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Learn 3D Graphics Programming on the PC
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Learn_3D_Graphics_Programming_on_the_PC_Ferraro.iso
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rwwin
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rfturn3.rw_
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rfturn3.bin
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Text File
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1995-11-14
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2KB
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78 lines
ModelBegin
ProtoBegin walls
Surface 0.05 0.65 0.0
Color 0.8 0.5 0.0
LightSampling vertex
TextureMode foreshorten
Vertex 1 -0.5 2 UV 0.0 0.0 # 1
Vertex 1 -0.5 1 UV 0.5 0.0
Vertex 2 -0.5 1 UV 0.0 0.0
Vertex 2 -0.5 0 UV 0.0 0.0
Vertex 1 -0.5 0 UV 0.5 0.0
Vertex 0 -0.5 0 UV 1.0 0.0
Vertex 0 -0.5 1 UV 0.5 0.0
Vertex 0 -0.5 2 UV 0.0 0.0
Vertex 1 0.5 2 UV 0.0 0.5 # 9
Vertex 1 0.5 1 UV 0.5 0.5
Vertex 2 0.5 1 UV 0.0 0.5
Vertex 2 0.5 0 UV 0.0 0.5
Vertex 1 0.5 0 UV 0.5 0.5
Vertex 0 0.5 0 UV 1.0 0.5
Vertex 0 0.5 1 UV 0.5 0.5
Vertex 0 0.5 2 UV 0.0 0.5
Texture stone008
Quad 4 12 14 6 # foreshortening for wall C has foreshortening
RemoveTextureMode foreshorten
Quad 6 14 15 7 # no foreshortening for side wall A
Quad 7 15 16 8 # no foreshortening for side wall B
AddTextureMode foreshorten
Vertex 1 0.5 2 UV 0.5 0.0 # 17
Vertex 1 0.5 1 UV 0.5 0.5
Vertex 2 0.5 1 UV 0.5 0.0
Vertex 2 0.5 0 UV 0.0 0.0
Vertex 0 0.5 0 UV 0.0 1.0
Vertex 0 0.5 2 UV 0.0 0.0
Texture stmaze9
Quad 21 20 19 18 # foreshortening for ceiling K
RemoveTextureMode foreshorten
Quad 22 21 18 17 # no foreshortening for ceiling J
AddTextureMode foreshorten
Texture stone008
Quad 1 9 10 2 # foreshortening for wall E
Quad 2 10 11 3 # foreshortening for wall F
ProtoEnd
ProtoBegin floor
Color 0.7 0.4 0.0
Surface 0.05 0.5 0.0
LightSampling facet
Vertex 1 -0.5 2 UV 0.5 0.0 # 1
Vertex 1 -0.5 1 UV 0.5 0.5
Vertex 2 -0.5 1 UV 1.0 0.5
Vertex 2 -0.5 0 UV 1.0 1.0
Vertex 0 -0.5 0 UV 0.0 1.0
Vertex 0 -0.5 2 UV 0.0 0.0
Texture terratta
TextureMode foreshorten # use forshortening for near terracatta floor tile
Quad 2 3 4 5 # near floor K
RemoveTextureMode foreshorten # remove forshortening from far terracatta floor tile
Quad 1 2 5 6 # far floor J
ProtoEnd
ClumpBegin
Hints NULL
ProtoInstance floor
ProtoInstance walls
ClumpEnd
ModelEnd