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5,000 Cliparts 3
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100_9077.mdf
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shoot
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shoot.hlp
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1994-03-09
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!BShooting Gallery Help
Shooting Gallery tests your shooting aim in several different ways.
You are scored on your success in hitting various targets and in some
rounds on your speed as well.
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!ABirds & Bottles
Round 1: Start with 100 shots and 100 seconds to hit as many targets
as possible. The value for each target is shown at the bottom of the
screen. In addition, bonuses are given for hitting targets on the
faster moving rows, 5 points for the middle row and 10 points for the
top row. Bonuses are also given for hitting a full row of identical
targets.
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!ASkeet Shoot
Round 2: Skeet shooting involves hitting a moving target. Points are
only given if you hit and are based on your speed.
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!AQuick Draw
Round 3: Quick draw requires you to draw and hit a target as quickly
as possible. Scoring is based on speed and accuracy.
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!ABombs & Bells
Round 4: Similar to round 1, but targets will change direction. The
target marked "Hit Me" must be hit or you will lose 500 points.
Points and bonuses are generally double those of round 1.
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!ADouble Skeet Shoot
Round 5: Double skeet shooting requires hitting two moving targets as
in round 2. You get points even if you hit only one target, but your time
is always based on how long you took on both shots.
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!ADouble Quick Draw
Round 6: Double quick draw is the same as round 3 except you must hit
two targets. Hit the left target first.
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!AShoot Out
Round 7: Suddenly you are back in the wild west, surrounded by bad
guys all wearing dark hats! The object is to finish off all of the
bad guys without shooting the townspeople. You earn points for each
bad guy shot, and lose points for each good guy. Bad guys shoot back,
each shot they get off costs you two seconds. Get a bonus for
finishing before time runs out.