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Learn 3D Graphics Programming on the PC
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Learn_3D_Graphics_Programming_on_the_PC_Ferraro.iso
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rwwin
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rftv3.rw_
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rftv3.bin
Wrap
Text File
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1995-11-14
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3KB
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134 lines
ModelBegin
ProtoBegin Face
Vertex -0.4 0.65 0.5 UV 0.00 0.00 #1
Vertex -0.2 0.65 0.5 UV 0.25 0.00 #2
Vertex 0.0 0.65 0.5 UV 0.50 0.00 #3
Vertex 0.2 0.65 0.5 UV 0.75 0.00 #4
Vertex 0.4 0.65 0.5 UV 1.00 0.00 #5
Vertex -0.4 0.45 0.5 UV 0.00 0.25 #6
Vertex -0.2 0.45 0.5 UV 0.25 0.25 #7
Vertex 0.0 0.45 0.5 UV 0.50 0.25 #8
Vertex 0.2 0.45 0.5 UV 0.75 0.25 #9
Vertex 0.4 0.45 0.5 UV 1.00 0.25 #10
Vertex -0.4 0.25 0.5 UV 0.00 0.50 #11
Vertex -0.2 0.25 0.5 UV 0.25 0.50 #12
Vertex 0.0 0.25 0.5 UV 0.50 0.50 #13
Vertex 0.2 0.25 0.5 UV 0.75 0.50 #14
Vertex 0.4 0.25 0.5 UV 1.00 0.50 #15
Vertex -0.4 0.05 0.5 UV 0.00 0.75 #16
Vertex -0.2 0.05 0.5 UV 0.25 0.75 #17
Vertex 0.0 0.05 0.5 UV 0.50 0.75 #18
Vertex 0.2 0.05 0.5 UV 0.75 0.75 #19
Vertex 0.4 0.05 0.5 UV 1.00 0.75 #20
Vertex -0.4 -0.15 0.5 UV 0.00 1.00 #21
Vertex -0.2 -0.15 0.5 UV 0.25 1.00 #22
Vertex 0.0 -0.15 0.5 UV 0.50 1.00 #23
Vertex 0.2 -0.15 0.5 UV 0.75 1.00 #24
Vertex 0.4 -0.15 0.5 UV 1.00 1.00 #25
LightSampling Vertex
GeometrySampling Solid
Surface 0.2 0.6 0.8
TextureMode Lit
Texture pineappl
Quad 1 6 7 2 # split screen into squares
Quad 2 7 8 3
Quad 3 8 9 4
Quad 4 9 10 5
Quad 6 11 12 7
Quad 7 12 13 8
Quad 8 13 14 9
Quad 9 14 15 10
Quad 11 16 17 12
Quad 12 17 18 13
Quad 13 18 19 14
Quad 14 19 20 15
Quad 16 21 22 17
Quad 17 22 23 18
Quad 18 23 24 19
Quad 19 24 25 20
ProtoEnd
ProtoBegin Base
# 1 - 8 BASE
Vertex -0.2 -0.25 0.2
Vertex 0.2 -0.25 0.2
Vertex 0.5 -0.75 0.5
Vertex -0.5 -0.75 0.5
Vertex -0.2 -0.25 -0.2
Vertex 0.2 -0.25 -0.2
Vertex 0.5 -0.75 -0.5
Vertex -0.5 -0.75 -0.5
LightSampling Facet
GeometrySampling Solid
Texture NULL
Surface 0.2 0.6 0.8
Color 0.0 0.0 1.0 #Blue
Quad 4 3 2 1
Quad 5 6 7 8
Quad 8 4 1 5
Quad 6 2 3 7
Translate -0.51 0.25 0.52
ProtoEnd
ProtoBegin Door
Tag 2 # Tag 2 means this object is manipulatable.
LightSampling Facet
GeometrySampling Solid
Surface 0.2 0.6 0.8
Color 0.0 1.0 0.0 #Green
Translate 0.0 0.25 0.55
Block 1.0 1.0 0.05
ProtoEnd
ProtoBegin TV
# x=1.0 y =1.5 z=1.0
LightSampling Facet
GeometrySampling Solid
Surface 0.2 0.6 0.8
Color 1.0 0 0 #Red
Vertex -0.5 0.75 0.5 #1 - 8 are box corners
Vertex 0.5 0.75 0.5
Vertex 0.5 -0.25 0.5
Vertex -0.5 -0.25 0.5
Vertex -0.4 0.65 -0.5
Vertex 0.4 0.65 -0.5
Vertex 0.4 -0.25 -0.5
Vertex -0.4 -0.25 -0.5
# 9 - 12 screen bevel
Vertex -0.39 0.64 0.5 # 9 -12 are bevel vertices
Vertex 0.39 0.64 0.5
Vertex 0.39 -0.14 0.5
Vertex -0.39 -0.14 0.5
# front face bevels
Quad 4 12 9 1 # left side bevel
Quad 1 9 10 2 # top bevel
Quad 2 10 11 3 # right bevel
Quad 3 11 12 4 # bottom bevel
# TV box (no front)
Quad 5 6 7 8 # back of box
Quad 1 2 6 5 #top of box
Quad 3 4 8 7 #bottom of box
Quad 2 3 7 6 #right of box
Quad 1 5 8 4 # left of box
ClumpBegin
ProtoInstance Door # door belongs to TV
ClumpEnd
ProtoEnd
ClumpBegin
ProtoInstance TV
ProtoInstance Face
ClumpBegin
ProtoInstance Base
ClumpEnd
ClumpEnd
ModelEnd