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Action Ware 12: Heretic & Hexen
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actionware12.iso
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acware12
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dmcad61
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doom2.ini
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Wrap
INI File
|
1995-01-28
|
11KB
|
392 lines
[Files]
MasterWADFile=xxx
AltTextureFile=xxx
; Use the color codes below to choose Thing colors on the map
;Place the number to the right of the | at the end of each Thing
;Black=0 Dark Gray = 8
;Blue=1 Bright Blue = 9
;Green=2 Bright Green = 10
;Cyan=3 Bright Cyan = 11
;Red=4 Bright Red = 12
;Magenta=5 Bright Magenta = 13
;Yellow=6 Bright Yellow = 14
;Light Gray=7 White = 15
[Things]
;Player start spots
0001=Player_1 Start|4
0002=Player_2 Start|4
0003=Player_3 Start|4
0004=Player_4 Start|4
0011=Player_Deathmatch|4
0014=Teleport_Destination|4
;Keys
0005=Key_Blue|2
0006=Key_Yellow|2
0013=Key_Red|2
0038=Key_Red Skull|2
0039=Key_Yellow Skull|2
0040=Key_Blue Skull|2
;Ammo
0008=Ammo_Backpack|11
0017=Ammo_Energy Cell Pack|11
2007=Ammo_Clip|11
2008=Ammo_Shotgun Shell|11
2010=Ammo_Rocket|11
2046=Ammo_Rockets Box|11
2047=Ammo_Energy Cell|11
2048=Ammo_Box of Bullets|11
2049=Ammo_Box of Shells|11
;Weapons
0082=Weapn_Super Shotgun|11
2001=Weapn_Shotgun|11
2002=Weapn_Chaingun|11
2003=Weapn_Rocket Launcher|11
2004=Weapn_Plasma Gun|11
2005=Weapn_Chainsaw|11
2006=Weapn_BFG 9000|11
;Monsters
0007=Monst_Spider Demon Boss|12
0009=Monst_Sarge|12
0016=Monst_CyberDemon Boss|12
0058=Monst_Spectre|12
0064=Monst_ArchVile|12
0065=Monst_Chaingunner Soldier|12
0066=Monst_Revenant|12
0067=Monst_Mancubus|12
0068=Monst_Arachnotron|12
0069=Monst_HellKnight|12
0071=Monst_Pain Elemental|12
0084=Monst_Wolfenstein SS|12
0087=Monst_SpawnSpot|12
0088=Monst_BossBrain|12
0089=Monst_BossShooter|12
3001=Monst_Imp|12
3002=Monst_Demon|12
3003=Monst_Baron of Hell|12
3004=Monst_Troop|12
3005=Monst_CacoDemon|12
3006=Monst_Lost Soul|12
;artifacts
0083=Arti_MegaSphere (200% Health/Armor)|13
2011=Arti_Stimpack|13
2012=Arti_Medkit|13
2013=Arti_Soulsphere|13
2014=Arti_Potion|13
2015=Arti_Helmet|13
2018=Arti_Green Armor|13
2019=Arti_Blue Armor|13
2022=Arti_Invulnerability|13
2023=Arti_Berserk|13
2024=Arti_Partial Invis|13
2025=Arti_Radsuit|13
2026=Arti_Computer Map|13
2045=Arti_LiteAmp Goggles|13
;scenery
0010=Scene_Dead guy|7
0012=Scene_Dead guy 2|7
0015=Scene_Green Dead Guy|7
0018=Scene_Dead Trooper|7
0019=Scene_Dead Sarge|7
0020=Scene_Dead Imp|7
0021=Scene_Dead Demon|7
0022=Scene_Dead CacoDemon|7
0023=Scene_Dead Lost Soul (invisible)|7
0024=Scene_Pool of Blood|7
0025=Scene_Dead Guy on Spike|7
0026=Scene_Dying Guy on Spike|7
0027=Scene_Skull on a Stick|7
0028=Scene_Skulls on a Stick|7
0029=Scene_Skull Centerpiece|7
0030=Scene_Tall Green Column|7
0031=Scene_Short Green Column|7
0032=Scene_Tall Red Column|7
0033=Scene_Short Red Column|7
0034=Scene_Candle|7
0035=Scene_Candelabra|7
0036=Scene_Column w/ Beating Heart|7
0037=Scene_Column w/ Skull|7
0041=Scene_Eye Symbol|7
0042=Scene_Floating Skull Rocks|7
0043=Scene_Tree|7
0044=Scene_Blue Flame Stick|7
0045=Scene_Green Flame Stick|7
0046=Scene_Red Flame stick|7
0047=Scene_Spiky Tree Stump|7
0048=Scene_Carved Column|7
0049=Scene_Guy Hanged by Neck|7
0050=Scene_Guy Hanged by Feet 1|7
