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- /* ------------------------------------------------------------------------- *\
- MAT3.H :
-
- Definition and manipulation of a 3D matrix (either integers or reals)
-
- by Christophe Schlick (1 June 1992)
- \* ------------------------------------------------------------------------- */
-
- #ifndef _MAT3_
- #define _MAT3_
-
- #include "tool.h"
- #include "vec3.h"
-
- /*
- ** Creation, duplication, swapping
- */
-
- #define MAKE_MAT3(M,A,B,C)\
- (COPY_VEC3 ((M)[0],(A)),\
- COPY_VEC3 ((M)[1],(B)),\
- COPY_VEC3 ((M)[2],(C)))
-
- #define COPY_MAT3(M,A)\
- (COPY_VEC3 ((M)[0],(A)[0]),\
- COPY_VEC3 ((M)[1],(A)[1]),\
- COPY_VEC3 ((M)[2],(A)[2]))
-
- #define SWAP_MAT3(A,B,t)\
- (SWAP_VEC3 ((A)[0], (B)[0], t),\
- SWAP_VEC3 ((A)[1], (B)[1], t),\
- SWAP_VEC3 ((A)[2], (B)[2], t))
-
- /*
- ** Addition, subtraction, multiplication, division (by a matrix element)
- */
-
- #define INC_MAT3(M,A)\
- (INC_VEC3 ((M)[0],(A)[0]),\
- INC_VEC3 ((M)[1],(A)[1]),\
- INC_VEC3 ((M)[2],(A)[2]))
-
- #define DEC_MAT3(M,A)\
- (DEC_VEC3 ((M)[0],(A)[0]),\
- DEC_VEC3 ((M)[1],(A)[1]),\
- DEC_VEC3 ((M)[2],(A)[2]))
-
- #define ADD_MAT3(M,A,B)\
- (ADD_VEC3 ((M)[0],(A)[0],(B)[0]),\
- ADD_VEC3 ((M)[1],(A)[1],(B)[1]),\
- ADD_VEC3 ((M)[2],(A)[2],(B)[2]))
-
- #define SUB_MAT3(M,A,B)\
- (SUB_VEC3 ((M)[0],(A)[0],(B)[0]),\
- SUB_VEC3 ((M)[1],(A)[1],(B)[1]),\
- SUB_VEC3 ((M)[2],(A)[2],(B)[2]))
-
- #define MUL_MAT3(M,A,B)\
- (MUL_VEC3 ((M)[0],(A)[0],(B)[0]),\
- MUL_VEC3 ((M)[1],(A)[1],(B)[1]),\
- MUL_VEC3 ((M)[2],(A)[2],(B)[2]))
-
- #define DIV_MAT3(M,A,B)\
- (DIV_VEC3 ((M)[0],(A)[0],(B)[0]),\
- DIV_VEC3 ((M)[1],(A)[1],(B)[1]),\
- DIV_VEC3 ((M)[2],(A)[2],(B)[2]))
-
- /*
- ** Addition, subtraction, multiplication, division (by a scalar element)
- */
-
- #define ADDS_MAT3(M,A,s)\
- (ADDS_VEC3 ((M)[0],(A)[0],s),\
- ADDS_VEC3 ((M)[1],(A)[1],s),\
- ADDS_VEC3 ((M)[2],(A)[2],s))
-
- #define SUBS_MAT3(M,A,B)\
- (SUBS_VEC3 ((M)[0],(A)[0],s),\
- SUBS_VEC3 ((M)[1],(A)[1],s),\
- SUBS_VEC3 ((M)[2],(A)[2],s))
-
- #define MULS_MAT3(M,A,B)\
- (MULS_VEC3 ((M)[0],(A)[0],s),\
- MULS_VEC3 ((M)[1],(A)[1],s),\
- MULS_VEC3 ((M)[2],(A)[2],s))
-
- #define DIVS_MAT3(M,A,B)\
- (DIVS_VEC3 ((M)[0],(A)[0],s),\
- DIVS_VEC3 ((M)[1],(A)[1],s),\
- DIVS_VEC3 ((M)[2],(A)[2],s))
-
- /*
- ** Determinant, transposition, adjunction, inversion
- */
-
- #define DELTA_MAT3(M)\
- (DELTA_VEC3 ((M)[0],(M)[1],(M)[2]))
-
- #define TRANS_MAT3(M,A)\
