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Action Ware 12: Heretic & Hexen
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heretic2.txt
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1994-12-28
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CHEAT KEY AND GENERAL INFO FOR HERETIC. ISSUE 2. 28/12/94
===========================================================
KEYS
====
UP ARROW = Forward
DOWN ARROW = Backward
LEFT ARROW = Turn Left
RIGHT ARROW = Turn Right
SPACE BAR = Use Item
1 = Staff/Gauntlents Of The Necromancer
2 = Wand
3 = Ethernal Crossbow
4 = Orb Wand
CTRL = Fire
RIGHT SHIFT = Speed On (Run)
ALT = Strafe On
, = Strafe Left
. = Strafe Right
DEL = Look Down
END = Look Center
PAGE DOWN = Look Up
INSERT = Fly Down
HOME = Fly Center
PAGE UP = Fly Up
[ = Invantory Left
] = Invantory Right
TAB = Map
+ = Zoom In (Map); Increase Window Size (Game)
- = Zoom Out (Map); Decrease Window Size (Game)
F = Follow Mode Togle (Map)
ENTER = Use Artifact
F1 = About Heretic
F2 = Save Game
F3 = Load Game
F4 = Options; Screen Size, Sound FX & Music
F5 =
F6 = Quick Save
F7 = End Game
F8 = Message Togle
F9 = Quick Load
F10 = Quit Game
F11 = Gama Correction
F12 =
> I'm sure you've all tried iddqd under heretic: it kills you! The other
> cheats bring up accordingly nasty remarks, and don't do anything. Does
> anyone know if heretic _has_ built in cheats?
The cheats (for those who don't know yet):
ravrambo = idfa, all weapons
ravskel = all keys
ravquicken = iddqd, god mode (not in hardest level)
ravmap = iddt, all map
ravgimme = idbehold (follow the prompts, item 'd' doesn't work)
= Artifacts (a-j) (1-9)
ravcockadoodledoo = Turns yourself into a chicken.
kitty = No clipping
ravengage = Level Warp (Still to be confirmed)
ravponce = Health
ravshazam = Power up mode
ravmassacre = Kills ALL monsters on level
-ravpic at startup and use F1 for screen shots.
COMMAND LINE PARIMETERS
=======================
-LOADGAME allows you to start Heretic from a specified save
game. Instead of using the saved game name, simply enter the
number that corresponds to the slot you saved the game to on
the SAVE GAME screen (0-5).
-loadgame <# of the game>
-DEATHMATCH starts Heretic as a DeathMatch game. If you don't
enter DEATHMATCH as a command line parameter, Heretic will
default to the Cooperative mode. All items picked up will
appear 30 seconds later and the Shadowsphere and Invulnerability
Ring will not come back.
-deathmatch
-SKILL sets the skill level (1-5) you wish to play. Only useful
with -warp -- see below.
-skill <# of skill level>
-EPISODE sets the episode (1-3) you wish to play. The default
episode is Episode One, City of the Damned.
-episode <# of the episode>
-CONFIG allows you to use your configuration file from any
directory you choose. This is primarily for diskless workstations
that don't have a C: drive to save config information to. You
need to rename the heretic.cfg file created by the SETUP program
to a directory and name of your choosing to avoid conflicts.
-config <pathname> ex. -config f:\heretic\data\myconfig.cfg
-NOMONSTERS allows you to start playing with NO MONSTERS running
around! This is great for DeathMatch where, really, the monsters
just get in the way. Only useful with -warp -- see below.
-nomonsters
-RECORD tells Heretic to record the game you are starting.
Demo files will be saved as <filename>.lmp.
-record <filename>
-RESPAWN tells Heretic that, yes, you are a badass, and yes, you
want all the monsters to respawn around 8 seconds after you kill
them. The NIGHTMARE skill level already does this. Note that
using -respawn and -nomonsters at the same time is a dumb thing
to do. Only useful with -warp -- see below.
-respawn
@<filename> will allow you to specify a Response file that Heretic
will read additional command-line parameters from. For example,
typing 'Heretic @MYPARMS' will tell Heretic to look in the MYPARMS file
for additional command-line parameters. The file format is simply
one parameter per line with a carriage return to terminate the line.
Each parameter is typed exactly as you would type it on the DOS
command-line.
-TIMER <# of minutes> will make Heretic exit the current level after
a specified amount of minutes, going to the intermission screen.
This option is only useful in DeathMatch mode.
-timer xxx
Networks
--------
-NODES starts Heretic as a network game and sets the number of
players who are going to play. If you don't specify the number
of nodes, the default is 2.
-nodes <# of players>
-PORT sets the port from which to play Heretic multiplayer on
the network. By setting a different port, more than one
group of players can play Heretic on a single network.
-port <# of the port>
Modem
-----
-DIAL tells the program which number to dial, if you're going
to do the calling.
-dial <phone number>
-ANSWER puts your modem into Answer mode so someone can call
you and play Heretic.
-answer
-COM1, -COM2, -COM3, -COM4 specifies which COM port your modem
or serial cable is connected to. Very important!
-com1
-8250 tells SERSETUP to set the UART to 8250. Just in case your
16550 UART is acting up at the higher speed.
-8250
-IRQ sets the IRQ for the COM port.
-irq <irq number>
-PORT sets the COM I/O port that SERSETUP uses to communicate
with your modem. To use hexadecimal, such as the number 0x3f8, you
would type "-port 0x3f8".
-port <port number>
-<#> sets the baud rate of your COM port, overriding the value in
the MODEM.CFG if you're running a modem game. Legal values are
9600, 14400, 38400, 57600.
Example: -14400
NOTE:-
======
The BETA version of Heretic will give you a corrupted WAD file message
after a while so set the date to 20th Dec 1994 and it should run but the
full shareware version is now available so use that instead.
Any further BUGS or Cheats etc that you may find please send them to us
at our BBS listed below.
Peter Webb, Chris Bailey.
Written by :-
┌─┬────────────────────────────────────────────────────────────────────────┬─┐
│ │ Downloaded from Audiophiles Paradise │ │
│ │ │ │
│ │ Host of Audio-Net. 52:1000/0 (Australian Host) │ │
│ │ 52:3000/0 (Victorian Host) │ │
│ │ 3:632/513 (FidoNet) │ │
│ │ 112:916/610 (CABiNET) │ │
│ │ Sysops - Peter Webb, Peter Buncle. │ │
│ │ │ │
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** END OF FILE **