0051=Scene_Guy Hanged by Feet 2|7
0052=Scene_Hanging Carcass|7
0053=Scene_Hanging Half Carcass|7
0054=Scene_Big Twisted Tree|7
0055=Scene_Blue Torch|7
0056=Scene_Green Torch|7
0057=Scene_Red Torch|7
0059=Scene_Guy Hanged by Feet 3|7
0060=Scene_Hanging Bloody Stump 1|7
0061=Scene_Hanging Guy w/ missing Leg|7
0062=Scene_Hanging Bloody Stump 2|7
0063=Scene_Hanging Legless Guy|7
0070=Scene_Burning Barrel|10
0072=Scene_Hanging Commander Keen|7
0073=Scene_Hanging No Guts Guy|7
0074=Scene_Hanging No Guts/Brain|7
0075=Scene_Hanging Torso Looking Down|7
0076=Scene_Hanging Torso Open Skull|7
0077=Scene_Hanging Torso Looking Up|7
0078=Scene_Hanging Torso No Brain|4|7
0079=Scene_Colon Gibs|7
0080=Scene_Small Pool of Gibs|7
0081=Scene_Bloody Brain and Stem|7
0085=Scene_Tall Techlight|7
0086=Scene_Short Techlight|7
2028=Scene_Floor Lamp|7
2035=Scene_Barrel|10
[PreFab]
RoomCeiling=CEIL1_1
RoomFloor=FLOOR4_8
RoomWall=STARTAN3
HallCeiling=CEIL1_1
HallFloor=FLOOR4_8
HallWall=STARG3
StairFloor=FLOOR4_8
StairCeiling=CEIL1_1
StairStep=STEP6
StairWall=STARTAN3
Door=BIGDOOR2
DoorTrack=DOORTRAK
Teleport=GATE1
[Sectors]
Number=18
00=None
01=Light_Flickering
02=Light_Fast_Strobe
03=Light_Slow_Strobe
04=Damage_SuperStrobe
05=Damage_HellSlime
06=Ceiling_Crush&Raise
07=Damage_Nukage
08=Light_Glowing
09=SecretArea
10=Door_Close_in_30
11=Exit_SuperDamage
12=Light_SynchStrobeSlow
13=Light_SynchStrobeFast
14=Door_Raise_in_5_Mins
16=Damage_SuperHellSlime
17=Light_Fire_Flickering
[LineDefs]
Number=142
000=--n nothing
001=DRn Door. closes after 6 sec.
002=W1y Door (stays open)
003=W1y Close door
004=W1y Raise Door
005=W1y Floor rises to match highest Ngbr floor height
006=W1y Fast Crush & Raise
007=S1y Staircase rises up from floor in appropriate sectors
008=W1y Stairs
009=S1y Floor lowers; Ngbr floor rises and changes type
010=W1y Floor lowers for 3 sec, then rises
011=S1n End level. Go to next level
012=W1y LightTurnOn
013=W1y Brightness goes to 255
014=S1y Floor rises to 64 above Ngbr floor
015=S1y RaiseFloor24
016=W1y Close door for 30 sec, then opens
017=W1y StartSlowStrobing
018=S1y Floor rises to equal first Ngbr floor
019=W1y Floor lowers to equal Ngbring sector's floor
020=S1y Floor rises, texture and sector type change also
021=S1y Lower floor for 3 sec, then raise to 8 below Ngbr ceiling
022=W1y Floor rises, texture and sector type change also
023=S1y Floor lowers to match lowest Ngbr sector
024=G1y Raise Floor
025=W1y CeilingCrush&Raise
026=DRn Door. Blue key. Closes after 6 sec.
027=DRn Door. Yellow key. Closes after 6 sec.
028=DRn Door. Red key. Closes after 6 sec.
029=S1y Open Door, closes after 6 sec
030=W1y Floor rises to 128 above Ngbr floor
031=D1n Door. (stays)
032=D1n Door. Blue key. (stays)
033=D1n Door. Yellow key. (stays)
034=D1n Door. Red key. (stays)
035=W1y Brightness goes to 0
036=W1y Floor lowers to 8 above next lowest Ngbr
037=W1y Floor lowers, change floor texture and sector type
038=W1y Floor lowers to match Ngbr
039=W1y Teleport to sector
040=W1y Ceiling rises to match Ngbr ceiling
041=S1y Ceiling lowers to floor
042=SRy Close Door
043=SRy Lower Ceiling To Floor
044=W1y Ceiling lowers to 8 above floor
045=SRy Lower Floor
046=G1y Opens Door (stays)
047=G1y Raise Floor to equal Ngbr sector type and texture
048=--n Animated, horizontally scrolling wall.
049=S1y Ceiling Crush & Raise
050=S1y Close Door
051=S1n End level. Go to secret level 9.