- ((M)[0].x = (A)[0].x, (M)[0].y = (A)[1].x, (M)[0].z = (A)[2].x,\
- (M)[1].x = (A)[0].y, (M)[1].y = (A)[1].y, (M)[1].z = (A)[2].y,\
- (M)[2].x = (A)[0].z, (M)[2].y = (A)[1].z, (M)[2].z = (A)[2].z)
-
- #define ADJ_MAT3(M,A)\
- ((M)[0].x = (A)[1].y * (A)[2].z - (A)[1].z * (A)[2].y,\
- (M)[1].x = (A)[2].y * (A)[0].z - (A)[2].z * (A)[0].y,\
- (M)[2].x = (A)[0].y * (A)[1].z - (A)[0].z * (A)[1].y,\
- (M)[0].y = (A)[1].z * (A)[2].x - (A)[1].x * (A)[2].z,\
- (M)[1].y = (A)[2].z * (A)[0].x - (A)[2].x * (A)[0].z,\
- (M)[2].y = (A)[0].z * (A)[1].x - (A)[0].x * (A)[1].z,\
- (M)[0].z = (A)[1].x * (A)[2].y - (A)[1].y * (A)[2].x,\
- (M)[1].z = (A)[2].x * (A)[0].y - (A)[2].y * (A)[0].x,\
- (M)[2].z = (A)[0].x * (A)[1].y - (A)[0].y * (A)[1].x)
-
- #define INV_MAT3(M,A,s)\
- (ADJ_MAT3 (M,A), (s) = DOT_VEC3((M)[0],(A)[0]),\
- ZERO (s) ? (DIVS_MAT3 (M,M,s), TRUE) : FALSE)
-
- /*
- ** Matrix product, left vector product, right vector product
- */
-
- #define ROW_VEC3(V,M,n)\
- ((V).x*(M)[0].n + (V).y*(M)[1].n + (V).z*(M)[2].n)
-
- #define PROD_MAT3(M,A,B)\
- ((M)[0].x = ROW_VEC3 ((A)[0],(B),x),\
- (M)[0].y = ROW_VEC3 ((A)[0],(B),y),\
- (M)[0].z = ROW_VEC3 ((A)[0],(B),z),\
- (M)[1].x = ROW_VEC3 ((A)[1],(B),x),\
- (M)[1].y = ROW_VEC3 ((A)[1],(B),y),\
- (M)[1].z = ROW_VEC3 ((A)[1],(B),z),\
- (M)[2].x = ROW_VEC3 ((A)[2],(B),x),\
- (M)[2].y = ROW_VEC3 ((A)[2],(B),y),\
- (M)[2].z = ROW_VEC3 ((A)[2],(B),z))
-
- #define LMAT_VEC3(V,A,M)\
- ((V).x = ROW_VEC3 ((A),(M),x),\
- (V).y = ROW_VEC3 ((A),(M),y),\
- (V).z = ROW_VEC3 ((A),(M),z))
-
- #define RMAT_VEC3(V,M,A)\
- ((V).x = DOT_VEC3 ((A),(M)[0]),\
- (V).y = DOT_VEC3 ((A),(M)[1]),\
- (V).z = DOT_VEC3 ((A),(M)[2]))
-
- /*
- ** MAKE_FRAME3(F,O,A,B,C,s) = Create a local frame F where O is the origin,
- ** (A,B,C) are the axis and 's' a dummy real variable
- ** LOCAL_FRAME3(V,F,A) = Transform A from world frame into local frame F
- ** WORLD_FRAME3(V,F,A) = Transform A from local frame F into world frame
- */
-
- #define MAKE_FRAME3(F,O,A,B,C,s)\
- (COPY_VEC3 ((F)[0],(A)),\
- COPY_VEC3 ((F)[1],(B)),\
- COPY_VEC3 ((F)[2],(C)),\
- COPY_VEC3 ((F)[3],(O)),\
- INV_MAT3 ((F)+12,(F),s))
-
- #define LOCAL_FRAME3(V,F,A)\
- (DEC_VEC3 ((A),(F)[3]),\
- LMAT_VEC3 ((V),(A),(F)+12),\
- INC_VEC3 ((A),(F)[3]))
-
- #define WORLD_FRAME3(V,F,A)\
- (LMAT_VEC3 ((V),(A),(F)),\
- INC_VEC3 ((V),(F)[3]))
-
- #endif
-
- /* ------------------------------------------------------------------------- */
-