THE MAGICAL GRAPHICAL ADVENTURE "SIMON THE SORCERER" WILL SHORTLY BE APPEARING ON THE ARCHIMEDES..........STUNNING GRAPHICS HAVE BEEN CREATED BY A TEAM OF PROFESSIONAL ARTISTS TAKING OVER FORTY MAN MONTHS TO PRODUCE DISNEY LIKE ANIMATION..........ADD THIS TO SOME THIRTY FIVE CAPTIVATING SOUNDTRACKS AND ABSORBING GAMEPLAY "SIMON THE SORCERER" IS SET TO BECOME A CLASSIC..........THE ARCHIMEDES VERSION BOUGHT TO YOU BY GAMESWARE, BRINGING YOU THE BEST IN ACORN GAMES..........ARCHIMEDES PROGRAMMING: ROB WYATT...........ORIGINAL PC PROGRAMMING: ALAN BRIDGMAN..........TOTAL OF 107 SCREENS TO FIND ONES WAY AROUND...........THE GAME STORY..........SIMON'S STORY BEGINS AT HIS 14TH BIRTHDAY PARTY..........AS HE WATCHES HIS UNCLE PERFORM AMAZING FEATS OF MAGIC, SIMON THROWS AWAY HIS AMBITION TO BE A TRAIN DRIVER TO BECOME A MAGICIAN..........WEEKS LATER A LOST PUPPY TURNS UP ON HIS DOORSTEP, CLUTCHING IN HIS MOUTH A MYSTERIOUS, LEATHER-BOUND BOOK..........THE BOOK IS WRITTEN IN A STRANGE LANGUAGE THAT NOBODY CAN UNDERSTAND BUT SIMON STRUGGLES TO READ A PAGE..........A SPINNING DISC PORTAL OPENS UP BEHIND HIM AND THE DOG JUMPS QUICKLY THROUGH IT..........IN A MOMENT OF FOOLHARDY SPONTANEITY, SIMON LEAPS THROUGH AFTER THE DOG..........SIMON LANDS IN A STRANGE FANTASY WORLD AND AFTER ESCAPING FROM A GOBLIN'S COOKING POT, FINDS HIMSELF IN A WIZARD'S COTTAGE..........SIMON'S QUEST IS TO RESCUE THE GOOD WIZARD CALYPSO FROM THE EVIL CLUTCHES OF SORDID THE SORCERER COMPLETING A NUMBER OF TASKS ALONG THE WAY, TRAVELLING THROUGH OVER 100 LOCATIONS..........YOUR LIFE WILL NEVER BE THE SAME AGAIN, WHEN YOUR COPY OF SIMON THE SORCERER ARRIVES..........GAMESWARE (0703) 456523