052=W1n End level. Go to next level
053=W1y Perpetual Platform Raise
054=W1y PlatformStop
055=S1y Raise Floor & Crush
056=W1y Crushing floor rises to 8 below Ngbr ceiling
057=W1y Ceiling Crush Stop
058=W1y Floor rises 32
059=W1y Floor rises 8, texture and sector type change also
060=SRy Lower Floor to Lowest
061=SRy Opens Door
062=SRy Floor lowers for 3 sec, then rises
063=SRy Open Door (closes)
064=SRy Raise Floor
065=SRy Raise Floor_Crush
066=SRy Raise Floor 24
067=SRy Raise Floor 32
068=SRy Raise Floor Near & Change texture/type
069=SRy Raise To Nearest Floor
070=SRy Sector floor drops quickly to 8 above Ngbr
071=S1y Turbo_Lower Floor
072=WRy Ceiling Crush
073=WRy Start crushing ceiling, slow crush/fast damage
074=WRy Stops crushing ceiling
075=WRy Close Door
076=WRy Close Door for 30 sec
077=WRy Start crushing ceiling, fast crush/slow damage
078=WRy Lights to dimmest Ngbr
079=WRy Lights Very Dark
080=WRy Lights to Brightest Ngbr
081=WRy Light Turn On 255
082=WRy Floor lowers to equal Ngbr
083=WRy Lower Floor
084=WRy Lower Floor & Change texture/type
085=WRy LwrFloorRaiseCeiling
086=WRy Open Door (stays)
087=WRy Start moving floor (up/down every 5 sec)
088=WRy Floor lowers quickly for 3 sec, then rises
089=WRy Stops the up/down syndrome started by #87
090=WRy Open Door, closes after 6 sec
091=WRy Floor rises to 8 below Ngbr ceiling
092=WRy Raise Floor 24
093=WRy Raise Floor 24 & Change texture/type
094=WRy Raise Floor Crush
095=WRy Raise Floor to Ngbr & Change texture/type
096=WRy Raise To Short Texture
097=WRy Teleport to sector.
098=WRy Floor lowers to 8 above Ngbr
099=DRn Door (closes)
100=W1y Build Stairs Turbo 16
101=S1y Raise Floor
102=S1y Floor lowers to equal Ngbr
103=S1y Opens Door (stays open)
104=W1y Light drops to lowest Ngbr light level
105=WRy Blazing Door (closes)
106=WRy Blazing Door (stays)
107=WRy Blazing Door Close
108=W1y Blazing Door (closes)
109=W1y Blazing Door (stays)
110=W1y Blazing Door Close
111=S1y Blazing Door (closes)
112=S1y Blazing Door (stays)
113=S1y Blazing Door Close
114=SRy Blazing Door (closes)
115=SRy Blazing Door (stays)
116=SRy Blazing Door Close
117=DRn Blazing Door (closes)
118=D1n Blazing Door (stays)
119=W1y RaiseToNearestFloor
120=WRy Blaze Down/Wait/Up/Stay
121=W1y Blaze Down/Wait/Up/Stay
122=S1y Blaze Down/Wait/Up/Stay
123=SRy Blaze Down/Wait/Up/Stay
124=D1n Door Slide Open/Close
125=W1y Monster Only Teleport
126=WRy Monster Only Teleport
127=S1y Build Stairs Turbo16
128=WRy Raise to Nearest Floor
129=WRy Raise Floor Turbo
130=W1y Raise Floor Turbo
131=S1y Raise Floor Turbo
132=SRy Raise Floor Turbo
133=S1y Blaze Open Door Blue
134=SRy Blaze Open Door Red
135=S1y Blaze Open Door Red
136=SRy Blaze Open Door Yellow
137=S1y Blaze Open Door Yellow
138=SRy Turn On Light
139=SRy Turn Off Light
140=S1y Raise Floor 512
141=W1y Silent Ceiling Crush/Raise
[ThingSize]
;radius/height
0001=16/56
0002=16/56
0003=16/56
0004=16/56
0005=20/16
0006=20/16
0007=128/100
0009=20/56
0011=16/56
0013=20/16
0014=16/56
0016=40/110
0054=32/16
0058=30/56
0084=20/56
0065=20/56
0069=24/64
0068=64/64
0071=31/56
0066=20/56
0067=48/64
0064=20/56
0088=16/16
0072=16/72
0038=20/16
0039=20/16
0040=20/16
0008=20/16
0017=20/16
2007=20/16
2008=20/16
2010=20/16
2046=20/16
2047=20/16
2048=20/16
2049=20/16
2001=20/16
2002=20/16
2003=20/16
2004=20/16
2005=20/16
2006=20/16
2011=20/16
2012=20/16
2013=20/16
2014=20/16
2015=20/16
2018=20/16
2019=20/16
2022=20/16
2023=20/16
2024=20/16
2025=20/16
2026=20/16
2035=10/42
2045=20/16
3001=20/56
3002=30/56
3003=24/64
3004=20/56
3005=31/56
3006=16/56