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- // gmVector4.h - 4 element vector class
- //
- // libgm++: Graphics Math Library
- // Ferdi Scheepers and Stephen F May
- // 15 June 1994
-
- #ifndef GMVECTOR4_H
- #define GMVECTOR4_H
-
- #include <stdio.h>
- #include <stdlib.h>
- #include <assert.h>
- #include <gmUtils.h>
-
- class gmVector4 {
-
- protected:
- double v_[4];
-
- public:
- gmVector4();
- gmVector4(const gmVector4&);
- gmVector4(double, double, double, double);
-
- // array access
-
- double& operator [](int);
- const double& operator [](int) const;
-
- // assignment
-
- gmVector4& assign(double, double, double, double);
- gmVector4& operator =(const gmVector4&);
-
- // math operators
-
- gmVector4& operator +=(const gmVector4&);
- gmVector4& operator -=(const gmVector4&);
- gmVector4& operator *=(double);
- gmVector4& operator /=(double);
-
- gmVector4 operator +(const gmVector4&) const;
- gmVector4 operator -(const gmVector4&) const;
- gmVector4 operator -() const;
- gmVector4 operator *(double) const;
- gmVector4 operator /(double) const;
-
- friend gmVector4 operator *(double, const gmVector4&);
-
- bool operator ==(const gmVector4&) const;
- bool operator !=(const gmVector4&) const;
-
- // operations
-
- gmVector4& clamp(double, double);
- double length() const;
- double lengthSquared() const;
- gmVector4& normalize();
-
- void copyTo(float [4]) const;
- void copyTo(double [4]) const;
-
- friend double distance(const gmVector4&, const gmVector4&);
- friend double distanceSquared(const gmVector4&, const gmVector4&);
- friend double dot(const gmVector4&, const gmVector4&);
- friend gmVector4 lerp(double, const gmVector4&, const gmVector4&);
-
- // output
-
- friend ostream & operator << ( ostream &, const gmVector4 & );
- };
-
- // CONSTRUCTORS
-
- inline gmVector4::gmVector4()
- {
- v_[0] = v_[1] = v_[2] = v_[3] = 0;
- }
-
- inline gmVector4::gmVector4(const gmVector4& v)
- {
- v_[0] = v.v_[0]; v_[1] = v.v_[1]; v_[2] = v.v_[2]; v_[3] = v.v_[3];
- }
-
- inline gmVector4::gmVector4(double x, double y, double z, double a)
- {
- v_[0] = x; v_[1] = y; v_[2] = z; v_[3] = a;
- }
-
- // ARRAY ACCESS
-
- inline double& gmVector4::operator [](int i)
- {
- assert(i == 0 || i == 1 || i == 2 || i == 3);
- return v_[i];
- }
-
- inline const double& gmVector4::operator [](int i) const
- {
- assert(i == 0 || i == 1 || i == 2 || i == 3);
- return v_[i];
- }
-
- // ASSIGNMENT
-
- inline gmVector4& gmVector4::assign(double x, double y, double z, double a)
- {
- v_[0] = x; v_[1] = y; v_[2] = z; v_[3] = a;
- return *this;
- }
-
- inline gmVector4& gmVector4::operator =(const gmVector4& v)
- {
- v_[0] = v[0]; v_[1] = v[1]; v_[2] = v[2]; v_[3] = v[3];
- return *this;
- }
-
- // MATH OPERATORS
-
- inline gmVector4& gmVector4::operator +=(const gmVector4& v)
- {
- v_[0] += v[0]; v_[1] += v[1]; v_[2] += v[2]; v_[3] += v[3];
- return *this;
- }
-
- inline gmVector4& gmVector4::operator -=(const gmVector4& v)
- {
- v_[0] -= v[0]; v_[1] -= v[1]; v_[2] -= v[2]; v_[3] -= v[3];
- return *this;
- }
