z value is taken from Ceiling.
- [d] - Object is Desctructable
- [dc] - Object is Desctructable and can also contain an Object
-
-
-
-
- ----------------------
- Heth version 0.11 beta
- ----------------------
-
- CTRL + 'G' in LineDef mode resets all LineDef Arguments to 0.
-
- CTRL + 'G' in Thing mode resets all Thing Arguments to 0.
-
- Arguments in the display and menus are now displayed in the correct
- terminology for that type.
-
- All Things descriptions have now been entered, except the sprites but not tested.
-
- All LineDef descriptions have now been entered but not tested.
-
- All Sector descriptions have now been entered but not tested.
-
- Can now enter the Thing Special (this is the same as LineDef Type).
-
- Thing and LineDef Flags now correct.
-
- When an Argument requires an input i.e type of key, or type of sound, then you are
- presented with a list, not just an decimal input box.
-