-
- inline gmVector4& gmVector4::operator *=(double c)
- {
- v_[0] *= c; v_[1] *= c; v_[2] *= c; v_[3] *= c;
- return *this;
- }
-
- inline gmVector4& gmVector4::operator /=(double c)
- {
- assert(!gmIsZero(c));
- v_[0] /= c; v_[1] /= c; v_[2] /= c; v_[3] /= c;
- return *this;
- }
-
- inline gmVector4 gmVector4::operator +(const gmVector4& v) const
- {
- return gmVector4(v_[0] + v[0], v_[1] + v[1], v_[2] + v[2], v_[3] + v[3]);
- }
-
- inline gmVector4 gmVector4::operator -(const gmVector4& v) const
- {
- return gmVector4(v_[0] - v[0], v_[1] - v[1], v_[2] - v[2], v_[3] - v[3]);
- }
-
- inline gmVector4 gmVector4::operator -() const
- {
- return gmVector4(-v_[0], -v_[1], -v_[2], -v_[3]);
- }
-
- inline gmVector4 gmVector4::operator *(double c) const
- {
- return gmVector4(v_[0] * c, v_[1] * c, v_[2] * c, v_[3] * c);
- }
-
- inline gmVector4 gmVector4::operator /(double c) const
- {
- assert(!gmIsZero(c));
- return gmVector4(v_[0] / c, v_[1] / c, v_[2] / c, v_[3] / c);
- }
-
- inline gmVector4 operator *(double c, const gmVector4& v)
- {
- return gmVector4(c * v[0], c * v[1], c * v[2], c * v[3]);
- }
-
- inline bool gmVector4::operator ==(const gmVector4& v) const
- {
- return (gmFuzEQ(v_[0], v[0]) && gmFuzEQ(v_[1], v[1]) &&
- gmFuzEQ(v_[2], v[2]) && gmFuzEQ(v_[3], v[3]));
- }
-
- inline bool gmVector4::operator !=(const gmVector4& v) const
- {
- return (!(*this == v));
- }
-
- // OPERATIONS
-
- inline gmVector4& gmVector4::clamp(double lo, double hi)
- {
- gmClamp(v_[0], lo, hi); gmClamp(v_[1], lo, hi);
- gmClamp(v_[2], lo, hi); gmClamp(v_[3], lo, hi);
- return *this;
- }
-
- inline double gmVector4::length() const
- {
- return sqrt(gmSqr(v_[0]) + gmSqr(v_[1]) + gmSqr(v_[2]) + gmSqr(v_[3]));
- }
-
- inline double gmVector4::lengthSquared() const
- {
- return gmSqr(v_[0]) + gmSqr(v_[1]) + gmSqr(v_[2]) + gmSqr(v_[3]);
- }
-
- inline gmVector4& gmVector4::normalize()
- {
- double len = length();
- assert(!gmIsZero(len));
- *this /= len;
- return *this;
- }
-
- inline void gmVector4::copyTo(float f[4]) const
- {
- f[0] = v_[0]; f[1] = v_[1]; f[2] = v_[2]; f[3] = v_[3];
- }
-
- inline void gmVector4::copyTo(double f[4]) const
- {
- f[0] = v_[0]; f[1] = v_[1]; f[2] = v_[2]; f[3] = v_[3];
- }
-
- inline double distance(const gmVector4& v1, const gmVector4& v2)
- {
- return sqrt(gmSqr(v1[0] - v2[0]) + gmSqr(v1[1] - v2[1]) +
- gmSqr(v1[2] - v2[2]) + gmSqr(v1[3] - v2[3]));
- }
-
- inline double distanceSquared(const gmVector4& v1, const gmVector4& v2)
- {
- return gmSqr(v1[0] - v2[0]) + gmSqr(v1[1] - v2[1]) +
- gmSqr(v1[2] - v2[2]) + gmSqr(v1[3] - v2[3]);
- }
-
- inline double dot(const gmVector4& v1, const gmVector4& v2)
- {
- return v1[0] * v2[0] + v1[1] * v2[1] + v1[2] * v2[2] + v1[3] * v2[3];
- }
-
- inline gmVector4 lerp(double f, const gmVector4& v1, const gmVector4& v2)
- {
- return v1 + ((v2 - v1) * f);
- }
-
- // OUTPUT
-
- inline ostream & operator << ( ostream& os, const gmVector4& v)
- {
- os << "< " << v[0] << " " << v[1] << " " << v[2] << " " << v[3] << " >";
- return os;
- }
-
- #endif
-